About Zutarn Pawfriendcore:
hp 12 ac 18 armor 3 dex 3, shield 1, size 1 touch 14, Flat footed 15 bab 1 melee +3 ranged +5 saves
Attack
mount:
wolf
Init +2; Senses low-light vision, scent; Perception +8 DEFENSE AC 17, touch 12, flat-footed 15 (+2 Dex,+3 armor, +2 natural) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 OFFENSE
STATISTICS
tricks combat mount, attack all. studded leather +3 ac -1 acp gear:
studded leather +3 ac -1 acp, 10 lbs Klar +1 ac 3 lbs -1 acp lance 5lbs flail 2.5 lbs wolf armor 4 alchemist fires bed roll flint and steel saddle bags water skin 4 bags 15 gold halfling cavalier order of the paw feats
traits
race ability:
Defense Racial Traits Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Feat and Skill Racial Traits Outrider Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces sure-footed. Offense Racial Traits Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. Senses Racial Traits Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
skills Bluff (Cha)=6, Handle Animal (Cha)8, Ride (Dex)9, Knowledge (nature)4 and Survival 5 class ability:
class Challenge (Ex) Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Mount (Ex) A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
order:
order Edicts: The cavalier must strive to protect his community from rampaging monsters and fearsome conquers alike. His first priority is to aid halfling communities, but he also is sworn to protect those who cannot protect themselves from such threats in the wild. He must never take any action that would put a halfling community or an innocent creature in jeopardy. An order of the paw cavalier must take either a wolf or a dog as his mount. Challenge: Whenever an order of the paw cavalier issues a challenge, his mount gains a +1 dodge bonus to AC as long it is threatening the target of the cavalier's challenge and the cavalier is riding the mount. This bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the paw cavalier adds Knowledge (nature) and Survival to his list of class skills. He can make Knowledge (nature) checks untrained. Also, an order of the paw cavalier is adept at following tracks while mounted, using his mount's speed rather than his own to determine the penalty for tracking while moving, whether he is mounted or not. Order Abilities: A cavalier belonging to the order of the paw gains the following abilities as he increases in level.
At 2nd level, the cavalier can ready his allies for impending danger. As a standard action, he can ready all allies within 30 feet of the danger ahead, granting a bonus on a single type of saving throw (Fortitude, Reflex or Will) that he chooses when he grants this boon. At any point in the next minute, when these allies fail a saving throw of that type, they can choose to reroll the saving throw with a +4 competence bonus as an immediate action, but must take the results of the reroll even if it is worse. He can use this ability up to three times per day, once for each type of saving throw.
At 8th level, when the cavalier uses his wolf or dog mount to perform a bull rush or overrun maneuver, the mount is considered to be one size category larger for the purposes of determining the size of creature it is maneuvering against and the mount's CMB. He also receives a bonus feat, chosen from the following list: Mounted Combat, Ride-by Attack, Skill Focus (Ride), Spirited Charge, Trample, or Unseat. He must qualify for the feat selected.
At 15th level, when the cavalier hits the target of his challenge with a melee attack, and that target is at least two size categories larger than the cavalier, he gains a bonus on damage rolls equal to 1/2 his cavalier level. This damage is multiplied on a critical hit.
background:
Background. Zutarn is part of the outriders, a group of halflings and other races that travel around the wilderness with there partner mounts, looking for encroaching dangers, when they are spotted the outriders gather together to take care of such problems. be it monsters, bandits, or more mundane things like a shortage of food to a town. He primarily cares about his fellow halflings, but is willing to help all that need him. He got into the outriders at a young age when he saw some members riding around on there wolfs, he tried to be like them and got on a dog, the outriders got a good laugh seeing a young halfling trying to stay on a dog that did not want to be ridden. after years of training he has finally reached his dream. On a normal patrol he saw the proffecor being attacked by a few kobolds, thinking he could take on a few of them with his partner, Zutarn charged ahead, killing the kobolds quickly, and saving the life of the profecer.
appearance:
appearance. he wears a dark brown travailing outfit, with his armor under, his black hair and brown eyes do not stand out, he rides a wolf around where ever he goes, rarely getting off of his partner except for rest. his wolf has brown and gray fur where it can be seen, and studded leather armor covering him as well. a little trick that is played on people fearing the wolf, is having a false muzzle on, one that looks like it keeps the wolf from biting but with little effort the wolf can open his mouth to attack. personality:
Zutarn is a defender of the weak, a protector of those that cant protect them self's, and a slayer of monsters. that being said if a halfling life is in danger at the same time as another life is, he will save the halfling if all things are equle, he knows when to run, if only so he can save more life's latter. He and his trusted wolf try to grab the attention of as many foes as they can, to lessen the risk others might take. outside of battle he is trying to spread his glory and spinning tails of his fights. He tends to get along well with others easily. |