Lem

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Pathfinder Adventure, Adventure Path Subscriber. * Pathfinder Society GM. 29 posts (906 including aliases). No reviews. No lists. No wishlists. 24 Organized Play characters. 4 aliases.


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Pathfinder Adventure, Adventure Path Subscriber

Captain Sad and his Ship of Fools

Scenarios that involve ocean, river, or space travel after a mission briefing with at least one combat encounter that takes place on a ship, boat or starship, whether it be seaworthy, spaceworthy, shipwrecked, crash-landed or sunk.


Yep, I said I was going to go with Dragas, since that's what a couple of folks suggested they would like to see. I'm going to enjoy seeing how he works with the other characters and how he develops as we get rolling.


GM Lorenzo wrote:

I'd like to suggest each of you create two-three character concepts for yourselves, and we have fun creating a party from among your candidates. Imagine yourselves sponsoring a number of young adventurers and participating in a selection committee to determine who makes the cut.

I'll reserve the privilege of hitting the golden buzzer, if there's a superb standout. ;-)

I apologize. I'm one of the people that needs to indicate, but I was under the impression that the character we played was indicative of our fellow players would like to see us play and based on the suggestions, that would be our character. That's why I hadn't chimed in with a preference of my own because I was waiting for the other players to weigh in. But I've also been quiet because two thirds of the players had their own preferences for the character they wanted to play out of the three they put up for submission. I'm not going to go against a player's wishes if they've got a character concept they want to play in an adventure, so that's why I've not made any suggestions on the thread. Lady Ladile is the only player that's not decided on anything and I've already talked with her in person about which of her four characters who I think would be fun to play based on their backstories.

I actually had two of the three characters I submitted already made with the intent of altering backstories to fit the AP. Nameless, my dustwalker gunslinger is the only one I haven't made, but of the two folks that have weighed in, they'd like to see me play my barbarian Dragas.

If folks are ready to go, I will submit Dragas as my character of choice based on the suggestions I've recieved on the thread.


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Ok. I think I have some ideas for character selection. Awhile back, I'd made a couple of characters for submissions into the AP recruitment threads on here and I'd like to submit those characters with re-tooled backstories along with a third character idea completely made from scratch. I'm not going to make them PFS characters, since with the first two, I'd have to make a copy of an alias with name re-spellings to fit on my Organized Play profile.

Dragas the Barbarian (Male Human Shoanti Barbarian; Love Lost-All Alone) Growing up in the Sun Clan tribe, Dragas became known for two-things: his physical prowess as a warrior and the respect it earned him from his clan and a headstrong stubborness that bred contempt that matched the respect for his martial skills. When the tribe met to trade with a travelling merchant caravan passing through the Cinderlands, Dragas met Ketza, daughter of a textile merchant named Erygle. A mutual attraction blossomed quickly between the pair, but the time to get to know one another was both brief and forbidden by both bigotry and tribal traditions. In secret, Dragas gave Ketza a silver band engraved with a crescent moon that had been passed down to him from his grandmother as a gift to remember their brief time together. But love comes with a heavy price and for Dragas, it came in a bitter rift with his parents when they discovered the loss of the family heirloom. Angry at his son's bequeathing of the ring to an outsider and stunned at the potential ramifications of going against tribal traditions, Dragas's father Reved confronted his son in a rage. The two came to blows and afterwards, Dragas was banished by his father until he returned with his grandmother's ring.

Dragas set out for Erygle and Ketza's home in Korvosa not to find and return the ring, but to instead to find Ketza and to start a new life with her in it. The reunion at a nearby market square was bittersweet. While Ketza was happy to see him, she refused to elope for fear of being disowned from her own family. Dragas stormed away to the nearest tavern to drown his sorrows in hard liquor. When the young man awoke, he found himself in a dank, dismal cell, accused by the Korvosan City Guard of Ketza's murder. If not for the tavern barkeep, two stable-boys and a serving girl providing him an alibi, Dragas would have swung from the city battlements. Upon being freed, Dragas tried to retrieve the ring from Ketza's family, only to be angrily rebuffed by her grieving father with threat of imprisonment that they had no such ring, nor was it found on Ketza when her body was discovered in an alleyway by the Korvosan City Watch. Through, inquiries mule-headed stubbornness (and an unfortunate street thug's broken leg), Dragas found the ring for sale. While lacking the funds to buy it back, Dragas come away with the name of the man who'd sold it to the merchant. The man whom Dragas now held responsible for Ketza's murder: Gaedren Lamb.

