Woman

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707 posts. Alias of Joy.


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Survival of the fittest.


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I approve.


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Session Twenty-Eight

A most glorious Hunt was had on this Hallows, and I am pleased and greatly entertained to see that the would-be lords of this land were not averse to a little blood on their hands for the sake of the Rush. We departed from their city, surging along the lakeside and running the fury of the hunt toward the rising of the sun. The hunt swiftly encountered a grazing herd of elk, which we assaulted and slew with eager abandon. I was most pleased to see even the dainty ladyship at last taking to the Hunt, assuming her more fitting form and tearing into one of the beasts with fang and claw.

Our next prey was the great war-tortoises that dwelt along the shallows of the lakeside. These beasts, mighty in their own right and perhaps on another night excellent additions to the Hunt, were nonetheless prey before our assault. Two found themselves at the mercies, nonexistent, of the predator lords, and though they fought back furiously at the last they fell to fang and axe and sword. Alas the poor Huntress, clipped of her normal claws due to the uncanny ability of their shells to turn arrows and spells alike aside, was forced to resort to her secondary weapon, and contributed much less to this particular battle.

That was to change, however, at the next. The Hunt followed the lake coast, turning south and surging toward the winterlands. And behold, the great lake serpent Crescens, corrupted by the fell energies of the foul song-tower, charged these intruders upon its territory. The mighty water-orm was furious and powerful, taking foe upon foe in its crushing jaws and attempting without fortune to seep the corrupting song into their thoughts, until at last a blast from the spider-maid tore it from the water and left its dessicated husk a prize for scavengers on the shoreline. Had she not been buoyed by the fury of the Hunt, the bloodstained noble would have found herself testing Winter's willingness to see her swim in her new body.

At the last we broke away from the lake, leading the Hunt along the southern river, to the herds of the pachyderm lights migrating up from the south before the coming winter. We scattered the herd, then surrounded individual members to engage the Hunt with our trapped prey. The one that fell to the ministrations of the lords of this land found itself cast to the ghost by the spider-maid's magic, preventing it from harming its would-be prey but limiting the damage it could take from them... save from the serpent knight, who amused himself by hurling his allies at the great beast's maw, aided by his ghost-fighting armaments. The land-angler was forced to rely on its magical abilities, blanketing its foes in a carpet of light, inflicting minimal damage on most but slaying the dragon soldier outright with a spear of poison; aided by the serpent, though, the spider returned life to his body within moments. The quarry was slain seconds later, impaled by the serpent's swords.

Soon after, dawn came, and the Hunt was scattered to the winds once more, its members returned by the mists of mine to where the Hunt had gathered them - the serpent, spider, and dragon to the city gates with their allies, and the Huntress and the Sentinel to the woods they called home along with their spider allies and the Pack Lord. We dispersed, I returning to my court and my harem, and my Hunt going to their lairs and territories. It was only perhaps chance that all five of the would-be lords of this land took note of one particular member of my Hunt returning to his home - the legendary chimera lord, Alunguch, scourge of the lands of the Ael to the south. A beast of great renown who was not unknown to even these people of the soft lands.

Though perhaps soft no more, for they have proven themselves worthy of the Hunt. Their city stands, for now, judged worthy of inheriting this wilderness. So I, Lord of the Hunt, have decreed. Let there be blood! Hallows comes again in time.


Elegy Medvyed wrote:
Cernunnos, Lord of the Hunt wrote:
taig wrote:
Orthos wrote:
Kajehase wrote:
Orthos wrote:
Meanwhile, it's Week 2 of "Call a staff meeting at work before the normal time Orthos shows up and clocks in". This time 8 to my start at 8.30 instead of last week's 8.15. *grumble*
Booooo!
Yup. Worse too that it got cancelled. The overtime pay is nice, but I'd rather have the half hour of sleep I lost.
Catch up tonight!

NAY! Tonight, WE HUNT!

Kingmaker tonight - no early bed for me!

Yes, hunting. Huzzah.

I CAN'T HEAR YOU


1 person marked this as a favorite.
taig wrote:
Orthos wrote:
Kajehase wrote:
Orthos wrote:
Meanwhile, it's Week 2 of "Call a staff meeting at work before the normal time Orthos shows up and clocks in". This time 8 to my start at 8.30 instead of last week's 8.15. *grumble*
Booooo!
Yup. Worse too that it got cancelled. The overtime pay is nice, but I'd rather have the half hour of sleep I lost.
Catch up tonight!

NAY! Tonight, WE HUNT!

Kingmaker tonight - no early bed for me!


The Hunt is On!!


THE HUNT IS ON!!

Last session ended with the Wyld Hunt coming to Dun Raige and Cernunnos presenting the rulers with their three options - Stand and fight and die, Flee and be hunted, or Join and become part of the Hunt for Hallow's Eve. All five, as well as a sizable number of their Council, chose to join, after making sure all the commonfolk were curfewed indoors at sundown with "treats" of small toys and sweet foods left on their doorsteps for overly-inquisitive fey.

So next session the party goes a-Hunting! Need some ideas for appropriate prey for a 9th-level party, slightly above the normal power curve due to rolled stats, and boosted a bit further by the aid of the rest of the Hunt.

Note: Some of the party members have suggested trying to turn the Hunt on Hargulka, but Cernunnos likely won't be interested. (And it would take the fun out of the end of the chapter, which is now only two months away - Hargulka's army is going to attack Dun Raige on the Winter Solstice.) The Wyld Hunt is currently moving southeast through the Kamelands, so it won't go into anywhere the party will be heavily exploring later on in the story.