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Wolf

Wolfspirit's page

Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, Tennessee—Nashville. 315 posts (2,390 including aliases). No reviews. No lists. No wishlists. 22 Pathfinder Society characters. 9 aliases.


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**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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Wei Ji the Learner's physical boon trading practices are greatly appreciated. I had a big grin on my face when I realized what the envelope on my door was.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

rooneg wrote:
My table has taken about a month to (approximately, there's like 1 round of combat remaining) finish the first two of the Starfinder Quests. If they keep to the same pace they may not finish the final quest before November 17th.

Mechanically, the way the quests work there should be no problem reporting after the 4th is completed, though they wouldn't be able to use the character for anything else while still participating in the pbp and you wouldn't report the 5th session.

Logistically, the third and fourth quests tend to be much faster than the first two... the fifth can take a while though.


Pathfinder Adventure Path Subscriber

I can understand the Nonlethal change although it was a bit of a shock at how lethal a simple barroom fight could be when you couldn't rely on a round of nonlethal damage to create a cushion. It does mean taking enemies without Resolve Points alive a lot harder, whereas in Pathfinder it was a lot more reliable.

Also, I think the "dead at 0" streamlines the tracking of dying casualties.


Pathfinder Adventure Path Subscriber
Flyteach wrote:
I thought ITU had to be the first chronicle sheet run and chronicles had to be applied in the order played. I'm not familiar with PFS, so it's a basic question, but confusing to me.

Huh. I know a different quest series had to be played with brand new characters but I'm not seeing anything about that for Into the Unknown

[spoiler=Here's the text from Into The Unknown:
CHARACTERS
Each player must use one of the 1st-level Starfinder Society pregenerated characters, which are available at paizo.com/StarfinderSociety/GMResources, or a 1st-level character of the player’s own creation, using the rules set forth in the Starfinder Society Roleplaying Guild Guide.

RECEIVING CREDIT
A player who plays through one or more of the quests receives a Chronicle sheet for Into the Unknown, noting which specific quests he played. He can later play the rest of the quests in the series, earning greater rewards (see the Variable Rewards boon on the Chronicle sheet at the end of this series). If the player created his own 1st-level character, he applies the Chronicle sheet to that character. If he instead used one of the 1st-level Starfinder Society pregenerated characters, he can apply the Chronicle sheet to a 1st-level Starfinder Society character. If that character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.[/spoiler]

It does have to be a first level character though

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Shifty wrote:
As a side question, what has been the experience of people fitting the AP's into their SFS play? Are you just breaking it up over three sessions?

I believe most locations are breaking it up into 2-3 sessions. Apparently the first AP can be completed in roughly 6 hours, but until there is good data to back it up, I wouldn't be willing to run it in a single Gameday like I would, say, Emerald Spires 1.

Shifty wrote:
How are we dealing with the 'level gap' between the AP's - would it ruin 'continuity' to have something between the AP chapters so you could keep playing with one character?

The way the AP ranges are broken up, you'll be required to supplement experience with the AP with Scenarios.

AP Rules wrote:
Since Adventure Path adventures are multi-session events, Starfinder Society characters may not be used in other Starfinder Society events until they receive a Chronicle sheet for the adventure.

So until you finish the AP chapter (i.e. Incident at Absalom Station) you can't play the character again between sessions.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

EC Gamer Guy wrote:

Here in WA a number of our stores have been either alternating PFS and SFS content on their normal nights. Or they have set up another day of the week but running every 2 weeks.

As with most things, have patience. There are a bunch of bugs that need to be worked out of the rules and how scenarios are put together.

We have a couple different groups in this area that have various levels of SFS participation. The one location closest to me has been alternating off weeks for PFS and SFS, for example, while another location has opted to pretty much just stick with PFS. We have attracted some players that have only been interested in SFS though and are uninterested in PFS play.