Fryle Anscoggin-(Male Human Sorcerer; Drug Addict; Personal Addiction) The son of a Numerian wizard and scholar, Fryle first came to Korvosa to study at the Acadamae as a student. While not an exceptional scholar, Fryle managed to do well in his basic studies, but his areas of passion were the application of magic to the newly discovered technology that had fallen from the stars in his homeland (Korvosa was a place he could accomplish such studies without drawing the attention of the Technic League) and the study of dreams and portents. What Fryle was looking for was a breakthrough in the weave of magic for a key that would not only allow for someone to not only self-consciously access the realm of dreams through the Astral Plane without the use of a portal, but to be able to apply arcane as well as divine magic to those within a dream state that would affect them as though they were awake in the normal world.

When Fryle had read through every topic the Acadamae library had on the subject of dream walking, he turned to experimentation as a way of enhancing his dreams in order to find a way to enter the world of dreams the same way that hags could in order to induce nightmares within their victims. His experimentation turned to the use of shiver, believing that as long as he used it within a controlled environment that the drug would not have adverse or ill effects upon himself and his dream trials. Sadly, the young man became addicted to shiver. His experiments and studies slowed and then stopped completely as the addiction to a firm hold on Fryle. His need for the drug caused Fryle to also become careless an after an accident in one of the school labs that led to a fellow student being mained and badly burned, Fryle was expelled from the Acadamae. At the lows of addition, the sorcerer sought treatment and went through a painful detoxification period. Having fallen in love with Korvosa since his first day as a former Acadamae student, Fryle set out to clean up the shiver problem on the city's streets but with more potent drug problems such as pesh and with shiver being a poor man's narcotic, his idealistic crusade to get shiver off the streets has fallen on deaf ears. With no one listen, Fryle has decided that if no one else will fight this menace to society, he'll do it by removing it from the streets one shiver dealer at a time. And he knows the name of one man who deals in the narcotic and who supplied him with the toxic concoction: Gaedren Lamb.

Nameless-(Dustwalker Graveslinger[Gunslinger Archetype]; Framed-Family Honor) With gray skin, this gaunt and lean-looking man looks much older than what he actually is. It's hard to tell by his features if he's human, half-elf, or maybe a little bit of both. All that he remembers of his short childhood was being found in the graveyard of the temple of Pharasma by a kindly acolyte of the faith, Brother Sagal who took him in and raised him as his ward. While initially accepting of the teachings of Pharasma, Nameless (his given name is unknown save for a select few), felt an affinity for death, respecting its cycle with natural life and abhorring those who would pervert it for power and gain.

During Nameless's formative years, Father Sagal became involved in an investigation into a string of grave robberies in Korvosa. Asked to meet a contact who had information behind the string of thefts, Father Sagal went to an arranged meeting place near the docks only to discover the contact dead behind a stevedore's shack with a dagger stuck between his ribs. While most people vouched for Father Sagal's character, one witnesses testimony proved convincing enough to hold the priest. Discovering the witnesses identity, Nameless confronted him and coerced him into giving up the person behind the murder and subsequent framing of Father Sagal: Gaedren Lamb. But Nameless didn't know that Gaedren's eyes were watching this confrontation. By the time Nameless had told what he'd discovered to the city watch, the perjuring witness had been silenced. Although freed, Father Sagal was expelled from the Temple of Pharasma and spent the last few years of his life in destitute as a street priest.

