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The new monsters are:
Despoiler (undead, CR 7) - Cadaverous figure skewered by three spears
I do apologize if my question has already been asked and answered elsewhere in this thread.
I'm set to start a Curse of the Crimson Throne campaign in the early days of October (this was decided before the upcoming hardcover was moved back a month).
My question is, would it, in your opinion, be wisest of me to postpone the campaign until I have the hardcover? Or are any potential tweaks to the first part or two of Curse of the Crimson Throne #1: Edge of Anarchy minor enough that I can work with the D&D 3.5 version?
Eh...I get why doing these two nations together makes sense (since from the beginning there big deal was fighting each other), but don't want to see this really pop up too often. Most of those nations have very different themes that do not jell at all together well.
^ What MMCJawa said.
While a Geb/Nex book *might* make sense since from an in-game historical perspective, I'd hate to see those nations each reduced to 32ish pages, and I'd absolutely hate for Alkenstar to be lumped into such a book, either as an afterthought, or by reducing the number of pages per nation to 20ish pages.
Mendev and Brevoy might be close geographically, but there's not much connecting them beyond that. A Mendev/The Worldwound book would have made a *lot* more sense, and I'm glad that didn't happen. (I'm still hoping for a Mendev sourcebook).
Generally speaking I'm not a fan of the two-nations-in-one-book approach. I understand why the decision was made with this book, but it's not something I'd like to see become a trend. Most nations, as I see it, contain enough potential within them to merit a book for each nation.
Greg A. Vaughan wrote:
Thank you for that mindblowingly detailed update, Greg. I appreciate it. I'm sorry if I came across as a disgruntled customer, because I'm really not. I became worried (needlessly so) by the mention of you shifting focus from The Blight to Bard's Gate, and you've gone above and beyond in detailing the specifics.
I look forward to unleashing the vile abomination that is The Blight upon my poor, unsuspecting players.
Sqn Cdr Flashheart wrote:
Really, with the excellent 100% record I'm not worried at all. It may make more sense to the FGG schedule for them too hammer out the shorter Bard's Gate then concentrate on the massive Blight once it's done. Rather than jumping between the two. As stated I'm sure that Chuck's misfortunes have changed plans and they are juggling as best they can.
Lots of factors can influence these things, and it may all for the better. I don't know. My concern for The Blight is mostly a kneejerk reaction that Bill posted, as I have no reason to think that Frog God Games has anything but the best intentions for the project.
I do find it odd that they shuffled the cards as was indicated, but I hope and (now that I've had more time to process Bill's post in the Bard's Gate thread) believe that the decision wasn't made due to any problems with either project.
So I'm not worried, but totally support GM_Rednal. Better slower beats faster crappier every time.
This I agree with 100%. My initial concern wasn't with any indication that The Blight might be delayed. That's never bothered me.
What I think you often get from KS creators is a reluctance to post updates with no real news. For me that's wrong, if we just hear 'oh it's tootling along, now at 75% or so complete on the layout" is much better than nothing.
Again, agreed 100%. :)
I see you there, Knight of Kenebres!
Those were good times!
As for the book, I have hiiiiigh hopes for this book. Coupled with the occult books, I foresee much pain for my players, much pain. ^^
Right? Occult Adventures and Horror Adventures seem like the perfect match, and I'm going to utilize both in my upcoming Curse of the Crimson Throne campaign!
captain yesterday wrote:
I'm going add more Occult flavor, which it already oozes in spades.
Same here. I think Occult Adventures and Horror Adventures will see a lot of use in my upcoming Curse of the Crimson Throne campaign, and I intend to insert elements from The House on Hook Street in the campaign as well.
For the challenge....lets do 20 point buy. I think backgrounds and character motivation are cooler than stats anyways. I'll choose the coolest "character" and Tothric will choose the toughest build.
I'm currently busy with the online adventure design course Nick Logue is doing, and I'll have time to work on this challenge during the weekend, if that's cool. :)
Jessica Price wrote:
...and talking me down from including a 10-page section on the spice trade
NOOO! CUUURSE YOUUU, COMPTOOON!
...and helping me turn the genie-blooded horses from random monsters into mount options...
Okay, I guess he's not all bad...
Okay okay, Compton rocks mightily!
DM Wellard wrote:
I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.If you guys are ok with killing the innocent then that's your choice but Paizo lost me on this...and I've come to the conclusion that I'm ending my subs after Strange Aeons.
It's a fiction set in a fictional setting. It's an exercise in stepping outside one's comfort zone and challenging one's limts as storyteller. It's not a reflection of any willingness (or lack thereof) to kill innocents in any other sense than in the context story being told.
If all it takes for everything to come tumbling down is one single Evil-focused story when the history of tabletop RPGs is filled to the brim with stories about good guys defeating evil, then I dare say the problem does not lie within the hobby.
