Artemis Entreri

Strevlik's page

49 posts. Alias of Blankie.


Race

Human

Classes/Levels

Ranger / 2

Gender

Male

Size

Medium

Age

28

Alignment

Neutral Good

Location

The Cairn Hills outside Diamond Lake

Strength 16
Dexterity 18
Constitution 11
Intelligence 10
Wisdom 16
Charisma 9

About Strevlik

Name: Strevlik

Race: Human
Gender: Male
Class: Ranger (Champion of the Wild variant)
Level: 2
Experience Points: 1240
XP Needed for next level: 3000

Alignment: Neutral Good

Description:
Height: 6 foot 3 inches
Weight: 205 pounds
Eyes: Brown
Hair: Brown
Skin: Tanned and weather-beaten
Age: 28

Region of Origin: The Cairn Hills
Religion: The Old Faith

Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 11
Intelligence: 10
Wisdom: 16 (+3)
Charisma: 9 (-1)

Combat
Initiative modifier: 1d20+4

Base Attack Bonus: 1d20+2
Grapple check: 1d20+5 = 2 [base] +3 [strength]

Weapons / Attacks:
Longbow
Attack Roll (ranged): 1d20+6. Damage: 1d8. Range Increment: 100 feet. Damage type: Piercing
Long sword
Attack Roll (melee): 1d20+6. Damage: 1d8+3. Damage type: Slashing
Dagger
Attack Roll (melee): 1d20+5 (ranged): 1d20+6. Damage: 1d4+3. Range Increment: 10 feet. Damage type: Piercing or Slashing

Speed: 30 feet

Armor Class: 17 = 10 +4 [dexterity] +3 [studded leather armour]
Touch AC: 14
Flat-footed: 13

Fortitude save: 1d20+3 = 3 [base] +0 [constitution]
Reflex save: 1d20+7 = 3 [base] +4 [dexterity]
Will save: 1d20+3 = 0 [base] +3 [wisdom]

Total Hit Points: 17
Current Hit Points: 10

Skills:
Trained Skills:
Climb: str 3 + 2 ranks – 1 armor = +4
Jump: str 3 + 2 ranks – 1 armor = +4
Hide: dex 4 + 2 ranks – 1 armor = +5
Move Silently: dex 4 + 2 ranks – 1 armor = +5
Listen: wis 3 + 5 ranks = +8
Spot: wis 3 + 5 ranks = +8
Heal: wis 3 + 4 ranks(+2)= +9
Survival: wis 3 + 4 ranks(+2)= +9
Knowledge, dungeoneering: int 0 + 1 rank = +1
Knowledge, Geography: int 0 + 1 rank = +1
Knowledge, nature: int 0 + 2 rank = +2
Craft, wood carving: int 0 + 1 rank = +1
Swim: str 3 + 3 ranks - 2 armor = +4

Untrained Skills:
Ride: dex 4 = +4
Search: int 0 = +0
Use Rope: dex 4 = +4
Sense Motive: wis 3 = +3

Languages Known: Common

Feats:
Track [bonus feat] (able to use the Survival Skill to follow tracks etc.)
Toughness (+3 to hit points)
Weapon Focus, Longsword (+1 to hit with chosen weapon)
Self-sufficient (+2 to heal and survival checks)
Rapid shot

Ranger Abilities
• Favoured Enemy: Magical Beasts (+2 bonus to damage rolls and also to bluff, listen, sense motive, spot, and survival skills used in relation to such creatures.)
• Wild Empathy 1d20+1 (chance to calm wild animals)
• Combat style archery

Human Traits
• Bonus feat at Level 1
• Four Bonus skills points at Level 1
• One bonus skill point at each level

Equipment:
Longbow
17 arrows
Longsword
2 daggers
Studded leather armor (+3 AC, -1 ACP)
Traveller’s outfit
Spare outfit
Backpack
Waterskin
3 days trail rations
Rope, hemp, 50 feet
Bedroll
Flint and steel
3 torches
Gold armband
Healing potion

Money: 5gp, 8sp, 7cp