Setting out to discover more of himself, Nameless's travels brought him to Alkenstar and he begin to learn the practice of gunsmithing and trained in the proper use of firearms. While learning how to use them effectively against the living, Nameless slowly began to discover that his use in this new form of weaponry seemed especially effective against the abominations of the undead. During this time, Nameless received word that Father Sagal was dying and returned to Korvosa to say his goodbyes and to lay the man who'd been a father figure to him to rest. Alone and hardened, Nameless now seeks to administer justice that is long overdue to Gaedren Lamb.


Here!

Is the campaign trait that we select one of the two we can pick for a character, or will we have three traits total?


Pathfinder Adventure, Adventure Path Subscriber

Hello! I'm submitting a character into the recruitment pool for this AP. I'll put up a link here to the character profile, but I'll include the backstory here. If you have any questions about my character, feel free to ask.

Fryle Anscoggin:

Backstory:
Fryle Anscoggin was born in Starfall. A librarian’s son, Fryle’s formative years were shaped by his father’s love for the written word and the esoteric knowledge that they conveyed. His father Andrius worked diligently to make sure that his son received as much of an education as his status would allow. His mother Synore worked as an assistant in a nearby apothocary, but very few outside of family were unaware of her sorcerous heritage. Her son was just as oblivious until a travelling carnival passed through Starfall. After being enamored by the performance of Willison the Wondrous, Fryle spend most of the day observing the magician as he performed for the crowd. A few weeks later, Fryle astounded his parents by perfectly emulating several of the magician’s cantrips and Synore begin instructing him in the ways of a sorcerer in her spare time.

As Fryle grew up, he began to slowly draw away from his pursuit of sorcery and began to focus his studies on Numeria’s history. In his study of the different cultures and species of Numeria, the studious teenager’s fascination was drawn to the strange archaeological discoveries throughout the country, but was frustrated at the lack of knowledge at what futuristic wonders might lie within these places, as exploration, publication, or both was stymied by either barbarian tribes who looked disfavorably upon encroachment within their territories or censorship of such wonders by the Technic League.

The lack of access to such knowledge on served to fuel Fryle’s obsession for the knowledge of inaccessible ruins throughout Numeria and the secrets they kept. He read every significant book or document that he could access or find and kept his ears open for news of rare but illegal displays or demonstrations of the rare technological items discovered, developing an aptitude for understanding how those devices worked. In his last two years at the university, Fryle became a student clerk to an esteemed professor and scholar of history and linguistics. During this time, the young sorcerer discovered the professor’s research thesis on the origins of the town of Torch and the ruins underneath it and a copy of the linguistic notes of the translation of the strange alien language associated with those inaccessible archaeological sites. In those last two years of education, Fryle managed to make a copy of both thesis and book, only doing so in the instructor’s absence while smuggling his copied notes out of the university with his own papers related to his studies.

After graduation, Fryle made plans to leave Starfall for the town of Torch, the closest location of technological ruins he was curious to explore. He committed his dubiously gained writings to memory before burning them, used what little money he’d managed to save along with money he’d received from his parents for his graduation to buy some travelling equipment and set out for Torch, eager to explore the ruins there and plumb their secrets.


"This is spooky," Parison says in a low whisper. "To not see a child or children out playing...Zepha did say the villagers were wary of non-tengu, but I feel we're one step away from being on the wrong end of a lynch mob. Let's not waste any time in finding Mayor Kambayo."


Pathfinder Adventure, Adventure Path Subscriber

Hello there!

I'm looking to be a little more active in playing in PbP games. I'm active in a current game and on standby for another one, but I'd like to get into a third game, preferably an AP game.

I'm looking to stay away from homebrew variants and play in an AP as written and I'd like to start at the beginning of an AP game and not be a replacement player.

My preferences are Curse Of The Crimson Throne, Carrion Crown, Strange Aeons, Shattered Star, Return Of The Runelords, and Tyrant's Grasp but I'll willing to play in whatever AP I'm recruited for. If you're looking to start an AP game and are looking for a player, feel free to get in touch with me!