Myself, I am fairly patient (as much as I'd love to binge-play a character to level 10 at least to see how the progression curve compares to Pathfinder ;)), and again, I have a pretty good understanding of the resource limitations involved. On the other hand, I hope that the initial enthusiasm towards SFS I've seen in a few players doesn't die down due to a lack of consistent play sessions or a clear path to mid-tiers.

Of course, after writing this post I have Write Like the Wind stuck in my head, and I'm not above writing a filk of a filk...

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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While I completely understand the limitations of resources, I would greatly appreciate an increase in the release of SFS material. My general observation is that the small number of available scenarios has led to "rationing" SFS play, particularly the non-repeatables. Sure, it is theoretically possible to play up to level 2-3 with the available content, but it isn't sustainable and provides unique challenges to Organizers trying to balance between evergreen and new content (for new and more experienced players.)

As a slight tangent, I don't think that running the AP as a supplement to Scenarios is a valid expectation for most locations. From experience, I had enough trouble running a three part scenario like Quest for Perfection with the same people at my FLGS, let alone an AP. We have had some successful AP runs during Gamedays in my area, but they've required a dedicated subset of the core members. I like the fact that the structure makes it easier to have as an option, but in practice it's going to be a challenge to integrate it into the schedule.

Anyway, I think that Hmm has summed up pretty much the best ways to encourage further expansion. I've been encouraging people that are playing home games with SFS content to go ahead and register to more accurately reflect demand.


IAmMogmurch wrote:
Can we ask other goblins at the feast about scribbleface or previous missions to sandpoint?

Usually I'd make a point to have you ask IC, but in the interest of keeping things going...

As you exit the Moothouse, you see a variety of goblins scurrying about for various errands: from secretively setting up Dares, preparing for the finest of goblin cooking, or carrying as much firewood as can possibly be found. Although most seem to be determined to get done with their part of the upcoming celebration so that they can partipate, given that word has spread that you are the Heroes that are going to find more fireworks, you convince a couple to stop and answer questions, begrudgingly.

Asked about Scribbleface, they laugh "Ah, Scribbleface? He's sent to the swamp. Probably food for leaches by now! He deserves what he got, trying to trap our souls with his words! At least he did some fun, with the BOOM of his hut!"

As for the previous mission of Sandpoint, things are less jubilant. "Lots of goblins set fire to the Longshanks village, kill horses, then lots die too. All the fault of that one Longshanks. Never trust a Longshanks!"


Pathfinder Adventure Path Subscriber
Swashbuckler wrote:

*performs the dreaded art of Thread Necromancy*

While attending GenCon and playing in the Into the Unknown quest series, a passing GM mentioned something about one of the Starfinder factions, which, if max'ed out in prestige/fame at the end of Season 1, would be receiving a special new playable-race boon.

I am trying to ascertain the truthfulness of his claim, and if so, which faction that would pertain to. I have been searching the boards for some time, and have not come across any threads discussing the matter. If they do exist, my sincere apologies - and I would appreciate a link to it.

This question is probably better suited for the Starfinder Society forums, but to summarize... I don't think there was anything Gencon specific other than Convention boons that were available. The GM probably was referring to the Wayfinder Faction Capstone found in the Starfinder Society Roleplaying Guild Guide.

Alien Allies (Slotless Boon):
Your work in championing the Wayfinders’ cause introduced a new variety of aliens into the Starfinder Society. Prerequisites: Wayfinders Tier 4 Cost: 4 Fame Benefit: When you select this boon, it does not apply to your current character. Instead, select one of your Starfinder Society characters with 0 XP. That character can select a new playable race without needing to expend the Personal boon slot. That character cannot slot a different race boon into the Personal boon slot, but can slot another type of Personal boon. The rules on this new race will appear in a future update.

The specifics of the new race haven't been announced yet. If you haven't checked out the Starfinder Society Roleplaying Guild Guide I highly recommend you do so, but feel free to message me if you have further questions, or create a new Thread on the Starfinder Organized Play boards.


