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Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)

***** (based on 3 ratings)
Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
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Chapter 5: "Herald of the Ivory Labyrinth"
by Wolfgang Baur

The cult of Baphomet has been delivered a critical blow, yet the demon lord remains undeterred. Now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet—travel to Baphomet’s Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "Herald of the Ivory Labyrinth,” a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.
  • A look into Baphomet—demon lord of beasts, labyrinths, and minotaurs—and the workings of his sinister cults, by Sean K Reynolds.
  • An exploration of the foul fiends known as demodands and their place in the Abyss, by Amanda Hamon.
  • Betrayal and bloodshed in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-586-0

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Product Reviews (3)

Average product rating:

***** (based on 3 ratings)

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A Mission From A Goddess


Although Herald of the Ivory Labyrinth diverges the PCs from their main quest for a little while, it is still a highly exciting adventure with a scary setting, high rewards, and a truly thrilling conclusion.

Our PCs were honored to have one of their Gods actually appear to them and personally ask for their aid. It’s not very often that characters come face to face with a deity, so Iomedae’s appearance was an unexpected treat. The magic items she lent the players to help them on their quest were very interesting artifacts as well. I’m not quite sure why she felt the need to give us a history exam first, but it’s not my place to question the Gods.

The Ivory Labyrinth was a weird setting and felt like more of a sandbox than I would have liked, but I was glad for the fun encounters of weird monsters and unexpected allies waiting within. I especially liked the opportunity to resurrect Malakia, the unfortunate Astral Deva.

I also appreciated that PCs are given a chance to save the fallen Herald of Iomedae. Simply killing him when his fall from grace wasn’t his own fault would have been too sad. Redemption is a big part of this adventure path, and our group liked to help others wherever they could.

The battle with Baphomet was an incredible event, a feat that only mythic characters would have been able to manage. Actually slaying a demon lord isn’t something players get to do every day. Needless to say, we all had great fun with that.

There are a lot of nice little things to mention about Herald of the Ivory Labyrinth as well; the art continues to be fantastic. The portraits of Ylleshka, Svendack and the Bonepowder Ghoul are quite worthy of note. Dawnflower’s Kiss was a wonderful gift. Our cleric, who had the Touched By Divinity trait (with Sarenrae as her parent) was overjoyed to wield that weapon!

Highly recommended!

The mythic is back!


Read my full review on Of Dice and Pen.

Herald of the Ivory Labyrinth, written by Wolfgang Baur, manages to be one of the most original and exciting outer plane adventures I’ve read in some time. While The Midnight Isles, its immediate predecessor in Wrath of the Righteous, is rather ordinary as far as planar adventures go, Herald brings back the mythic feel that was present in the earlier instalments of the adventure path. This is an adventure where the PCs face off against some of the deadliest foes in the multiverse, but also leaves ample room for investigating, roleplaying, and drama. And it brings with it some incredible rewards for the PCs—assuming they succeed, of course.

A very cool abyss adventure


In "Herald of the Ivory Labyrinth", the PCs are caught in what my be one of the biggest stories ever told in an AP - the demon lord Baphomet lured Iomedae's herald into a trap, kidnapped him and corrupted him, and is no holding him prisoner. Iomedae herself addresses the PCs and requests that they help free her herald.

As an individual adventure, this is really, really cool. And the adventure is written in a way that capitalizes on the kind of high level adventuring it requires. We get an excellent description of Bephomet's realm, and the long dungeon crawl the adventure culminates in, The Ineluctable Prison, is the coolest yet in the AP. There's something awesome about seeing all those CR20 or more encounters, and I imagine playing through them will feel appropriately mythic.

Having said all those good things and given the adventure the high 5 starts rating it deserves, I do have a caveat or three. Firstly, as was hotly debated in the product description forum, I feel the section of the adventure that handles talking with Iomedae was a major spoof. Another small issue that I have is that the story doesn't really make sense - Baphomet is insanely angry at the PCs, but fears to confront them because of his vulnerable state - however, he knows full well that the PCs will be trying to free the herald from his Ineluctable Prison. Yet for some reason, instead of summoning a screaming horde of a million fiends to defend it for him, he... does nothing? seriously, he is inactive during the entire adventure, even though it is said many times that he is angry and looking for a way to get revenge at the PCs for all the trouble they caused him.

The greatest issue I have with this adventure is that it feels like the side quest - the main story of the campaign is forgotten and pushed to the background, and the PCs run off to do a mission that, while certainly accomplishes something great and important, also has nothing to do with the larger plot of the campaign. After the 3rd adventure, that was just a huge waste of time, and the fourth adventure, that also put the PCs far away from the action, I feel that a large oppertunity to play up the crusade aspect of the story was missed. Hopefully the last adventure will compensate for that, but for now it kind of feels like the PCs are away from the action running errands for most of the campaign. Compare to, say, Curse of the Crimson Thrones, where the PCs carry the torch of the plot from the second adventure all the way to the 6th, and what they are doing is always the crucial, necessary next step. That was a much better constructed story, in my opinion.

But, still, despite some problems that I have with the structure of the campaign as a whole, Herald of the Ivory Labyrinth is one of the coolest adventures Iv'e seen in a long while, and it makes me hope that the next one would be even more awesome.

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