* Robot Slayer (APIG 9): You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
* Natural-Born Leader (APG 330): All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
Blessings:
* Crafter's Wrath (ACG 64): You can touch one melee weapon and can grant it the power to bypass hardness and damage reduction for one minute.
* Acid Strike (ACG 65): You can touch one weapon and enhance it with acidic potency for one minute. It emits acrid fumes that deal 1d4 acid damage with each strike.
Abilities and Feats:
* Focus Weapon (Ex) (ACG 60): You gain Weapon Focus as a bonus feat. (Spiked Gauntlet)
* Sacred Weapon (Su) (ACG 60): Weapons you wield are charged with the power of your faith. When you wield a Medium version of a Sacred Weapon - your deity's favored weapon or one in which you have Weapon Focus - you may deal 1d6 damage instead of the weapon's normal amount.
* Spontaneous Casting (ACG 61): You may convert the stored energy of a prepared spell into a cure spell of the same level or lower.
* Combat Casting (Core 119): You get a +4 bonus on concentration checks* when casting on the defensive or while grappled.
* Warrior Priest (UM 159): You gain a +1 bonus on initiative checks* and a +2 bonus on concentration checks* made to cast a spell or use a spell-like ability when casting defensively or while grappled.