Dot


Pathfinder Adventure, Adventure Path Subscriber
AdamWarnock wrote:

Oh and hey Rowyn! Fancy seeing you here. :D

Hello, Adam! Looks like we're going to get to play together a lot sooner than expected. :D I told myself that if I got picked, I'd buy a physical PHB. Guess who has a new PHB now? Looking forward to starting this journey with all of you!


Pathfinder Adventure, Adventure Path Subscriber

Here's the profile for my character, Brax Dougan and his stats. I've only played 5E twice, the last time being almost two years ago, so please tell me if I'm missing anything or if certain stats are incorrect.

Brax Dougan, Character 1:

Brax Dougan (Clan Dougan, Of The Hill People)
Dwarf Champion Fighter 1
Medium Humanoid (dwarf)
Neutral Good
Height: 4' Weight: 122 Age: 102 Hair: Black Eyes: Blue Deity: Moradin
Init: +1 Perception: +14
XP: 0

Defense
AC: 16 (+6 armor)
HP: 12 (1d10 +2)

Offense
Speed: 25 ft.
Melee: battleaxe +3 (1d8 +1 S), two-handed (1d10+1 S)
Ranged: light crossbow +3 (1d8+1 P)

Statistics
Str 13, Dex 13, Con 15, Int 10, Wis 14, Cha 11
Proficiency Bonus +2
Saving Throws-Str +3, Dex +1, Con +4, Int 0, Wis +2, Cha 0

Skills
+1 Acrobatics (Dex), +2 Animal Handling (Wis), 0 Arcana (Int) , +3 Athletics * (Str), 0 Deception (Cha), +0 History (Int), +4 Insight * (Wis) , +2 Intimidation * (Cha), 0 Investigation (Int), +2 Medicine (Wis), 0 Nature (Int), +4 Perception * (Wis), 0 Performance (Cha), 0 Persuasion, (Cha) 0 Religion (Int), +1 Sleight of Hand (Dex), +1 Stealth (Dex)
+2 Survival (Wis)

Gear
chain mail armor (AC 14), shield (AC +2), battleaxe, light crossbow (20 bolts), gaming set (playing cards), vehicle (land) tools, [wagon], belt pouch, set of common clothes, an insignia of rank, a trophy taken from a fallen enemy (broken blade), dungeoneer’s pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, hempen rope [50 ft.])

Coins & Gems
PP:0 GP:10 SP:0 CP:0

Racial Traits
*Ability Score Increase. Your Constitution score increases by 2. Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
*Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
*Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
*Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
*Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
*Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
*Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
*Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
*Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
*Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
*Sub-Race (Hill Dwarf)
*Ability Score Increase. Your Wisdom score increases by 1.
*Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Class Features
*Fighting Style (Dueling)-When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
*Second Wind-You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Background Features
*Military Rank-Officer

Armor Proficiency: light armor, medium armor, heavy armor, shields
Weapon Proficiency: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation, Insight, Perception
Languages: Common, Dwarvish
Background: Soldier
Personality: I have a crude sense of humor.
Ideal-Responsibility: I do what I must and obey just authority.
Bond: Ontharr Frume, a crusading warrior and champion of good, is my friend and mentor. He has asked me to travel to Greenest in search of rumors of increasing dragon activity.
Flaw: The monstrous enemy we faced in battle still leaves me quivering with fear.

Backstory: Brax Dougan of Clan Dougan can give a strong oratory of his ancestral heritage all the way back to his clan’s original home near the Great Rift, but his origins as a child and youth are in Highcastle, between Cormyr and Sembia. The son of a wheelwright, Brax grew up learning his father’s trade and held no higher ambitions until he became of age and volunteered to serve in the Pegasus Archery Company, a militia group tasked with keeping the area surrounding Highcastle safe from monsters and bandits. Already instilled with a knack for organization from his wheelwright apprenticeship, militia life fit Brax like a glove and he soon rose to the rank of captain within the company, due to outliving most of his human superiors. Other than the occasional missing person or caravan ambush, the militia knew peace during Brax’s tenure.

