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Book of the River Nations: Exploration and Kingdom Building (PFRPG) PDF

***( )( ) (based on 5 ratings)

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Explore the uncharted! Tame the Land! Rule Your Own Nation!

Book of the River Nations: Exploration and Kingdom Building gives you the rules you need to explore lands unknown and then to rule those lands. These rules are expanded to include easy-to-read flowcharts for exploration and kingdom turns, new buildings to include in your cities, more than double the events, and expanded Exploration, City, and Kingdom Sheets.

Rule your Nation and Make your Mark on the World!

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Product Reviews (5)

Average product rating:

***( )( ) (based on 5 ratings)

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***( )( )

Book of the River Nations: Exploration and Kingdom Building by Jon Brazar Enterprises

This product is 2o pages long. It starts with a cover. (1 pages)

Exploration Rules (2 pages)
This has rules for exploring land. It has movement rate and a few other things in it.

Kingdom Building (12 pages)
This section has rules for building a kingdom, random events, rules and positions of powers with the effects they have. Taxes, buildings and the effects they have etc. It is a quick simple yet effect set of rules for building a kingdom.

It ends with 4 pages of sheets, exploration map, city district sheet, kingdom stat sheet, and NPC sheet and a OGL. (5 pages)

Closing Thoughts. This is the exploration rules from Kingmaker AP 1, The Stolen Lands reprinted. The kingdom building rules is the rules from Kingmaker AP 2, River Runs Red, with 3 extra pages of information. Looks like a few more buildings and kingdom events are added to it. Other than the new sheets which are helpful and 3 pages of new buildings and kingdom events, it is just the information from the two Kingmaker AP's combined together in one book in a print friendly format. Again I find this one hard to rate as it depends a lot if you have the AP's and if being able to print the information is important to you.

My one critic is I wish the kingdom events had been it's own chapter. That way you could print it out and give everything but the events to the players, that would have helped make this better and more useful. As it is for 3 bucks, if you don't have the AP's and want some quick and simple kingdom building rules, then I would give it a 3.5 star. If you have the AP's but would like the new buildings and events and want a print friendly copy, then I would give it a 3 star. If you just want a print friendly version or just want the new buildings etc, then I would give it a 2 star.

Trust me, I'm a Succubus

A well put-together compilation

****( )

Down and Dirty: This is a compilation product. If you are happy sorting through multiple books looking up rules that you use every session, this isn't the book for you. If convenience is worth 3 dollars - it certainly is for me - then you'll love this book.

The book can be broken into three large sections.

The first, Exploration Rules, is a simple and straight-forward compilation of materials presented in earlier products.

The second, Kingdom Building, has a few nice new rules - new buildings, new events - as well as everything that you know and love from earlier products. It is well put together, easy to read, and flows in a logical way. This section, however, has the one major drawback of the book - namely, the "Kingdom Events" are connected seamlessly to earlier sections. I would have preferred that the material be presented in multiple chapters, so that I could give the Kingdom Building crunchiness to my players without giving them all of the events as well. This could be solved by printing the materials but, as another commentator observed, the thick black borders making printing burdensome.

Finally, there are a few pages worth of player handouts. Again, these are things we've seen before, but it *is* convenient to have all of this material in one place.

Stellar idea, less than stellar results

**( )( )( )

This pdf is a combination of the exploration and kingdom building rules featured in the Kingmaker adventure path (AP #31 and 32 respectively). While it is a good idea to combine two sets of rules that are annoying to have apart, it's not worth the money if you already have those APs. There is some new content to the rules by way of some new buildings and kingdom events, but you can find content almost exactly like that (and more of it) for free on the kingmaker messageboard. The layout is nice and clear and the artwork is surprisingly good (kudos to the artists). There are also some expanded kingdom sheets in the back which are nice, but not nice enough to spend $3 on a slightly bigger sheet of paper with a few more lines. Could have greatly benefitted from new material, I would have even paid more if there was some serious crunch added. Just seems like a wasted opportunity for some serious expansion of the rules.

Not much new content

**( )( )( )

This is mostly a reprint from Pathfinder 31 (exploration) and 32 (kingdom building).

There is some new content (10 new buildings and 23 new events), but taken together, this is probably less than three pages out of 20. I cannot recommend this product to anyone owning said two volumes.

The rules themselves are solid. The PDF is a bit easier to read than the original PDF, due to a simpler layout and a different font. The step-by-step guides are nice.

If you do not have Pathfinder volume 31 and 32, but need some kingdom-building rules for a campaign of your own, you might give this product a try.

Great Ideas, but a few problems

****( )

Front Cover - 1 page
Chapter 2 - 2 pages, Exploration rules
Chapter 3 - 12 pages, Kingdom building rules
Appendix - 4 pages, various forms
OGL - 1 page

The Good: The sidebars are quite helpful, putting turn steps in one place and in an easy to reference format, ensuring steps can be taken in the right order and nothing forgotten.

Several new buildings are added, mostly consisting of various new types of craftsmen.

Several new events are also added, organized into Bad, Adventurer, Leadership, and Good sub-tables. The adventurer and leadership sub-tables have both good and bad events in them, but the categories all work and quite well.

The Kingdom form is roomy, and includes places to list the names of the kingdom's cities, and the values they contribute for the kingdom stats.

The Bad: There are a few spelling errors, though certainly not so many as to make the product unusable. Most notable of these are the spelling of burden as burdon, and spelling of edict as edit in several places.

The kingdom form in the appendix has places under the edicts section for Economy changes for Promotion and Festivals, and Unrest for Taxation, though none of those affect said traits. The Promotion/Festivals should have been slots for BPs and the Taxation for Loyalty.

The Ugly: The front cover is nice, with a parchment look and simple graphics that isn't overdone.
The interior illustrations are sparse, but good, and fit well with the product. I like less well the margin graphic on all the rules pages. It, while not bad-looking, is dark and increases the amount of ink that will be consumed when printing the book.

Overall I found this a good product, and liked the new rules additions. I would liked to have seen a more printer friendly layout, but it's not as bad as some other products have been in that regard. Gift Certificates
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