Ok. thank you. Reason why I was asking is the only text I found stating anything about it. was just that cost of Surgery was included in the price of the cybernetic. Also i Do know I would have to put point into medicine to do this. I have it at max for a LV1 which is enough to install the cybernetic. still, I understand the whole balancing issue. but all the text says. the once a cybernetic is installed it's useless to anybody else. And i figured that just the cost for the surgery would not be that much. Would make things easier if they just had a chart for Avr pay of a surgeon or something like that. but still thanks anyways... there goes my plan of saving money on myself...
The PC I am building is based around the concept Of being blown up. so he slowly rebuilds himself as a cyborg. I am having him be a mechanic with exocortex. who would upload itself to bots built to preform surgery. and would preform the surgery with his Knowledge. The only problem I am running into is that Everything states that the cost for the cybernetics is included in the cost. And I have no idea on how much it would be without it. any ideas how much it would take off the price? That and would a disabled PC start with cybernetics or would it be taken out out starting credits?
@darkling36 alot of the things you said bring of the main problem. It is not explained enough. For most weapons in both pathfinder and Starfinder It is always the weapon that deal the DMG and not the ammo. You could ask this same question for the Explosive arrows for the bow, it is just not explained enough Like. the best example I can bring up is. Is attacking with a bow or gun. attacking with the weapon or is attacking with the arrow/bullet? Personally I would rule for it working. for the simple fact of. By the rules unless stated somewhere. From all past examples, IT's the weapon dealing DMG and not the ammo. The ammo only modifies how the weapon deals that DMG. I think alot of this is just a written problem. hence mostly up to the DM. but it's still something I am just trying to get Others opinion on.
core rule book P189 wrote:
that is the only text i could find concerning anything doing with grande launchers. in the core rule book.
weapon specialization wrote: Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain specialization in that weapon type, which means you add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades. If that is the case with the NIL grenade launcher being listed as a heavy weapon. even tho you are causing DMG with grenades you are in fact from all rules using a Heavy weapon so would Weapon Specialization add Extra DMG? quite confused on this. I can see it being DM ruling. but I don't know if I missed something
Honesty it would have very poor DMG, with out having any of the feats to increase DMG, deadly aim/manyshot, you would only be doing a 3d10 DMg it would not be a bad move to push back something after crossbow mastery to get deadly aim, and if you want ace trip you need deadly anyways. and on another note, if it is impossible for the enemy to be tripped do to a High CMD, because of what the text says that as long as you crit the PC is ensnared, meaning that no matter what as long as the pc crits the thing is entangled. and as the rules are confusing i don't know if that would also apply to CMB as it is also a type of attack. And as far as i know, with entangled being a condition. unless stated other wise in the creature type or subtype, just about everything can be entangled.
you could use a crossbowman for this build, but i would not recommend it. crossbow man does 2 things for crossbows 1. Add dex to DMG on a readied action and 2. attacks flatfooted. Dex to DMG is pointless on a slavers crossbow as it is a nonleathal weapon,
and without the lore warden archtype you would lose +4 to CMB and a free feat needed to go into improve trip tree. so while yes you could go into crossbowman, be prepared to be feat starved. and Yes at LV8 it is a must to go down the improved crit tree, while only DC20 str to brake free is not good at that LV, but that still wastes one of the enemys turns to break free and stand up. and if your ally is next to them before it's turn it's an insta kill all because a tied up NPC is considerd helpless.
Oddman80 wrote:
oh god... the nightmares
with the bola it says that it does not allow STR to stack with CMB and as agile maneuvers says that it only replaces STR and uses DEX instead that would not stack, while improve trip is useless for the build other than the +2 greater trip allows that when ever an opponent is tripped it provokes an AOo from an ally, this synergies very well with tandem trip and it being a range trip build with 40FT range it works even better than a normal trip build. and heirloom weapon states
Benefit: When you select this trait, choose one of the following benefits: proficiency with that specific weapon
going off of the PFSRD and yes mad comrade, that would work very well, and it would not be hard as it is already a fighter, but the build is currently for mostly CC. while it would work in any normal game and might not be bad, just not what i had in mind when i started this PC concept.
the build could have Ace trip by LV9 with the feats it has, LV7 and LV8 being deadly aim and range trip, LV9 being ace trip. that would open up a few more things with improved weapon training. or you could drop greater trip and get it at LV8 you are right about how the build would be very situational, form what I know, with a heavy slavers crossbow, being able to trip large is the max, with potion of Enlarge to trip huge. if you dump the feats/items and am willing to accept the penalties you could trip Gargantuan size things. the base of this build from how i was planning it, is for CR6-11 Creatures, if the DM is kind and don't throw you into everything that can't be tripped, but after LV11 they start showing up more and more often, expecialy when getting into aberrations. and some outsiders, when starting this build it was ment to not be as CMB focused but when I relized that i could not just Use Agile manuvers to get DEX to CMB the feat list changed drasticly for upping CMB as much as possible.
1. yes the improve critical was a mistake, should most likely be replaced with weapon focus,
my intentions on making this post is not to ask for advice on how to improve this, or what it could be. all i am doing is saying is "hey I found a third viable option for a pure crossbow build" what do you think about it? is it a good build? does it compare to other trip builds at this LV? is being able to trip 3 people a round good? or am i just overthinking it and it will never perform that well?
For a long time now I have been wanting to make a good crossbow build. I looked on several forums and the only things listed was, 1. " don't crossbows suck" 2. " gunslinger bolt ace" and later " overwatch style fighter sub class crossbow ace." 3." make a bow build"
Min-maxing/ optimizing the hell out of it. I researched every possable way to get more CMB at low LVs, feats,weapons,items, at LV1 so that left me with traits and class. so I looked and planned and this is what I came up with.LV1 build
That is disgusting, at LV7 you will be able to trip 3 people in 1 fullround at +20CMB you get to reroll when they are being threatens by another enemy, and when they do trip it provokes. and a +15/15/8 fullround being the only downside while not being good it's not bad and that's only with base equipment. all your gold would go into uping attack,ac,and saves. so what do you think? is this a broken build? did I mess up on any rules that would make this not work? and most of all know that I intend to never play this build. the only reason I am posting it is the shear amount of work i put into it.
Haywire build generator wrote:
Bloodrager i think would take to long to pay off, and i feel goes against the pikachu build i think it would be more along the lines of electrobuzz Kineticist would work basicly unlimited lightnings, but i have never built 1 so i don't really know how it would work. i also know nothing about eldrich knight About Dumping STR, i did not really think about that. it might be a good idea to do DEX TO DMG.
So, one day I was looking over the races to see what type of character i was going to build. I saw rat folk and thought that would be fun so i decided to make a build off the first thing that came to mind. This is what i came up with
I am looking on ways that i could improve this build and make it more true too it's name sake.This is just for fun, and for lols. fixed link thanks to mad comrade |