Elf

Tromos Hamaret's page

153 posts. Organized Play character for Zahmahkibo.


Full Name

Tromos Hamaret

Race

Elf

Classes/Levels

Alchemist (Grenadier) 2

Stats:
HP 17/17, NL 0 | AC 17, T 13, FF 14 | CMB +0, CMD 14 | F +4, R +7, W +0 | Init +8 | Perc +5, SM +0, LLV 60 ft. | Splash: Bomb +6 (w/ PBS)/1d6+5; Melee: Cestus/1d4/19-20/x2; Ranged: Longbow +6/1d8-1/x3

Gender

Male

Size

Medium

Age

75

Alignment

NG

Deity

Yuelral

Strength 9
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Tromos Hamaret

PFS #103589-2

Tromos Hamaret
Male Elf Grenadier 2
NG medium humanoid (elf)
Init +8; Perception +4, Low-light vision
Favored Class: Alchemist +2 hp
XP: 4
Fame: 8
PP: 6

AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 17 (2d8+4)
Fort +4, Ref +7, Will +0

Speed 20 ft. (medium load)
Melee Cestus +0 (1d4-1)
Ranged Mwk Longbow +6 (1d8-1)
Special Bomb 6/day +6* (1d6+5*, splash 5), mutagen (+4 Dex, –2 Will, +2 natural armor, 20 minutes) *with Point Blank Shot

Formula Book
1st - Anticipate Peril, Comprehend Languages, Cure Light Wounds, Endure Elements, Enlarge Person, Expeditious Retreat, Reduce Person, Targeted Bomb Admixture, Jump, True Strike

Extracts Prepared (CL 1st)
1st - Reduce Person, True Strike (2)

Str 9, Dex 18, Con 12, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 14
Feats Point Blank Shot, Throw Anything, MWP: Longbow, Run
Traits Warrior of Old, Pragmatic Activator
Skills Craft (alchemy) +8, Disable Device +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +5, Spellcraft +8, Use Magic Device +8; +2 to Craft (alchemy) when crafting alchemical items
SQ alchemy, bomb 1d6, brew potion, mutagen, throw anything, discoveries (precise bombs, frost bomb), alchemical weapon
Languages Common, Celestial, Draconic, Dwarven, Elven, Gnome, Osiriani, Sylvan
Gear Mwk chain shirt, Mwk longbow, cestus, antiplague (2), pickpocket's outfit, alchemy crafting kit, formula book, silk rope (50 ft), arrows: common (15) blunt (18), spring-loaded wrist sheath with wand of Cure Light Wounds [45/50], wand of Disguise Self [5/50], masterwork backpack, blue book (Absalom), Pathfinder's chronicle (arcana), crafted alchemical items (listed below), 1185 gp (66 lbs)
Stored formula book

Crafted Alchemical Items:

In Service to Lore:
Alchemical Grease (1.67 gp, 1 lb)
Buoyant Balloon (3.33 gp, 1 lb)
Chill Cream (5 gp, 1 lb)
Distilled Terrap Sap (10 gp, 0.5 lb)
Fire Ink (0.33 gp, -)
Ghast Retch Flask (16.67 gp, 1 lb)
Potion Sponge x3 (2 gp, -)
Shard Gel (8.33 gp, 1 lb)
Smokestick (6.67 gp, 0.5 lb)
Weapon blanch, silver x3 (5 gp, 1.5 lb)
Vermin Repellent x6 (10 gp, -)

Assault on the Kingdom of the Impossible
Acid Flask x3 (10 gp, 3 lbs.) (1 used)

Total: 84 gp, 12.0 lbs

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Special Abilities
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Alchemy (Su): Brew extracts that replicate spells, bombs that harm foes, and mutagens that alter abilities.

Forumlae Known:
1st Anticipate Peril, Comprehend Languages, Cure Light Wounds, Endure Elements, Enlarge Person, Expeditious Retreat, Reduce Person, Targeted Bomb Admixture, Jump, True Strike

Throw Anything (Ex)
Bombs (Su)
Mutagen (Su)

Warrior of Old +2 Initiative.
Pragmatic Activator Int mod replaces Cha mod on UMD.

Fleet-Footed Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Envoy Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level.

Special Boons

Assault on the Kingdom of the Impossible, Event 32688:

Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor you can present this Coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.