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Man in Battle

Theras Toidarian's page

15 posts. Alias of Shady_Motives.

Full Name

Theras Toidarian




Fighter 1/ Cleric 5







Special Abilities

Daylight 1/day, Channel Energy +3d6 6/day






Kaer Maga


Common, Celestial



Strength 16
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 20
Charisma 16

About Theras Toidarian

Male Aasimar Fighter 1/ Cleric Of Iomadae 5 (War, Sun)
NG Medium humanoid (Outsider)
Init +4; Senses Lowlight Vision, Darkvision 60 ft., Perception +7
Base Atk +4; CMB +7; CMD +17
Speed 20 ft.
Favored Class: Cleric (Skillpoints)

AC 25, touch 10, flat-footed 25 (+11 armor,+4 Shield)
hp 44 (6 HD; 1d10+5d8+12)
Fort +8, Ref +1, Will +9
-6 AC Penalty

+1 Longsword: +9 (1d8+4)(19-20x2)
Warhammer: +7 (1d8+3)(x3)
Shortsword: +7 (1d6+3)(19-20x2)
Heavy Steel Shield: +7 (1d4+3)(x2)

Shield Focus, Improved Initiative, Combat Casting, Weapon Focus (Longsword)

Diplomacy +16, Heal +14, Intimidate +11, Knowledge (Dungeoneering) +5, Knowledge (History) +5, Knowledge (Religion) +9, Linguistics +5, Sense Motive +13, Spellcraft +8, Survival +9

Common, Celestial,

Combat Gear
+2 Fullplate, +1 Heavy Steel Shield, +1 Longsword, Warhammer, Shortsword


0 Level-
Detect Magic

1st Level-
Shield of Faith x2
Protection from Evil
Divine Favor
Magic Weapon

2nd Level-
Bull Strength x2
Lesser Restoration

3rd Level-
Prayer x2

Sun Domain:
Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

War Domain:

Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill.


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