Three years ago, Highcastle suddenly came under attack from an unlikely enemy: a white dragon singled out the home of Olidya Ruestav, a reclusive former adventurer. The dragon had already razed Olidya’s home and slain her when the group arrived. Mounting a charge against the beast, Brax found himself overcome with dragonfear, and found himself unable to follow his comrades into battle. The dragon fled the scene, clutching a sword in her claws but not before unleashing its breath weapon of icy death, killing three members of the company and injuring five others.

The psychological impact of losing people under his command took its toll on Brax as he continued to relive the tragedy in his nightmares. He resigned his commision in the company, stopped working in his father’s shop and sought solace in the bottle. He quickly ran through what little money he had and eventually became homeless. Trying to pull himself out of the gutter, he convinced a passing caravan to hire him on as an extra guard and thus began a new career as a caravan guard, but what money he made was quickly spent either on booze or replacements of clothing and equipment.

Recently, the wayward dwarf found himself in the city of Scornubel at the end of his most recent contract-for-hire. Paid late and looking for a watering hole to tie one on, Brax stumbled upon a gang of street thugs armed with clubs and chains surrounding a middle-aged human male in resplendent plate armor and wielding a longsword and shield decorated with the gauntleted symbol of Torm. Not thinking twice, Brax came to the aid of the man in distress and together, they were able to drive away the street gang. The man, Ontharr Frume, thanked his rescuer and offered to reward him for his effort, which Brax took him up on immediately in the form of all the hard liquor he could drink in one night. At first appalled at this act of self-debauchery, Ontharr quickly realized that it only masked a deeper level of pain, horror, or both. Through the last few weeks, a very tense relationship between slowly grew to one of mutual respect to a budding friendship. Recognizing his military prowess, Ontharr helped Brax to find work with the city watch and in turn and Brax returned the favor by passing his history of Moradin and other dwarven worship of faiths to Ontharr. Brax, despite his difference in years and his drinking habit, has come to admire what Ontharr stands for both as a man and his devotion to his faith. During their last conversation together, Brax told Ontharr his tale of the white dragon that attacked Highcastle and the sword that the dragon purloined from its foray into the city. While Ontharr neither passed judgement nor offered forgiveness for Brax, he wisely conveyed that while such an event could make the first easy step toward a road of living misery, it could also be the first tough step on a path to self-redemption. Piqued by Brax’s dragon story, Ontharr confided in Brax of reports of increasing dragon activity near Greenest. While unable to go himself, Ontharr offered to pull strings to get Brax a leave of absence from his city guard duties if he would travel to Greenest on a reconnaissance mission to verify these reports. Not willing to say no to someone he’s come to look up to and admire, Brax accepted the mission.

Background
1. What is Brax intolerant of? Disorganization & races with whom his ancestry has a long-standing racial hatred of (ex. orcs)
2. What Is the most satisfying thing about being an adventurer? Neutralizing enemies that threaten the well-being of civilized people as a whole.
3. Crude, determined, and protective
4. Brax's favorite food (and drink): Chicken & whiskey
5. Brax’s theme song: The Battle Of New Orleans (Johnny Horton)
6 What would be in Brax’s pockets?: Whittling knife, house keys, militia meal chit, and a small chunk of semi-edible cheese.

Player Expectations
What are you looking for in this campaign? Just to be able to play and if I’m lucky enough to be selected, all I want is for a campaign that will be well-rounded in terms of what I get to experience in all areas of the game with my fellow players and that will tell a great story through both social and personal narrative as well as through the combat encounter challenges.

Example of PbP Play
GM Ladile's Pathfinder Society Table 'The Night March Of Kalkamedes'(as Marcel Lafitte)


Pathfinder Adventure, Adventure Path Subscriber

My 5E experience is really limited, but I think I'm going to toss my dice in the tray for selection. First stat rolls will be for a dwarf fighter and the second one may go toward a human cleric concept.

