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Player killed NPC for no reason.


Advice

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Shadow Lodge Marathon Voter 2013, Marathon Voter 2014

Bruunwald wrote:
If it were me, and believe me, you wish I were your GM,

No, I tend to like my GMs much less egotistical.

Dark Archive

Orthos wrote:
Bruunwald wrote:
If it were me, and believe me, you wish I were your GM,
No, I tend to like my GMs much less egotistical.

Hrmmm...taken out of context (because that is the way that you linked it), but I didn't see anything in Bruun's post that indicated a disproportionally-sized ego.

Am I missing something? Is either point relevant to this thread, or are we rehashing an old argument??


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Pawns Subscriber
Argus The Slayer wrote:
Orthos wrote:
Bruunwald wrote:
If it were me, and believe me, you wish I were your GM,
No, I tend to like my GMs much less egotistical.

Hrmmm...taken out of context (because that is the way that you linked it), but I didn't see anything in Bruun's post that indicated a disproportionally-sized ego.

Am I missing something? Is either point relevant to this thread, or are we rehashing an old argument??

I didn't follow the link, but when I saw, "Believe me, you wish I were your GM" I rolled my eyes and said, "Oh, really!"

So it's not just Orthos. The words were either poorly-chosen or egotistical, in my opinion.

EDIT: Removed inflammatory final sentence.


Well, Xeno, there's really only one course of action to take in this situation; wait till he passes out and duct tape him to the wall and sharpie male genitalia on his face.


The GM did not give us the oppourtunity to react, even though we were right there. I think it was more of a, "Oh you are going to do this? Lets see how that plays out for you, and now for the rest of your group since this is what YOU want to do."

The rules were thrown out since the tengu did not have quick draw, we were not able to react in iniative order, and finally, I was not able to heal him since the NPC skipped the dying process and went directly to dead.

I have talked with the GM before my first post here. I explained to him what I think I should do with my character and it was left with a, "Do what you want." So I guess I will find out later today what happens next, concerning the group. No hints or feelings from the GM on anything. The tengu knows that we (players) feel this is a bad choice and it conflits with our or my alignment. His thing is that this is not a big problem and that he is there to have fun. This is more or a social thing than a game to him.

Silver Crusade

I hope you'll post what happens! I've been following this thread like a soap opera!

If it were me, I'd turn him in, tell the truth about his behaviour and mine (I ran away, after all!), and let justice take it's course.

I'd do this partly because I'm role-playing a good character and I think that's what he'd do. His initial 'fight or flight' response took over, but now in the cold light of day he knows the right thing to do.

That's IC. OOC I don't want the fact that another player is disrespecting the game to change my behaviour so that I'd do the same! I'd choose to role-play, even if he didn't, and he was just having a cheap laugh at players who were immersed in the game. I wouldn't let it slide IC; if my PC were evil I might very well kill him myself and leave his corpse in town with a note! But only because that would by role-playing an evil character's response, not because I was using my PC to annoy another player OOC. I hate PvP, but to role-play honestly your PC has to respond to IC events in character!

OOC I'd tell the player to his face just what I thought. Calmly. I'd point out that if he's just trying to spoil the game for a cheap laugh then he can leave and get drunk elsewhere! It might not be an easy conversation, but it's easier than enduring that kind of behaviour game after game after game!

So it'd be up to him. If this behaviour were a one-off, then he actually role1plays the consequence of his actions, or his behaviour continues, in which case kick him out of the group because he's not playing the game, he's just trying to wind you up. You don't have to put up with being treated badly!

Looking forward to your post-game report! Good luck!

Star Voter 2015

Could this be a sub-plot that the DM had planned? Maybe I'm giving him too much credit but is it possible that the DM had your player friend do this?

Dark Archive

Xenomorph 27 wrote:

The GM did not give us the oppourtunity to react, even though we were right there. I think it was more of a, "Oh you are going to do this? Lets see how that plays out for you, and now for the rest of your group since this is what YOU want to do."

The rules were thrown out since the tengu did not have quick draw, we were not able to react in iniative order, and finally, I was not able to heal him since the NPC skipped the dying process and went directly to dead.

I have talked with the GM before my first post here. I explained to him what I think I should do with my character and it was left with a, "Do what you want." So I guess I will find out later today what happens next, concerning the group. No hints or feelings from the GM on anything. The tengu knows that we (players) feel this is a bad choice and it conflits with our or my alignment. His thing is that this is not a big problem and that he is there to have fun. This is more or a social thing than a game to him.

This is sounding more like an issue you have with the GM and not the other player. If you don't like how your GM is running things, find another GM more to your liking.

Ask yourself this, when the tengu killed the NPC, did you and the other players have a more passive or active reaction? Did you or anyone else jump up and yell "hey wait a minute here!" before or after the GM pronounced the NPC dead, or did you at all? Did anyone insist to treat the encounter as a combat, or did you wait for the GM to ask for initiate only to find out he wasn't going to after the fact?

I have no idea what's happened, but it seems clear that you at least want to play a game, and the tengu's player wants to socialize, and it might be the GM is leaning toward the tengu's player's style of play.

Ultimately, if the GM does insist on resolving what seems to be an out of game issue by letting it play out in game, then kill the tengu. I don't suggest this casually. Just kill him, return to town and claim the bounty. Maybe it's what the GM wants, and if it matters at all to the other player, he'll maybe know better next time.

In any case, I'm interested in seeing how it all plays out. I love drama.


Well we continued through the forest awaiting bounty hunters. Met a few loggers along the way. As part of my alignment and character, guilt followed me. As we were looking for quest items to save a village from a plague, the tengu befriended a 11 year old girl. She was having a horrible time trying to survive in the wild. So he adopted her and began a tutelage in ninjitsu, errr alchemy. Found shelter in a abandoned hut. Daddy bird woke up to find that his little girl was biting him. Level one and we find ourselves fighting a werewolf. He goes down quickly and she begins to grab her mauled meal and head for the door. She says she will leave with him and spare us. I asked if she wouldn't mind turning him in to the local jail. We fought it and by desperately depleting druid spells, we managed to vanquish the werechild. The tengu, molting and feverish, failed his fort save and sure to turn for the worse by the next fated omen in the sky.

Silver Crusade Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Sure sounds Falcon's Hollow in here...

I'm getting the feeling I know what quest the murdered NPC was going to give now.

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