AEG The World's Largest Dungeon


Conversions


How hard would it be to convert AEG The World's Largest Dungeon into Pathfinder? I have the hard cover of it and am trying to remeber if it was a 3.5 product or 3.0? Either way any advice on converting this would be appreciated. Also would it be possible to run as is?


Pathfinder Rulebook Subscriber

I have GMed it as is with just changing the skills on the bly and guessimating the CMB and CMD. Just remember the CR-1 for unconverted 3.5 material. I had a lot fun with it.


Oh damn, if you are going to bring it to here in Forums as PbP definetely interested to join the game :) Been looking kind of forward this since don´t have the book, but tried to find sources for this and playing with old material... well, after turning to PF lost little bit interest in it :S

Liberty's Edge

Pathfinder Battles Case Subscriber

I've actually been running this with PFRPG rules for the last year.

The adventure was written for 3.0 but, for the most part, the monsters can be run as written. You'll want to rewrite any of the classed NPCs, especially the spellcasters. As far as running the adventure itself, I'm using the written material as a skeleton and fleshing it out as the party gets further along. If you're running this from beginning to end as one massive crawl as opposed to a series of connected adventures, it definitely helps to read ahead so you're prepared for how the party might interact with the creatures in the dungeon. Case in point, the party I'm running has left a few bad guys kicking around who've made it into other regions of the dungeon. Those enemies could change the way the adventure plays out if they manage to find weapons or allies to use against the party. And, before I forget, you'll probably want to use the slowest level progression for this since you're players will likely reach level 20 long before they finish otherwise. The group I've got averages level 6 after nearly clearing three regions of the dungeon and they've got 12 regions to go.

If you want them, I could probably post some stat blocks for the NPCs I've used so far.

Liberty's Edge

Pathfinder Battles Case Subscriber

I remembered something else you'll want to know if you decide to run WLD. The book and maps are full of typos. Make sure you read ahead and prepare for this. It's usually nothing too bad (things like spelling or grammar errors,) but you may find a room marked on the map that isn't where it's supposed to be according to the book.


I ran that, well as much as could be run in 8 months time. It was amazing. But there are a lot of things to take into account, they address almost all in the front of the tome, it's no book!
I would say from my experience though, make sure you let your players know for certain, that at one point, there's no leaving the dungeon. My players chose to ignore it, thinking they could talk me out of that part, and well, discovered later it was non debatable.
It lead to some issues, but they got ironed out, for the most part, and it ran smoothly.
Have fun running it, and remember, read up a couple areas in advance, and always be ready for that curve ball players throw.


Velcro Zipper wrote:

I've actually been running this with PFRPG rules for the last year.

The adventure was written for 3.0 but, for the most part, the monsters can be run as written. You'll want to rewrite any of the classed NPCs, especially the spellcasters. As far as running the adventure itself, I'm using the written material as a skeleton and fleshing it out as the party gets further along. If you're running this from beginning to end as one massive crawl as opposed to a series of connected adventures, it definitely helps to read ahead so you're prepared for how the party might interact with the creatures in the dungeon. Case in point, the party I'm running has left a few bad guys kicking around who've made it into other regions of the dungeon. Those enemies could change the way the adventure plays out if they manage to find weapons or allies to use against the party. And, before I forget, you'll probably want to use the slowest level progression for this since you're players will likely reach level 20 long before they finish otherwise. The group I've got averages level 6 after nearly clearing three regions of the dungeon and they've got 12 regions to go.

If you want them, I could probably post some stat blocks for the NPCs I've used so far.

World's Largest Dungeon was 3.5


1 person marked this as a favorite.

4 year necro? Nice job!


Is it still the WLD?

Dark Archive

thenovalord wrote:
Is it still the WLD?

I think Rappan Athuk might be bigger at this point.


Biggest I've written, for adventure a week, is about 180 rooms.......if I have some free time maybe I can go bigger than Rappan. Will investigate how many rooms it is
Cheers


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Cadzie wrote:
Velcro Zipper wrote:

I've actually been running this with PFRPG rules for the last year.

The adventure was written for 3.0 but, for the most part, the monsters can be run as written. You'll want to rewrite any of the classed NPCs, especially the spellcasters. As far as running the adventure itself, I'm using the written material as a skeleton and fleshing it out as the party gets further along. If you're running this from beginning to end as one massive crawl as opposed to a series of connected adventures, it definitely helps to read ahead so you're prepared for how the party might interact with the creatures in the dungeon. Case in point, the party I'm running has left a few bad guys kicking around who've made it into other regions of the dungeon. Those enemies could change the way the adventure plays out if they manage to find weapons or allies to use against the party. And, before I forget, you'll probably want to use the slowest level progression for this since you're players will likely reach level 20 long before they finish otherwise. The group I've got averages level 6 after nearly clearing three regions of the dungeon and they've got 12 regions to go.

If you want them, I could probably post some stat blocks for the NPCs I've used so far.

World's Largest Dungeon was 3.5

Amazing thread necro, also, wrong. Back cover explicitly states that it needs the PH, DMG and MM for Third Edition (not 3.5).

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