To Rule the Razor! (Inactive)

Game Master Eric Swanson

A varied band of intrepid adventurers, led by a beautiful priestess from a faraway land, travel to Port Shaw to spread the word of Horus. Little do they realize the denizens of Port Shaw have their own agenda...

Current Date: 10 Pharast (March) 4715 AR.
T plus 10 days.

Time Check: Mid morning, Day 10.

COMBAT MAP


Player Information on Google Drive

Persona and Places list

Rita Task roster

Treasure Log

Rules for HERO POINTS

Navigation Skill:

Navigation (Int)
You are able to plot sea courses and aid a ship’s helmsman in navigation. A successful Navigation check plots an 8 hour course along a coastline or a 24 hour course in open sea. Navigation is a class skill for clerics with the Travel or Water domains, sea-witches (a new druid archetype), sailors (a new fighter archetype), and rogues.
Check: The DCs for plotting a sea course are found on the table below:
15 Plot a course through known coastal waters.
15 Predict the weather up to 24 hours in advance. For every 5 points by which your Navigation check result exceeds 15, you can predict the weather for one additional day in advance.
20 Plot a course through open sea.
20 Plot a course through known coastal waters without navigational tools.
20 Plot a safe course through unknown coastal waters.
25 Plot a course through open sea without navigational tools.
25 Plot a safe course through unknown coastal waters without navigational tools.
Action: Plotting a course takes about 1 hour, plus a number of minutes equal to twice the DC. This time entails taking the appropriate readings, consulting charts (where applicable), and making observations of landmarks or celestial bodies.
Try Again: Varies.

House Rule: Players (read Nefertiti, he he) with the Animal domain can select either Handle Animal or Ride (player choice) as a class skill.

House Rule: The Rulership Variant Channeling ability for Dazing is considered a Spell-Like Ability and creature of the following types are immune to it: Constructs, Oozes, Plant, and Vermin...Undead are NOT immune to being dazed.

Those are all the creature types immune to mind affecting effects
I think that makes sense...(Undead too but the channel overrides that as they would take damage from the channel anyway)

Perception
[dice=Aikane Redvane]1d20+12[/dice]
[dice=Jacinth]1d20+10[/dice]
[dice=Ke'ahilani]1d20+5[/dice]
[dice=Nefertiti Abdul]1d20+7[/dice]
[dice=Oren Mitabu]1d20+0[/dice]
[dice=Rata Fenn]1d20+9[/dice]
[dice=Reknar]1d20+10[/dice]
[dice=Wedjat]1d20+5[/dice]

Initiative
[dice=Aikane Redvane]1d20+3[/dice]
[dice=Jacinth]1d20+3[/dice]
[dice=Ke'ahilani]1d20+2[/dice]
[dice=Nefertiti Abdul]1d20+3[/dice]
[dice=Oren Mitabu]1d20+1[/dice]
[dice=Rata Fenn]1d20+7[/dice]
[dice=Reknar]1d20+2[/dice]
[dice=Wedjat]1d20+3[/dice]