Clanartus Viliras

Shadewhite's page

8 posts. Organized Play character for william Nightmoon.


Full Name

Alisius White

Race

Elf

Classes/Levels

Unchained Rouge(knife master)1

Gender

Male

Size

medium

Age

86

Alignment

chaotic good

Languages

common, elvish

Strength 12
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 13

About Shadewhite

Stats:
HP:6/6 AC:15=(10+3dex+2armor)
BAB:+0
Fort:0 Refl:5 Will:0

Attacks:

Sneak attack (+1d8 daggers, 1d4 others)

Dagger:+3(+1offhand), 1d4+0 10ft 19-20 x2
Punching daggers: +3(+1), 1d4+0 x3
Sap: +3(+1), 1d6+0 x2

Skills and Feats:
Skills
Acrobatics (Dex), 4
Appraise (Int),
Bluff (Cha), 4
Climb (Str),
Craft (Int),
Diplomacy (Cha),
Disable Device (Dex), 4
Disguise (Cha), 4
Escape Artist (Dex),
Intimidate (Cha), 4
Knowledge (dungeoneering) (Int),
Knowledge (local) (Int),
Linguistics (Int),
Perception (Wis), 4
Perform (acting)(Cha), 4
Profession (Wis),
Sense Motive (Wis),
Sleight of Hand (Dex), 4
Stealth (Dex), 4
Swim (Str),
Use Magic Device (Cha), 4

Feats
Two weapon fighting

Racial Traits:
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Class Traits:

Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.

Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger (Advanced Player's Guide 178), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Background and Fluff:

Shadewhite is mysterious and vage. He speaks not of his past, nor where he belongs. He only fights because he believes it is right. No one knows who he is, only that he is there.

Shadewhite, or Alisius, was born in northern Chilax. His father was a lesser known adventurer. When he was only 5, a cursed intelligent sword killed his family. He was rescued by a theif that happened to be in the house at the time of the incident. The theif, a catfolk, taught Shadewhite how to weild a dagger, and use it to deadly effect.

He was 15 when his adopted father was slain by the evil blade. He bairly excaped the battle, slaying the blades weilder by luck alone. He ran away, and kept on the move. He hid his face and went by Shadewhite, but he always watched for the return of the blade.

He chose the name Shadewhite because his father had once told him a story about an old friend of his, Luscious Shadewhite. Luscious was a cleric who managed to break into a lich's lair and destroy it without ever having to fight it. Unfortunately, he was cursed and became a lich to replace the one he killed.

He weilds small blades, and he only uses other weapons in dire straights. He always wares a mask and hood, and doesn't reveil his real face to anyone. He keeps to the shadows and rarely talks other than to gain information.

Background Traits:
Tactician: You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Grief-Filled: You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.

Inventory:
Gold: 10
On person: studded leather armor, (5) daggers, sap, (2) punching daggers, (2) wrist sheath, bandolier, waterskin, wire, a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), (5) tindertwigs, a waterskin, (10) vials of oil,(10) marbles, theives tools, keros oil, paper candle firework,

Blade of the Hunted:

(Raizghoul) +2 elfbane adamantium longsword
Alignment: NE
Int:14 Wis:12 Cha:16
Senses and Communication:DV 60ft, hearing,
Telepathy,
Languages: Infernal, common, abyssal, Pyro
Powers:(CL= weilder's hitdie)can cast Wall of fire 3/day, can cast guidance at will, 10 ranks in Bluff.
Purposes:to hunt down and kill the line of an ancient elven lord who's name is lost in history.
Dedicated power: Cast transformation at will on weilder, can detect dedicated target up to 40ft away

Item quirks: the sword is completely insane. It acts irrationally and justifies things with weird explanations. When killing people, it laughs insanely in everyone's head.

History: the blade was forged by Devils in the early years of recorded history, to slay an elven king. The blade was lost for millennium, but a unwarry group of adventures found it and it took control of the individual who possesed it.