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Jakardros Sovark

golem101's page

Pathfinder Society Member. 1,925 posts (1,931 including aliases). 18 reviews. No lists. 2 wishlists. 1 alias.


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Cheliax

Darksol the Painbringer wrote:

Self-explanatory question.

Say the only way a Paladin could survive was to eat another living being of the same race. Would they do it, or would they sooner sacrifice themselves for that same person to live?

Only if resorting to cannibalism would be clearly and without any doubts in order to survive and thusly defeat a greater evil.

And after that a life of atonement.

Otherwise a paladin would rather choose a martyr's death through starvation, staying true to his/hers code of honor and personal purity, in body, mind and spirit.

Cheliax

Voted.

Cheliax

6 people marked this as a favorite.

Being one of the original... patrons (before being a backer became commonplace) of Sinister Adventures timeframe, and having not folded my pledge, I can't praise enough Louis, Nick, Rich, all the awesome guys who contributed to the effort, and the fine people at Frog God games that made this possible.

Cheliax

+1 for the Scarred Lands setting.

Not a complete setting per se, but I really like Mor Aldenn City of Mages as a "droppable" location.
There's a very interesting bundle at RPGnow, that includes player supplements, monsters, etc.

Cheliax

Green Ronin's "A Song of Ice and Fire RPG" has an extensive social combat mechanic, complete with attacks, defences, and stress (equivalent of wounds) mechanic.

Cheliax

3 people marked this as a favorite.

Super-cool bugbears and drows, but the beauty-model like orcs are a let down.

Cheliax

Same answer from the other thread:

golem101 wrote:

Well, after my disappointment in the D&D Next playtest, I fell for it, downloaded the pdf and read it (thank you tablet!).

It's actually good enough to take the place of the Rules Cyclopedia (maybe not the free pdf, but the hardbacks will surely do), as a medium-low complexity game, it does feel like the D&D I grew up with, and perhaps I'll whip up a game or two using the rules.

It's not a ruleset that entices me to cast aside other - more interesting - games, both less, equally, or more complex.
Were I to use a light rules game, I'd run Cortex Classic. An equally complex game, DragonAGE. A more complex game... the list is too long.

It's nice, it has the right feel, but lacks pretty much everything else that make an RPG interesting.

Let's hope that splatbook apocalypse will not kill it too soon.

Cheliax

Well, after my disappointment in the D&D Next playtest, I fell for it, downloaded the pdf and read it (thank you tablet!).

It's actually good enough to take the place of the Rules Cyclopedia (maybe not the free pdf, but the hardbacks will surely do), as a medium-low complexity game, it does feel like the D&D I grew up with, and perhaps I'll whip up a game or two using the rules.

It's not a ruleset that entices me to cast aside other - more interesting - games, both less, equally, or more complex.
Were I to use a light rules game, I'd run Cortex Classic. An equally complex game, DragonAGE. A more complex game... the list is too long.

It's nice, it has the right feel, but lacks pretty much everything else that make an RPG interesting.

Let's hope that splatbook apocalypse will not kill it too soon.

Cheliax

Irontruth wrote:

Oh, as far as Sci-Fi in D&D...

The cat may already be out of the bag. And written by the guy who invented the game. 34 years ago. It doesn't just have guns, it has blaster rifles.

Doesn't mean you have to like it.

Well, I do, but I also wouldn't (or couldn't) force it on anyone.

Cheliax

Be extra careful with healing necessities and time needed for getting back in action. Try something alchemical to make up with the lack of magic, maybe with some fun after effects.

Same with large groups of bad guys swarming the PCs, as they'll sorely miss crowd control spells.

Take care using monsters that feature really high AC values. These take into consideration magic buffs to be properly dealt with, and relying only on class levels, feats and ability scores could be dangerous, especially at higher (8+) levels.

That said, you'll discover that player ingenuity and creativity will solve most problems, and some "fodder" monsters will take back their nastiness.
A small giant type critter (leveled ogre, hill giant) is no longer just a sack of HPs waiting to be drained, it's a freakin' nightmare.
If played well, a funnier game than the superpowered high fantasy taken as the baseline.

Cheliax

While there are some classes that I avoid, the ones that I play are not chosen based on their relative power/tier/whatever.
Group balance/variety and the mood of the moment are the main factors that weight in.

Cheliax

HPs (for playing characters) is a catch-it-all value that includes fatigue, stress, demoralization, and actual damage.
250 HPs of damage is something quite lethal but not necessarily destructive.

