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Thaddaeus Hawke's page

363 posts. Pathfinder Society character for Deane Beman.


Human/Fighter 5 - HP: 44/44, - AC: 22/T: 12/FF: 20 - CMD: 20 - F: +7 / R: +4/ W: +4 - Init: +2 - Perception: +10 - SM: +6

About Thaddaeus Hawke

Thaddaeus Hawke
Male human fighter (weapon master) 5 (Pathfinder RPG Advanced Player's Guide 109)
CG Medium humanoid (human)
Init +2; Senses Perception +10
AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +3 shield)
hp 44 (5d10+10)
Fort +7, Ref +4, Will +4; +2 trait bonus vs. divinaton effects, +1 bonus vs. effects targetting a Bastard sword held by you
Speed 30 ft.
Melee adamantine bastard sword +11 (1d10+6/19-20)
Ranged darkwood composite longbow +8 (1d8/×3)
Special Attacks reliable strike, weapon training
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Base Atk +5; CMB +8; CMD 20 (21 vs. disarm, 21 vs. sunder)
Feats Additional Traits, Dazzling Display, Exotic Weapon Proficiency (bastard sword), Persuasive, Power Attack, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Traits armor expert, carefully hidden, suspicious, valashmai veteran
Skills Climb +7, Diplomacy +12, Intimidate +12, Perception +10, Sense Motive +6, Survival +6 (+8 to avoid becoming lost), Swim +7
Languages Common
SQ weapon guard
Combat Gear cold iron arrows (50), alchemist's fire (2); Other Gear +1 mithral agile breastplate, +1 darkwood heavy wooden shield, adamantine bastard sword, darkwood composite longbow, cloak of resistance +1, wayfinder, belt pouch, grappling arrow, silk rope (50 ft.), 3,014 gp
Special Abilities
Armor Expert -1 Armor check penalty.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Dazzling Display (Bastard sword) Intimidate check to demoralize can affect those within 30' who see you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reliable Strike: Bastard sword (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Guard +1: Bastard sword (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Bastard sword (Ex) +1 to hit and damage with your chosen weapon.

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Starting Gear:

Alchemist’s Fire x2
Belt Pouch
Bastard Sword
Explorer's Outfit
Kikko Armor
Silk Rope
34 GP

Level 1:

FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items purchased: Darkwood Composite Longbow (STR+3) (2PP), 50 Cold Iron Arrows (5 gp), Grappling Arrow (1gp), Darkwood Heavy Shield (257gp)
-----Total GP: 188
-----Total Fame/Prestige: 2/0
FS-2: To Delve The Dungeon Deep
-----XP: +1; PP: +2; GP: 419
-----Items sold: Bastard Sword (17gp 5sp)
-----Items purchased: Masterwork Bastard Sword (335gp), Wayfinder (250gp)
-----Total GP: 40
-----Total Fame/Prestige: 4/2
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Total GP: 441
-----Total Fame/Prestige: 6/4

Level 2:

2-15: Written in Blood
-----XP: +1; PP: +2; GP: 500
-----Total GP: 941
-----Total Fame/Prestige: 8/6
2-17: Exiles of Winter
-----XP: +1; PP: +2; GP: 503
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 444
-----Total Fame/Prestige: 10/8
2-19: Keep of the Huscarl King
-----XP: +1; PP: +2; GP: 508
-----Total GP: 952
-----Total Fame/Prestige: 12/10

Level 3:

2-13: Murder on the Throaty Mermaid
-----XP: +1; PP: +2; GP: 523
-----Total GP: 1475
-----Total Fame/Prestige: 14/12
1-43: The Pallid Plague
-----XP: +1; PP: +2; GP: 1494
-----Items purchased: Diverse Training Boon (1pp), Work as a Team boon (1PP)
-----Total GP: 2969
-----Total Fame/Prestige: 16/12
0-06: Black Waters
-----XP: +1; PP: +2; GP: 550
-----Total GP: 3519
-----Total Fame/Prestige: 18/14

Level 4:

5-22: Scars of the Third Crusade
-----XP: +1; PP: +2; GP: 1860
-----Items sold: Kikko Armor (15gp)
-----Items purchased: Mithril Agile Breastplate (4400gp), Eagle Knight Vanity (1PP)
-----Total GP: 994
-----Total Fame/Prestige: 20/15
0-23: Tide of Morning
-----XP: +1; PP: +2; GP: 1375
-----Items purchased: +1 to Mithril Agile Breastplate (1000gp), +1 to Darkwood Heavy Shield (1000gp)
-----Total GP: 369
-----Total Fame/Prestige: 22/17
6-05: Slave Ships of Absalom
-----XP: +1; PP: +2; GP: 1881
-----Total GP: 2249
-----Total Fame/Prestige: 24/19

Level 5:

1-51: City of Strangers Part 1: The Shadow Gambit
-----XP: +1; PP: +2; GP: 1267
-----Total GP: 3517
-----Total Fame/Prestige: 26/21
1-52: City of Strangers Part 2: The Twofold Demise
-----XP: +1; PP: +2; GP: 2365
-----Items sold: Masterwork Bastard Sword (167.5 gp)
-----Items purchased: Adamantine Bastard Sword (3035 gp)
-----Total GP: 3014
-----Total Fame/Prestige: 28/23


Debt of the Kirin: You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.
Kayle's Blessing: Gain a +1 luck bonus on any saving throw against a dragon's breath weapon. (Uses remaining: 3/3)
Dragonkiller: You may add an extra 1d6 points of damage to a single damage roll made against a true dragon. This damage stacks with all other bonus damage and is not multiplied on a critical hit. Cross off after use.
Snowmask Induction: You gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees Fahrenheit and above.
Honorary Ambassador: When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude only decreases by one step.
Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).
Work as a Team: You may spend your free reroll to allow another player to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll. In addition, once per scenario as a swift action you may coordinate your tactics with an ally within 30 feet. You treat your ally as though she possessed the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats; your ally gains the same benefit with respect to you. In neither you nor your ally has any teamwork feats, you each gain a +2 bonus to CMD while adjacent to one another. This ability lasts five rounds.
Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.
Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.
Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).

Resource Tracking:

Cold Iron Arrows: 42/50 remaining

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