Lizardfolk Sorcerer

Qrik's page

198 posts. Alias of Malinor..


Full Name

Qrik

Race

Kobold

Classes/Levels

Sorcerer 4 [Dragon Disciple Dedication] ; 37/37 HP; AC 21 (22 w/ Shield); Fort +7, Ref +8, Will +10 [Resist Fire- 5]; Spell DC 20, Attack +10; Perception (Darkvision) +8 Spell Slots: 3/4; 1/3

Gender

Skills:
Acrobatics: 8, Arcana: 6, Deception 10, Diplomacy 10, Intimidation 10, Fortune Teller Lore 4, Occultism 6

About Qrik

Character Name: Qrik
Ancestry & Heritage: Kobold [Brass]
Background: Fortune Teller
Class: Sorcerer
Size: Small
Alignment: NG
Traits: Humanoid, Kobold
Deity:
Languages: Common, Draconic

Ability Scores:
Str Mod: 0 Str Score: 10 []
Dex Mod: 2 Dex Score: 14 [+2 Race, +2 Start,]
Con Mod: 1 Con Score: 12 [-2 Race. +2 Start, +2 Background]
Int Mod: 0 Int Score: 10 []
Wis Mod: 2 Wis Score: 14 [+2 Race, +2 Start,]
Cha Mod: 4 Cha Score: 18 [+2 Race, +2 Start, +2 background, +2 Sorc]

Armor Class
AC = (21) (Dex [2] or Cap[]) *T*EML + (Item [3] Scales +Mage Armor)
Unarmored: *T*EML Light: TEML Medium: TEML Heavy: TEML
Shield ( ) Hardness: Max HP ()/BT () Current HP ()

Saving Throws
Fortitude: (+7) Con [1] + Prof [6] + Item [] *T*EML
Reflex: (+8) Dex [2] + Prof [6] + Item [] *T*EML
Will: (+10) Wis [2] + Prof [8] + Item [] T*E*ML

Hit Points: Max [37] ; Temporary [] ; Dying [] ; Wounded [] ;
Resistances and Immunities: [Resist Fire- 2]
Conditions: []

Perception (Darkvision): [+8] Wis[2] + Prof [6]+ *T*EML + Item []

Speed [25] Ft ; Movement Types & Notes: []

Melee
Weapon: Bite [+8]= Dex [2] + Prof [6] + *T*EML + Item []
Dice [1d6] + Str [0] + W Spec [0] + Other [0] + Traits [0]
Weapon: []= Str [] + Prof [] + TEML + Item []
Dice [] + Str[] BPS + W Spec[] + Other [] + Traits []

Ranged
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []
Weapon Proficiencies
Simple: *T*EML ; Unarmed: *T*EML; Martial: TEML ; Advanced: TEML ; Expert: TEML

Skills
Acrobatics: [8]= Dex [2]+ Prof[6] + *T*EML + Item [] - Armor []
Arcana: [6]= Int [0]+ Prof [6] + *T*EML + Item []
Athletics: []= Str []+ Prof[] + TEML + Item [] - Armor []
Crafting: []= Int []+ Prof[] + TEML + Item []
Deception: [10]= Cha [4]+ Prof[6] + *T*EML + Item []
Diplomacy: [10]= Cha [4]+ Prof [6] + *T*EML + Item []
Intimidation: [10]= Cha [4]+ Prof[6] + *T*EML + Item []
[Fortune Teller] Lore: [4]= Int [0]+ Prof [5] + *T*EML + Item []
[] Lore: []= Int []+ Prof[] + TEML + Item []
Medicine: []= Int []+ Prof[] + TEML + Item [1]
Nature: []= Int []+ Prof [] + TEML + Item []
Occultism: [6]= Int [0]+ Prof [6] + *T*EML + Item []
Performance: []= Cha []+ Prof [] + TEML + Item []
Religion: []= Int [0]+ Prof[] + TEML + Item []
Society: []= Int [0]+ Prof[] + TEML + Item []
Stealth: []= Dex [2]+ Prof [] + TEML + Item [] - Armor []
Survival: []= Int [0]+ Prof [] + TEML + Item []
Thievery: []= Dex []+ Prof [] + TEML + Item [] - Armor []

Ancestry Feats and Abilities
Heritage 1st: Strongjaw Kobold: Your bloodline is noted for their powerful jaws and sharp teeth. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits.
Feat 1st: Kobold Breath [30 ft line. 1d4+1d4 for each additional levels (3,5…); DC ]
Feat 5th:
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Feat 17th:

Skill Feats:
Background: Oddity Identification [You have a sense for spells that twist minds or reveal secrets. You gain a +2 circumstance bonus to Occultism checks to Identify Magic with the mental, possession, prediction, or scrying traits.]
2nd: Intimidating Glare [You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.]
4th: Arcane Sense: Detect magic as innate. Master= 3rd level slot, Legendary counts as 4th level slot.
6th:
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20th:

General Feats:
3rd: Toughness [You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page 459).]
7th:
11th:
15th
19th:

Class Feats and Abilities:
Feature 1st: Draconic Bloodline
Feature 1st: Sorcerer Spellcasting [Trained in Cast a Spell action.]
Feature 1st: Spell Repertoire [Learn Arcane Spells and Cantrips]
Feat 1st:
Feat 2nd: Dragon Disciple Dedication [Brass: Fire Resist equal to half your level. +1 against sleep effects and anything that would paralyze you.]
Feat 4th: Dragone Disciple Dedication: Scales of the Dragon- Scales grow across your body, protecting you against physical and magical threats. When you're unarmored, the scales give you a +2 item bonus to AC with a Dexterity cap of +3. The item bonus to AC from Scales of the Dragon is cumulative with armor potency runes on your explorer's clothing, mage armor, and bracers of armor. Your resistance from Dragon Disciple Dedication increases to 3 + half your level.
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Bonus Feats:
Inventory: Adventurer's Pack, 20 bolts, Crossbow, Spiked Gauntlet
Bulk [2] ; Encumbered [5] = 5 + Str[] ; Maximum [10]= 10 + Str[]
CP: 9; SP: 9; GP:59 ; PP:
Spell Attack Roll: [9]=Key [4] + Prof [5] + *T*EML
Spell DC: [19]= 10+ Key [4] + Prof [5] + *T*EML
Magic Tradition: Arcane
Cantrips (5): Shield (D), Electric Arc, Produce Flame, Prestidigitation, Telekinetic Projectile
Innate Spell: Detect Magic
Focus Spells (Focus Pool- 1): Dragon Claws
Spells:
L 1 (1/4): True Strike (D), Burning Hands, Mage Armor, Magic Missile

L 2 (1/3): Resist Energy(D), Glitterdust, Vomit Swarm (H), Scorching Ray