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Mynafee Gorse

Renjiro Ito's page

27 posts. Alias of CorvusRed.

Full Name

Renjiro Ito


Human (Tian-Shu)


Samurai 1








Lawful Neutral




Common, Tien, Varisian

Strength 16
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 10
Charisma 14

About Renjiro Ito

Male Human (Tian-Shu) Samurai 1
LN Medium Humanoid (Human)
Init +1; Senses Perception +0
Wealth: 24 gp


AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +0 CMD 15
Defensive Abilities Resolve (1/day)


Spd 20 ft. CMB +4
Melee Gauntlet (from Armor) +4 (1d3+3/20/x2) and
Katana (two-handed) +5 (1d8+4/18-20/x2) and
Unarmed Strike +4 (1d3+3/20/x2) and
Wakizashi +4 (1d6+3/18-20/x2)
Special Attacks Ronin's Challenge +1/+1 (1/day)


Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon Focus: Katana


Childhood Crush: Ameiko (1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.

Fencer +1 to hit with dagger or sword AoOs.


Acrobatics -3
Climb -1
Diplomacy +6
Escape Artist -3
Fly -3
Handle Animal +6
Intimidate +6
Knowledge (History) +2
Knowledge (Local) +5
Sense Motive +4
Stealth -3
Swim -1


Scale Mail


+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.

Animal Companion Link (Ex) You have a link with your Animal Companion.

Resolve (1/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond

Ronin's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge


Renjiro was raised in Sandpoint, in a family moved here generations past from the Dragon Empires. His mother died when he was young, and his father raised him in the tradition of the samurai, as it had been passed down to him--which is to say, incomplete but earnest.

Renjiro is friendly, kind, and generally a little bit dense. He carries himself in what he imagines a honorable and fitting manner is, but he is mostly making it up as he goes. He found his horse, Nari, wandering wounded near Sandpoint one day, and put much care and effort into her recovery. He prizes his horse highly, and is even more protective of her than he is of Ameiko, whom he has been carrying an obvious and awkward torch for for many years.

As a kid, he followed her around relentlessly. When she was off trying her hand at adventuring, he was sulky and irritable, and mostly wished he was with her to protect her. Usually a fairly confident man, Ameiko makes him stammer and second-guess himself with just a smile.


Renjiro stands roughly six feet tall. He is broad of shoulder and strong armed. Baby-faced which he tries to overcome by being overly serious, with dark eyes and dark, long hair he keeps tied in a tail.


Female Horse
NN Large Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 16 (+4)
Fort +5, Ref +4, Will +1
Spd 50 ft.
Melee Bite (Horse) +3 (1d4+3/20/x2) and
Hooves x2 (Horse) +3 x2 (1d6+3/20/x2) and
Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Endurance
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Fly -1, Perception +5, Stealth -3, Swim +7
SQ Combat Riding [Trick], Stay [Trick]
Other Gear Backpack (empty), Bedroll, Bit and bridle, Blanket, Feed (per day) (5), Rations, trail (per day) (10), Rope, hempen (50 ft.), Saddle (Riding), Saddlebags (19 @ 78 lbs)
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.

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