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Have you read the Core Rulebook?,
by
Gluttony
3e and Pathfinder, faulty assumptions by developers.,
by
LazarX
Quaterstaff: king of weapons,
by
Shanezi
Goblinworks Blog: Evil Minds that Plot Destruction,
by
AvenaOats
PF PrCs,
by
ZanThrax
Ninjas and katanas,
by
Shadowdweller
Dealing with puzzles and other odd situations,
by
Vamptastic
Rise of the runelords question,
by
Belafon
Swarms and Sphere / Ball spells,
by
StreamOfTheSky
Xbox one is coming,
by
Tacticslion
Expanded Arcana Question,
by
Third Mind
When is it worth updating stats from 3.5?,
by
Fletch
How would you build your Pole-Arm Master Ideals?,
by
Salarain
Skill Points Per Level Too Low?,
by
+5 Toaster
Pat Robertson Confirms D&D destroys lives,
by
Durngrun Stonebreaker
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Strange Brew Tavern,
by
Broot Hammerfight
Seeking the Mark of Death,
by
DM Darkwalker
DM oKOyA's Kingmaker,
by
DM oKOyA
Pit One,
by
Morskitter
Post-Apocthulhu Pathfinder RAW,
by
Merlin the Wild
5th Mendevian Crusade Group 2,
by
Liette d'Argent
To Shatter Prison Walls,
by
Alex Mack
Whisper in the Mists - Epic 6 Gameplay,
by
Rybal
The Unsettled House Discussion,
by
Athalaric
A storm over Tethyr - Gameplay thread,
by
Janiries Shaelara
An Adventure in Turandy,
by
Vonamir
Curse of the Crimson Throne Campaign,
by
DM_Euan
DM Rah's "Rescue at Azlant Ridge" PFS,
by
Shel Whispertongue PFS
DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Gameplay),
by
Dhaavan
Agents of the Knot - Discussion,
by
Ferrin Venax
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How about Dragon's Lair in #51 (City of Strangers, Part 1)?
I didn't want to edit the list, but it looks like, to me, that the Pirate Ship flip-mat fits *really* well for 0-17, Perils of the Pirate Pact.
Recent threads in Pathfinder Society GM Discussion
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