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Thaddaeus Hawke's page

175 posts. Pathfinder Society character for Deane Beman.


Human/Fighter - HP: 25/25, - AC: 19/T: 12/FF: 17 - Perception: +8


- F: +5 / R: +4/ W: +4 - CMB: +6 - CMD: 18, Speed: 20

About Thaddaeus Hawke

Thaddaeus Hawke
Male Human (Taldan) Fighter (Weapon Master) 3
CG Medium humanoid (human)
Init +2; Senses Perception +8
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 25 (3d10+3)
Fort +5, Ref +4, Will +4; +2 trait bonus vs. divinaton effects, +1 bonus vs. effects targetting a Falcata held by you
Speed 20 ft.
Melee masterwork falcata +9 (1d8+4/19-20/×3)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks weapon training
Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Additional Traits, Dazzling Display, Exotic Weapon Proficiency (falcata), Persuasive, Weapon Focus (falcata)
Traits armor expert, carefully hidden, suspicious, valashmai veteran
Skills Climb +5, Diplomacy +7, Intimidate +10, Perception +8, Sense Motive +6, Survival +5 (+7 to avoid becoming lost)
Languages Common
SQ weapon guard
Combat Gear wand of cure light wounds; Other Gear kikko armor, darkwood shield, arrows (20), darkwood composite longbow, masterwork falcata, cloak of resistance +1, wayfinder, belt pouch, earplugs, silk rope, smoked goggles, 1,534 gp, 9 sp, 7 cp
Special Abilities
Armor Expert -1 Armor check penalty.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Dazzling Display (Falcata) Intimidate check to demoralize can affect those within 30' who see you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Guard +1: Falcata (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +1: Falcata (Ex) +1 to hit and damage with your chosen weapon.

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Starting Gear:

Belt Pouch
Explorer's Outfit
Kikko Armor
Silk Rope
Smoked Goggles
81 GP

Level 1:

FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items purchased: Darkwood Composite Longbow (STR+3) (2PP), 20 Arrows (1 gp), Darkwood Heavy Shield (257gp)
-----Total GP: 240
-----Total Fame/Prestige: 2/0
FS-2: To Delve The Dungeon Deep
-----XP: +1; PP: +2; GP: 419
-----Items sold: Falcata (9gp)
-----Items purchased: Wand of Cure Light Wounds (2PP), Masterwork Falcata (318gp), Wayfinder (250gp)
-----Total GP: 100
-----Total Fame/Prestige: 4/0
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Total GP: 501
-----Total Fame/Prestige: 6/2

Level 2:

2-15: Written in Blood
-----XP: +1; PP: +2; GP: 500
-----Total GP: 1001
-----Total Fame/Prestige: 8/4
2-17: Exiles of Winter
-----XP: +1; PP: +2; GP: 503
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 504
-----Total Fame/Prestige: 10/6
2-19: Keep of the Huscarl King
-----XP: +1; PP: +2; GP: 508
-----Total GP: 1012
-----Total Fame/Prestige: 12/8

Level 3:

2-13: Murder on the Throaty Mermaid
-----XP: +1; PP: +2; GP: 523
-----Total GP: 1535
-----Total Fame/Prestige: 14/10


Debt of the Kirin: You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.[/b]
Kayle's Blessing: Gain a +1 luck bonus on any saving throw against a dragon's breath weapon. (Uses remaining: 3/3)
Dragonkiller: You may add an extra 1d6 points of damage to a single damage roll made against a true dragon. This damage stacks with all other bonus damage and is not multiplied on a critical hit. Cross off after use.[/b]
Snowmask Induction: You can the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees Fahrenheit and above.
Honorary Ambassador: When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude only decreases by one step.
Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).
Work as a Team: You may spend your free reroll to allow another player to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll. In addition, once per scenario as a swift action you may coordinate your tactics with an ally within 30 feet. You treat your ally as though she possessed the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats; your ally gains the same benefit with respect to you. In neither you nor your ally has any teamwork feats, you each gain a +2 bonus to CMD while adjacent to one another. This ability lasts five rounds.

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