Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Jakardros Sovark

golem101's page

Pathfinder Society Member. 1,949 posts (1,955 including aliases). 19 reviews. No lists. 2 wishlists. 1 alias.


RSS

1 to 50 of 1,949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

It seems to me that most of the listed situations stem more from the good-evil axis of the alignement system rather than from the lawful-chaotic one.
I can easily see LE monks (or even LN) fighting other schools or rivals, stealing techniques, manipulating others, and even exploiting people for nefarious purposes - and not caring a bit about "the law", or purposefully abusing unjust rules.
Moreover, LG monks (or any other class) fighting against tyrannical governments are pretty much a clichè.

Dark Archive

Same here. Not happy with the math either.

Dark Archive

Eclipse Phase is an awesome setting with a working (not excellent) rulesystem. If you are not overloaded with the wealth of options and intricacies inherent to them, it's really really good.

The WH40K series of games is quite good both on rules (a bit heavy on that side) and with a detailed setting. Combining Rogue Trader with the rules for spaceships, Dark Heresy and Only War can bring together an impressive atmosphere.

There's always the tried and true d6 Space set of rules. More a toolbox thana defined game/setting, but very good. Better yet it's free!

If you already have a setting on your mind and you're willing to play with toolsets, generic rules like Cortex Classic and Insight are the right mix of streamlining and detail.
I may sound heretic, but FATE and Savage Worlds just don't cut it for me.

My system of choice for SF is Thousand Suns, that has a rules set simple but very flexible, (and does not get in the way while mantaining a good level of detail) and a metasetting based on "imperial sci-fi" that is not about cutting edge technology - but can have as much of it as you like - but more on galaxy-spanning adventures.

Dark Archive

Farael the Fallen wrote:
Isn't denying manmade global warming just like denying the theory of evolution?

Global warming is heavily influenced by man's activity, but not made or directly caused by it.

Humanity is a (relatively speaking) big nasty variable in the equation, but the equation itself existed way before humanity made an appearance.

Obviously, the equation is Cthugha and the Great Old Ones. Iä! Iä!

Dark Archive

1 person marked this as a favorite.
Farael the Fallen wrote:
I believe the recent extreme weather conditions in the Northwest are being caused by manmade global warming. Agree or disagree?

I believe that's caused by Cthugha's influence, with Fomalhaut being more visible in the northern emisphere during autumn.

Or maybe it's just Fthaggua and those pesky Fire Vampires. Blasted critters.

Dark Archive

Kitchen sink "anything goes" high-powered campaigns.
The ones with orc raised kitsune gunslinger/samurai/alchemists side by side with elf blooded oracle/barbarian tieflings (or whatever absurd but mechanically proper combination of class, traits, races and archetype you can find), that get the right magic item at that precise level, just because the planned character build needs that modifier to work better than just a jumble of numbers scribbled on the sheet.
I can't feel the setting, the adventure, the challenge, or the roleplaying.

Players that suddenly go PvP because they want to steal the spotlight. Destroys any effort built up by the group as whole, usually in many sessions, in a single jerk move.

Dark Archive

DM's realm.

Dark Archive

Seen last night. Visually awesome, very solid performances by all the actors (the young Murph is brilliant!), sound was a bit too loud but very good "minimal" OST. The robots enjoy the most innovative and believable design in a long time.

Unfortunately, the plot, after

Spoiler:
the gravitational sling scene, when Brand is sent off alone to the last planet

goes missing. Maybe it's sucked into the black hole too.
It becomes a deus ex machina festival, with plot holes becoming so unnervingly thrown into your face, that the movie falls apart.

It's like the director is gone too, very different from the previous two thirds of the movie. Meh.

Dark Archive

7 people marked this as a favorite.

Please bear with my rusty English, as it's not my primary language, and trying to express kinda vague, personal concepts is a bit hard.

The last day of september, a friend of mine passed away from cancer. The illness developed mostly without symptoms, and by the time the first ones showed up, it was too late for any attempt of cure or therapy. In a short three months he wore out, leaving a sense of loss that I know no human words can properly describe.
We knew each other since 25 years ago - a veritable lifetime of friendship - and he's been a regular player at my table ever since, every friday night. He was a great chess player, a good connoisseur of fine music, a passable guitar and piano player, a cinema enthusiast, and a superb writer. Way better than professionals.

