Halfling

Zutarn Pawfriend's page

5 posts. Alias of Brian Baird 35.


Race

Halfling

Classes/Levels

Cavalir

Gender

Male

Size

small

Age

50

Alignment

NG

Languages

Common, halfling

Occupation

Outfider

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 15

About Zutarn Pawfriend

core:

hp 12
ac 18 armor 3 dex 3, shield 1, size 1
touch 14, Flat footed 15
bab 1
melee +3
ranged +5

saves
fort 4
ref 4
will 2

Attack
lance +3 1d6+1 x3 (charging +6 2d6+2)
Flail +3 1d6+1 x2
klar +3 1d4+1 x2
ranged sling +6 1d3+1 x2

mount:
wolf
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex,+3 armor, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)

STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +5, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking

tricks combat mount, attack all.

studded leather +3 ac -1 acp


gear:

studded leather +3 ac -1 acp, 10 lbs
Klar +1 ac 3 lbs -1 acp
lance 5lbs
flail 2.5 lbs
wolf armor
4 alchemist fires
bed roll
flint and steel
saddle bags
water skin
4 bags
15 gold

halfling cavalier order of the paw

feats
mounted combat
teamwork shake it off +1 to saves for each person next to an allies

traits
Chance savior +2 init
Helpful aid other adds +4

race ability:

Defense Racial Traits

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Feat and Skill Racial Traits

Outrider Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces sure-footed.

Offense Racial Traits

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Senses Racial Traits

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

skills

Bluff (Cha)=6, Handle Animal (Cha)8, Ride (Dex)9, Knowledge (nature)4 and Survival 5

class ability:

class
Challenge (Ex)

Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Mount (Ex)

A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Tactician (Ex)

At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.


order:

order
Edicts: The cavalier must strive to protect his community from rampaging monsters and fearsome conquers alike. His first priority is to aid halfling communities, but he also is sworn to protect those who cannot protect themselves from such threats in the wild. He must never take any action that would put a halfling community or an innocent creature in jeopardy. An order of the paw cavalier must take either a wolf or a dog as his mount.

Challenge: Whenever an order of the paw cavalier issues a challenge, his mount gains a +1 dodge bonus to AC as long it is threatening the target of the cavalier's challenge and the cavalier is riding the mount. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the paw cavalier adds Knowledge (nature) and Survival to his list of class skills. He can make Knowledge (nature) checks untrained. Also, an order of the paw cavalier is adept at following tracks while mounted, using his mount's speed rather than his own to determine the penalty for tracking while moving, whether he is mounted or not.

Order Abilities: A cavalier belonging to the order of the paw gains the following abilities as he increases in level.
Danger Ward (Ex)

At 2nd level, the cavalier can ready his allies for impending danger. As a standard action, he can ready all allies within 30 feet of the danger ahead, granting a bonus on a single type of saving throw (Fortitude, Reflex or Will) that he chooses when he grants this boon. At any point in the next minute, when these allies fail a saving throw of that type, they can choose to reroll the saving throw with a +4 competence bonus as an immediate action, but must take the results of the reroll even if it is worse. He can use this ability up to three times per day, once for each type of saving throw.
Canine Ferocity (Ex)

At 8th level, when the cavalier uses his wolf or dog mount to perform a bull rush or overrun maneuver, the mount is considered to be one size category larger for the purposes of determining the size of creature it is maneuvering against and the mount's CMB. He also receives a bonus feat, chosen from the following list: Mounted Combat, Ride-by Attack, Skill Focus (Ride), Spirited Charge, Trample, or Unseat. He must qualify for the feat selected.
Giant Slayer (Ex)

At 15th level, when the cavalier hits the target of his challenge with a melee attack, and that target is at least two size categories larger than the cavalier, he gains a bonus on damage rolls equal to 1/2 his cavalier level. This damage is multiplied on a critical hit.

background:

Background.
Zutarn is part of the outriders, a group of halflings and other races that travel around the wilderness with there partner mounts, looking for encroaching dangers, when they are spotted the outriders gather together to take care of such problems. be it monsters, bandits, or more mundane things like a shortage of food to a town. He primarily cares about his fellow halflings, but is willing to help all that need him. He got into the outriders at a young age when he saw some members riding around on there wolfs, he tried to be like them and got on a dog, the outriders got a good laugh seeing a young halfling trying to stay on a dog that did not want to be ridden. after years of training he has finally reached his dream.

On a normal patrol he saw the proffecor being attacked by a few kobolds, thinking he could take on a few of them with his partner, Zutarn charged ahead, killing the kobolds quickly, and saving the life of the profecer.

appearance:

appearance. he wears a dark brown travailing outfit, with his armor under, his black hair and brown eyes do not stand out, he rides a wolf around where ever he goes, rarely getting off of his partner except for rest. his wolf has brown and gray fur where it can be seen, and studded leather armor covering him as well. a little trick that is played on people fearing the wolf, is having a false muzzle on, one that looks like it keeps the wolf from biting but with little effort the wolf can open his mouth to attack.

personality:

Zutarn is a defender of the weak, a protector of those that cant protect them self's, and a slayer of monsters. that being said if a halfling life is in danger at the same time as another life is, he will save the halfling if all things are equle, he knows when to run, if only so he can save more life's latter. He and his trusted wolf try to grab the attention of as many foes as they can, to lessen the risk others might take. outside of battle he is trying to spread his glory and spinning tails of his fights. He tends to get along well with others easily.