Man in Battle

Servayn Krolz's page

839 posts. Alias of Set.


Full Name

Servayn Krolz

Classes/Levels

Summoner 9

Gender

(AC 18, hp 15 of 77)

Size

M

Age

19

Special Abilities

summon monster V SLA 10 / day, eidolon, life link, shield ally, maker's call, transposition

Alignment

CN

Deity

lip-service to Calistria & Gorum

Location

southern Brevoy

Languages

Common (Taldan), Draconic

Occupation

riff-raff, ne'er-do-well, shiftless layabout, aka 'adventurer'

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 24

About Servayn Krolz

Servayn Krolz Serafin –burning one or serpent, Krolcyzk – king’s son
Male human Summoner 9

Current Effects
Servayn - cast mage armor
Ember - mage armor (AC 27)

CN Medium humanoid
Init +6; Senses Perception +8

DEFENSE
AC 18, touch 13, flat-footed 16 (+5 +1 mithril shirt, +2 Dex, +1 ring of protection)
hp 78 (8d8+24+11, rolls, 5/6, 7/6, 1/5, 5/6, 5, 5, 5, 5)
Saves Fort +7, Ref +7, Will +8

OFFENSE
Spd 30 ft.
Melee morningstar +8 (1d8+2 B&P/x2)
Ranged light crossbow +8 (1d8 P/19-20, 80 ft. range) or thrown dagger +7 (1d4+2 P/19-20)
Special Attacks
Spells CL 9th (-/5+2/4+2/3+2)
Spells Known
3rd- black tentacles, greater invisibility, wall of fire, dimension door
2nd- glitterdust (Will DC 18/20), haste, bear's endurance, lesser evolution surge, create pit* (Ref DC 18/20), phantom steed*
1st- enlarge person, grease (Ref DC 17/19), mage armor, feather fall
0- daze (DC 15/17), detect magic, guidance, light, mending, read magic

*from Expanded Arcana

STATISTICS
Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 20/24
5 + 5 + 5 + 0 + 0 + 10 = 25 (+2 Cha, +1 Cha at 4th & 8th)

Base Atk +6; CMB +8; CMD 20

Traits Pioneer (+1 Perception, always a class skill), Ease of Faith (+1 Diplomacy, always a class skill)

Feats Spell Focus (conjuration, B), Augment Summons, Improved Initiative, Superior Summoning, Toughness, Expanded Arcana (create pit, phantom steed)

Spoiler:
Mounted Combat, Extend Spell, Craft Wondrous Item,
Expanded Arcana (extra spells known), Improved Share Spells (10 ranks Spellcraft), Spell Perfection (15 ranks Spellcraft, 3 Metamagic feats), Summoner's Call, Trick Riding (9 ranks Ride), Intensified Spell, Reach Spell

Skills (18 +9 (human), +9 (favored class)) Craft (alchemy) 0 (-), Diplomacy 9 (+18/+20, includes +1 trait bonus), Fly (Dex) 0 (+2), Handle Animal 1 (+9/+10), Knowledge (arcana) 1 (+4), Knowledge (local) 1 (+4), Knowledge (planes) 2 (+5), Knowledge (religion) 1 (+4), Linguistics 3 (+4, Draconic, Auran, Terran), Perception 4 (+8, includes +1 trait bonus), Profession (farmer) 1 (+4), Ride 2 (+7), Spellcraft 1 (+4), Survival (CC) 2 (+5), Use Magic Device 8 (+16/+18); armor check penalty 0

Spoiler:
Spellcraft, Knowledge (religion), Profession (farmer) - to teach those pesky kobolds how to fend for themselves without getting into trouble with their neighbors for poaching

Languages Common (Taldan), Draconic, Auran, Terran

SQ cantrips, summon eidolon, summon monster V 10 /day, life link, bond senses, shield ally, maker's call, transposition

Load 41.5 lbs; Lt 0-58 lbs., Med 59-116 lbs, Hvy 117-175 lbs.