It's strange that a game so much concerned with combat (not just PFRPG, the whole D&D/D20 thingie since the start) it keeps chugging along such grey areas...

Cheliax

Most definitely B.
I like the description of a similar long time sustenance spell in a Nifft the Lean story.

Cheliax

Snorter wrote:

I saw Basic D&D, and wondered "Hmmmm...Moldvay or Mentzer?".

Ain't I the old fart?
LOL

Same here. ;-P

Cheliax

Gorbacz wrote:
Qadira didn't get a 64pg? Zoinks, missed that! So, add that to the list, complete with a liberal splattering of artwork featuring voluptuous tiefling harem girls...

Suli harem girls would fit better...

Cheliax

No interest in DDN, after having followed the open playtest evolution in its various packets.

To be honest I recently moved a bit away from D&D/d20 altogether for fantasy or S&S RPGs, as I found a better fit for my gaming tastes in the Blade of the Iron Throne ruleset.

Cheliax

Hey!!

Cheliax

Hayato Ken wrote:
Note that some people say everything but a horse is an exotic mount.

I myself usually go along that baseline, but then again, the camel and the dromedary are pretty common mounts in real world cultures, and boy! they do ride quite differently than the horse, and use very different saddles and equipment.

In a fantasy world where riding dogs are common (even if only in some cultures/races), the saddle and equipment for riding a wolf should differ very little from the norm. Trained animal, tamed animal, or whatever.

Cheliax

I'd say no. In the fantasy game, riding dogs are considered a common element, and the differences are rather minor.

Cheliax

Manimal wrote:

If I used the term "Toon" rather than PC, what would you say? What arguments would you use for or against it?

Thus far, one of the more convincing arguments I've heard is that using lingo from a different type of game (in this case, MMOs) could cause confusion; however, this particular word doesn't seem all that egregious—most people, even having not played an MMO, could pick up from the surrounding context that "Toon"=PC.

Thoughts?

Honestly I have no real arguments against it. Tabletop lingo (PC, character, etc.) was used since a while ago in most digital RPGs - both single and multiplayer - and now the digital lingo is making its way back to tabletop. The same could be said about calling low level enemies "mobs".

Cross-pollination, feedback influences, whatever you want to call it.

I'm more concerned about talking about PCs/toons only as tanks, DPS, healbots and such, limiting the tabletop experience in equivalents from the digital framework and discarding or not taking in consideration anything else (social interaction, investigation) that doesn't quite compare to combat proficiency.
As in many ways pen&paper RPGs are more varied in mechanics and inner working than the most common MMO games, I find that this kind of equivalences tend to... castrate what could (and should) be a more complex and/or complete gaming experience.

But that's just me.

Cheliax

James Jacobs wrote:
A few of the NPCs will probably utilize some Mythic rules, but the AP is for non-mythic PCs.
James Jacobs wrote:
This adventure path isn't about baby steps. It's about us pushing the boundaries after doing over a dozen other adventure paths, some of which have started to take those baby steps ("Rasputin Must Die") already. The time for baby steps is behind us! :-)

Enthusiasm falling... back on the fence.

Cheliax

1 person marked this as a favorite.

Nic Logue? Will resubscribe. Will do.

Cheliax

1 person marked this as a favorite.

Cheliax only has a Companion AFAIK, not really a book (just like Andoran, Taldor, Qadira, and until a few weeks a go, Osirion).
It deserves a proper Setting book, given its major role in the history, politics, and action of the Inner Sea.

Cheliax

Casmaron/Kelesh hardcover.

Cheliax.

Iobaria.

Dwarven holds, as said by Bunnyboy.

In this order of importante.

Cheliax

Best of luck, Sean and Jodi.

Cheliax

I've had a few human or humanoid fighter BBEGs, but I have to admit they were equipped with artifact-level gear (single piece, obviously), or surrounded by a throve of followers to buff/negate magical one-shots.

Cheliax

6 people marked this as a favorite.
Blakmane wrote:
Perhaps a little devil's advocate, but I sure would be angry if my GM saved classes for special snowflake NPCs and denied them to his PCs. The players are supposed to be the heroes, not the supporting cast.

While I absolutely agree, I also feel compelled to say that they're the heroes because of what they do, not (only) because of what they are.

Important NPCs must be special as much as the playing characters, even exotic or exceedingly rare, and even moreso due to their limited playing time in a show focused on the PCs.

Players requesting to have "all the options" to perform as protagonists is not a valid argument - at least in my book.
Players requesting to shine as protagonists more than NPCs in a given story is perfectly reasonable.

