Setting up this plot point in my campaign, using the Skinsaw Murders


Rise of the Runelords


Soon I'll be using a reskinned (Ancient Greek) Skinsaw Murders adventure path for my campaign, and I know at some point the players go to Magnimar.
Now, in my game the players (and the Skinsaw events) are in a nice little city called Pōtama, ruled by a kind and just king. This city's refusal to take part in slave raids is making things tense with a huge, militaristic slaving city which they have a loose alliance with, part of a larger League. Think Sparta. One player, a member of the tribe seen as sub-human in Not Sparta has good reason to hate the city, and has already sworn to serve the king of Pōtama against Lakeros if need be.

What I thought would be cool is if the players go to this Magnimar needing something from the King, and the only way to get it is by helping him take Pōtama. Obviously, I hope, but if not, ah well, the players will refuse. Meaning they need another way to take the item. I'll leave that up to them.

I'm having trouble setting this up. What item should it be? It has to be something incredibly important for the PCs to want to risk their lives for. Maybe a god instructs them to get it (they've been having odd dreams lately), in preparation for when they become Mythic. And it will have to be set up and alluded to right through the adventure path so as to not feel tacked on.

Any suggestions would be awesome.


Not sure if I made it explicitly clear that Not Sparta = Magnimar.

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