Combat Gear
Other Gear +1 mithril shirt (+5 AB, +6 MDB, 0 ACP, 2100 gp, 10 lbs), morningstar (1d8 B&P / x2, 8 gp, 6 lbs), light crossbow w/10 bolts (1d8 P / 19-20, 80 ft. range, 36 gp, 5 lbs), dagger (1d4 P/19-20, 2 gp, 1 lb), travelers vestments (0 gp, 5 lbs), spell component pouch (5 gp, 2 lbs), handy haversack (2000 gp, 5 lbs), belt pouch (1 gp, ½ lb), lesser metamagic rod of extend (3000 gp, 5 lbs), +2 cloak of resistance (1000 gp, 1 lb), +4 headband of charisma (1 lb), +1 ring of protection

wand of magic missiles (CL 3, 50 charges)

Spoiler:
Spent 70 gp
2d6x10 gp (70 gp)

Acquired loot - 2,108 gp, 6 sp

Items in handy haversack; waterskin (1 gp, 4 lbs), wand of burning hands (CL 5, 10 charges), wand of lightning bolt (CL 5, 20 charges), 1x potion of cure moderate wounds, potion of lesser restoration, feather token (boat), 50 ft. silk rope (10 gp, 5 lbs), everburning torch (110 gp, 1 lb), 2x alchemist's fire (40 gp, 2 lbs), spare spell component pouch (5 gp, 2 lbs.), 5 days rations (2.5 gp, 5 lbs), 2x holy water (50 gp, 2 lbs), 2x tanglefoot bags (100 gp, 8 lbs), 2x antitoxin (100 gp), 3x traveler's outfits (3 gp, 15 lbs), bedroll (1 sp, 5 lbs), 2x caltrops (2 gp, 4 lbs), spare morningstar (8 gp, 6 lbs), spare dagger (2 gp, 1 lb)

Items to acquire -

Racial +2 Charisma, +1 Feat, +1 skill point / level, Favored Class: Summoner (bonus taken for skill points)

Appearance / Backstory
Servayn is a dark eyed man who bears a mark vaguely reminiscent of a stylized two-tongued flame upon his forehead. His long brown hair is reddened with henna, and formed into thick locks, a style more common to the Kellid or Ulfen barbarians than any local peoples. He wears his chain shirt in such a way as to draw attention to his leanly-muscled arms, which he has also marked with the stylized flame sigil, seeking to draw attention away from his arcane gifts, by appearing a young warrior of some sort.

Servayn grew up on the streets, playing distraction for an aging rogue, drawing attention and sympathy while ‘papa’ picked their pockets. The old man never claimed to be his true father, only to have found him, but he knew that the old man had his secrets, and that the name he used in private was not the name of his birth. Despite their unusual life, they had a small apartment, and Graven, the only name he knew for his mentor, never seemed to lack for coin, even when begging was thin. Servayn always had plenty to eat, and when he grew too large and healthy in appearance to make a credible ‘urchin waif,’ he proposed moving on to more elaborate crimes, only for Graven to slap his face and say that he was meant for better things. He struck the old man in a rage that seemed to boil his very blood, and recoiled to see that a shadowy beast with glowing red eyes behind his mentor, hissing. As he saw the man who had raised him lifting himself up from the floor of their tiny home, he heard the soft words, “Your blood is true.” and dropped to his knees, overcome by searing pain as the glyph that marked his destiny branded itself upon his forehead for all to see.

To this day, he does not know what Graven meant by that, but their life of petty crime ended, and he began to learn of new things, being shown trinkets and treasures from a secret chest below their home that he had never known existed. He handed silk-wrapped items bearing the heraldry of Brevoy, including the sorts of things that no common pickpocket should have, a signet, a tabard and a fine silver-bound drinking horn carved of a strange ivory that was warm to the touch, that he later learned was made of dragon-horn! He learned to recognize the touch of items that carried magical spells, and his mentor instructed him in the arcane powers that lay within him, only now awakening.

From his mentor, who revealed more and more of his skills as a herald and skald, he learned to call upon the hissing beast he had so briefly seen in his moment of anger, to bind it to his will. The first time the creature appeared, swirling like reddish smoke and coalescing into a scale-armored brute resembling some unholy union of panther and dragon, the color of coals and dark blood, he nearly quit the room, but his mentor’s calm voice held him steady, as the old man said that he was no stranger to such things, and that the terrible beast he had called forth was but an infant among its kind, sworn to serve those of his line in all things. It was his destiny to command such a creature, and to restore old glories to the world, the old man assured him.

Graven said that he had shown Servayn all that he could, and that it was time he learned the ways of war. Despite his early growth, he was only fifteen years old at this time, when Graven took him to the temple of Gorum. He spent the next three years serving in the temple, perplexed that his mentor had seemingly sold him off to the temple, where he was often left bruised and weary at the end of a rough day of training. Valki, a Gorumite adept of Kellish descent, who taught him to pleat his hair into locks to cushion his head when a helm sat upon it, among other things, was his new teacher, and she clearly had a history of some sort with Graven, who would come and go, although months would often pass between visits. It was no easy thing, but from his new teacher, he learned the value of arms, but also the ways of polite speech, as the temple taught that the man who fights every man he meets is a fool, not a champion, a valuable lesson indeed for Servayn, as the storms of youthful energy and temperament were unleashed upon the young man. Graven meant for him to learn, and he did, the value of *not* calling upon his birthright, of keeping his counsel and recognizing that there are things of which it is not wise to speak openly and of walking away when the moment is not opportune.