Pathfinder Adventure Path Subscriber

It's a bit late, but I'm looking for a total of 5 players to run the Module We Be Goblins as part of the PbP Gameday VI, targeting to start Monday, October 9th.

Given the short timeframe I would like participants to commit to a post per weekday, with one post over the course of the weekend. There were two players that expressed interest and will have priority, but post if there are extra respondents we can have a standby. We will use the boards here and Google Drawings for the map.

I am looking to balance between Goblin Shenanigans and having a consistent pace, so I'll have a few shortcuts during the skill-heavy Introduction. Finally, we'll be using the official pregens, with one repeat (Goop, Scruffy, Ater, or Gomurk)

If interested, please respond with the following information:

Player Name
Character Name (That credit will be applied to)
PFS ID# (That credit will be applied to)
Faction
Goblin Preference

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Here's a reposting of my New Player Info that might help (if anything is particularly useful or confusing let me know.)

A typical Scenario is a fixed amount of content for which you will receive a Chronicle sheet for. The GM running the scenario will denote on the Chronicle what rewards you receive for playing that Scenario.

Into the Unknown is somewhat of a special case. There are 5 "quests" that can contribute to a single Chronicle sheet. You can play a single quest or up to all five, gaining increasing rewards as denoted on the Chronicle sheet depending on the number that you played. You only gain the XP, Fame, and Credits listed once, although running all five quests gives you access to both Boons. The maximum rewards that can be awarded is 720 credits, 1 XP, 2 Fame, the Starfinder Insignia, and Hero of the Stars.

However, if a character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.

Is there anything else we can help with? Asking on this boards is probably the quickest way to receive a response, but you can also contact your local Venture Officer that is listed in the Starfinder Organized Play Guide for assistance or for locating a local game.


Pathfinder Adventure Path Subscriber

I'm looking to break my hiatus of PbP GMing to catch the second half of the PbP Game Day. I was thinking something short like We Be Goblins, but could be persuaded to run something else short. I'll be posting a formal Recruitment, but I'd thought I'd put this out as an interest check.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Question for Scaling #1-01:
For the Scaling the Scrap Battle, the scenario says, "To accommodate a group of four PCs, lower the DCs on all skill checks by 2. In addition, groups of four PCs receive 6
prerace actions per PC instead of 4."
Does this include the piloting DCs for the race? And does it only apply for the Players?

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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Tony Lindman wrote:
PDF? JPG? Does it matter?

Image format doesn't matter. PDF is useful for a consistency of printing, but isn't required.

To address R20 vs Google Drawings / Slides (as a second voice) R20 has some improved features and use it for VTT games, but I much prefer using Google for a PbP game. It makes it a lot easier to check when I'm not at home.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

This is my "Strawberry Machine Cake" headcannon.


Pathfinder Adventure Path Subscriber

Re: Batteries. From various forum posts, it sounds like the Starfinder team is aware of the issues arising on the subject. There will be Starfinder Society rulings soon, and I'm guessing a later general Errata / Clarification.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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I've run a couple different forms of Organized Play, and I actually prefer the "you have what's on your Chron Sheet" rather than the "as a group of strangers, you need to decide who is getting what." Sure it's less realistic, but it cuts down on inter-table conflict. (Yes, I've seen where the later has been a problem.)

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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Liam wrote:
What's the deadline for submissions?

I'm not sure if there is a hard "start" deadline, but sessions need to be completed by November 17th. Hmm can confirm that, however.

I would suggest that further questions regarding the PbP Gameday be directed to this thread as they're more likely to get answered and not distract the Legacy Races discussion ;)

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Liam wrote:
Michael Donley wrote:
Liam, are you looking to GM or Play? To Play, check out pgpgameday.com for table opennings. To GM, you can continue to submit GM requests, but we are past the product support cutoff.