Character 1:

Stats: 4d6 - 1 ⇒ (1, 4, 1, 6) - 1 = 11
Stats: 4d6 - 2 ⇒ (2, 3, 3, 2) - 2 = 8
Stats: 4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
Stats: 4d6 - 1 ⇒ (3, 5, 5, 1) - 1 = 13
Stats: 4d6 - 1 ⇒ (6, 1, 5, 2) - 1 = 13
Stats: 4d6 - 3 ⇒ (3, 5, 3, 5) - 3 = 13
Stats: 4d6 - 1 ⇒ (2, 1, 6, 5) - 1 = 13
Stats: 4d6 - 3 ⇒ (3, 3, 3, 4) - 3 = 10

Character 2:

Stats: 4d6 - 1 ⇒ (1, 4, 4, 1) - 1 = 9
Stats: 4d6 - 2 ⇒ (6, 5, 2, 2) - 2 = 13
Stats: 4d6 - 4 ⇒ (5, 4, 6, 6) - 4 = 17
Stats: 4d6 - 3 ⇒ (3, 6, 6, 4) - 3 = 16
Stats: 4d6 - 2 ⇒ (3, 4, 6, 2) - 2 = 13
Stats: 4d6 - 3 ⇒ (4, 6, 3, 5) - 3 = 15
Stats: 4d6 - 4 ⇒ (5, 4, 5, 4) - 4 = 14
Stats: 4d6 - 1 ⇒ (4, 2, 1, 3) - 1 = 9

I'll add details for the dwarf fighter in based on the rolls and hold the stats and concept for the human cleric in reserve.


Thank you for understanding where I'm coming from, and I do appreciate your effort to get me to stay in, but I'd rather just go ahead, bow out now and give up my spot to someone before the campaign starts who will have a character that will fit in and that will have fun playing in a homebrew setting rather than forcing myself to stay in with a strong possibility of dropping out mid-campaign and wasting everyone's time.

Best of luck to all of you and safe journeys!


Hello, folks.

I'm sorry to do this, but I'm going to withdraw from the game. I'd rather do this now so that you've got time to get a replacement for me pre-campaign than mid-campaign.

I sat down tonight with the intention of answering the questions that Salsa posed to me for fleshing out my character's backstory, but with the changes to the game world setting, I realized that I was going to have to scrap a lot of stuff I'd written in the backstory and personality for him. With that came another question: if it feels like work instead of fun just to re-flesh him to shoehorn him into the campaign world, am I going to have a good time playing him in a setting I'd not built him for? Realistic answer: probably not.

I appreciate what Salsa's done in terms of creating this new world and giving my character a chance to play in a new sandbox, but as someone who's experience is only one PFS scenario as a PbP player, I need more experience playing PbP in a familiar setting with a character built for that setting before I start expanding into creating and playing characters specifically made for homebrew campaigns.

I would rather withdraw and make my spot available for someone who'll really enjoy and appreciate what Salsa's worked hard in building and who will have fun exploring and adventuring in this new world he's created along with everyone else who's signed up to play. Thank you for the opportunity and I apologize for any delays my departure will cause in starting the campaign.


I'm ready to go. Just substitute whatever areas you'd think would be appropriate in your in-game world for the ones in Golarian as far as my background goes and I'll roll with it,


Pathfinder Adventure, Adventure Path Subscriber

Congratulations to everyone who made the cut! Best of luck to GM Shadowlord taking those who made it in through this epic journey.


I'm ready to jump in whenever the current scenario finishes up and we go to intermission!


Pathfinder Adventure, Adventure Path Subscriber

Dotted. I've got my character submitted for consideration to be selected. Worksheet has been filled out. Dragas is ready for your review!


I've got most of my character done, both here and on a physical character sheet. I just have pick a couple of traits and come up with a backstory and I'll have him ready to submit for approval.

Speaking of submitting characters, @DM-Salsa, I saw you submitted one for the REotR PbP game that's currently open. I submitted one there, too. And while Lady Ladile have a big age gap between us, we're still really close as siblings.


