Undrella

Red Sand "红沙"'s page

7 posts. Alias of DM Heterocephalus.


About Red Sand "红沙"

Female Psion Nomad 1
Init +4 ; Senses Perception +0
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DEFENCE
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AC 14, touch 14, flat-footed 10 (+4 dex)
hp 12
Fort +4, Ref +6, Will +0
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OFFENCE
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Spd 30 ft/x4
Ranged Improved Flamer +4 12d8 19-20/x2
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Class feature
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Power Points/Day: A psion’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psion. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Detect Psionics (Ps)

All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus. This does not require any power point expenditure, and the power cannot be augmented.

Discipline Talents (Ps)

Each discipline gains access to two psi-like abilities that can be used as long as the psion maintains psionic focus. Discipline talents are treated as 0-level powers for all purposes (such as save DC). The manifesting time for a discipline talent is the same as if it was manifested normally, or a standard action if the discipline talent does not mimic a psionic power. These powers do not count as powers known for the psion; to manifest them normally, he must select them as his powers known normally.
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STATISTICS
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Str 10, Dex 18, Con 14, Int 15, Wis 14, Cha 8
Base Atk +0, Cmb +5Cmd +17
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Feats
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Agile Maneuvers
Amateur Gunslinger- Steady Aim
Speed of Thought [Psionic]
Benefit: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet. You may expend your psionic focus to increase the insight bonus to your speed to 30 feet for your turn.
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Traits
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Anatomist- You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
World Traveller- +1 Sense Motive Class skill
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Racial Traits
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+2 to any ability score. (DEX)
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Burst- This power increases your land speed by 10 feet. This adjustment counts as an enhancement bonus to speed

Deceleration- You warp space around an individual, hindering the subject’s ability to move. The subject’s speed (in any movement mode it possesses) is halved. A subsequent manifestation of deceleration on the subject does not further decrease its speed.

Vigor- Gain 5 temporary hit points.

Disabled- You broadcast a mental compulsion that convinces one or more creatures of a combined total of 4 Hit Dice or less that they are disabled. Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points cannot be affected. Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it’s possible for an important nonplayer character to attempt some sort of “heroic” action, common NPCs and creatures under the effect of this power typically cower or retreat. Any creature that attempts to take a standard action immediately breaks the compulsion and can act normally. A creature that attempts to heal itself or that receives healing is likewise freed of the compulsion, and if it is not actually wounded, the healing is wasted. A creature that takes damage is also instantly freed of the compulsion (although the damage still counts against its actual current hit points).

Entangling Ectoplasm- You entangle a foe in sticky goo.
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Racial Traits
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Skills
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Climb +4, Fly +8, Sense Motive +7, Survival +6, Swim +4
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Equipment
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Backstory
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