Player's Guide to the Wasted West (PFRPG) PDF (based on
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Weird horror and forbidden sorcery!
Once the height and center of human civilization, the Wasted West was brought low by hubris and alien wizardry. Now all that remains are the wind-scoured bones of mighty cities and their doomed citizens. Only the bravest, most reckless or most desperate adventurers dare to face its dangers…which is, of course, where you come in.
This 30-page collection of materials provides players with a regional overview of the Wasted West, plus a wide range of new powers and options for any Pathfinder Roleplaying Game campaign, including:
7 new archetypes for Summoners, Magi, Clerics, Druids, Rangers, Witches and Wizards
New spells and magic items, including Call Goblin Warriors, Wastewalker's Alacrity, and Deadly Rope
3 new sorcerous bloodlines including Ghoulish, Goblin, and Realms Beyond, plus cavalier orders of the wastes
35 new traits and 18 wild new feats including Vril Scavenger, Tentacled Freak, and Alien Monster Hunter
An overview of the region, its goblin tribes and powerful mages—and of course the time-trapped Old Ones who roam its desolate places
Pick up the Player's Guide to the Wasted West today, and shudder at its alien horrors!
Midgard is a trademark of Open Design LLC.
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We don't mess with the 'Wolf! :-) Hope you all enjoy this as much as the previous releases...we are working on finishing up the last bits on the Seven Cities Guide to release that ASAP...and if these continue to sell well, I might get Wolfgang to let me write one or two more; so to paraphrase the Chicago saying, "Please buy early and often...!".
Also, keep an eye on Gygax Magazine for Midgard and Wasted West goodies...we have some treats in the works (not final) for that resource as well...!
Wow! One post from yours truly and I knocked $5.00 off the price! Don't thank me all at once folks!!!! Thanks Liz!
(off to buy...)
Thanks, OSW! Hope you like reading it as much as Brandon, Wolfgang and I enjoyed writing it...please post your feedback ASAP, as I always appreciate your insights on our products...thanks for your business!
Seeing as I reviewed PGttC and PGttDE I thought I'd do the same for this baby. Until that happens, let's just say that overall, I really liked it. For a start, the art - the cover is awesome and the interior art may just be the best I've seen yet in any Kobold Press product, and perhaps the best I've seen in any 3PP - there were no pieces that weren't beautiful. And the map of Maillon is rendered magnificently - I had adventure ideas popping in my head just looking at it.
As for the text, while I did find some repetition from the MCS (though I would have actually liked to see all the Great Old Ones detailed) the regional/city writeups are awesome.
Getting right into the really juicy stuff I loved the various regional traits (loved the Roatgard forest sacrifice one - great for NPC horned god sacrificeurs) and love the heritage traits. "Barsonaut" is a great name, just not so sure about why that makes you able to turn invisible! ;p
The seven new archetypes are cool, particularly the Summoner and Druid - love me some altered friend action... I was a little non-plussed by the Witch being merely a bit of flavor and some new hexes, but the hexes themselves are fabulous! More my bias being a witch-freak I guess. :)
Loved the two new Orders, they will likely mesh well with a particular adventure by B. Suskind in the upcoming Midgard Tales... I liked the three new bloodlines, particularly Ghoulish and Realms beyond.
Nice work again Adam (and Wolfgang/Brandon/contributors) I call for more definitely after the Seven Cities. To the Southlands!!! ;p
Great to hear the possibility of (more?) Midgard popping up in Gygax Magazine. Still haven't got the first issue, have to remedy that....
*Blushing* Thanks for the feedback, OSW, I am glad to see you liked all the same things I really loved writing.
"Barsonaut" is a play on Barsella/Argonaut, i.e. a Barsellan sailor that was changed by the voyage. Nothing to do directly with invisibility, I guess, but I liked the name so much I just had to use it somewhere.
Thanks again for supporting Kobold Press, with both your purchase, and your feedback.
More Midgard Goodness coming! Watch this space....
Wolfgang Baur
Contributor; Publisher, Kobold Press; RPG Superstar Judge
And this Guide has hit #2 on the Paizo PDF bestseller list this week. Congrats, Adam!
And this Guide has hit #2 on the Paizo PDF bestseller list this week. Congrats, Adam!
Thanks, boss! I'd like to thank the members of the academy, Wolfgang, Miranda, Marc, Chris and a whole bunch of others that make me look smarter and more talented than I actually am. More to come...!
