Deliriums Tangle Notes


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Scarab Sages

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I ran Delirium's Tangle last night, and made a single tweak that I believe changed nothing, but made the adventure far more enjoyable.

I created a map to represent the labyrinth. It was a simple infinite loop of corridors, rooms and cave passages. It was a 2x3 foot print that costs $3 at Staples.

At the beginning of the adventure, prior to the first encounter area (beetles), I allowed them to wander in the labyrinth and start earning some of the hours needed to find their way to the central chamber.

This had two effects: 1). It allowed me to start building some suspense and intrigue, and it was just plane fun! For example, they found an arrow trap that had already been tripped. There was a corpse pinned to the wall--with nothing of any value on him. But it spooked the party.

They also found bones, partially eaten body parts, and the random large insect part here and their.

They wandering for a bit in the silence and darkness. Every time I asked for various checks and skill rolls they were freaking out. It was fun.

They rolled high enough that they didn't actually encounter anything, but it was a far better transition from the intro to the first encounter area.

Once they completed the first area, I sent them back into the labyrinth.

If anyone is interested--and it is just a real simple, black and white map, you can download it at http://skulltower.com/pdf/labyrinth1.pdf

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