Ah, I own all the current Starfinder scenarios. I was looking to GM

Some other time then, thanks.

Oh, no. The opposite. You can still submit to GM a game, but you would be responsible to purchase the material yourself (which isn't a problem for you.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Liam, are you looking to GM or Play? To Play, check out pgpgameday.com for table opennings. To GM, you can continue to submit GM requests, but we are past the product support cutoff.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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Ward Davis wrote:
You are running a combat slog scenario and the group is all new players with only a few games under their belt, and the cleric says they are a healer and he has the 5 charge wand from the welcome to pathfinder boon so they are good for healing, but no one has a any other wands. and the front line barbarian has 13 AC while raging so they are taking a lot of hits.

At GenCon I played two different Specials in the 1-2 tier as the only character that had a wand of CLW. Those 2PP are the only reason we didn't all die within a couple of encounters.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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You could try Conooga. Alternatively, it's the PbP GameDay boon for GMing.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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1. PBP has similar "broken up over a span of time", so there's a precedent for reporting one event at a specific date, even if it took a month and a half to complete that. So that's not a problem.
2. The "fluid participation" and "large group" of your format may be larger problems to participating in traditional Scenarios and Organized Play.

My go-to answer to "non-traditional" groups is to suggest running an AP in campaign mode. The rules for group size and consistent participation are much more lax while still being able to participate in Organized Play. Check out the Campaign Mode rules and see if that would work for your group.

Regardless, I hope things work out for you. It certainly sounds like a worthwile endeavor though!

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Do you have any specific questions you'd like answered or insight you're looking for? I haven't done Organized Play at school but played various games and creative problem solving organizations.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

That should be fine if you're going Campaign Mode.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

The Chronicle you send out needs to be the official chronicle... custom chronicle sheets were causing a problem when there was incorrect information being put on them.

As a non- Adobe alternative, I was taking a screenshot of the chronicle, and editing it in a image editor such as gimp / paint. That was a time saving step if everyone got the same XP, Prestige, etc.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Campaign Mode is much more flexible than standard SFS play; you can mix SFS and non- SFS players (with the caveat that the SFS players will need to build different characters than they ran through the campaign mode based on the chronicles they receive.)

For a mixed group, the easiest thing to do is to download a set of Organized Play IDs and say "I would like to report this for SFS credit, unless anyone objects. <non-SFS Player1>, the ID I got you is ID #X. You can throw this away if you'd like, or play it later if you'd like." And so on. It's a lot easier if you're the GM, as the GM needs to report the session.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

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onesacker15 wrote:
Should I create an event for each game we play or just one event and report each scenario under this single event as we progress through SFS season?

It's your choice, but it would probably be easiest to make an event "onesacker15's SFS Games" (or whatever you want to call it.) I have an event I've tracked online games, one at a specific location, etc.

onesacker15 wrote:
When reporting a scenario, once I fill all the information in, do I need to do anything other than just save and exit?
If you fill in all the information (Date, Scenario, GM Info, Player info, scenario questions), you can save and exit
onesacker15 wrote:
Is there somewhere that I need to close the event so that it is complete and my players can see their information and scenarios they played?

It should be viewable after you save / exit. You do not need to close an event to have the info viewable by the player.

onesacker15 wrote:
Last but not least, these games will most likely only be played with RL friends and all the same people throughout the SFS season. Is there any reasoning behind reporting the scenarios/games played other than my players being able to see what games they played?

Ultimately, if you are only playing a home game it isn't required. However, there are a few benefits to reporting the games:

1. Reporting the games will allow you / your players to participate in the Organized Play with those characters at a later time if you decided to.
2. Similar to the above, you as a GM would be recieving credit for games run towards GM Novas for future Organized Play
3. The reported games will give campaign leadership metrics on games play and help justify additional resources being used to publishing more SFS material

Let me know if you have further questions I can help with.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

There will be plenty of the scenarios... eventually. Honestly, I would recommend doing the Absalom Station AP for your first character before it hits level 3, at least until the Scenarios have caught up.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

@Suede: Wow, that makes a lot more sense now. I had three different GMs, including two running quests at Gen Con, completely miss that.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Gary Bush wrote:
What he meant was to taunt in one round then in the other rounds help the pilot or a gunner.

