Sanin Falgrim's page

1 post. Alias of Kuchenko.


Full Name

Sanin R. Falgrim

Race

Human

Classes/Levels

Lvl. 1 Gunslinger

Gender

Male

Size

5'11"

Age

25

Alignment

Neutral Good

Location

Alkenstar

Languages

Common

Occupation

Scout

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Sanin Falgrim

Combat Statistics::

Defense:
AC:15
Touch AC: 12
Reflex +4(+2 Dex) Fortitude +3(+1 Con) Will +2 (+2 Wis)
Offense:
Speed: 30Ft.

Melee
Shortsword: 1d6 19-30x2 Crit

Ranged
Battered Musket: 1d12 x4 Crit


Abilities::

Favored Class: Gunslinger
Skills: 4 Class +1 Int +1 (Human) +1 (FC)
Total= Ranks + Attribute+ Class + Other
Acrobatics: 7= 2 + 2(Dex) + 3 + 0
Appraise: 1= 0 + 1(Int) + + 0
Bluff: 4= 1 + 0(Cha) + 3 + 0
Climb: 1= 1 + 0(Str) + 3 + 0
Handle Animal: 0
Heal: 4= 0 + 2(Wis) + 3 + 0
Intimidate: 4= 1 + 0(Cha) + 3 + 0
Knowledge (Engineering) 5= 1 + 1(int) +3 + 0
Knowledge (Local)*t 2= 0 + 1(int) + 3 + 0
perception: 6= 1 + 2(Wis) + 3 + 0
Profession *T 2= 0 + 2(Wis) + 3 + 0
Ride: 5= 0 + 2(Dex) + 3 + 0
Sleight of Hand *t 2= 0 + 2 + 3 + 0
Survival: 5= 0 + 2(wis) + 3 + 0
Swim: 3= 0 + 0(Str) + 3 + 0

Special Abilities:

Grit (EX)
Gunsmith
Deeds: Deadeye, Gunslinger's Dodge, Quick Clear

Equipment:

Worn:
Explorer's outfit (8G)
Studded Leather Armor (20G)
Battered Musket (Gunsmith)
Belt Pouch (1G)
Shortsword (10G)
Flask: 1s
Backpack (2G)
Waterskin (1G)

Backpack:
Hooded Lantern (7G)
Flint and steel (1G)
Caltrops (1G)
Ink (1G)
Inkpen (5S)
Gunsmith's Kit (15G)
Bedroll (1s)
Winter Blanket (5s)
Flint and Steel (1G)

Flask: 19 Doses Black Powder
Belt Pouch: 19 Bullets

Total: 290 GP

Remaining Money: 10G

Starting money: 300 GP

Appearance:

Of average height but slight and mousy build, this young man has a shock of brown hair, green eyes, a roman nose, and the lower half of his face is more-or-less hidden by a well-groomed full beard. His fingertips are burned, calloused, and stained by something dark

In terms of personality, Sanin is incredibly meek and should, under no circumstances, be the one to negotiate with enemies, merchants, or anyone else. Sanin is something of an extreme doormat and can, frequently, be talked into doing just about anything that isn't grossly immoral.

Background:

Born to a pair of peasants on the outskirts of Alkenstar, Sanin grew up nervous but happy with few decidedly major events to speak of. Three years ago, however, his mother died, and Sanin opted to go join the Alkenstar Guard to give his father one less mouth to feed. He was trained as a scout, given a musket, and kicked out into the world without so much as a how-do-you-do, given orders to scout out happenings both magical and non-magical so that Alkenstar could stay abreast of the latest news and useful technologies.

Sanin didn't exactly excel in the guard academy, being neither the worst nor best recruit. He's an okay shot, an okay fighter, and an okay scholar. This, combined with his decidedly average looks, have given Sanin something of an inferiority complex in regards to his skill. He passed the tests and field exercises, usually with the grade equivalent of a B, hence his current lack-luster and unimportant assignment.

Having grown up in Alkenstar, Sanin has absolutely no idea how half of the magical objects, spells, and so forth work as none of them work in his home town. He has absolutely no magical gear, and wouldn't recognize a magic item if it bit him on the nose. This has, from time to time, been taken advantage of by enterprising shopkeepers, though the occasional one will give him a fair price.