Vencarlo Orinsini

Verrik Jentoft's page

12 posts. Alias of Vattnisse.


Full Name

Novennia Galonnica

Race

Human

Classes/Levels

Sorceress

Gender

Female

Size

6'0" 145 lbs.

Age

19

Alignment

Lawful Evil

Deity

Ardad Lili and Ymeri

About Novennia Galonnica

Stats:

Novennia Galonnica
Female Human (Chelaxian) sorcerer 1
LE Medium humanoid (human)
Init +4, Senses low-light vision; Perception +4
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 7 ((1d6)+1)
Fort +1, Ref +1, Will +2

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OFFENSE
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Speed 30 ft.
Melee quarterstaff +0 (1d6/)
Melee quarterstaff (head 1 only) +0 (1d6)
Melee quarterstaff (head 2 only) +0 (1d6)
Melee dagger +0 (1d4/19-20)
Ranged dagger (thrown) +1 (1d4/19-20)

Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-mage armor(DC 15), magic missile
0th(at will)-detect magic, prestidigitation(DC 14), ray of frost, read magic(DC )

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TACTICS
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STATISTICS
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Str 10, Dex 13, Con 12, Int 14, Wis 10, Cha 18,
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Noble Scion, Persuasive
Skills Acrobatics +2, Diplomacy +11, Knowledge (Arcana) +6, Perception +4, Spellcraft +6, Use Magic Device +8
Background Skills Knowledge (Nobility) +9, Linguistics(Ignan) +3
Traits Blood of Dragons, Influence (Diplomacy), Chelish Noble
Languages Common, Draconic, Ignan, Infernal
SQ bloodline arcana, bonus feat, cantrips, claws, draconic bloodline (red), low-light vision, scion of war, skilled,
Combat Gear Soap (50 charges), rations (trail/per day) (2),
Other Gear quarterstaff, noble's outfit, backpack, masterwork, bedroll, grooming kit, mess kit, waterskin (filled), masterwork artisan's tools (tattoos), soap, spell component pouch, belt pouch, signet ring, dagger, jeweled masterwork panpipes (worth 200 gp), 28 gp, 6 sp, 9 cp
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SPECIAL ABILITIES
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Bloodline Arcana Whenever you cast a spell with the fire descriptor, that spell deals +1 point of damage per die rolled.

Blood of Dragons Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 trait bonus on saving throws against effects that cause sleep or paralysis.

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Chelish Noble You had the fortune to be born into one of Cheliax’s noble families, and even more importantly, your family is one of those loyal to House Thrune. Perhaps your family has been allied with Thrune since the Chelish Civil War, or maybe Thrune granted your family its title in exchange for its support during that conflict. In any case, your experience growing up among the nation’s well-to-do has given you an upper hand when it comes to knowledge of high society, and you start the game with a modest inheritance. With the nascent uprising of the Glorious Reclamation in Cheliax, there is much concern among the aristocracy, and House Thrune needs the support of loyal nobles now more then ever. This trait assumes you belong to a minor noble human family with a small manor or estate in some backwater of the empire. If you’re not human, either you were adopted into a noble human family, or your family was recently granted a nonhereditary noble title (see the Chelish Nobility sidebar on page 15).You gain a +1 trait bonus on Knowledge (nobility) checks, and Knowledge (nobility) is a class skill for you. In addition, you gain a +1 trait bonus on Charisma-based checks against other members of the Chelish aristocracy. The Noble Scion feat (Pathfinder Campaign Setting: The Inner Sea World Guide 288) does not have a Charisma prerequisite for you. Lastly, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.

Claws (Su) You can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. This is a supernatural ability. You can use your claws 7 rounds per day.

Draconic Bloodline (Red) At some point in your family's history, a red dragon interbred with your bloodline, and now its ancient power flows through your veins.

Eschew Materials

Hedonistic You are a creature of pleasure and comfort. Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

Influence (Diplomacy) Your position in society grants you special insight into others, and special consideration or outright awe from others.Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scion of War You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Background:

Novennia Galonnica was born in Cheliax’s capital of Egorian to House Galonnica, a small minor house of nobility. However, several weeks after her birth, her parents died in a boating accident. Her oldest brother died of food poisoning, while her other brother died falling out of a window. There were whispers that it had been Novennia’s uncle and aunt who had done away with Novennia’s family. This left her aunt and uncle along with her cousins in charge of the small manor. Still, they decided to raise Novennia as one of their own. They would soon realize she would never be theirs, especially when they saw her eyes: they weren’t human…they were the eyes of a dragon. Much to her uncle’s shock and dismay, his brother had married someone whose bloodline had the taint of a red dragon sitting somewhere in his sister-in-law’s family tree. As Novennia grew up, her aunt, uncle, and cousins soon found out that she had a fiery spirit, one that they could never hope to extinguish.

Novennia took to the life of a noblewoman, never mind a low-ranking one, with ease, enjoying the parties and balls. However, at one of these parties, a merchant made some boorish comment about her dress, which resulted in her clawing his face. It was at that moment, she realized her dragon heritage. She had always assumed it, given how her eyes looked, but she never had any other proof. Now, she did and she relished the feeling of power that her draconic blood gave her. She studied the art of magic, of sorcery, hoping to unlock her powers to their full potential.