You probably read that on either the Kickstarter page for The Lost Lands: The Blight - Richard Pett's Crooked City or in one of the threads here dedicated to the Kickstarter.
The book's basically a two-parter, containing a ton of lore about The Blight and an adventure path (slow XP advanccement track going to 9th level or thereabout) set in the monstrous city.
First of all, congrats! Five years of excellent product that greatly enhances this wonderful hobby of ours!
Second, you cannot begin to imagine how pleased I am to see Crusader Codex. I've long advocated for a version of this kind of product, and I'm very excited by the idea of an expansion of the dramatis personae for the Righteous Crusade adventure path!
Hayato Ken wrote:
I can understand that blind defense of Paizo (or any other publisher, for that matter) can be annoying, but I don't see how "this is not feasible" or "everything is in GM hands" are necessarily bad statements or joining any choir. They're valid statements. Of course, the trick is to present them in a context (such as arguments with which to back them up) and not in a vacuum. :)
If you're into actual play pod- and vidcasts, allow me then to introduce CharismaToAC!
My fellow gamers and I have have been recording a couple of our ongoing campaigns for the world to follow. At this point in time, you can find two playlists in the channel - Jade Regent (Pathfinder RPG/Danish) and A Song at Tara (Werewolf: The Apocalypse 20th Anniversary Edition/English), and we'll most likely add more campaigns.
Also, in case you newcomers feel like getting to know the cool characters featured in the artwork throughout the Pathfinder books (the iconics, as we call them), you can find their stories HERE.
Keep in mind that the entries are listed with the most recent at the top, so to get to the classics, just scroll down to the bottom of the page.
We had this conversation back when I first started running Way of the Wicked. It's an obvious question to ask in this type of campaign, but I actually think it's a healthy question to ask in any game.
Way of the Wicked used working for an evil BBEG boss who forced you into signing a contract of loyalty as a build-up for eventually blasting him in the face and taking his stuff.
And that worked very well for Way of the Wicked. That doesn't mean it's the only kind of villanous story you can tell, though.
John Warren wrote:
I got The Hellfire Compact in the mail today, and reading through the summary of the adventure path, I've decided this one is not for me, and I'm going to suspend my subscription. Maybe I'm too old or square; I just don't understand the appeal of some of the content.
I think that's a valid point, and Paizo have mentioned this as well, that Hell's Vengeance isn't going to appeal to everyone (something that can be said for all adventure paths but especially Hell's Vengeance, given its subject matter).
For me personally, an evil-focused adventure path is a nice change of pace from the type of games I normally run and play. For the players it's fun to get a glimpse of the dark side and to roleplay the bad guys, and for me it's actually a chance for me to roleplay the good guys.
Response to the spoiler-tagged text:
I understand how that can be off-putting. However, I'm sure there's a deeper context than just because the characters are evil. It's still a brutal act, of course, and it's a good example of why Hell's Vengeance isn't for everyone.
Personally I'm rather intrigued by the event. Not the act itself, but rather the cirstumances surrounding the act, and the story behind it.
Juda de Kerioth wrote:
Missing content (and the errata was a poor text in a forum)
Good luck finding a book without any errors in it. I disagree that the text Wes Schneider did provide was poor text, but it's obvious by now that you and I don't share the same preferences when it comes to game books.
While a few Ustalav-specific critters would have been cool, the lack of such is hardly poor design choice. It just means that more pages were dedicated to regional lore.
...no traits, no archetypes...
The Pathfinder Campaign Setting product line, of which Rule of Fear is a part, has never been a crunch-heavy product line. Many, if not most, books in this product line are light on crunch, some very light.
... nothing interesting about ustalav...
I'm not going to argue this point because that's very much about preference. I liked the lore presented in Rule of Fear. It was well written and provided me with countless ideas for stories to share with my players.
Obviously the lore didn't appeal to you, and that's just as valid as my adoration of the book's contents.
check korvosa guide and see how a single city gazeteer is waaaay better design and lore.
The Guide to Korvosa is indeed a splendid city sourcebook. I would argue that the two shouldn't be compared, as one devoted 64 pages to a single city, while the other devoted 64 pages to an entire nation.
Juda de Kerioth wrote:
Im glad to hear this new, hope the dev of RoF has nothing to do with this one.
I would be surprised if the principal (only?) author of Rule of Fear, Wes Schneider, doesn't have at least some input as far as Horror Adventures is concerned. He is, after all, one of Paizo's champions of all things horror.
Juda de Kerioth wrote:
i hope 2 things: 1 that this one has nothing to do with that horrible poor designed rule of fear, and 2 that the rules are usable (not like the poor piecemeal armor in uc, or almost every rule in unchained)
My complete and utter disagreement that Rule of Fear was a poorly designed book notwithstanding, I can safely say that Horror Adventures has nothing to do with the Ustalav sourcebook.
