LEVEL: Gestalt 2
AC 20, Touch 20, FF 18 <-- Mage Armor
CMD 16, FF 12
Hand +5 1d4+1 (20/x2) B
Pan +5 1d4+1 (20/x2) B
Shuriken +5 1+1 (20/x2) P, Range 10'
RTA - Elemental Ray +5 1d6+1 (20/x2)
Touch ATTs: +5
1/Day Cast Flare DC:14
1/Day Cast Prestidigitation
1/Day Cast Dancing Lights
7/Day Use Elemental Ray (sp): 1d6+1
2/Day Use Elemental Fist (su): +1d6 DAM
* = Fire spells @ +1 CL
BLOODLINE - ELEMENTAL (FIRE):
+7 Craft: Alchemy [ ] (1)
+10 Diplomacy (1) [ ]
+3 Escape Artist
-- Handle Animal
> -- Arcana
> -- History
> +5 Planes (1)
> -- Religion
+9 Perception (2) [ ]
-- Profession: Barkeep
+6 Profession: Cook (1)
+6 Sense Motive (1)
-- Sleight of Hand
+5 Spellcraft (1)
+12 Stealth (2) [ ]
-- Use Magic Device
50' Silk Rope
Flint & Steel
Money [10 GP; 5 SP; 8 CP]
Capacity — Light - 32.25 lbs (37.5 w/ MW Backpack); Medium - 64.5 lbs; Heavy - 97.5 lbs
Straehan is the result of an unhappy union. While traveling through her native Taldor, Ygrainia, his mother was ensorcelled and seduced by a pale-faced and dark haired stranger who appeared human. He left the woman pregnant and compelled her to carry the child to term. In the small, insular, gnomish village - these matters did not sit well. The unwed Ygrainia returning from a trip pregnant (by a strange outlander no less) was the shame and scandal of the village. She was virtually a pariah and many door were closed to her. Still Ygrainia persisted, stayed in the village, and brought a son - Straehan - into the world. It was a bittersweet choice for her. Straehan's odd, non-gnomish appearance was reminiscent of his sire's looks from a young age. The similarities grew as the young gnome matured. His was a face that she both loved and hated.
His outlander looks combined with his dubious parentage made him no friends in town. Like his mother, he was an outcast among 'rightly' gnomes. From a young age, he submerged himself in his own interests and studies, particularly herb lore. As he matured, he showed a natural and often incendiary affinity for fire magic. He theorized it was yet another paternal 'gift' and made him wonder what his father really was. Like the element that inspired him, Straehan was quick to anger and he seethed below the surface at his and his mother's mistreatment at the hands of the village. He was a very angry young man... and as a budding sorcerer with command of fire, he was a danger. Sooner or later, someone was going to die in flames.
Rather than stay in the village, Straehan took to the open road to learn his craft and hopefully avoid the painful home-life that fed his anger. But anger was a constant companion after years of scorn and abuse. He couldn't shuck it like the miles of road behind him. Every chance look from a curious gnome on the road brought the anger back up. Straehan struggled with his emotions but he didn't have the mental discipline to control them. Finding the monastery was either a stroke of luck or a godsend. Either way, Straehan looked to the monks for wisdom and help. He thought the 'breathing exercises' and meditation would be the limit of it, just enough to keep his emotions in check... 3 years later, he left the monastery a fully trained brother, far calmer, and skilled at harnessing his sorcerous powers to strike firey blows.He continues his journey now to improve his sorcerous and monastic skills and possibly puzzle out the mystery of who his sire was... and whether or not to kill him for the grief inflicted on Ygrainia.
While his anger is well in check, Straehan still has a gut-level aversion to other gnomes, particularly in large groups. When he learned that Varisia held few gnome communities and they mostly kept to themselves, the sorcerer thought it an ideal place to visit for a gnome-free time. And so, with no particular goal in mind he journeyed to Varisia and wound up in Sandpoint and the strange goings-on there.
Sandpoint and her people grew on the gnome, particularly the spirited Ameiko, who became his fast friend. Many nights Straehan found himself 'puttering' (cooking) in the Rusty Dragon kitchen or serving drinks - his interest in alchemy finding a new outlet - while he joked with Ameiko and the other locals.
Male Half-Elemental Gnome
Size: Small, 3'8", 40 lbs
Type: Humanoid (Gnome)
Lang: Common, Gnome, Tien
Move: 30 ft.
Almost everything about Straehan is strange for a Gnome. His long hair is blue/black not some exotic bright color. His black (and not particularly large) eyes shine out from a pale face framed by a goatee. He wears an elegant, lightly embroidered robe of the deepest blue that shimmers almost black. While good-natured as any other gnome, his humor verges on the wry, witty, and sometimes sarcastic. Even his short name and lack of a long-winded surname are atypical for a Gnome.
Code: Level,, Sorcerer
L 01: Sorcerous Strike | | Bloodline Abilities, Power - Elemental Ray
L 03: Feat - Combat Casting | | Spell - Burning Hands, Power - Elemental Resistance
L 04: | 2nd Spells
L 05: Efreeti Style | | Spell - Scorching Ray
L 06: | 3rd Spells
L 07: Monastic Legacy? | | Feat - ?, Spell - Pro from Energy
L 08: | 4th Spells
L 09: Efreeti Stance? | | Spell - Elemental Body I, Power - Elemental Blast
L 10: | 5th Spells
L 11: Efreeti Touch? | | Spell - Elemental Body II
L 12: | 6th Spells
L 13: FEAT | | Feat - ?, Spell - Elemental Body III
L 14: | ?
L 15: FEAT | | Spell - Elemental Body IV, Power - Elemental Movement
L 16: | ?
L 17: FEAT | | Spell - Summon Monster VIII
L 18: | ?
L 19: FEAT | | Feat - ?, Spell - Elemental Swarm
L 20: | Power - Elemental Body
Specials (Quick Ref):
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Elemental: Fire You may change any energy spell to use [Fire] energy.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Flurry of Blows -0/-0 (Ex) Make Flurry of Blows attack as a full action.
Focused Mind +2 to Concentration checks
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Unarmed Strike (1d4) The Monk does lethal damage with his unarmed strikes.
Type: Humanoid (Gnome)
Feat and Skill Racial Traits
Magical Racial Traits
Offense Racial Traits
Senses Racial Traits
Total: 11 RP (of 15 allowed)
29 Point Build
STR 12 (-2 racial)