A couple weeks later I found myself in possession of one manuscript he wrote about 20 years ago, a typewrited 100-pages long adventure. It's a murder mistery based investigation for Call of Cthulhu (our RPG of choice back in the days), that in the text frequently addresses me directly as the GM (Keeper, in the game) to make adjustements or to cover blank elements, as I'd deem most appropriate. Very few cosmic horrors, and a lot of old fashioned hardboiled detective action, Philip Marlowe style; maybe even more akin to the older Fu Manchu novels.
After a feverish reading and a lot of nighttime crying, fueled by copious amounts of single malt, I decided to give the original text to his beloved wife, as a keepsake of his uncanny knack for writing and as a tangible explanation of how I got to know him.
Then I asked her the permission to actually complete the adventure, filling in the blank spots, adjusting the design elements he was not so sure of, and double-checking the game stats. To have it published in print, even if just in a small private run. We cried a lot more.

It's the only thing I can imagine that could give a semblance of... logic, maybe, to what has happened. Again, words fail me.
It may not be the greatest adventure ever, it sure is not a novel or even a novella, but to me it's the greatest legacy I could ever think of. He gave me his idea.

So, now I find myself re-writing the text (I will NOT allow an OCR software lay its soulless gaze on it), making annotations, checking rules and resources, changing bits and adjusting where necessary - the least possible. The prospect of changing too much, or deviating from his original concept is absolutely terrifying to me.
Sometimes, while I'm typing at the keyboard, I feel like he's right beside me. And I cry a lot.

Dark Archive

Mathius wrote:

Race: Half orc

All favored class bonuses to Elf Oracle special
1. Racial Heritage (Elf)

I need brain bleach.

Dark Archive

Kazaan wrote:

No. Note the exact wording of the ability:

"A half-giant can use weapons designated for a creature one size larger without penalty." So if the half-giant is Medium, he can use weapons designed for Large creatures without penalty; meaning no attack penalty and no changed in effort to wield (longsword is still 1-h, greatsword is still 2-h, etc). But it says nothing for what happens beyond that; for weapons designed for creatures two sizes larger. In effect, they don't "shift" all the categories down by one so a Huge weapon is still treated as a Huge weapon meaning it gets two effort increases and takes -4 attack penalty.

So, whereas an ordinary medium creature could wield a medium longsword as a 1-h, a large longsword as a 2-h with -2 to attack, and a huge longsword is unwieldable, a half-giant wields the medium as a 1-h, the large also as a 1-h with no penalty, but the huge is still unwieldable. So you're still limited to a light huge weapon and still suffer -4 (I'd suggest going with an Aklys if you want this), even as a half-giant.

Yup. Well put.

Dark Archive

1 - Erik Mona (Howl of the Carrion King is THE way adventures should be written)
2 - James Jacobs
3 - F. Wesley Schneider
4 - Richard Pett/Brandon Hodge/Mike Shel/Neil Spicer/Nic Logue/Tim Hitchcock/Stephen S. Greer

Dark Archive

I usually do some minor changes to any published adventure to tailor-fit it to my setting (even only switching places in the same setting) and to my players's needs - as a large group has very specific requirements.

Sometimes published material needs to be fleshed out in certain areas (which are usually indicated as purposely left out to individual DMs to customize), sometimes certain areas of the material need to be cut and replaced entirely - and very rarely you ask yourself "why? just why?".

Sometimes I need to do some serious work.
I intend to run Second Darkness in the near future, and I've planned a moderate overhaul for issue #1 (flipping the adventure upside down: the PCs are investigating on who's running the Gold Goblin and then doing the sabotage stuff) and some heavy duty fleshing out for issue #6 (which is more a mini-setting, and a bit less cohesive in the adventuring department).
I don't feel particularly guilty in doing so.

Dark Archive

yellowdingo wrote:
golem101 wrote:

Right now seems just like a case of malaria. Extra care is taken as the patient comes from a very specific area in which the ebola virus is active, though the maximum incubation period (21 days) is already expired.

Outbreak sounds like a little exaggeration (pardon the pun).

Law of pebbles: if one hits you out of a hundred doesnt mean there is just one.

Sounds nice, but doesn't change the facts: it's not a pebble, cespite the wishful thinking.

Dark Archive

Right now seems just like a case of malaria. Extra care is taken as the patient comes from a very specific area in which the ebola virus is active, though the maximum incubation period (21 days) is already expired.

Outbreak sounds like a little exaggeration (pardon the pun).

Dark Archive

Variant large area heat metal spell, or alchemic equivalent, to weaken the underlying wood structure and eventually start fires.

Dark Archive

And now I have this weird mental image of a shape changed druid-monk in elephant form that wants to do a flurry of blows, and then the urge to orchestrate a TPK.

I need a vacation.

Dark Archive

Easily the best feature of the whole internets.

Seriously, it's really great. Now, if only I could bring myself to learn how to use properly the focus feature...

Dark Archive

LeesusFreak wrote:

Cavalier (Order of the Sword) 10 / Mammoth Rider 10 / Mounted Fury Barbarian 20

Mastodon mount has the Racer Archetype.