Later, at another one of her fellow noble’s parties, she discovered the art of tattooing. Amazed by the beautiful designs that one could place on someone’s body, she immediately began enthralled and had to have her body tattooed. As she continued to grow up, she continued to have tattoos placed on her body, most of which involved dragons and snakes. The snakes were a reminder of her mother who was a follower of the whore queen Ardad Lili. As luck would have it, a friend of hers invited Novennia to join a local cult dedicated to Ardad Lili. Her aunt and uncle discovered the young Galonnica’s joining of the cult, but thought nothing of it, given the fact that as long as a religion didn’t jeopardize the rule of House Thrune and the Church of Asmodeus, it was allowed to be followed. What they didn’t know was that this cult was actually two cults in one, for the cult not only worshipped Ardad Lili, but also the elemental lord of fire, Ymeri, for the founders of the cult had discovered records showing that the whore queen and elemental lord were sometimes lovers. This rumor had been whispered on not only the Material Plane, but also Hell and the Plane of Fire, and while both the Queen of the Inferno and the End of Innocence did get along with one another and the elemental lord and whore queen had visited the other from time to time, no one had ever worshipped the two together before. The cult, using the law to their advantage, was able to practice this devotion to two powerful beings (although they kept their worship of Ymeri secret just in case). Novennia was amazed by the power that Ymeri held. This adoration to the Queen of the Inferno inspired the young noble to have tattoos representing fire to be added to her growing collection of tattoos. This also led to her wearing clothes that can only be described as scantily and revealing in order to show her beauty and tattoos. To her, her body was a canvas. She used her charms to tempt men and women, leaving the former with broken and shattered hearts, and the latter wanting more. She was often times caught by her family bedding a tielfling servant or slave, as the young noblewoman desired lovers who were exotic and unique. She was even caught in bed once with the daughters of two of House Galonnica’s rivals and a tielfing peasant girl! Novennia’s family was at its wit’s end dealing with her. Any attempt to restrain her met with failure as she would find some way to twist the rules to her advantage, regardless of how many people she had to manipulate or maim to do it! She had even bent her cousins to her will. Some say she seduced them, others say she broke their wills. It is best if the truth is left unknown.

Unfortunately, the Hellknight Order of the Pyre were getting suspicious of the cult Novennia belonged to, and upon discovering the two beings it was devoted to, decided to shut it down. Several of the cultists were members of the nobility, and to avoid a backlash against the Order of the Pyre, House Thrune decided to intervene and hid the identities of several young nobles who were part of this cult. Novennia was one of them. Angered at his niece’s disregard to the family name and almost bringing it down, her uncle gave her three choices: one she could give up her current lifestyle and act like she is supposed to; two she could sent to become a priestess of Asmodeus, whose church would straighten her out one way or another; or three she could move out. Novennia took the last option, but not before she forced her uncle to affirm what she suspected along: he had murdered her parents and older siblings soon after she was born. She took something that had belonged to her mother: jeweled panpipes decorated in fire and snakes. The young sorceress left that day packing what she could take as her fat cousins cowered in a corner while her uncle screamed in agony from his gorged out right eye and her aunt trying to stop her bleeding scalp where her gorgeous dark hair used to be. Novennia left Egorian and never looked back, smiling as she envisioned restarting the cult that she had once belonged to while seeking to unlock her red dragon bloodline in the hopes of pleasing her two mistresses: Ymeri and Ardad Lili. Soon, she would show the world her draconic powers!

Description:

Novennia Galconnia is a tall, long haired woman with a curvy build barely in her twenties. Her body is covered with tattoos representing and symbolizing dragons, fire, and snakes. Her hair is raven black which she keeps in a long ponytail, while her dragon like eyes are of different colors: her right is the color of molten lava and her left is a midnight blue. Novennia tends to wear scantily clad clothing to show off her body and tattoos, typically in orange, red, black, yellow, and dark green colors, and often with motifs and emblems of dragons, snakes, and flames on them, in addition to the usual Chelaxian infernal styles. She bears a large scar on her right cheek, the result of a passionate night with a tiefling slave.

Personality:

Novennia is a woman who can best be described as unique, especially among her fellow Chelaxians. She is hedonistic, manipulative, and power hungry. Since becoming aware of her draconic heritage, the Chelish noblewoman hungers for power and hopes to achieve great power by tapping into her draconic bloodline. Maybe one day she’ll gain enough power to transcend her human form and become a full-fledged dragon! Notoriously flirtatious, Novennia is well-known for her passions, and it shows especially considering her saying prayers to Ardad Lili, the whore queen of seduction, snakes, and women. Preferring women over men, Novennia has been known to seek the company of female tieflings. The more exotic, the better is her philosophy when it comes to lovers. However, Novennia is also a devout follower of Ymeri, the elemental lord of fire, the Queen of the Inferno. The young sorceress hopes both the elemental lord and the whore queen will bless her with a new body upon entering the next life: a fire elemental devil dragon!

However, she is a bit scatterbrain at times.