Sarpini

ysabot vas's page

39 posts. Alias of Brian Baird 35.


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misfortune will dc 14


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move within 30 if need be

stares at the foe, using evil eye targeting ac, will save dc 14

Lets see how it likes this


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what do you suggest then
perception: 1d20 + 3 ⇒ (9) + 3 = 12
arcana: 1d20 + 7 ⇒ (16) + 7 = 23


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Thank you for this
takes it and drinks it
potion: 1d6 + 3 ⇒ (1) + 3 = 4


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fort: 1d20 ⇒ 2
will: 1d20 + 4 ⇒ (6) + 4 = 10
Withdraw action
Why am I so tastey to them, ah it hurts


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fort: 1d20 ⇒ 17
will: 1d20 + 4 ⇒ (9) + 4 = 13

attack with quarter staff
to hit: 1d20 + 1 ⇒ (8) + 1 = 9
move action to get away from the rats


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five foot step back, take out quarter staff if not out, and cast mage armor, if not able to get away from range,
concentration: 1d20 + 5 ⇒ (10) + 5 = 15


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I think I can speak for everyone when i say we move forward, if something attacks us it was going to do so anyway sooner or latter.


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Remember to keep an eye upward as well, in case anything else might fall.

Lets get a move on


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perception: 1d20 + 4 ⇒ (10) + 4 = 14


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why do i feel like we have bitten more then we can chew with this


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No man, but what about other things, after all just the other day we had to fight flying flaming skulls. I dont think they leave many markings showing where they have been. well other then death and fire.....


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i am good with moving forward


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Oh no what happened this time, I hope that it was not Merenso, or another attack on the town while we were asleep.

perception: 1d20 + 3 ⇒ (19) + 3 = 22


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Ya sounds like a plan. lets hope we dont have any monsters attack us like what happened at town hall.


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goes back to the manor at night fall
Well i did not have any luck today, the Father would not even open the door for me. Anyone else have better luck
for when everyone is done with the research for the day.


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I guess i will go to the temple and see if i cant get him to open up. dont know how much luck i will have but i will tell you tonight goes off and tries to talk Father Grimburrow into letter her study in the temple.
Diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14
hmm well seems that did not work


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Hmm if we split up to do the research it should go by faster, how about we go into two or three groups, and after each day we tell the others what we find. How does that sound?


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Yes it would be best to get some information about that place, even if it is old and the fire changed some of how it is now. better to have some information then no information.


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I think we should gather up some more supply's then just holy water, anyone have some ideas on what we should gather up?


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yep for me.


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@dm so did we have anyone die on us at all? and what do we do next...

Well is everyone ok? does anyone have any injury's? going around making heal checks to make sure all the people are as good as i can make them with out a spell.


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if we are rolling then this is 2 lvl hp roll
1d6 ⇒ 6


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Move the people
diplomacy: 1d20 + 2 ⇒ (7) + 2 = 9

Come on people your almost all out go for it


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Ignoring the skull that missed her Ysabot trys to get more people out diplomacy : 1d20 + 2 ⇒ (11) + 2 = 13
Quick get out before more monsters show up in here.

if that is not possible to do with the skull there then ysabot attacks the skull with her claws.

to hit: 1d20 ⇒ 12
damage: 1d4 ⇒ 3
and more then likely misses, if this action has to happen.


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Diplomacy 1d20 + 2 ⇒ (16) + 2 = 18

Good everyone, help each other out and get out. where is that water?
looking around trying to make sure the people are getting out, and stands on one of the benches trying to make it easier for people to move out.

can the people go over the benches to move?


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crowd control diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Be quick but safe about getting out, after your out stat making a bucket line from the well, we need water in here people.

can two people direct the crowd and have them move 12? also i am kind of stuck from moving so best get people out of the building :p


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arcana: 1d20 + 7 ⇒ (10) + 7 = 17

your right something is not right here

direct townsfolk diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

Quickly people get out of here, move move move,

also where is the nearest source of water like a well from here? that the characters would know about


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sense motive: 1d20 + 3 ⇒ (9) + 3 = 12

waits for something more threatening to happen.


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1d20 + 3 ⇒ (17) + 3 = 20 very nice roll

stealth cast hypnotism on unruly people, stealth so they dont know it was me casting. i think the dc is 20, 1d20 + 5 ⇒ (6) + 5 = 11
hit die effected: 2d4 ⇒ (4, 2) = 6
duration: 2d4 ⇒ (1, 2) = 3
to those that fail will save.
Calm down, anger will get us no where, listen to what Kendra has to say and think for yourselves.

well lets hope they dont have spellcraft... and i might have made things worse. but i still have burning hands left to run away with ahahha


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@ereviss, seems you have to try agine, there is a star thing at t9 what ever or who ever that might be.


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k18, having letters and numbers makes it so much easier.

looks over at Kendra Looks like none of us will be able to it together, but we will support you as best we can, right everyone! she says in a cheerful manner.


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Now that we are together lets go to the meeting i am sure they will want some answers as to what is going on.


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please don't see it please don't see it. ah she....what she stepped over it umm ok at least she did not see the body yet.
Smiling at Kendra despite being yelled at speaking calmly
Oh yes I forgot about that with all that is going on, i will be coming along with you, as requested. I hope we can keep them calm

oh what i would do to have slumber right now.


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Sense Motive: 1d20 + 3 ⇒ (9) + 3 = 12
cant let her see the body, best get her out of here as soon as possible
Gets behind Kendra and starts to push her out of the room, avoiding her seeing the body if possible.
Good to see you too, we can catch up when your back from the meeting. better go now so you can really give them a piece of your mind.


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for me i would say looking into side leads, it might help move the story along in case the other players missed anything that the dm would like them to find.


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heal check: 1d20 + 1 ⇒ (3) + 1 = 4
who did this to the professor, why is he like this? what is going on around here anyway? Looking confused as to what is going on around this town, and wanting it to make sense.


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looking into the now opened doorway seeing the Professor on the floor ysabot rushes over to him and casts stabilize while asking
what happened to him? Please be alive, i still need you.
no no no this cant be happening please stay here with me.


well here is ysabot all done. when do we start up/ join in the current ongoing game.