shaventalz wrote:
Rare, magically-conductive inks, I would assume.
Pathfinder rules don't seem to say exactly what you're paying for. In 3.5, the rule was "materials for writing the spell cost X per page", which seems to more closely tie the scribing costs to what's going on the page.
In this case, you might be able to get away with having him make some kind of spellcraft/arcana/nature/craft check to produce a handmade substitute that will hold the energies required without combusting (or running, or smearing over the course of your next couple levels, or coming to life once it's absorbed enough arcane energy...)
Dave Justus wrote:
I seem to recall previous editions being more clear, but basically this is the cost of the materials themselves, special inks and whatnot.
Note that for whatever reason, copying a spell book costs half the price. It wouldn't be horrible to give the half price discount for spells that are being copied from preparation, rather than an existing spellbook.
Thanks for the feedback, guys! Having it be the ink/material used makes the most sense, especially as it coincides with the spell level and amount of pages it would take up. It was something my wizard and I considered, it just seems strange to have to buy the ink, book and other materials, etc, then pay for it again when you actually do scribe the spell.
I think I can combine both of your ideas, definitely making it half cost for this (hopefully) one time instance of her having to scribe down her prepared scrolls from memory and also coming up with some sort of check to use supplies she might not have.
As it stands (and as my player and I both experienced) there isn't an in-depth ruleset on this because it can bog down a game session trying to figure out how it all works. Having to scribe spells into your spellbook is a balancing factor that both my player and I agree with, but it just seems to really get in the way of the roleplaying aspect in a scenario such as this.