Cheliax

Lamontius wrote:

bare cavalry

:O

Stark naked knights FTW.

Cheliax

1 person marked this as a favorite.

Seen it. Once, then they learned.

Short story, the group charged into melee, crashing headlong into an orc multi-tribal horde.
After a couple of rounds of cleaving and arcane blasting, the warchiefs shouted orders, and the first line of orcs started foaming at the mouth. Then they went in, oblivious of losses, grabbed the wizard and the bard (easiest grapple victims), and brought them away.
The group panicked.
A few hundred yards away, orc shamans started bringing up crude contraptions to ritually slaughter victims on the battlefield, to appease the orcish gods.
The group panicked some more.

The rest of the party went through a lot of hurt, while trying to get their comrades back to safety, harassed by lowly troops and slowed by the occasional elite enemy (orc warchiefs, ogres, an handful of giants), and ran for their lives as soon as possible.

Back at their base camp, they also suffered the indignity of an army officer berating them for risking their lives of most capable warriors and spellcasters just for a few dozen orcs.

tl;dr: split the party. Wreck their strategy.
No battleplan survives contact with the enemy, neither should a lousy one such as six people against a whole army in an open field.

Cheliax

1. Yup. Tabletop RPGs, boardgames, wargames (even that old grognard stuff with hex maps and card counters!!), videogames (mostly puzzle/platforms, RPGs and FPS).

2. Not needed.

3. Not needed. We agreed very early in our relationship that each one had his/her own hobbies and need for space/personal time. Gamers do understand.
Other times we share miniatures to paint, model kits to assemble, manuals to read, etc.

4. At my FLGS, while buying the Tome of Horrors. Ah!

5. She pushes me further, with something along the line of "Oohh, shiny...get it!". Can be hard on the wallet.

6. No spawn.

Cheliax

1 person marked this as a favorite.

Hastur, Hastur, Hastur.

Cheliax

2 people marked this as a favorite.

New desktop!

Cheliax

shadowmage75 wrote:
golem101 wrote:

As far as user interfaces are involved, unifying the desktop and mobile environment is simply stupid. I'm not using my CAD the same way I'm fiddling with my tablet, get over it once and for all.

Head of departments may disagree, but that's because they know jack$#!& about drawing with CAD software for hours on. Try doing that on a mobile touchscreen device, you monkey.

And this is true for a hundred other professional softwares.

I don't disagree that, on your end, you wouldn't want to work CAD all day on a tablet, but perhaps you don't see the bounty it might provide for production. I'm building a comprehensive report that shows use of mobile tech, travelling along with the object (right now it's practically a ream of paperwork) opens up feasibility and communication. Perhaps there's an error in the print? Instead of going to the supervisor, the supervisor calling the engineer, the engineer having to be available, answer the question back downhill to production, a simple real-time message could be sent, the digital print annotated and revised at a later point when the engineer's available at a desktop environment.

As far as homogenizing operating systems, I don't see it too far off simply because we all use the same hardware anyway. Obviously Microsoft thinks they're going to be king of that hill, and I think that's where they're clueless. Apple and Microsoft are literally in operating systems to dumb down computer use for the least capable to do so. The complexity of what computers do, however, is steadily increasing, requiring something more like Linux, where the OS can be modded to support specific operations, appearance, etc.

I do have a tablet, with a couple of CAD apps, which I do use to make annotations, corrections and updates "on the field" (naval engineering).

Do I appreciate the sheer usefulness of the whole thing? Sure I do.

Do I like the CAD interface (precision, usability, responsiveness, etc.)? Nope.

Do I think the two things should look the same on the two very different environments (desktop with keyboard and mouse vs tablet with touchscreen)? Nope, again.

Is the tablet apt to be used for prolonged typing (as in writing lines of code, or just detailed reports), or digital drawing with layers, filters, effects, and a hundred other professional kinds of work? Nope, for the third time.

An handheld, portable device such as a touchscreen tablet is really usful for minor corrections, small and absolutely not complex updates, or even generic sketching a layout of a new work. But it's close to useless for detailed, in depth or long term working (don't get me started on batteries duration).
It's a cool gadget to keep up to date various small thingies, and that's it. End of the line. I need a different tool, with a different environment and user interface to get my job done properly. Having a full options range on the tablet would clutter it to oblivion, while streamlining the one on the desktop (ribbon interface instead of toolbars has already been a nasty step in that direction) would take away the true power of the software at hand.

A single, unified user interface is ANTTDNW (another nice trick that does not work), at least with the current technology.

