Pathfinder Chronicler

Tanlen "The other half" Ghawn's page

65 posts. Alias of Bobson.


Full Name

Tanlen "The other half" Ghawn

Race

Half-elf

Classes/Levels

Bard 1

Gender

Male

Alignment

NG

Languages

Common, Elven, Gnome, Orc

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 14
Charisma 19

About Tanlen "The other half" Ghawn

Backstory:
Decended from one of the human members on the Ghawn family tree, Tanlen came to visit in order to settle the question of whether the elf or the orc was the affair. Unfortunately for him, he got there just in time to be pulled along into the dungeon.

TANLEN "THE OTHER HALF" GHAWN
CR 1/2
Male Half-Elf Bard 1
NG Medium humanoid (elf, human)
Init +1; Senses Low-light, Perception +11,

DEFENSE:

AC 14, touch 11, flat-footed 13 (+1 Dex, +2 Studded Leather)
hp 8 (1d8)
Fort +0, Ref +3, Will +4, +2 vs. enchantment spells and effects

OFFENSE:

Speed 20 ft. (Medium encumbrance)
Ranged crossbow, light +1 (1d8/19-20)
Ranged dagger (thrown) +1 (1d4/19-20)
Melee spiked gauntlet +0 (1d4)
Melee rapier +1 (1d6/18-20)
Melee dagger +0 (1d4/19-20)
Special Attacks Distraction, Fascinate,

Spells & Performances:

Known Bard Spells (CL 1st):
1st (2/day) - saving finale (End bardsong to grant a reroll to an ally. Immediate action) , sleep (DC 15)
0th (at will) - detect magic , light , prestidigitation (DC 14) , sift (make perception checks at range, at -5 penalty)
Bardsong 8 rounds per day, song benefits linger for 2 rounds after ending.
Songs Inspire Courage (+1), Countersong / Distraction (+8), Fascinate (DC 14)

STATISTICS:

Str 10, Dex 12, Con 10, Int 14, Wis 14, Cha 19
Base Atk +0; CMB +0; CMD 11
Feats Lingering Performance, Skill Focus (Perception)
Skills (numbers in ()'s are while encumbered) Acrobatics +5 (+2), Acrobatics (Jump) +5 (-2), Bluff +8, Diplomacy +8, Disable Device +2 (-1), Perception +11, Perform (Oratory) +8, Perform (Sing) +8, Spellcraft +6, Use Magic Device +8,
Traits Rich Parents, Power of Suggestion
Languages Common, Elven, Gnome, Orc
Possessions dagger (x2); spiked gauntlet; masterwork studded leather armor; masterwork rapier (heirloom from the elven side); Masterwork Backpack [ Alchemist's Fire (Flask) (x2); Crossbow Bold (x50); Masterwork Thieves' Tools; Rations (Trail/Per Day) (x7); Rope (Silk/50 ft.) (x5); Smelling Salts;]; Crossbow, Light ; 87.5 gold

Key Skills: Perception +11, Bluff, Diplomacy +8

SPECIAL ABILITIES (Class):

Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.
Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired.
Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components).
Distraction (Su) You can use your performance to counter magic effects that depend on sight.
Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you.
Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities.

SPECIAL ABILITIES (Feat / Trait):

Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial finances—your starting cash increases to 900 gp.
Power of Suggestion: You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.

SPECIAL ABILITIES (Racial):

Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.