Sorry, I was in a rush before work and could have been more specific. Yes, I meant Taunt during the Round 1 Helm Phase, then Encourage the Pilot or the Gunner in the remainder of combat (subsequent rounds.) If the Captain is successful in the Taunt (with Push) and the Encourage, the Pilot is at effective +4 Initiative for a couple rounds, which almost guarantees forcing the opponent to move first.

<Edit to remove some incorrect information. Thanks Suede for the correction!>

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

I played through all the Quests at Gencon. The first ship combat took about an hour and a half, though that was with a new table learning the rules. The second ship combat took longer, but with the clues we handled it it fairly well.

One thing that tipped the scales considerably for both was the Captain successfully Taunting during the Helm phase, then using their Aid on either the Pilot or the Gunner for the remainder. For new players, clarify that Taunting affects all the actions of a phase, and what actions are in what phase.

For the traditional combats, grenades were a fairly determining factor. (remind new players to use consumables!) The only one that gave my tables any trouble was the one on the sand planet, and even then a single character (me, of course...) was KO'ed after taking a couple melee hits as an Operative.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

1. You can use any "profession" for the dayjob. The specifics of what your profession entails largely is a RP enhancer, with a minor mechanical benefit of extra Credits.

2. I tend to frown on Profession being a substitute for other skills unless it's a fairly niche case or specifically called out by the scenario. What immediately comes to mind is "Profession: Sailor." In PFS, Profession: Sailor was fairly niche, but was relevant as a replacement for acrobatics in a few scenarios. For Starfinder, however, being on a spaceship is a much more frequent occurrence, and I wouldn't let you use "Profession: Space-Sailor" in place of a Piloting check.

For your specific example: Security Officer, I might give you, "you can use your Profession in place of a Culture check for a specific type of security. However, it would be very rare for it to be a substitute for anything that usually had a specifically listed Computer or Engineering DC. Expect table variance.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Roy Lewis wrote:
...They also get the credits that are posted on the Chronicle sheet for the appropriate tier that they played in.

It should also be explicitly clarified that, generally speaking, the party will get the number of credits listed in the Chronicle regardless of consumables found and used during the scenario, or the specifics of what they looted during the scenario.

There are some exceptions that may be called out in the scenario text, such as "If the party fails to search this area, reduce the final credits by X" or "If the party gives item Y to a NPC, remove it from the Chronicle sheet." But this saves on the bookkeeping of "you didn't strip the Vesk down to his underwear, so you lose 10 credits."

"Go by what the Chronicle sheet says" also applies to the items that may be opened up for purchase. Unless the scenario says otherwise, if they find a single Unique Grenade that they use during the scenario, if it's on the Chronicle Sheet then it is something they can purchase later. If it *isn't* on the Chronicle sheet, even if they didn't use it, they don't get to keep it beyond the end of the Scenario.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Thurston Hillman wrote:
... stalker. ;)

Hey, just because I spent a bunch of time playtesting Vigilantes...

Thurston Hillman wrote:
Seriously, I'm hoping to find a good way to compile some of these clarifications in the future. Right now, I'm more concerned about getting the information out to people.

A FAQ compilation would probably be the best place, though I know that requires extra logistics of involving the webteam. A single Stickied, locked thread would help, but I'm not sure if that's a pain on your end.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

A typical Scenario is a fixed amount of content for which you will receive a Chronicle sheet for. The GM running the scenario will denote on the Chronicle what rewards you receive for playing that Scenario.

