About SmiteHere is her Background. I was inspired by the first line about Atomies-- "Atomies perceive themselves as larger than they actually are." Background:
Buttercup was born to a long line of valiant defenders of the noble fey, the Pixie and Nixie and Dryad Queens. For centuries they have served as scouts, border patrol, and personal guards to royalty. But as the centuries advance, so does the unrestrained propagation of humans. "Humans, bah!" she often heard her father say, "what do they offer the world? Not beauty, certainly. Not magical talents. Just an unending ability to make more of themselves and their dull normalness." Every year the humans advanced, past the sacred trees of the dryads and the blessed rivers of the nixies. And every year the magic of the Twilight Grove was forced further back. Buttercup's father would go the Solstice Toadstool Council and plead every year to be allowed to bring a troop of his finest Atomie warriors to defeat the Evil (Ruler of X). The council would pretend to consider his advice. But every year the festivities went on, and no plan was ever enacted. One year Buttercup went to eavesdrop on the council meeting. What she heard there made the tips of her pointed ears burn. Once her noble father had left the Circle, she heard the noble fey laughing at him! Laughing at her valiant father! Belittling his size, and joking about how amusing it was to keep such earnest little play-warriors. They chortled heartily before returning to their games and fermented nectar. Buttercup burned. She knew her father was right! Something had to be done about Evil X and her usurping of magic everywhere she went. But she couldn't bear to break her fathers heart, with the words the Council had shared after he was out of earshot. But what to do? If they wouldn't listen to him, they surely wouldn't listen to her. Quickly she dashed off a note to her father, that she was off to seek battle experience, and hopefully allies against the Queen. With her few possessions she set off in a random direction, hoping for a chance to prove herself in battle, and maybe find some help from some of the elves or gnomes that might remember their ties to the fey. ~~ Buttercup is extremely earnest for a fey. She thinks of herself as a mighty warrior, and will be insulted if you refer to her as a rogue. She calls her abilities "scouting." Smite, as she now calls herself, will never back down from a fight. She is a many time champion of fey tournaments in her age/size division. She will challenge anyone to a duel for any slight to her honor. (After the challenge is issued, she will frequently "reduce person" on them so the fight is more fair.) She is extremely devoted to Desna and Freedom and dedicated to defending all fey. She will probably take ranks in Inquisitor. (That was my initial concept-- a tiny Inquisitor, full of bravado) Initially, she is highly suspicious of humans, but if the party has some, she will probably soften to them once she learns humans are not all evil. She will be very well inclined towards gnomes and elves. She knows she has to get battle experience and allies before returning to defend her homeland, so she doesn't expect to go back anytime soon. She is weak in the area of direct melee combat(although she would challenge anyone to a duel if they said that out loud), but very quick and stealthy and should compensate somewhat with sneak attack bonuses, and ability to hit with ranged weapons. She will be an excellent scout and trapper. And potentially a face for the party. I hope you like Buttercup's concept. Here is the revised draft: Revised Character Sheet:
Buttercup Female Atom Ninja 1 CG Tiny Fey Hero Points 1 Init +4; Senses Low-Light Vision; Perception +5 -------------------- Defense -------------------- Defense 14, flat-footed 10. . (+4 Dex) Armor DR: 0 Critical Defense: +4. . (+4 Dex) Vig 8 (1d8) Wnd 20 (Threshold 10) Fort +0, Ref +6, Will +1 DR 5/cold iron -------------------- Offense -------------------- Speed 20 ft., Flight (30 feet, Clumsy) Melee Unarmed strike +1 (1-1/x2) Space 2.5 ft.; Reach 0 ft. Special Attacks Sneak Attack +1d6 Spell-Like Abilities Spell-Like Ability, Lesser (Invisibility) (1/day), Spell-Like Ability, Lesser (Reduce Person) (1/day), Spell-Like Ability, Lesser (Speak with Animals) (1 -------------------- Statistics -------------------- Str 11, Dex 18, Con 10, Int 10, Wis 10, Cha 18 Base Atk +0; CMB +2; CMD 11 Feats Large Target Traits Missionary (Sense Motive), Wealthy Dabbler (Dancing Lights, Detect Magic) (2/day) Skills Acrobatics +8, Disable Device +10, Fly +4, Intimidate +8, Linguistics +4, Perception +5, Sense Motive +6, Sleight of Hand +8, Stealth +16 Languages Common, Sylvan SQ Hero Points (1), Poison Use Other Gear Thieves' tools, masterwork -------------------- TRACKED RESOURCES -------------------- Spell-Like Ability, Lesser (Invisibility) (1/day) (Sp) - 0/1 Spell-Like Ability, Lesser (Reduce Person) (1/day) (Sp) - 0/1 Spell-Like Ability, Lesser (Speak with Animals) (1/day) (Sp) - 0/1 Wealthy Dabbler (Dancing Lights, Detect Magic) (2/day) - 0/2 -------------------- Special Abilities -------------------- Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks. Flight (30 feet, Clumsy) You can fly! Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Large Target +1 precision damage with sling for every size category foe is larger than you. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Poison Use You don't accidentally poison yourself with blades. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Wealthy Dabbler (Dancing Lights, Detect Magic) (2/day) Select two non-harmful arcane cantrips. You can cast these two cantrips once per day each (caster level 1st). If you have levels in a class that can cast these cantrips, your caster level for these cantrips is equal to that class level. Here is the Advanced Race Build that I used, attempting to stay as close to the original as possible. I came out with 12 RP-- slightly more than average, but still less than aasimar or regular drow.
Atomie Modified Build:
Fey (2 RP): A fey is a creature with supernatural abilities and connections to nature or to some other force or place. A fey race has the following features.
Standard Skills (0 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score. As Written Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18 ?/ Adjusted:(+2 Dex, +2 Cha, -2 Str) 0 RP Tiny (4 RP): Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type; Benefit: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy. Same As Written: 4 RP Slow Speed (–1 RP): The race has a base speed of 20 feet. If the race is Medium, its members’ speed is never modified by armor or encumbrance.
Flight (4 RP): Prerequisites: None; Benefit: Members of this race have a f ly speed of 30 feet with clumsy maneuverability. Special: This trait can be taken more than once. For each additional 2 RP spent, the race’s f ly speed increases by +10 feet, and the maneuverability improves by one step. As Written(50’) 8RP / Adjusted 30’ 4 RP Fey Damage Resistance (1.2 RP): Prerequisite: Fey type; Benefit: Members of this race gain DR 5/cold iron. ARG gives DR5 for 3RP
Xenophobic (-1 RP) Originally spoke Sylvan only. Spent a point in linguistics to gain Common -1 RP Spell-Like Ability, Lesser (Variable, see Special)(3 RP): Prerequisites: None; Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user’s character level. Special: This trait costs as many RP as the level of the spell chosen (minimum 1 RP). This trait can be taken up to three times. Each time you take an additional spell, adjust the RP cost of this trait appropriately. Speak with animals: As Written Constant ?RP, Modified to 1/day 1 RP
Character Sheet 1st Draft:
Her stats are at the original Hero Lab settings. Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18 CG Diminutive Fey
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Original Atomie from the Bestiary:
This miniscule, green-skinned humanoid wields a needle-thin rapier. A pair of dragonfly wings holds the wee creature aloft. ATOMIE CR 1 XP 400 CN Diminutive fey Init +7; Senses low-light vision; Perception +7 DEFENSE AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 9 (2d6+2) Fort +1, Ref +6, Will +5 DR 2/cold iron OFFENSE Speed 20 ft., fly 50 ft. (good) Melee rapier +8 (1d2-2/18-20) Space 1 ft.; Reach 0 ft. Special Attacks sneak attack +1d6 Spell-Like Abilities (CL 6th; concentration +10) Constant—speak with animals At will—dancing lights, reduce person (DC 15) 3/day—invisibility (self only) 1/day—shrink item STATISTICS Str 6, Dex 17, Con 13, Int 11, Wis 14, Cha 18 Base Atk +1; CMB +0; CMD 8 Feats Improved InitiativeB, Weapon Finesse Skills Acrobatics +8 (+4 when jumping), Bluff +9, Escape Artist +7, Fly +18, Perception +7, Sense Motive +6, Stealth +20 Languages Common, Sylvan; speak with animals ECOLOGY
Thanks for your consideration. And please let me know of any adjustments you feel would make her a better fit for your campaign. |