Asar

Troller's page

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Congratulations! Enjoy the wedded bliss.


I would so wholeheartedly support the inclusion of my all time favorite class. I know it's impossible to port over directly due to it not be OGL, but a new version that at least keeps the spirit.

Personally I think it has to be it's own Class and not an Archtype of an already existing one. There are t0o many similar but separate (steampunk, magitech, clockwork, technologist etc.) ideas to pigeonhole it as an some other classes Archetype, and by making it its own Class you would already have some built in Archetypes for it.

I would throw so much money at an official product that brings them in. No if I can only get people to accept the idea of a Half-Dwarf (not the desert bound slave version)...


Artificer has been my favorite class of all editions, and yet I can't play it in the best edition of all. Sucks. Anyway an impressive list, I can't wait to scour it. I was about to make my own but I see the topic is well covered. Until an official version comes out though, which of these by opinion keeps the closest to the original yet Patherfinderizes? You know, not Arcane or Divine but draws from both, Infusions, magi-tech etc.

I'm sure an official version will be very different, and I'll be open minded about it, but I'd just like to try playing as close to the original at least once (In the past I've always been the GM so never got a fair shot).


While I was never an avid fan of Eberron, the Artificer class was by far my most favorite class in all of D&D. Sadly, I never actually got to play (I'm just a GM...sigh), but my enthusiasm always remained high. I didn't like 4th edition, and hated the idea that they took away such a unique thing as the Artificer not being Arcane or Divine caster, so I ran sort of my own Pathfinder Eberron game the last few years. Shame I stopped 2 years ago and only now I see your site, yet it does rekindle my desire to maybe run again. Either way I will eagerly await anything you put up on your site, especially if it pertains to Artificers and Warforged.


Well Mysterious Stranger was a choice because its Charisma based which tags along with the Swashbuckler. I'm not a huge fan of Mysterious Stranger myself but no other way to get Charisma for Grit is there?


Long time player but I will admit I make some lousy builds. Mostly I go by concept and what I feel like doing. Well I love swashbucklers (Errol Flynn, Zorro), but I'm also a huge fan of gunslingers (Dark Tower, Man With No Name), and deciding between one or the other is messing with me. Now I know they got archetypes under both classes but again, the choice is difficult. I don't feel like having a crippled character again where I'm chugging behind the other players, so is multiclassing a Dhampire Mysterious Stranger & Picaroon as an even split through levels a terrible idea?

Advice and alternatives would be most welcome.


I'm a huge fan of Artificer's and am a little saddened that they couldn't make the leap over. In my mind I don't see them as a class that mixes science/tech with magic, but rather takes magic and applies it through objects so magic can be used more universally. Sure I'm splitting hairs, but science is more defined and methodical while magic is more dynamic and less restrictive to patterns. That's why I'm not a fan of many of the 3pp that try to make Artificers less 'magicy'.

Anyway, of all the conversions out there in peoples opinions what's the one that stays truest and closest to the Artificer from 3.5?


Personally I think the Blood books followed a formula that Night just didn't. Its not a bad book, on the contrary, just definitly not what I was looking forward to which was a more thorough serving of Dhampir. The idea of of looking more indepthly into a monster, playing said monster race and those who hunt them seems more fitting to its own line (I know it was done in 3rd edition Ravenloft and I loved those books), not co-opting a pattern that's almost been established by the two Blood books before it.

If a Blood of the Moon is to be made, I'd rather it cover a new PC to be introduced, a playable Half-Lycanthrope. Cover Lycanthropes in a seperate line, leave Blood books to cover playable low racial point characters. Also, as I just read Inner Sea Beastiary is there any chance to cover Androids? Blood or Artifice maybe? They fascinate me so.


Owen K. C. Stephens wrote:
Troller wrote:
I would love a Chronomancer, time magic from a dedicated caster levels 1-9. Time Thief and Time Warden are real cool, but I miss my second edition Chronomancer and like the idea of a magic user who dedicates themselves to the mysteries of time.
IF we do that (and while I like the idea, it's not going to be the next time product we do, which is nearly ready), it's likely to be in the form of The Genius Guide to Time Magic, and probably be 12-15 pages long. Are you still interested in that format, and at that length?

Very much so. And I'll make sure to buy the next time product, along with any other time-magic product you guys put out to pad my collection.


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I would love a Chronomancer, time magic from a dedicated caster levels 1-9. Time Thief and Time Warden are real cool, but I miss my second edition Chronomancer and like the idea of a magic user who dedicates themselves to the mysteries of time.


I myself use a Kindle Fire and my iPhone


In order

1) Epic/Mythic/Legendary, whatever you want to call it but +20 campaign stuff.

2) Librum Mortus, whatever the name of that book was. Mostly I'd like to see a White Necromancer.

3) Tome of Magic. In particular the Shadowcaster. It was an interedting concept if not executed as well as it should have been. Though Paisley did make a Summoner class and that was 1/3 the book right there.


1) Fighter
2) Cleric
3) Rogue


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New here, figured I'd use my first post to add to the call for clarification. I'm interested in making a Dragon Disciple using Barbarian and Sorcerer to get there. Thought it would be really cool if I could use a Totem Dragon archetype, but I just couldn't get what Totem Warrior was supposed to do.