Alongside another initiate of the Gorumite faith, Janku, Servayn trained, and the young acolyte passed his final tests of faith and service, seizing for himself the right to be called cleric, while Servayn practiced arms and measured speech alongside him.

Three months passed, with no visit from Graven, and Servayn walked to the apartment they had shared for so many years to find it rented out to a new tenant, who knew nothing of the old man who had lived there before. Valki knew nothing of his disappearance, but urged Servayn to consider that now was the time to seek his fortune, that he was not meant to serve in a temple, but had a greater destiny ahead of him. It had just been announced that the ruling families of Rostland were seeking adventurous souls to reclaim the Stolen Lands to their south, and he took this as a sign that he was meant to leave the temple behind, taking only Graven and Valki’s teachings, and walk a path of his own choosing.

Things Servayn does not know;
Option 1) Graven was a half-elf, and, in another life, when but a child, served the house of Rorgavia. Everyone he knew vanished, and yet he knew a secret that few did, that his liege had sired a few bastard children, and that they might hold the last few precious drops of his mighty bloodline. He searched for these children, to find homes mysteriously burned, or standing empty, cold bowls of soup waiting on the table, as if the family had stepped away for a moment, and never returned. But there was one woman, whom no one had taken seriously, who claimed that she lay with the lord on a festival night as he passed through town on some private matter. It was publically ‘known’ that the lord had not left his keep that evening, but Graven knew differently, that there had been a secret mission, and that it had taken him near this region. Her story was certainly not proven, but it was a thread to grasp, and he seized it with both hands, watching as her daughter grew to womanhood, took a husband and had a child of her own. Time passed, and Graven watched, waiting for a hint that the bloodline had passed on, and he saw it upon the birth of a boy-child. He heard the first wail, in his guise as a midwife’s assistant, and recognized the sound of a voice born to speak Draconic, although no one else understood the import of the guttural cry that came from the child’s throat.

Months later, he stole the child away, to raise on the streets of a distant city, hoping to groom the heir to the line of Rorgavia.

Option 2) Graven is a long-sighted schemer of the Orlavsky family, which has suffered due to the machinations of house Surtova. He has taken to grooming potential ‘spoilers’ to work against their plans for dominion. Servayn is but one of a half-dozen children that he has been cultivating, each believing themselves to be ‘rightful heirs’ to some vanished house, so that if any attain fame or success, it will work against Surtovan interests, and as the Surtovan agents move against these ‘heirs to the Rorgavan throne,’ he will mark their faces, and possibly remove them from the board…

Summoned Celestial Riding Dog (Augmented);

Spoiler:

Celestial Riding Dog; Medium Animal, Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8; AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural); hp 17 (2d8+8); Fort +7, Ref +6, Will +1; Speed 40 ft.; Melee bite +5 (1d6+4 plus trip); Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6; Base Atk +1; CMB +5; CMD 17 (21 vs. trip); Feats Skill Focus (perception); Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent; SQ Acid, Cold, Electricity Resistance 5, Spell Resistance 5, Smite Evil against one target for +2 damage for duration of encounter 1/day

Summoned Celestial Eagle (Augmented);

Spoiler:
Celestial Eagle; Small Animal, Init +2; Senses darkvision 60 ft., low-light vision; Perception +10; AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size); hp 7 (1d8+3); Fort +5, Ref +4, Will +2; Speed 10 ft., fly 80 ft. (average); Melee 2 talons +3 (1d4+2), bite +3 (1d4+2); Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7; Base Atk +0; CMB +1; CMD 13; Feats Weapon Finesse; Skills Fly +8, Perception +10; Racial Modifiers +8 Perception; SQ Acid, Cold, Electricity Resistance 5, Spell Resistance 5, Smite Evil against one target for +1 damage for duration of encounter 1/day

Summoned augmented Earth Elemental

Spoiler:
Augmented Earth Elemental; Small Outsider (elemental), Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4; AC 17, touch 10, flat-footed 17 (-1 Dex, +7 natural, +1 size); hp 17 (2d10+6); Fort +6, Ref -1, Will +3; Speed 20 ft., burrow 20 ft., earth glide; Melee slam +8 (1d6+6); Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11; Base Atk +2; CMB +6; CMD 15); Feats Improved Bull Rush, Power Attack; Skills Appraise +1, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7; SQ earth glide, earth mastery, elemental traits, outsider traits

