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AD&D A1-4: Scourge of the Slavelords PDF
   
(based on
1
review)
Wizards of the Coast
Screams echo in the night; the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again! The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave...
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AD&D A1: Slave Pits of the Undercity PDF
Wizards of the Coast
It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. Your and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of good men and women have been taken by the slavers...
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AD&D A2: Secret of the Slavers Stockade PDF
Wizards of the Coast
The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the...
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AD&D A3: Assault on the Aerie of the Slave Lords PDF
Wizards of the Coast
Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your...
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AD&D A4: In the Dungeons of the Slave Lords PDF
Wizards of the Coast
Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons &...
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AD&D C1: The Hidden Shrine of Tamoachan PDF
   
(based on
1
review)
Wizards of the Coast
This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module...
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AD&D C2: The Ghost Tower of Inverness PDF
   
(based on
1
review)
Wizards of the Coast
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure -- the fabled Soul Gem. ... The module was originally...
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AD&D D1-2: Descent into the Depths of the Earth PDF
Wizards of the Coast
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. ... This material was originally published as two...
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AD&D D1: Descent into the Depths of the Earth PDF
Wizards of the Coast
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the caverns under his stronghold (DUNGEON MODULE G3, HALL OF THE FIRE GIANT KING) discovered that Dark Elves, the Drow, hod instigated the giant alliance and its warfare upon mankind and its allied races....
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AD&D D2: Shrine of the Kuo-Toa PDF
Wizards of the Coast
Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil -- the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring...
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AD&D D3: Vault of the Drow PDF
   
(based on
1
review)
Wizards of the Coast
As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of...
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AD&D EX1: Dungeonland PDF
Wizards of the Coast
As adventurers you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both...
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AD&D EX2: The Land Beyond the Magic Mirror PDF
Wizards of the Coast
Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful and the light-hearted often hide great challenges and dangers; here you will journey through a...
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AD&D G1-2-3: Against the Giants PDF
Wizards of the Coast
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge...
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AD&D G1: Steading of the Hill Giant Chief PDF
Wizards of the Coast
A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. The time to free the people of Geoff from their servitude to the giantish tyrants has come! But don't forget to watch...
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AD&D G2: The Glacial Rift of the Frost Giant Jarl PDF
Wizards of the Coast
Dozens of leagues to the north, amidst the tallest mountain peaks, is the stronghold of Grugnur, Lord of Frost Giants. Frost giants have been raiding the lowlands, leaving a swath of devastation behind. The party is face the giants, and put an end to their reign of terror once and for all. ... This...
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AD&D G3: Hall of the Fire Giant King PDF
Wizards of the Coast
This module contains background information, referee's notes, three level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the last of a three-part expedition adventure which also employs DUNGEON MODULE G1...
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AD&D GDQ1-7: Queen of the Spiders PDF
   
(based on
2
reviews)
Wizards of the Coast
She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the Crystalmist mountains, across the embattled human kingdoms, and even reaching the councils of Pomarj and beyond. ... The adventure began in The Temple of Elemental Evil, and continued...
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AD&D Greyhawk Adventures PDF
Wizards of the Coast
Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends.... ... This book is for experienced role players looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming...
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AD&D I1: Dwellers of the Forbidden City PDF
Wizards of the Coast
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales -- rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders -- or death! Is your party brave enough to face the terrors of the unknown and find -- the Forbidden City!...
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AD&D I2: Tomb of the Lizard King PDF
Wizards of the Coast
he southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted...
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AD&D L1: The Secret of Bone Hill PDF
   
(based on
1
review)
Wizards of the Coast
Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries...
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AD&D L2: The Assassin's Knot PDF
Wizards of the Coast
If you want someone murdered, go to Garrotten. It is a common saying in Restenford. The small, peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins. Perhaps there is nothing to this talk. Perhaps it is true. There has never been any reason to find out. Until now...
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AD&D N1: Against the Cult of the Reptile God PDF
   
(based on
1
review)
Wizards of the Coast
Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their...
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AD&D Q1: Queen of the Demonweb Pits PDF
Wizards of the Coast
How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the...
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