|
|
|
Recent posts by
cwslyclgh:
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
it is certainly a decent 4th level spell for a bard or a sorcerer, but given it's limited duration, and given the fact that you only get one of those effects per casting, I don't see it as being vastly over powered... although it does not follow the 3.5 mantra that spells should not allow the caster to choose from a number of different effects (seriously, look at all the spells in 3.0 and earlier editions that let you choose from multiple effects, such as emotion, Otiluke's frozen sphere, flame arrow, and eyebite all were either removed, had their powers reduced to one spell effect or were split into individual spells per spell effect in 3.5), so I am surprised that this spell made it in as a single spell and not 4 different spells.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Winterwalker wrote:
Suggestion:
I had an idea, and wanted to share it, good or bad. Maybe it will help decide what could be or what to avoid, but here it is:
Instead of Gnomes on Blink Dogs, How about a war party of Pixies (or generic tiny sized Fae.) riding in a war-basket on top of said Blink Dogs? Gnomes just seem to be kinda...blah for this scene.
I envision it looking like the scene from LOTR with the war elephants, only on a Fae sized scale. Imagine instead a basket strapped to a blinkdog of fae design where they can amass and launch tiny sized javelins, or balista bolts all the while blinking around whooping and hollering curses at the PCs.
This would change the chase scene into a chaotic hell ride when swarms of evil pixies threaten to overbear the PCs and unicorns
I like this...
James Jacobs wrote:
2) We replace the blink dogs with something similar that IS in the PF RPG that's similar, even if that's just regular riding dogs. Such a change would be made either because we ran into page count issues or (more likely) Me as the Editor-in-Chief really hates the idea of evil blink dogs and worked with the author to replace them with something else that coincidentally only uses a short stat block in the text of the adventure.
I like this too...
Maybe Yeth Hounds flying after the party and baying while pixies in howdahs (perhaps with ear-plugs to avoid the fear effect) rain javelins or arrows down on the fleeing party..
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
1) Neil Spicer
GULGA CENCH, Scion of Cyth-V’sug
2) Trevor Gulliver
Bracht Darkhouse, The Flesh Peddler
3) James FD Graham
Count Falconbridge, Fate's Adversary
4) Vladislav Rashkovski
Kardam, the Burning Khan
in order of how I voted.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Shadowcat7 wrote:
Seems that I don't find defensive spells to be a big deal, but then what about greater magic weapon or magic vestment...
well that is easy to solve... neither greater magic weapon nor magic vestment targets a creature, the spells target objects... objects do not wear bracelets, ergo the bracelets would have no effects on those spells.
I would probably add a limitation against sharing personal spells (no true striking the entire group for instance), but other then that I like them.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
okay, I'll throw mine in, because I said on another thread I was going to, although after looking through the winners I think I can see why it didn't make the cut. (still feedback is always appreciated).
SPIRIT BOTTLE
Aura Strong Necromancy; CL 17th;
Slot --; Price 50,000 gp; Weight 2 lb.
Description
A delicate cage of mithral cradles this long-necked, gray glass bottle. A cork, capped with silver, is attached to the bottles cage by a fine mithral chain. The bottle can be used to store liquids (about one quart) but any liquid placed within quickly develops a rancid taste. By uncorking an empty spirit bottle and issuing a command the bearer can force an undead creature with the incorporeal subtype within 50 feet into the bottle. If the undead fails a will save (DC 23) it is sucked into the bottle (which automatically caps itself). An opponent that makes its save cannot be affected by that bottle for 24 hours. An incorporeal creature inside the bottle is trapped and cannot pass out of it. A trapped creature can be released only if the cork is removed or the bottle broken (hardness 2, 3 HP), a released creature cannot be trapped in that bottle again until at least 24 hours have passed.
Construction
Requirements Craft Wondrous Item, soul bind; Cost 25,000 gp
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Crimson Jester wrote:
** spoiler omitted **
Clark could you give me feed back on this one. I did not have it fully ready at the deadline and as such used another entry.
I am not Clark, but I'll give you my 2 cents for what it's worth...
you have a grammatical error in the second to the last sentence, nothing major but just enough to trip somebodies eye up and cause them to snap back for a moment. you use "anytime" early on in both the 4th and 5th sentences, you might want to consider changing the 5th sentence to remove it (perhaps to something like "If the corpse is ever raised..."), it would make it flow smoother when read.
As for the item itself, I think it is a nice item and would definatly consider using it in my home game. It has really nice flavor, (although I could see this as a little bit of a spell in a box type item, the "FX" as Clark calls them are very cool). I am unsure about the name though, key of vengance I expect to do something more vengeful... perhaps a more necromantic type name such as "key of the husk" or "Soul Key" or something along those lines.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
I had two items that I was considering submitting to the contest... this is the one that I did not submit, I think it is a solid item (I would be interested in seeing if Clark shares this opinion or not plus his reasoning, so critique away... that goes for the rest of you too, in fact), but ultimately I thought it was too utilitarian, and didn't think it had that sexy cool factor that would allow it to advance, so I sent in the other one which did have more of that in my estimation... anyway, here is the item:
Parchment of Mapping
Aura Faint Divination; CL 5th;
Slot --; Price 18,000 gp; Weight --.
Description
Those that risk their lives in dark labyrinths and catacombs seeking gold and glory could do worse than to take this item with them. In appearance the parchment of mapping is a square sheet of thick parchment about a foot across. When set on the ground and commanded to map it immediately draws an accurate overhead map of the surrounding area in a 100 foot radius about where the map is placed (at a scale of 20 feet to the inch) up to three times a day. When used indoors or underground the map will be an accurate floor plan including the locations of obvious doors, but will not include non-obvious features such as traps or secret doors, although a character might be able to deduce location of a secret door based on what the map shows them. The map will remain on the parchment for up to 24 hours, or until the parchment is commanded to map a different area.
Construction
Requirements Craft Wondrous Item, clairvoyance; Cost 9,000 gp
|
|
|
|
|
 |
 |
 |
|
|