Summoned augmented Air Elemental

Spoiler:
Augmented Air Elemental; Small Outsider (elemental), Init +7; Senses darkvision 60 ft.; Perception +4; AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size); hp 17 (2d10+6); Fort +6, Ref +3, Will +3; Speed fly 100 ft. (perfect); Melee slam +5 (1d4+3); Str 16, Dex 17, Con 16, Int 4, Wis 11, Cha 11; Base Atk +2; CMB +4; CMD 17); Special Attack Whirlwind, Feats Flyby Attack, Improved Initiative, Weapon Finesse; Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11; SQ air mastery, elemental traits, outsider traits

Ember
Ember is a panther-like reptilian brute, with scales so dark red as to be almost black. The only splash of color is the reddish two-pronged flame decorating his head, and his talons and fangs are a glossy black. While he has a stubby inflexible tail, and a pair of vestigial wings pressed flat against his back, these features have not yet developed, and he is only marginally recognizable as the spawn of dragons.

Eidolon
Eidolon (quadruped, size medium magical beast)
7 HD (7d10+21, 62 hp); Spd 40 ft., fly 40 ft. (good); AC 23 (+12 natural armor, +2 Dex, -1 size); Saves Fort +9, Ref +7, Will +2 (+6 vs. enchantment spells and effects); Attack bite +13 (1d8+7), 2 claws +14 (1d8+7), 2 wing buffets +11 (1d6+7), power attack bite +11 (1d8+11), power attack 2 claws +12 (1d8+11), power attack 2 wing buffets (1d6+9); CMB +11, CMD 24 (28 vs. trip), Ability Scores Str 25, Dex 15, Con 18, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs x2 (legs); darkvision, link, share spells, evasion, multiattack
Feat (3): Toughness, Weapon Focus (claws), Power Attack, Blind-Fight
Skills (24): Perception (6) +9, Stealth (4) +5, Acrobatics (2) +7, Intimidate (2) +5, Survival (4) +6, Fly (6) +13
Extra Evolutions (13): Claws (1d4), Imp Nat Armor (+2), Pounce, Improved Damage (claws), Flight (Ex, 2), Magic Attacks, Large (4), Wing Buffet, Mount

Sample Full Attack, just to get an idea;
[oc] Bite attack [/oc] [dice] 1d20+13 [/dice]
[oc] Claw attack 1 [/oc] [dice] 1d20+14 [/dice]
[oc] Claw attack 2 [/oc] [dice] 1d20+14 [/dice]
[oc] Wing buffet 1 [/oc] [dice] 1d20+11 [/dice]
[oc] Wing buffet 2 [/oc] [dice] 1d20+11 [/dice]

[oc] bite damage [/oc] [dice] 1d8+7 [/dice]
[oc] claw damage 1 [/oc] [dice] 1d8+7 [/dice]
[oc] claw damage 2 [/oc] [dice] 1d8+7 [/dice]
[oc] wing buffet 1 [/oc] [dice] 1d8+7 [/dice]
[oc] wing buffet 2 [/oc] [dice] 1d8+7 [/dice]

Skills (6 / HD, -2 for Int 7, 24); Bluff (Cha) 0 (+0), Craft (any, Int) 0 (-), Fly (Dex) 6 (+15), Knowledge (the planes, Int) 0 (-), Perception (Wis) 6 (+9), Sense Motive (Wis) 0 (+0), Stealth (Dex) 4 (+9), Acrobatics (Dex) 2 (+7), Intimidate (Cha) 2 (+5), Survival (Wis) 4 (+6), Swim (Str) 0 (+2)
Languages – Common (Taldan), Draconic

Ability score increases – (Con) Str, Int, Cha, Dex

Feats
(later Power Attack -> Cleave -> Great Cleave, Improved Natural Attack (claws), Flyby Attack, Weapon Focus (claws) -> Dazzling Display)

Evolutions;
(Later;
1) Claws x2, Gills, Improved Natural Attack (claws or bite), Pounce, Skilled (intimidate +8), Tail, Tail Slap, Wing Buffet
2) Ability Score Increase, Energy Attacks (fire, 5th), Flight (5th), Trip
3) Damage Reduction (9th)
4) Breath Weapon (fire, 9th), Large, 6th)

Servayn & Ember
Longspear attack [dice] 1d20+4 [/dice]
damage [dice] 1d8+2 [/dice]

claw attack [dice] 1d20+8 [/dice]
damage +1d6 fire [dice]1d6+3[/dice] [dice]1d6[/dice]

Light crossbow attack [dice] 1d20+4 [/dice]
damage [dice] 1d8 [/dice]

