Son of Mercy

Salm's page

152 posts. Alias of Dax Thura.


Classes/Levels

Inquisitor (Milani) 1| HP 13/13| AC 18 T 12 FF 16| Fo +4 Re +2 Wi +5| Spells Lvl 1 2/2; Cantrip: at will

About Salm

Salm
Male half-orc inquisitor of Milani 1 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +5
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee falchion +4 (2d4+6/18-20) or
. . morningstar +4 (1d8+4)
Ranged composite longbow +2 (1d8+4/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, shield of faith
. . 0 (at will)—acid splash, create water, detect magic, disrupt undead
. . Domain Liberation
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 16, Cha 12
Base Atk +0; CMB +4; CMD 16
Feats Persuasive, Toughness
Traits conspiracy hunter, vagabond child (urban)
Skills Acrobatics -2 (-6 to jump), Craft (clothing) +4, Diplomacy +7, Disable Device +5, Intimidate +10, Knowledge (local) +5, Perception +7, Sense Motive +8, Survival +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ liberation (1 rounds/day), monster lore +3, orc blood, stern gaze +1
Combat Gear arrows (30), arrows (20); Other Gear breastplate, composite longbow (+4 Str), falchion, morningstar, adventurer's sash, artisan's tools, masterwork thieves' tools, silver holy symbol of Milani, 64 gp, 5 sp
--------------------
Tracked Resources
--------------------
arrows - 0/30
arrows - 0/20
Judgment (1/day) (Su) - 0/1
Liberation (1 rounds/day) (Su) - 0/1
Orc Ferocity (1/day) - 0/1
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inquisitor Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
--------------------
* Salm could pass for a large, unattractive human at a casual glance. His gray-toned skin has the weathered look of someone used to surviving in the wild lands. He has a large brow ridge and one of his ears has a piece torn out of it. His body is crisscrossed with scars and he has a limp from an old wound.
Age 20

* Salm grew up eking out an existence in the Dhaenfens. He became accustomed to fighting undead, bandits, goblinoids, and the environment and he has the scars to show it. In one fight he became separated from his family and was knocked unconscious. Fortunately an aged priest of Milani, named Ravi, rescued him and brought him back to health.
During the months that Salm was recuperating, Ravi taught him about Milani. However, just as Salm got better, Ravi began to die. On Ravi's deathbed, Salm swore to take his mentor's place and dedicated his life to the Everbloom. Unfortunately, he did not complete the training to become a cleric and he was too free thinking to become a paladin. With only his abbreviated training in Milani's dogma and his intuition, Salm traveled to the city of Westcrown as his mentor had planned. He walks the streets helping those that others have forgotten. He knows that it is time for a change in this city and he has been working to convince the populace of Westcrown of
this truth.

** Bonus skill ranks applied to Intimidate and Craft: Clothing

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Dice::

Initiative [dice]1d20+2[/dice]

Perception [dice]1d20+7[/dice]

Stealth [dice]1d20+2[/dice]

Falchion:
to hit [dice]1d20+4[/dice] to hurt [dice]2d4+6[/dice]

Morningstar:
to hit [dice]1d20+4[/dice] to hurt [dice]1d8+6[/dice]

Comp Longbow, str+3:
to hit [dice]1d20+2[/dice] to hurt [dice]1d8+4[/dice]