DM-Salsa wrote:

Alrighty. Fair enough.

By the way, how much older are you than your sister, from one older brother to another?

I'm almost twelve years older. Whatever day her birthday falls on, mine is the same day two weeks later.


I'm here. Ask and you shall receive. I'm still debating on what class I want to play. Once I know, I'll make an alias.


Hello! Thank you, Lady Ladile for passing the info for this along. There are a couple of classes I'd like to play, but I want to see what everyone else is thinking of bringing to the table first. Whatever I decide on, it will probably be core vanilla in terms of race/class.


Hello, everyone. Though it will be awhile before I can play, I thought I'd go ahead and introduce myself. I'm Lady Ladile's older brother.

A little about my Pathfinder experience. I got into it in the summer of 2013 when I started GMing the Rise Of The Runelords AP for my home group. I didn't play a character in Pathfinder PFS until almost two years later when I played the level 4 Kyra pre-gen in By Way Of Bloodcove at a convention. It took a couple of years and a couple more pre-gen plays in scenarios before I really got the bug to play PFS more consistently.

Since then, my home group has completed the Rise of The Runelords and The Mummy's Mask AP's, but our Wrath of The Righteous game has stalled for RL things. I've played in 40 scenarios total and I've been a GM for 8 scenarios. I have six PFS characters listed on my profile along with a SFS character if you'd like to see what I have. My healer I would be bringing in is Parison, a human cleric.

And that's a little bit about me. Hope to be able to game with all of you on the next scenario!


Pathfinder Adventure, Adventure Path Subscriber

Quick Identification skill feat. Takes it from one hour to 10 minutes if your trained in arcana, nature, occultism, or relgion skills. 5 minutes if you're an expert, 1 minute if you're a master, 3 rounds if you're legendary.

1/5

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Pathfinder Adventure, Adventure Path Subscriber

Wow...I'm still in surprise at this. Very humbled to be nominated for certain. Thank you for nominating me, Lady Ladile! (she gets just as excited as I do when it comes to PFS on PbP.) ;) A little info...I've been playing tabletop RPG's for a long time and I still get enthused now like I did when I was eighteen and playing my first D&D character, an 8th-level paladin for a one-off game. To keep that mindset, you have to love the RPG's that you play and I've loved several of them for different reasons, despite having a few character deaths that broke my heart. I loved Pathfinder because I felt that other than D&D's Forgotten Realms, Pathfinder has one of the best detailed worlds that I've seen in an RPG setting and I'm a big fan of the story and the lore of a game world. I also love Pathfinder's AP line (a first by any RPG) that deals exclusively with coming up with great stories to take a party from 1-15+ in levels. PFS does well with stories as well as featuring recurring characters, both hero and villain (Grandmaster Torch is one guy I love to hate). But I've made some great friends in my PFS travels to distant places to play and those are the kind of friends I pray will last a lifetime.

Have dice, will travel!

I also enjoyed reading this thread and the entries of other players who are just as passionate for Pathfinder as I am. Congratulations to all of the other winners, too! And to all of you, as always, game on!


"I'll need some rope, but I can get them secured to this tree here," Marcel says, pulling one of the bandits over to a nearby spruce tree. "We do that, and then Luurg can turn Kalkamedes loose."


"I'll move on ahead, like before," Marcel speaks as he looks around at the others. "Are you ready to go, Denair?"


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I made my purchase and have adjusted stats, gear, and money accordingly. I'll try to get a gameplay post later on this evening. Just don't have the time to do it now before I have to be out and about with other things. Ready to have fun doing this, though!

1/5

Pathfinder Adventure, Adventure Path Subscriber

I've got a couple of Liberty's Edge PFS characters, but don't know a whole lot about Karisa and Tamrin's roles in the faction other than what I've just read.

There are a lot of ways this could affect both characters and further development, but I not only look at now, but the future for the factions in terms of storyline that can result for this decision, for better or worse.

My vote goes to Karisa.