Horror Adventures is written for the Pathfinder Roleplaying Game line and as such contains no setting-specific material. Rule of fear is all about setting-specific material, specifically Ustalav.
Thank you you fine folks at Paizo Publishing for not taking this serial killing Tiefling too far. I realize your treading a very fine line with these evil characters and trying not to offend people who play Pathfinder but have relatives who have been assaulted themselves. So far the "evil" iconics you've portrayed are definately "evil" but not to an extent that it would offend a great deal of people and I for one thank you for your restraint.
Naturally I can't speak for Paizo, but I imagine that their intent has been to keep these iconics within the same spectrum of evil as they normally portray evil NPCs in their adventure paths.
The fact that Hell's Vengeance is an Evil-focused adventure path doesn't mean that Evil automatically becomes more graphic. It seems to me that Paizo has a clear idea of how they wish to portray Evil, and I would expect an Evil-focused adventure path to adhere to that same clear idea.
Reading about the GR made me like them a lot. Finding out they were made pretty much to be destroyed in this AP as the designated antagonists made me sad.
The cool thing, though, is that with Hell's Vengeance we likely get a ton of cool stat blocks and fluff about an organization and its crusade that we can expand upon and use in our own games. Or use piecemeal in other campaigns.
I'm very excited by what the Glorious Reclamation adds to my GM toolbox, even if the villains of Hell's Vengeance destroy the faction.
I know it sounds stupid, but I'm actually looking forward to seeing the overview of the Glorious Reclamation. This is the first evil campaign Paizo has done, not counting the We Be Goblins series, so I'd love to see how they handle a group of good-aligned "bad guys".
It doesn't sound stupid at all, I think. I'm very excited to get more information about the Glorious Reclamation, and the premise that Paizo has set up in Hell's Vengeance feels compelling to me.
Orly? The past setting books always had finished NPCs.
There are no NPC stat blocks with accompanying fluff in the Bestiary for this book.
Which was a wee bit disappointing for me. I quite enjoy those NPC writeups, and if there's a place that features interesting NPCs, I reckon Cheliax would be such a place.
Oh well, it's still another sweet offering of regional lore. The parts I've read have me longing to run a Cheliax-based campaign.
For me, one of the absolute strengths of the Pathfinder RPG is customizability. The ability to customize a game mechanic to fit virtually any idea I may have.
As written, antipaladins are Chaotic Evil. That works for *many* different concepts, but once a while a concept comes along where a slightly modified version of a class (in this case the antipaladin) works even better.
It might be as simple as removing the alignment prerequisite or tweaking the existing class features here and there. Sometimes, though, replacing some of a class's class features is ideal, and in these situations archetypes are brilliant, I think.
An Asmodean antipaladin sounds like an intriguing archetype.
OMG people, we need to make reviews with 5 stars! Common!
No, we need to make reviews with as many stars as we see fit to give a product, based on our perception of the product.
On person can destroy the chance on a Bestiary 6.
I sincerely doubt that a 2-review has any real chance of destroying anything.
I get the distinct feeling that the term "D&D fanatic" is used in derogatory fashion, and that's not cool.
2) Monster book hater, one that is happy with Bestiary 1 (D&D one) and doesn't care for the rest.
Or a gamer with preferences when it comes to monster books that aren't similar to yours. Which doesn't necessarily equate to hate.
3) Lover of human-based books that is angry that we got Bestiary 5.
Ok, some things could be her opinion, but 2 star ranking is cruel and untrue.
Untrue? How so? It's the reviewer's perception of the book. It's not a 5-star review, but that in itself doesn't invalidate it. You may disagree (as do I), but that also doesn't in itself invalidate the reviewer's perception of the book.
We need to make more positive reviews or this could be the end, and I already know you people are very positive about the book!
Keep calm and enjoy the monsters!
Previous Bestiaries have seen some less-than-stellar reviews (Bestiary and Bestiary 2 both received a 1-star review), and yet here we are with a fifth installment.
Myth Lord wrote:
So I hope that however is answering you that question does so in a private message
Considering how many people want to know what's in the book, I reckon private messaging is impractical to say the least. Besides, even if you know the names of the monsters included in the book, there's still much to learn when you do get the PDF, such as the stat blocks themselves and the artwork for each individual creature.
gustavo iglesias wrote:
My experience with Way of the Wicked hell's me it doesn't work that way
Yup. My now-on-hiatus Way of the Wicked campaign featured some of the most interesting and fun roleplaying between the characters, and no pillaging and burning of orphanages happened.
My experience of Evil-focused campaigns is that they work and work damn well as long as the group is willing to look beyond the tired clichés and hobby-created stereotypes and really explore evil and what it means in a fantasy setting.