Cheliax

1 person marked this as a favorite.

As far as user interfaces are involved, unifying the desktop and mobile environment is simply stupid. I'm not using my CAD the same way I'm fiddling with my tablet, get over it once and for all.
Head of departments may disagree, but that's because they know jack$#!& about drawing with CAD software for hours on. Try doing that on a mobile touchscreen device, you monkey.

And this is true for a hundred other professional softwares.

Cheliax

Adventures (collected or not) sell mostly to DMs.

Character options/splatbooks sell to DMs and players*.

At least, this was the baseline in 3.5 days, don't know if it's the same now.

* yes, I know, the DM is also playing the game, etc.

Cheliax

Thanks, but the FATE system holds very little sway at my table (and in my library). I'd rather run the original EP, so to say.

Cheliax

It sounds Chaotic Neutral.

Cheliax

Add a "strongly", "mildly" and "weakly" quality to each axis of alignment.
Strongly lawful weakly evil.

Can't figure out its use, but oh whatever.

Cheliax

Creepiest larvae ever.

Cheliax

Not level based, not d20, once again Thousand Suns.

Eclipse Phase intrigues me as a setting, but I can't feel the d100 system as appropriate (gut feeling, not really a rational thought).

Cheliax

Little Red Goblin Games wrote:

Added Great City & Zeitgeist. Link

Does anyone know the name of the Way of the Wicked setting?

Talingarde (name of the continent-island), but I don't know if it has its own setting - IIRC, no.

Cheliax

Don't know if it counts as a full-fledged campaign setting (more like a plug-in partial setting), but the Mor Aldenn stuff is quite nice.

Cheliax

18 people marked this as a favorite.
Taku Ooka Nin wrote:

Precursor:

Every time we are camping for the night I dig a 10-ft deep trench around our camp so we will get some early warning and a buffer from mindless enemies attacking our fortified position.

Sorry but my brain kinda crashed into a brick wall and refused to read further after this.

You dig a 10 ft. deep (about 3 metres) trench every time you camp around a defensive area. Every time. 10 ft. deep.

Even with a gross approximation, how long is this trench? Do you accomplish this herculean feat alone? Do you have some kind of magic assistance in doing this?

Cheliax

Cosmo wrote:

Next up on the "Overheard at the Nuclear Waste Office" Thread:

"Hey... is that barrel supposed to be moving on it's own?"

"Again?"

Cheliax

1 person marked this as a favorite.

Yet another vote for Call of Cthulhu - the d100 version.

More recent systems, The One Ring (set 5 years after the Battle of Five Armies) which deals a lot with travelling and social interactions with the people of the Middle Earth; and A song of Ice and Fire RPG, which has a robust social interaction system and an equally developed domain management part.

Warhammer Fantasy Roleplay 3rd Ed. (with the Lure of Power supplement) can be easily used for a political/social campaign in which physical combat is the least frequent option.

Also, Thousand Suns is a good sci-fi game that has combat not in the forefront, and I seem to recall that Rogue Trader features an interesting commercial focus, with a great concept of managing your own space vessel and its crew.

A lot of Cortex based games, like Leverage, also do not have combat as the main element of the game.

Cheliax

- Ten of the old Dungeon Magazine issues in PDF containing the AoW AP (bundled for ease)
- Throne of Night #1 (PDF)
- Shadow, Sword and Spell - Basic, Expert and Threats (bundled for ease)
- Thousand Suns (print; I already had the PDF)
- Tales from the Wilderland, translated (The One Ring RPG)

Cheliax

Sorry, I don't get the part in which you have to choose a deity and you have all the dwarven pantheon written down on your sheet.
Does your character worship all the pantheon (which at my table would be a perfectly reasonable premise for a cleric)?
Does your DM require a more specific choice since character creation?

Cheliax

1 person marked this as a favorite.

I'd like to see bigger tiles, like the ones produced by Rakham for its Cadwallon/Confrontation lines (they were called something like "reversible hybrid tiles"), massive 12" x 12" laminated card tiles.
As they were really modular, it was easy to assemble a few of them to build a sprawling city harbor/slum/noble quarter, a forest area, a sewer complex, and even some cave system or dungeon area. Kinda like geomorphs.

But they would also heavily interfere with flip mats and map packs, which I understand is not a good idea.

Cheliax

Resources.

Spoiler:
Engineering an insurrection against a stronger and already fortified adversary requires some build-up work. And the Fungal Jungle holds all manner of weirdness, both in enemies and treasure.

Cheliax

MINE!

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