Into the Unknown is somewhat of a special case. There are 5 "quests" that can contribute to a single Chronicle sheet. You can play a single quest or up to all five, gaining increasing rewards as denoted on the Chronicle sheet depending on the number that you played. You only gain the XP, Fame, and Credits listed once, although running all five quests gives you access to both Boons.
However, if a character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.

So, say you played through three of the Into the Unknown
Quests and wanted to play a different Scenario (for example, #1-01: The Commencement) using the credit you've gathered so far. That character (Call him "Dash700") would receive 1 XP, 1 Fame / Reputation, 420 Credits, and would have the Starfinder Insignia Boon available. After completing The Commencement, "Dash700" would add the XP, Fame, and credits he gained from that Scenario based on what is recorded on the Chronicle he received playing The Commencement.

At that point you *could* start playing the Into the Unknown Quests again (even including Quests that you had previously completed) but you would have to apply the credit to a different character ("Dash701".) Or you could continue playing different Scenarios with "Dash700".

Does that help?

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Landon Hatfield wrote:
Freedom Snake wrote:
I keep seeing several people implying that a level 4 pregen credit can be applied to a level 3 character. This is false. You cannot apply pregen credit until your character reaches the level of the pregen that was played. You CAN however apply it to a newly created level 1. Notice the explicit use of "newly created" level 1, not just any level 1.
I could be wrong, but I believe they're referring to 1-00, which requires level 4 pregens but has a tier 3-4 Chronicle. You do have a point in that the Guide seems to be missing the language from the PFS one stating that, if a scenario requires the use of pregens, the levels on the sheet take precedence.

Huh, yeah. In PFS, in the past scenarios that required the use of pregens have been explicitly been allowed to be applied to the tier of the chronicle sheet, to the point that chronicle sheets have been revised to allow applying credit within a tier rather than the level of the pregen.

The language looks identical between the PFS and SFS guidebooks from my cursory look; I'll have to look again tonight.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Daniel Knipfer wrote:
Is it possible to put a link to the Starfinder Guild Guide on the Starfinder Society page? Not everybody will know to go looking on the products page, and the Pathfinder page has a link to their Guild Guide. Seems like it would be a good idea.

There's a few places where the linking of information is unintuitive. "where do I find the Guild Guide" is one, as is "when I click on "forums" from the Starfinder landing, the Organized Play forums aren't listed"

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

No worries. I knew I'd seen it, but couldn't find it by searching so I just went through Thurston's posting history. That way I can find it again easily when it inevitably comes up...

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Here's the Source

Thurston Hillman wrote:
Official Clarification: In future releases of the sanctioning document (starting with Adventure 2) we'll include some new verbiage that indicates that "Incident at Absalom Station" has the repeatable tag. For now, take this post as official, and know you can replay that adventure by following all the standard rules (basically, once per character).

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Hello and welcome to Society Play!

Currently running just the Society Quests / Scenarios, players will be level 2.6, with a credit that cannot be applied to a character until they reach level 3.

Currently the most experience possible for a Society character is level 3, by including Incident at Absalom Station (tier 1-2.)

Level 1
Quest: Into the Unknown*
#1-01: The Commencement*
AP: Incident at Absalom Station*

Level 2
AP: Incident at Absalom Station
AP: Incident at Absalom Station
#1-02: Fugitive on the Red Planet

Level 3
#1-02: Yesteryears Truth
#1-00: Claim to Salvation

The Quest, Scenario, and AP marked with * are all repeatable, allowing a player to level multiple characters to level 2.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

Adder007USA wrote:

Thank you for that clarification. I totally misread the chronicle sheet at the end of Into the unknown. So the breakdown would be

Comencement (1XP plus reward)
Into the Unknown (1XP plus increasing other rewards depending on how many completed)
Incident at Absalom (3XP, plus rewards)

Putting them at level 2, with 2XP, 1 shy of level 3.

Then to get them to level 3, in order to play "Temple of the Twelve", I could use "Fugitive on the red planet" and/or "Yesteryear's Truth", correct?