Riding a huge/gargantuan/colossal Mammoth and adding its strength to yours 1.5 times, giving it rage bonuses and bouncing them back to you... Also, the Mastodon's base speed on a charge will be well over 600, so you're now packing a nuclear lance, a stupidly huge reach, and a steed that moves stupidly fast.

You're now an ICBM.

As much as I despise theorycrafting and character builds, this one made me laugh.

Well played, sir.

Dark Archive

Re-read the Asaath Vigil Watch supplement last week. Boy, I miss the days.

Gonna bring the setting into my games, right now!

Dark Archive

2 people marked this as a favorite.

Awww... I still root for my "early draft" Golarion, with paladins of Asmodeus, human-centric world, and all the rough edges and contradictions that made the setting special.

Less all-around nice guys, more unstoppable hellknights.

Dark Archive

Caster (class) level.

Dark Archive

Dotted for future reference.

Dark Archive

Lakesidefantasy wrote:
Doesn't the Dragon Age system use 3d6?

It does indeed.

A rather different feeling, considering only the basics of attacking and dealing damage - low level monsters are really low but keep their danger level for a while longer, and boss type monsters are deathly scary pretty much forever.

It's not readily comparable to a d20-switched-to-3d6 system due to its inner variants for the magic system, class level abilities, and the stunt points system.

Dark Archive

Darksol the Painbringer wrote:

Self-explanatory question.

Say the only way a Paladin could survive was to eat another living being of the same race. Would they do it, or would they sooner sacrifice themselves for that same person to live?

Only if resorting to cannibalism would be clearly and without any doubts in order to survive and thusly defeat a greater evil.

And after that a life of atonement.

Otherwise a paladin would rather choose a martyr's death through starvation, staying true to his/hers code of honor and personal purity, in body, mind and spirit.

Dark Archive

Voted.

Dark Archive

7 people marked this as a favorite.

Being one of the original... patrons (before being a backer became commonplace) of Sinister Adventures timeframe, and having not folded my pledge, I can't praise enough Louis, Nick, Rich, all the awesome guys who contributed to the effort, and the fine people at Frog God games that made this possible.

Dark Archive

+1 for the Scarred Lands setting.

Not a complete setting per se, but I really like Mor Aldenn City of Mages as a "droppable" location.
There's a very interesting bundle at RPGnow, that includes player supplements, monsters, etc.

Dark Archive

Green Ronin's "A Song of Ice and Fire RPG" has an extensive social combat mechanic, complete with attacks, defences, and stress (equivalent of wounds) mechanic.

Dark Archive

3 people marked this as a favorite.

Super-cool bugbears and drows, but the beauty-model like orcs are a let down.

Dark Archive

Same answer from the other thread:

golem101 wrote:

Well, after my disappointment in the D&D Next playtest, I fell for it, downloaded the pdf and read it (thank you tablet!).

It's actually good enough to take the place of the Rules Cyclopedia (maybe not the free pdf, but the hardbacks will surely do), as a medium-low complexity game, it does feel like the D&D I grew up with, and perhaps I'll whip up a game or two using the rules.

It's not a ruleset that entices me to cast aside other - more interesting - games, both less, equally, or more complex.
Were I to use a light rules game, I'd run Cortex Classic. An equally complex game, DragonAGE. A more complex game... the list is too long.

It's nice, it has the right feel, but lacks pretty much everything else that make an RPG interesting.

Let's hope that splatbook apocalypse will not kill it too soon.

Dark Archive

Well, after my disappointment in the D&D Next playtest, I fell for it, downloaded the pdf and read it (thank you tablet!).

It's actually good enough to take the place of the Rules Cyclopedia (maybe not the free pdf, but the hardbacks will surely do), as a medium-low complexity game, it does feel like the D&D I grew up with, and perhaps I'll whip up a game or two using the rules.

It's not a ruleset that entices me to cast aside other - more interesting - games, both less, equally, or more complex.
Were I to use a light rules game, I'd run Cortex Classic. An equally complex game, DragonAGE. A more complex game... the list is too long.

It's nice, it has the right feel, but lacks pretty much everything else that make an RPG interesting.

Let's hope that splatbook apocalypse will not kill it too soon.

Dark Archive

Irontruth wrote:

Oh, as far as Sci-Fi in D&D...

The cat may already be out of the bag. And written by the guy who invented the game. 34 years ago. It doesn't just have guns, it has blaster rifles.

Doesn't mean you have to like it.

Well, I do, but I also wouldn't (or couldn't) force it on anyone.

Dark Archive

Be extra careful with healing necessities and time needed for getting back in action. Try something alchemical to make up with the lack of magic, maybe with some fun after effects.

Same with large groups of bad guys swarming the PCs, as they'll sorely miss crowd control spells.

