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Starfinder Society

Starfinder Society Roleplaying Guild Scenario #1-06: A Night in Nightarch PDF

****( ) (based on 1 rating)

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A Starfinder Society Scenario designed for levels 3-6.

A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

Written by Mikko Kallio.

Starfinder Society Scenario Tags: None

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Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

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Great research and infiltration, lackluster finale

****( )

I ran this last night for a group of two 5th level PCs and 2 4th level pre-gens in a non-organized play game.

The setting is fun and original and I'm sure many people will be stoked to get to meet some drow and their home world.

The first part, the negotiation, was tough but fun and I especially liked the variety of skills that could be used.

The second part, the research, was also fun and again a nice surprise, that even the Hacking Team could use skills other than Computers to contribute.

I especially appreciate, how streamlined the first two parts were and how the 24 h time limit helped to give some meaningful choices to the players: should we push onward to get more info or should we not waste any more time?

The third part was fantastic. The infiltration was fun and very well balanced (for our party) and the ghost operative had a chance to shine. This section felt like a stealth tactical game and we loved it!

The last bit in the warehouse was a little underwhelming. Basically you find three waves of half-orcs and more of the same drow you already fought upstairs. The final boss is also just a standard operative with no "special something" beyond higher damage output to make that final boss really feel like a finale.

In summary, we enjoyed this scenario and I think it can go a lot of very different ways depending on the party composition, which I think is a good thing. Play it for yourself and find out! Gift Certificates
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