Correct.

**** Venture-Lieutenant, Tennessee—Nashville aka Wolfspirit

1. You are permitted to run a Society game at home (or online, even.)

2. All participants need a Roleplaying Guild ID, however, you can download ID #s to distribute for the group. It's encouraged, but not required that they register online.

All players in a sanctioned / reported game need legal characters (pregens or characters that follow the character creation rules in the Starfinder Society Roleplaying Guild Guide. The exception is if you play the Adventure Path in "Campaign Mode." There's a guide for running in Campaign Mode Here.

The GM is required to have an ID, but doesn't immediately need a legal character to apply credit to.

3. Private events are reported. It should be noted that a majority of scenarios are independent of each other; some player actions may carry over later, but are usually subtle.

4. Into the Unknown is only worth 1 XP maximum when applied to a character, whether you complete one of the quests or all five. The rewards (credits, Fame, boons) are greater for completing more of the quests, however. Completing "Into the Unknown", SFS #1-01 "Comencement, Incident at Absalom (sanctioned content) would put the players one scenario shy of third level.

It should be noted that it's going to be impossible to level a Society character by the APs alone. One thing you *could* do is play the Dead Suns adventure in "campaign mode", and apply the credit to "Society" characters.


Hopefeld continues to grow, with new groups of settlers arriving almost daily. The dangers of the Stolen Lands are everpresent, however, even near the heart of your flourishing settlement. This is as evident as ever when Kesten Garress rushes to you early one morning, with a bloodied man in tow.

"I hope I'm not interrupting anything, but I have urgent news. Bernard, here, is part of a group of settlers coming in from Restov and, well, tell them." The wounded man chews his mustache some, but finally speaks up. "It started with a howling. Ever'thing was going smooth; we was maybe 3 hours out from here, when out from nowhere these wolves burst from the brush, going for the horses first! Our wagons were stuck, and more of 'em wolves started going after us too! Biggest, blackest wolves I've ever seen though. A few of us made it to start climbing up onto this rock outcropping, a few started running. I'm the only one I know that made it safety though. Please, your lordships, you have to help them!"

Kesten adds in, "Wolves have been a sporadic threat, but never in the numbers he's described, or acting with such purpose. I know the outcrop he mentioned though; you can make it there before dusk if you leave quick."

You have the option of dealing with the threat personally, or attempting a Stability Check to have Kesten and some of the militia go rescue. You can ask further questions before setting out as well.


Pathfinder Adventure Path Subscriber

Also, on the subject of pacing: one of the largest pain points I've seen is the transition from Book 1 to Book 2. There's a lot of arbitrary time issues that my groups have encountered.

Group 1 (Tabletop): *really* wanted to keep exploring and taking off pretty much right where they left off (there were huge gaps in the area that was supposed to be explored for the charter.) On the other hand, Book 2 really expects that the party has spent roughly a year building up their initial settlement, otherwise many of the encounters don't make sense.

Groups 2 and 3 felt that the sudden "You're running a settlement" was a bit rushed and wanted that to develop a bit more naturally.

The pacing changes I've made for the transition from 1-> 2 is:
1. Require at least 2/3 of the area in the initial Charter to be Explored. This is partly to cut down on the Stag Lord Rush, but also emphasizes the "You really need to Explore."
2. Guide the Party to major Encounter areas they missed. I've played it up as "You're in the middle of overseeing supplies for your Settlement at Oleg's Staging Ground, but your Marshal or Warden NPC alerts you that hunters have reported X." Pick two out of the way encounters that serve as breaks, and detail how preparations have increased between each guided encounter.

Those two worked out fairly well, although I'm debating if 2/3 is a good number or if I should increase it to 3/4.


Pathfinder Adventure Path Subscriber

I'm almost certainly going to up the difficulty of the Mite encounters (as written the party will slaughter them, even with a 5 player conversion using 6 player rules) and swapping Tartusk to a Summoner.