Quick question: I might be just missing something, but it says members of the scarlet boar order can choose a boar as their mount at first level, but boars are listed as small under the druid's animal companion rules. Did I fail my perception check?
But don't mounts have to be one size category larger than the rider? So a small goblin could not ride a boar at first level, because the boar is listed as small under the animal companion rules. So they can only ride wolves at first level then?
Fun fact: that rule isn't actually stated anywhere. They forgot tocarry it over in the transition to PF. But your can infer it from a number of other rules :-)
The Wasted West is a region devastated by feuding mages (who are now gone or dead).
It has mutated animals, goblins and monsters warped by otherworldy Chtulhu-like entities (the Great Old ones) who roam it (they are also called the Dread Walkers), and are kind of trapped therein.
The Wasted West is part of the greater Midgard Campaign setting, a renaissance-like fantasy setting, much inspired by the feel and the myths of medieval eastern european countries.
It's more desolate than the Deadlands setting: apart from goblin tribes and weird monsters (and a handful of cultists and sentient groundhogs) nobody really inhabits the Wasted West.
I will add that, to my opinion, the Wasted West is suitable to be inserted in an homebrew or commercial fantasy setting which would profit from a magically devastated region.
It's really evocative and flavorful, and could equally accommodate monster-bashing, exploration and/or angst-ridden ruins wandering scenarios.
But don't mounts have to be one size category larger than the rider? So a small goblin could not ride a boar at first level, because the boar is listed as small under the animal companion rules. So they can only ride wolves at first level then?
Or you could decide that the Wasted West is inhabited by a nasty breed of medium-sized boars. No puny small-sized boars in the Goblin Wastes :-) !
Yes, the assumption is that they are oversized boars, you can do it however you want: advanced, dire, just size them up one category....might make a good KP blog post or Gygax article: The Goblin Boars of the Wasted West...keep the feedback coming!
On a side note, the Player's Guide to the Seven Cities (Warring Italianesque city states) is now out, let me know what you think of that one as well...and Kobold Press is having a spell design contest - get your spell in the lexicons and win cool prizes at the same time:
Bonded Link is reversed (so the summoner can get more HP). can speak, see, and hear through the eidolon. Eidolon gets some defensive SLAs in place of shield ally. The summoner can make the eidolon invisible in place of dimension door, as well as embiggenize the eidolon for a few rounds by giving up life. They can also steal evolutions from their eidolon, some improved defenses against arcane spells and a minor Spell Turning effect against arcane spells. And then a few more high level things. Lots of sacrifice themed abilities, and it replaces life link (typo there), bond senses, shield ally, maker's call, transposition, aspect, greater shield ally, life bond, merge forms, and greater aspect.
There is also another new base form and 4 new evolutions.
That is a complete, if cursory, summary of the Wastelands Summoner,Cheapy - thank you. I will mention the new base form is the "tentacled" form, perfect for creepy Wasted West summoners.
We also need to mention a new "Cleric Miltant" archetype, a "Feywarden" Magus archetype, a "Wasteland Seeker" Ranger archetype (for fighting mutant nasties in the desert), new Cavalier Orders, a new Witch Archetype (with new Hexes!), as well as a "Wastelands Druid" archetype (for fighting or mastering mutant nasties in the desert), and a Wizard archetype "Warmage", for arcane types that like big explosions....Also new spells, new magic, new unique feats and traits - check it out!
OSW, Cheapy and Quiche Lisp, if I could ask you to go to the other tab and write a quick formal review, even if it is just a few sentences or a cut and paste from comments here? This and the 7C supplement are sorely lacking in formal reviews, esp. compared to earlier installments. If you liked it, or esp. if you didn't, we would appreciate the feedback for prospective buyers and to improve future products...thanks!
I'll definitely try to find some time to review it, but I can't give any promises yet. I'm already working on a review I started awhile ago on one of Wolfgang's books for Paizo, and I want to knock that one out first. And reviews take me forever.
Fun fact: that rule isn't actually stated anywhere. They forgot tocarry it over in the transition to PF. But your can infer it from a number of other rules :-)
@DystopianDream, if you look at the Boar in the Paizo Bestiary (One - page 36 in my copy), it lists the boar as Medium, and the Dire Boar is Large, so even if you have a house rule that a mount needs to be one size larger (which doesn't seem to be an official rule since halflings can ride dogs according to the Core Rulebook), it shouldn't be an issue.