Ember Full Attack
[oc] Bite attack [/oc] [dice] 1d20+13 [/dice]
[oc] Claw attack 1 [/oc] [dice] 1d20+14 [/dice]
[oc] Claw attack 2 [/oc] [dice] 1d20+14 [/dice]

[oc] bite damage +1d6 fire [/oc] [dice] 1d8+7 [/dice] [dice]1d6[/dice]
[oc] claw damage 1 +1d6 fire [/oc] [dice] 1d8+7 [/dice] [dice]1d6[/dice]
[oc] claw damage 2 +1d6 fire [/oc] [dice] 1d8+7 [/dice] [dice]1d6[/dice]

When Summoned, all attacks +2 to hit and +2 to damage, and Ember has 8 more hp for the 5 minutes he's summoned.

Ember Power Attack
[oc] Bite attack [/oc] [dice] 1d20+11 [/dice]
[oc] Claw attack 1 [/oc] [dice] 1d20+12 [/dice]
[oc] Claw attack 2 [/oc] [dice] 1d20+12 [/dice]

[oc] bite damage +1d6 fire [/oc] [dice] 1d8+11 [/dice] [dice]1d6[/dice]
[oc] claw damage 1 +1d6 fire [/oc] [dice] 1d8+11 [/dice] [dice]1d6[/dice]
[oc] claw damage 2 +1d6 fire [/oc] [dice] 1d8+11 [/dice] [dice]1d6[/dice]

Celestial Riding Dog (augmented)
Bite Attack [dice] 1d20+5 [/dice]
damage [dice] 1d6+4 [/dice]
free trip attack [dice] 1d20+5 [/dice]

Celestial Eagle (augmented)
Bite attack [dice] 1d20+3 [/dice]
damage [dice] 1d4+2 [/dice]

Celestial Eagle (augmented), full attack
Bite attack [dice] 1d20+3 [/dice]
Talon attack 1 [dice] 1d20+3 [/dice]
Talon attack 2 [dice] 1d20+3 [/dice]

damage [dice] 1d4+2 [/dice]
damage [dice] 1d4+2 [/dice]
damage [dice] 1d4+2 [/dice]

Summon eagle – Aquila Celestianis
Summon hound – Canis Celestianis
Grease – Valde Lubricus
Daze – Atonitus

Summoner Spells to consider;

Spoiler:

0 - daze, guidance, detect magic, read magic
1 - grease, enlarge, lesser rejuvenate eidolon, unfetter
2 - haste, slow, glitterdust, create pit
3 - black tentacles, wall of fire, charm monster, magic circle vs. evil
obsidian flow
4 - mass bear's endurance, insect plague, wall of stone, lesser planar binding (mephits)
5 - creeping doom, mass invisibility, wall of iron, planar binding
tar pool
6 - mass charm monster, dominate monster, incendiary cloud, binding, greater planar binding

wand of lesser rejuvenate eidolon? magic collar of unfetter?
wand of haste?
scrolls of magic circle vs. evil (or have Janku help?)

Mephits worth planar binding - Water, Fire, Ice, Magma, Ooze, Salt, Steam

Leadership Roles?

Spoiler:

Ruler – Cha
Councilor - Wis or Cha
General - Str or Cha
Grand Diplomat - Int or Cha
High Priest - Wis or Cha
Magister - Int or Cha
Marshal - Dex or Wis
Royal Assassin! - Str or Dex
Spymaster - Dex or Int
Treasurer - Int or Wis
Warden - Str or Con

Str 3, Dex 3, Con 1, Int 4, Wis 4, Cha 6

Kalsgrim.....Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Ruler, General, Grand Diplomat, Magister
Kriger........Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 10
Warden, General
Lukasz.......Str 12, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Spymaster, Grand Diplomat, Magister, Treasurer
Janku.........Str 14, Dex 10, Con 13, Int 14, Wis 16, Cha 16
Councilor, General, High Priest, Marshal, Treasurer
Servayn......Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Ruler, General, Grand Diplomat, Magister
Tuck............Str 18, Dex 14, Con 12, Int 14, Wis 8, Cha 14
Warden, General
Corso.........Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 14
Marshal, Spymaster, Royal Assassin
Garick........Str 14, Dex 16, Con 14, Int 14, Wis 13, Cha 12
Marshal, Spymaster, Royal Assassin
Ox..............Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Warden, General, Royal Assassin

Oleg & Svetlana – ?
Bokken – potion-making kook
Blind cleric? (adept?) of Erastil
Kesten? – noble warrior?
Nadhalia - noble lady
Grizzly Adams druid