I also play the Kobolds in the Moon Radish encounter as refugees fleeing the conflict and forming a new tribe, which bread crumbs back to that conflict. I'll detail how things go.


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Pathfinder Adventure Path Subscriber

The happy medium tweak I went with was keeping the initial encounter at Oleg's, but changing it so that Happs was bringing a small number of new recruits that weren't really familiar with the operation to the area. So they know that the bandits are a threat (and are recruiting!) but thanks to the barbarian's accidentally(?) critically decapitating Happs, they don't have the specifics of where the camp was other than "a few days away" and "Somewhere in the Narlmarches." Lacking specifics or a timetable, the group chose to visit Bokken first off, so I'll take as a plus.


Pathfinder Adventure Path Subscriber

I've previously done pre-determined / scheduled weather, but the ~2 month that the first book can take when speed run didn't lend to too severe of weather ;) Book 2 I definitely threw in snow when they wanted to adventure through Winter though.


Pathfinder Adventure Path Subscriber

The Ring really is kind of a weak thread connecting the Thorn River Camp to the Kobolds to the Mites; unless they approach it from the correct angle and ask the right questions there really isn't a huge impetus to go treking East as opposed to towards continuing towards the Keep. This actually came up once in a game, but the party decided that stopping the Bandits was more important than recovering a single ring.

I suppose upping the difficulty to the point that the party realizes they'll need to level up a bit to take out the Stag Lord is one way of going about it, though.

As for returning to the keep / tracking encumbrance, I've experimented with a couple provisions systems to try to cut down on the tedium while imposing some limit. The downside is with horses it isn't hard to carry enough supplies to last a long time, and there isn't a lot of especially heavy, valuable loot. Encumbrance was one of the first things I thought about, however, when I was considering sandbox games and what causes me to go back to town. It's almost allways when my character can barely move and I can't make myself throw away anything more.


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Pathfinder Adventure Path Subscriber

Greetings Kings and Kingmakers (it should come as a warning that there's a lot of Kingmaker spoilers to come!) As a veteran of GMing Kingmaker books 1-2 with three different groups, I'm about to start a fourth foray into Book 1 GMing for a new group. This time I'm considering making some tweaks to the pacing, particularly where it comes to the initial Bandit hunt. I was wondering if anyone has tried anything similar or had feedback to share.

The two main goals I'd like to achieve are
1. Slowing down the rush towards the Stag Lord's Keep and
2. Encouraging the players return to Oleg's Trading Post on a more frequent basis.

Previously each group I've ran for has almost entirely fixated on the bandit threat, often at the expense of other exploration and taking an almost identical path towards the Stag Lord's Keep. It makes sense: as written the bandits are the most active threat the party faces and have an actual timeline of events. It also is highly beneficial to the party that they attack the Thorn River camp before it is alerted (after the attack on Oleg's) and attack the Stag Lord before he realizes the Thorn River camp has been compromised. The downside to this has been that the parties have been underleveled when they encounter the Stag Lord, overleveled when they encounter several other locations (the Mites in particular), and generally miss the peripheral encounters. In two games the party didn't even meet Bokken in Book 1 because they didn't explore that hex (immediately adjacent to the Trading Post.)

At the same time, there were very few return trips to Oleg's Trading Post, typically after major milestones (primarily after completing the Camp, Keep and Kobolds.) I'd planned on slowly introducing the various subquests slowly when they returned, but I ended up including about 4 each time.

One thought I've had is not running the initial bandit encounter at Oleg's. The party doesn't really *need* a reason to think the Bandits are the biggest threat, and the Thorn River Camp is close enough that they'll run into it fairly soon. Maybe introduce the Bandit Threat that they have have been extorting Oleg, but they have a week and a half before they're due to return in a week or two. Has anyone else tried other alterations of this nature?

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