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Contributor. Organized Play Member. 22 posts (56 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 4 aliases.


Full Name

Mat'honrye Mankrolve

Race

Elf

Classes/Levels

Alchemist 2

Gender

Male

Size

Medium

Age

75

Special Abilities

Elven Immunities, Elven Magic, Alchemy, Mutagen, Bombs, Low-light vision

Alignment

Unaligned

Deity

Nethys

Languages

Common, Elven, Draconic, Gnome, Sylvan, Goblin

Occupation

Apothecary

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 11
Charisma 12

About Mat'honrye

Male Elf Alchemist (Grenadier) 2
N Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +7
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 15(2d8+2)
Fort +3, Ref +6, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d6/20/x2) and
. . Cold Iron Dagger +1 (1d4/19-20/x2) and
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Bombs +6 (d6+6 Fire/Ranged Touch)
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STATISTICS
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Str 10, Dex 16, Con 10, Int 18, Wis 11, Cha 12
Base Atk +1; CMB +1; CMD 14

Feats
Throw Anything: +1 Attack w/thrown splash weapons
Point-Blank Shot: +1 Attack/Damage w/in 30 feet

Skills Appraise +8, Craft (Alchemy) +9, Diplomacy +7, Disable Device +8, Fly +7, Knowledge (Arcane) +8, Knowledge (Nature) +8, Perception +7, Sleight of Hand +7, Spellcraft +8, Use Magic Device +6

Languages Common, Elven, Gnome, Sylvan, Goblin, Draconic

SQ
Elven Immunities: +2 vs enchantment
Elven Magic: +2 Spellcraft to identify items
Mutagen: (1/day). Brew mutagen, lasts 10 minutes/level. +2 Natural AC Bonus and +4 to one attribute (Str, Dex, Con), but -2 to corresponding attribute (Int, Wis, Cha).
Extracts: Create 2 extracts per day from list of formulae. Can copy other formulae from a wizard's spellbook.
Alchemical Weapon: Use move action to infuse single weapon with alchemical substance. Lasts for 1 minute, or until successful hit.

Formulae
Bomber's Eye (Increase range, +1 attack)
Cure Light Wounds (Heal d8+1/lvl dmg)
Disguise Self (+10 to Disguise, change appearance)
Reduce Person (-2 Str, +2 Dex, +1 Attack, +1 AC)
Shield (+4 AC, blocks magic missiles)
Targeted Bomb Admixture (Bombs do d6 + double intelligence modifier damage. However, they lose their splash damage capability)
Expeditious Retreat (Move really fast)
Touch of the Sea (Swim speed 30ft, +8 Swim, can Take 10)

Discoveries
Precise Bombs: Choose up to 4 squares that do not take Splash Damage from your bombs.
Explosive Bomb: Splash radius of 10 feet, target of direct hit takes d6 fire damage each round until extinguished (Full-Round Action, Reflex Save)

Combat Gear Leather Armor, Dagger (x2), Rapier, Shortbow (20 cold iron arrows)

Other Gear Backpack, Waterproof Bag, Glass Bottle (x2), Flask (x2), Belt Pouch (x2), Sack (x4), Bedroll, Blanket, Small Tent, Food Rations (x5), Candle (x2), Chalk (x3), Charcoal, Parchment (x5), Ink vial, Inkpen, Flint & Steel, Alchemist's Kit, common Lamp, Lamp Oil (x2), Torch (x5), Sunrod (x2), Waterskin, Explorer's Outfit, Donkey, Tanglefoot Bags (x2), Thunderstone, Acid Flask (x5), Unstable Accelerant (+10), Holy Water (x5)

Money 1,391 gp, 9 sp, 4 cp

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BACKGROUND
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Mat'honry grew up with the nomadic life, his family constantly moving about the land and plying their trade. Some called them charlatans, some called them swindlers, some called them miracle workers; but regardless, they brought their knowledge of herbs and medicines to all parts of the land. Mat'honry grew up immersed in the realm of apothecaries and potions, and fell in love with it and thirsted for more knowledge.

As he aged, he looked for opportunities to search out those items he needed, or to ply his trade in the service of others. He found the ideal opportunity when he fell in with the Grand Lodge. No ties to kingdoms or monarchs, no unnecessary taxes or laws. Just dedication to exploration and discovery. This, he could do; and so he set about becoming a pathfinder.