So I've had "shatter" come up a few times in my campaign.
For some reason up until now I was sure there was a DC associated with casting it on a weapon or object, but no upon closer inspection of the spell it doesn't mention this. We're playing Rise of the Runelords and up until recently we didn't have the Anniversary Edition so all the rules in the book were referencing D&D 3.5E, as far as I'm aware, so this may be where some of my confusion has arisen.
The specific text related to targeting an object with shatter is as follows:
"Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage."
So I believe I'm correct in assuming there is no longer a DC related to this. Is there a saving throw related to casting it on an object? From what I read it incurs a will save, but I'd like to be sure. Again, the saving throw text for the spell is as follows:
"Saving Throw Will negates (object); Will negates (object) or Fortitude half; see text; Spell"
I *think* I'm reading this all correctly, but I'd just like some help clearing up some of my confusion. While I have a tonne of experience with CRPGs I've wanted to play tabletop for a few decades now and only this year did I find a group, so I don't have a lot of experience reading these spell blocks.
My final question related to shatter is to do with broken objects. If an object (more specifically, a weapon) has been broken, how does the PC go about repairing it? I've not been able to find this information in the manual, if anyone can point me in the right direction I'd be happy to do the reading myself. Thanks!