Wolf

Yūrei Ookami's page

23 posts. Alias of Sethran.


Full Name

Yurei

Race

| HP: 19/19 | AC:21 (13 Tch,18 Fl) | CMB: +5, CMD: 17| F: +5, R:+6 , W:+2 | Init: +2 | Perc: +5

Classes/Levels

| Speed 50ft | Active conditions: None.

Gender

Male Snow Wolf Cavalier Mount (Charger)/3

Size

Medium

Age

10

Alignment

Neutral

Location

Under Senketsu

Homepage URL

Senketsu

About Yūrei Ookami

Yūrei:

Yūrei

Wolf

Neutral Medium Animal

Init +2;Senses: Low-light, Scent Perception +5

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Defense
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AC 23, touch 13 , flat-footed 20 (+6 armor, +3 Dex, +4 Natural)

HP 19

Fort +5, Ref +5, Will +2

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Offense
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Speed 50ft.

Melee: Bite +5 ; d6 +3 plus trip ; +5 vs CMD

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Statistics
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Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6

Base Atk +2 ; CMB +5, CMD 17

Feats: Weapon Finesse, Armour Proficiency:Light, Armour Proficiency:Medium

Skills: Acrobatics (1) +5, Perception(1) +5, Stealth (1) +5

Tricks: Aid, Attack, Attack Anything, Come, Defend, Down, Exclusive, Track

SQ : Scent, Combat Trained

Combat Gear: Military Saddle, Saddlebags, M/W Mountain Barding, Animal Training Harness

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Special Abilities
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Mounted Challenge (Ex): When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier’s challenge class feature.

Barding Training (Ex): At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load. At 9th level, a charger can move at normal speed in heavy armour or while carrying a heavy load.

Scent: This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.