Lantern Bearer

Soren Amarillis's page

63 posts. Alias of Drake Somerset.


Full Name

Soren Amarillis

Race

Moon Elf

Classes/Levels

Magus (Bladebound, Kensai) 3

Gender

Male

Size

Medium

Age

126

Alignment

Chaotic Good

Deity

Corellon Larethian

Languages

Common, Elven, Sylvan, Draconic, Dwarven, Celestial

Strength 12
Dexterity 16
Constitution 12
Intelligence 19
Wisdom 10
Charisma 10

About Soren Amarillis

Backstory:
Soren was born to the affluent Amarillis clan of the capital city of Leuthilspar in Evermeet. He was raised in luxury, but spurned most creature comforts in favor of his own strange obsessions, primarily swordplay. Every chance he got, Soren would watch duels, sparring matches, or sword fighters training, transfixed by the grace and beauty of the elven art. His family insisted he learn wizardry, though, as a priestess told his mother before he was born that he would have a talent for the Art. So, When he was old enough, Soren was sent to the Circle at Tower Reilloch to study magic. Very quickly, however, the wizards of the Circle realized Soren's particular leanings, and so it was decided it was in the boy's best interests to began an apprenticeship under Master Battlemage Jorildyn.

Even as a student of a blend of martial prowess and magic, Soren tended to neglect his magical talents in exchange for further honing of his swordsmanship, much to the chagrin of his teacher. Many elves in his family had tried to claim Aelovar, the clan's moonblade, and all had been rejected. Attempting to claim the blade had become something of a formality, having lain dormant for several generations. The sword, which constantly in its arrogance held everyone up to the standard of Kethryllia Amarillis, the great moon elven hero and progenitor of the Amarillis clan and forger of the blade, would not deem anyone worthy of its power. One day, a young Soren broke his training sword during an exercise and decided it was as good a time as any to make a formal claim on the moonblade. Much to the wonderment of everyone in the house and in all of surrounding Leuthilspar (such was the sword's notoriety at being so long dormant), Aelovar chose Soren.

Since that fateful day, Soren has struggled to maintain control of his willful blade and to develop his skills into something worthy of his birthright. He made the decision to leave Evermeet, knowing full well he would never be allowed to return until the day of his "death" -- the day when all elves, having reached a certain age, feel the inexorable pull of their ancestral island and set sail into the mists to take them home.


Appearance and Personality:
Soren is lithe and graceful, with lean muscles that ripple under his skin even at rest. He is pale almost to the point of being luminous, with high and aristocratic cheekbones which often draw even more attention to his dark, piercing eyes. His hair is black, glossy, and straight, worn long and ornamented with a few flecks of gemstone to give the effect of weaving about him like a band of starry sky.

He is often quiet and withdrawn, likely focused inward in a telepathic conversation with his blade. Though he appears brooding, when he does engage others he is very polite and soft-spoken, and seems very patient and even-tempered.

To see Soren fight is a thing of beauty. He is an economy of motion: less flourish and more absolute precision, no movement wasted, nothing done without purpose. In the same frantic flurry a lesser swordsman might make to swing or thrust many times and land one lucky hit, Soren makes one perfect arc of his moonblade in exactly the right place and his enemy goes still.


Racial Traits:
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Class Abilities:
Cantrips
Arcane Pool: 5 (modified by Black Blade)
Spell Combat
Spellstrike
Black Blade (Bladebound)
Diminished Casting (Kensai)
Canny Defense (Kensai)
Weapon Focus (Kensai)

Favored Class:
Magus +3 hit points

Defense:
Initiative +5
Perception +5/+3 (Aelovar drawn/not drawn) (low-light vision)
HP 24/24
AC 16/10/16
CMD 16
Fortitude +4
Reflex +4
Will +3

Offense:
CMB +3
Melee: Aelovar (+1 dueling sword black blade) +7 melee 1d8+2
w/Pirahna Strike +6 melee 1d8+4
Ranged: light crossbow +5 ranged 1d8

Skills:
Skill Points: 18 (6 from class levels + 12 from Intelligence)
Acrobatics(3) +6
Climb(1) +5
Knowledge(Arcana)(3) +10
Knowledge(Dungeoneering)(1) +8
Perception(3) +5/+3
Spellcraft(3) +10
Swim(1) +5
Use Magic Device(3) +6

Traits:
Sword Scion (You begin play with a longsword or Aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.)
Desperate Focus (You gain a +2 trait bonus on concentration checks.)