Take care using monsters that feature really high AC values. These take into consideration magic buffs to be properly dealt with, and relying only on class levels, feats and ability scores could be dangerous, especially at higher (8+) levels.

That said, you'll discover that player ingenuity and creativity will solve most problems, and some "fodder" monsters will take back their nastiness.
A small giant type critter (leveled ogre, hill giant) is no longer just a sack of HPs waiting to be drained, it's a freakin' nightmare.
If played well, a funnier game than the superpowered high fantasy taken as the baseline.

Dark Archive

While there are some classes that I avoid, the ones that I play are not chosen based on their relative power/tier/whatever.
Group balance/variety and the mood of the moment are the main factors that weight in.

Dark Archive

HPs (for playing characters) is a catch-it-all value that includes fatigue, stress, demoralization, and actual damage.
250 HPs of damage is something quite lethal but not necessarily destructive.

It's strange that a game so much concerned with combat (not just PFRPG, the whole D&D/D20 thingie since the start) it keeps chugging along such grey areas...

Dark Archive

Most definitely B.
I like the description of a similar long time sustenance spell in a Nifft the Lean story.

Dark Archive

Snorter wrote:

I saw Basic D&D, and wondered "Hmmmm...Moldvay or Mentzer?".

Ain't I the old fart?
LOL

Same here. ;-P

Dark Archive

Gorbacz wrote:
Qadira didn't get a 64pg? Zoinks, missed that! So, add that to the list, complete with a liberal splattering of artwork featuring voluptuous tiefling harem girls...

Suli harem girls would fit better...

Dark Archive

No interest in DDN, after having followed the open playtest evolution in its various packets.

To be honest I recently moved a bit away from D&D/d20 altogether for fantasy or S&S RPGs, as I found a better fit for my gaming tastes in the Blade of the Iron Throne ruleset.

Dark Archive

Hey!!

Dark Archive

Hayato Ken wrote:
Note that some people say everything but a horse is an exotic mount.

I myself usually go along that baseline, but then again, the camel and the dromedary are pretty common mounts in real world cultures, and boy! they do ride quite differently than the horse, and use very different saddles and equipment.

In a fantasy world where riding dogs are common (even if only in some cultures/races), the saddle and equipment for riding a wolf should differ very little from the norm. Trained animal, tamed animal, or whatever.

Dark Archive

I'd say no. In the fantasy game, riding dogs are considered a common element, and the differences are rather minor.

Dark Archive

Manimal wrote:

If I used the term "Toon" rather than PC, what would you say? What arguments would you use for or against it?

Thus far, one of the more convincing arguments I've heard is that using lingo from a different type of game (in this case, MMOs) could cause confusion; however, this particular word doesn't seem all that egregious—most people, even having not played an MMO, could pick up from the surrounding context that "Toon"=PC.

Thoughts?

Honestly I have no real arguments against it. Tabletop lingo (PC, character, etc.) was used since a while ago in most digital RPGs - both single and multiplayer - and now the digital lingo is making its way back to tabletop. The same could be said about calling low level enemies "mobs".

Cross-pollination, feedback influences, whatever you want to call it.

I'm more concerned about talking about PCs/toons only as tanks, DPS, healbots and such, limiting the tabletop experience in equivalents from the digital framework and discarding or not taking in consideration anything else (social interaction, investigation) that doesn't quite compare to combat proficiency.
As in many ways pen&paper RPGs are more varied in mechanics and inner working than the most common MMO games, I find that this kind of equivalences tend to... castrate what could (and should) be a more complex and/or complete gaming experience.

But that's just me.

Dark Archive

James Jacobs wrote:
A few of the NPCs will probably utilize some Mythic rules, but the AP is for non-mythic PCs.
James Jacobs wrote:
This adventure path isn't about baby steps. It's about us pushing the boundaries after doing over a dozen other adventure paths, some of which have started to take those baby steps ("Rasputin Must Die") already. The time for baby steps is behind us! :-)

Enthusiasm falling... back on the fence.

Dark Archive

1 person marked this as a favorite.

Nic Logue? Will resubscribe. Will do.

Dark Archive

1 person marked this as a favorite.

Cheliax only has a Companion AFAIK, not really a book (just like Andoran, Taldor, Qadira, and until a few weeks a go, Osirion).
It deserves a proper Setting book, given its major role in the history, politics, and action of the Inner Sea.

Dark Archive

Casmaron/Kelesh hardcover.

Cheliax.

Iobaria.

Dwarven holds, as said by Bunnyboy.

In this order of importante.

Dark Archive

Best of luck, Sean and Jodi.

Dark Archive

I've had a few human or humanoid fighter BBEGs, but I have to admit they were equipped with artifact-level gear (single piece, obviously), or surrounded by a throve of followers to buff/negate magical one-shots.

1 to 50 of 1,949 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.