Darius Finch

Rupert Saint's page

117 posts. Alias of The Dread Pirate Hurley.


Full Name

Rupert Saint

Race

Human

Classes/Levels

Rogue 1/Cleric 2

Gender

Male

Size

Medium

Alignment

LE

Location

Absalom

Languages

Common, Infernal

About Rupert Saint

Description:

Rupert Saint freely admits that this is not his true name, but what’s in a name anyway? Would a knife by any other name not cut as deep? He bills himself as a “professional scoundrel”, spending his time and money in gambling dens and whorehouses. He’s been thrown in jail more times than he can remember, but he always seems to get out.
Rupert doesn’t seem to have much ambition. He seems happy where he’s at, and doesn’t feel the need to rise any higher. He always manages to find good food to eat, nice clothes to wear, and a warm bed to sleep in, and who could ask for more?

Personality:

Rupert is easy-going and an incorrigible rogue. He doesn’t seem to take anything in life seriously, least of all any immediate danger. He enjoys the finer things in life, but abstains from drugs and drink. He claims he’s allergic to anything that dulls his wits, and that includes dull people. He seems to have a soft spot for delicious breakfasts and a strange fascination with boats.

Backstory:

Rupert’s not very forthcoming about his past. The details change each time he tells it, and he seems to like it that way. However, if you asked the right people, you’d learn that he used to be a street kid. No home, no parents, no dreams. Nowhere to go, and all the time in the world to get there. He spent a lot of time skirting the edges of the different thieves’ guilds. Any time he had money, he was in gambling halls. There were a few people who helped him along, mostly retired cons, but he made sure to keep away from the guilds. One night, while he was minding his own business, the city watch picked him up for a murder that he didn’t commit. To this day, he doesn’t know why or how. But that night, locked in a prison cell for the first time, he discovered a penchant for escaping from sticky situations. Since then, he’s been in jail plenty of times, for all sorts of charges, but he gets out every time. Nobody’s really sure what’s caused his change of heart or why he’s signing up with the Blood Knives. Maybe he got in a bit over his head at the gambling halls. Maybe it had something to do with that first night in prison. Maybe he just figured life would be more fun that way.

The Interview:

What, exactly, can you bring to the Blood Knives? Be as specific and detailed as possible.
"The list of things I can’t do is probably shorter. I can pickpocket, I can cut purses, I can plant evidence, I can gamble, I can cheat, I can lie. I can acquire information, whether by bribe, by skullduggery, by charm, or by intimidation. I can take the fall for any job and escape any prison. I can deliver packages and shine your shoes. I can find a delicious breakfast to steal in the morning, and let me tell you, I’ve stolen some delicious breakfasts. I can keep listing things off until I’m blue in the face and you’re willing to pay me to shut up. The only thing I will not do is kill, but if you’re looking for that sort of thing, I know a character you may be interested in speaking with…"
2) You're able to survive and thrive quite nicely, where do you see yourself in two years? In other words, what personal goals, outside of the anything to do with the Blood Knives, would you like to accomplish?
"I haven’t given it much thought. I suppose, if in two years, I can wake up in a comfortable bed and eat a delicious breakfast, I’ll be happy. Maybe I’d buy a boat. Boats are nice. Especially ones that come stocked with breakfast. And servants. And maybe an anchor! Yeah…y’know, some of the best sleep I’ve ever had was on a boat."
3) You're caught in the act. How do you get away? Answering "I never get caught" is the wrong answer and will get you feed to my pet Daemon.
"Hah! I never get caught…by accident. The local jailhouse and I have a long history. I’ve been in and out of every one of those cells. Hell, I've got a set of lock picks hidden in most of them. If I get caught, I give up. And then I escape. Or maybe I pretend to be an innocent bystander; I play a very convincing ignorant whelp. You've got a taste of that already, I measure. If all else fails, well, the gods will look after me. It depends on what I’m caught doing, really. There are many approaches to a given situation. Would you like to give me a situation?"

Rupert Saint
Male Human Cleric 2/Rogue 1
LE medium humanoid
Init +6 Senses Normal Vision Listen +6 Spot +6
DEFENSE
AC 19, touch 16, flat-footed 15
HP 21
Fort 4, Ref 6, Will 5
OFFENSE
Speed 30 ft
Special Attacks Sneak Attack +1d6 Channel Negative Energy +1d6 Save DC 13
Space 5 Reach 5
STATISTICS
STR 10 DEX 18 CON 12 INT 12 WIS 14 CHA 13
Base Atk 1
Feats Weapon Finesse, Two-Weapon Fighting, Channel Smite, Dodge
Skills Acrobatics +8, Disable Device +9, Disguise +5, Escape Artist +7, Intimidate +8, Knowledge (local) +5, Knowledge (religion) +6, Perception +6, Sleight of Hand +7, Stealth +8, Acrobatics +8, Disable Device +9, Disguise +5, Escape Artist +7, Intimidate +8, Knowledge (local) +5
Languages Common, Infernal
Gear Masterwork Sword - short, Dagger (5), Masterwork Sword - short, Ring of Protection +1, Hat of Disguise
SPELLS
Cleric Domains: Trickery (Deception), Death (Murder)
Level 0: Bleed, Detect Magic, Read Magic, Detect Poison
Level 1: Doom, Divine Favor, Shield of Faith, Cause Fear [Domain]