Feats:
Exotic Weapon Proficiency: Dueling Sword (bonus from Kensai)
Weapon Focus: Dueling Sword (bonus from Kensai)
Run (bonus from Fleet-Footed racial trait)
Alertness (bonus from Bladebound)
1st Level: Weapon Finesse
3rd Level: Pirahna Strike

Spellbook:
Cantrips: All
1st Level: Silent Image, Shocking Grasp, Magic Missile, Vanish, Shield, Mirror Strike, Mount, Feather Fall, True Strike, Frostbite, Expeditious Retreat

Spell Slots:
Cantrips (DC 14): 3/day
1st Level (DC 15): 2/day

Aelovar:
Aelovar is the Amarillis clan's moonblade, one of a group of ancestral magical swords passed down through generations of moon elves, each with unique personalities and powers. Its particular powers center around dueling, graceful movement, and precise strikes. Aelovar tends to be arrogant, overconfident in its abilities and those of its wielder. Constantly pushing its bearer to prove himself against a worthy foe, Aelovar has led many an Amarillis duelist to an early grave over the years by goading him or her into fights against more skilled warriors. Anyone who wishes to wield Aelovar for any appreciable length of time and live would do well to possess and exercise a supreme amount of patience.

Enhancement Bonus +1
Intelligence 11
Wisdom 7
Charisma 7
Ego 5
Arcane Pool: 1
Languages: Common
Skills: None

Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat.

Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.

Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.

Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.

Intelligence: This is the intelligence score of the black blade. It starts at 10 and increases by 1 for every two levels of the bladebound magus (at 3rd level, 5th level, and so on).

Wisdom and Charisma: As the bladebound magus increases in level, so do the Wisdom and Charisma of the black blade. These abilities start at 6 and increase by 1 for every two levels of magus.

Ego: A black blade starts with an ego of 5, and that ego increases as the blade becomes more powerful, as per Table: Black Blade Progression below. In cases where a wielder and the black blade come into conflict, like any intelligent item, a black blade can attempt to exert its dominance (see Intelligent Items). Due to its flexible and powerful nature, a black blade has a nonstandard ego progression.

Languages and Skills: A black blade starts with Common as a language. As the black blade increases in Intelligence, it manifests knowledge of languages and arcane lore. Upon reaching an Intelligence of 12, it gains a bonus language of the GM’s choice, and gains 1 rank in Knowledge (arcana). Each time the sword gains a bonus to Intelligence, it gains another language and another rank in Knowledge (arcana).

Senses: A black blade is aware of everything around it like a creature that can see and hear. It can be blinded and deafened as if it were a creature. It uses the saving throws of its magus, even if the magus is not currently wielding the black blade.

Black Blade Arcane Pool: A black blade has an arcane pool with a number of points equal to 1 + its Intelligence bonus.


Gear:
Spellbook (0 gp)
Traveler's Outfit (0 gp)
Scabbard of Vigor (1800 gp)
Pearl of Power (1st) (1000 gp)
Magus Kit (22 gp) (backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (5 days), waterskin)
Light Crossbow (35 gp)
10 bolts (1 gp)
2 spring loaded wrist sheathes (10 gp)
2 daggers (in spring-loaded wrist sheathes)(4 gp)
Silver holy symbol of Corellon Larethian (25 gp)
Skeleton key (85 gp)
Signet ring of Clan Amarillis (5 gp)
Journal (10 gp)
3 gp in assorted coinage (in belt pouch)