Morgen Goblin Squad Member |
Nihimon Goblin Squad Member |
Andius Goblin Squad Member |
I hope we don't see more free months. I would rather see more reasons to pay more for more benefits.
I would really like to see the ability to stake claims for a settlement area for people who pledged at the guild level and stake claims for an area to put a home or business for people who pledged at the 100, 175, or 1000$ level.
We know structure building likely wont be in at the start but I really would rather claim GL's hex before whenever it get released. Not have some tiny clan start building on the hex we laid unofficial claim to 5 minutes before we do.
They could give us items that can be used to stake claims during the last week of each wave of crowd forging. Those items would keep that building spot safely under our control until 1 week after structures are released. That gives each wave time to select their territory before claims can be made, and a reason claims are useful even for a chaotic evil clan that will burn out anyone in their way.
Midnighter Goblin Squad Member |
Dak Thunderkeg Goblin Squad Member |
I hope we don't see more free months. I would rather see more reasons to pay more for more benefits.
I would really like to see the ability to stake claims for a settlement area for people who pledged at the guild level and stake claims for an area to put a home or business for people who pledged at the 100, 175, or 1000$ level.
We know structure building likely wont be in at the start but I really would rather claim GL's hex before whenever it get released. Not have some tiny clan start building on the hex we laid unofficial claim to 5 minutes before we do.
Most in Aeternum donated at the individual or couple level, so to be honest (and selfish) I would rather not see this implemented.
I think the reward levels are appropriate, but I won't scoff at added months.
Andius Goblin Squad Member |
Most in Aeternum donated at the individual or couple level, so to be honest (and selfish) I would rather not see this implemented.
I think the reward levels are appropriate, but I won't scoff at added months.
Only need 6 to get in at guild level. I'm not scoffing at extra months but I actually WANT to pay for them. Too much free time will hurt this game.
Dak Thunderkeg Goblin Squad Member |
Dak Thunderkeg wrote:Only need 6 to get in at guild level. I'm not scoffing at extra months but I actually WANT to pay for them. Too much free time will hurt this game.Most in Aeternum donated at the individual or couple level, so to be honest (and selfish) I would rather not see this implemented.
I think the reward levels are appropriate, but I won't scoff at added months.
I can see your point. In that case I would merely say the rewards are sufficient. While I think your ideas are interesting, it sways the reward too much into the guild level's favor. Pledging at the guild level is a money saver if I am not mistaken. That is a pretty neat reward in itself.
Sparrow Goblin Squad Member |
Yeah, just saw this in my inbox.
Yay. :-)
I just wish that I could merge my Goblin Squad status and my Crowdforger Pioneer investment and become a Goblin Pioneer. ;-)
I hope we don't see more free months. I would rather see more reasons to pay more for more benefits.
I would really like to see the ability to stake claims for a settlement area for people who pledged at the guild level and stake claims for an area to put a home or business for people who pledged at the 100, 175, or 1000$ level.
We know structure building likely wont be in at the start but I really would rather claim GL's hex before whenever it get released. Not have some tiny clan start building on the hex we laid unofficial claim to 5 minutes before we do.
They could give us items that can be used to stake claims during the last week of each wave of crowd forging. Those items would keep that building spot safely under our control until 1 week after structures are released. That gives each wave time to select their territory before claims can be made, and a reason claims are useful even for a chaotic evil clan that will burn out anyone in their way.
No one's "claim" is stronger than their ability to defend their turf.
Even if they awarded claims there would be people having to fight for their little patch of land at every turn.
If someone 'claims' a spot that you want, you are free to try and take it from them through either diplomacy or force of arms.
Besides, if they gave out claims, there would be all sorts of drama once the game launched and people realized that their claim was in a terrible location.
Not to mention people that might think that a claim meant that they could build a homestead in the frontier and their little group of 6 would be safe because it was "their land".
When a group of bandits decided to use their homestead as a campfire for their first annual marshmallow, weenie, and settler roast, they may get angry.
Valkenr Goblin Squad Member |
Andius Goblin Squad Member |
No one's "claim" is stronger than their ability to defend their turf...
...Not to mention people that might think that a claim meant that they could build a homestead in the frontier and their little group of 6 would be safe because it was "their land".
And that ability is surely stronger if they have a week to get the walls up and defenses in place that if they are standing next to a pile of wood, nails, bricks, and mortar with a hammer in hand. Not to mention that not EVERY clan will be burning out anyone who gets in their way.
And I am not in favor of catering game systems to illiterates.
Valkenr Goblin Squad Member |
Andius Goblin Squad Member |
A group of 6 shouldn't be able to claim land, it should be a 40-60 person, multi-company thing.
Depends on how much land they let us claim. Settlements are supposed to be developed from forts and players are supposed to be able to have their own homes and businesses. Letting clans claim forts slots and player claim house slots seems pretty reasonable to me. If someone bites off more than they can chew it's only safe for a week.
Valkenr Goblin Squad Member |