Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Ravenmantle's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting Subscriber. FullStar Pathfinder Society GM. 699 posts (1,692 including aliases). 19 reviews. No lists. 3 wishlists. 2 Pathfinder Society characters. 2 aliases.

1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

2 people marked this as a favorite.

You rock, Amber!

Also, I don't think I'll get the time in any forseeable future to actually play Siege of Dragonspear, but I still consider the €19.99 the best money I've spent on a game since, well, Baldur's Gate.

3 people marked this as a favorite.
rkotitan wrote:
Tangent101 wrote:

I will admit some morbid curiosity as to how well a Slow Advancement AP that only reaches maybe level 14 or 15 would do. Or even level 12... because if you have extra encounters suited for a lower-level character, then advancement slows even further...

Ah well. That might also work for an Experimental AP at some time.

I believe Richard Pett is doing a slow advancement AP up to level 9 or 10 for the Blight.

I know I read about that somewhere.

You probably read that on either the Kickstarter page for The Lost Lands: The Blight - Richard Pett's Crooked City or in one of the threads here dedicated to the Kickstarter.

The book's basically a two-parter, containing a ton of lore about The Blight and an adventure path (slow XP advanccement track going to 9th level or thereabout) set in the monstrous city.

1 person marked this as a favorite.

First of all, congrats! Five years of excellent product that greatly enhances this wonderful hobby of ours!

Second, you cannot begin to imagine how pleased I am to see Crusader Codex. I've long advocated for a version of this kind of product, and I'm very excited by the idea of an expansion of the dramatis personae for the Righteous Crusade adventure path!

1 person marked this as a favorite.


If you're into actual play pod- and vidcasts, allow me then to introduce CharismaToAC!

My fellow gamers and I have have been recording a couple of our ongoing campaigns for the world to follow. At this point in time, you can find two playlists in the channel - Jade Regent (Pathfinder RPG/Danish) and A Song at Tara (Werewolf: The Apocalypse 20th Anniversary Edition/English), and we'll most likely add more campaigns.

1 person marked this as a favorite.

Also, in case you newcomers feel like getting to know the cool characters featured in the artwork throughout the Pathfinder books (the iconics, as we call them), you can find their stories HERE.

Keep in mind that the entries are listed with the most recent at the top, so to get to the classics, just scroll down to the bottom of the page.

2 people marked this as a favorite.
AlgaeNymph wrote:

Congrats on Paizo for including the Sensitive Material section (p.10). "How indulgently sadistic can I be? I don't want to squick anybody." is very important to ask.

It's also not a rhetorical one. What is your comfort level?

We had this conversation back when I first started running Way of the Wicked. It's an obvious question to ask in this type of campaign, but I actually think it's a healthy question to ask in any game.

2 people marked this as a favorite.
FatR wrote:
Way of the Wicked used working for an evil BBEG boss who forced you into signing a contract of loyalty as a build-up for eventually blasting him in the face and taking his stuff.

And that worked very well for Way of the Wicked. That doesn't mean it's the only kind of villanous story you can tell, though.

2 people marked this as a favorite.
John Warren wrote:
I got The Hellfire Compact in the mail today, and reading through the summary of the adventure path, I've decided this one is not for me, and I'm going to suspend my subscription. Maybe I'm too old or square; I just don't understand the appeal of some of the content.

I think that's a valid point, and Paizo have mentioned this as well, that Hell's Vengeance isn't going to appeal to everyone (something that can be said for all adventure paths but especially Hell's Vengeance, given its subject matter).

For me personally, an evil-focused adventure path is a nice change of pace from the type of games I normally run and play. For the players it's fun to get a glimpse of the dark side and to roleplay the bad guys, and for me it's actually a chance for me to roleplay the good guys.

Response to the spoiler-tagged text:
I understand how that can be off-putting. However, I'm sure there's a deeper context than just because the characters are evil. It's still a brutal act, of course, and it's a good example of why Hell's Vengeance isn't for everyone.

Personally I'm rather intrigued by the event. Not the act itself, but rather the cirstumances surrounding the act, and the story behind it.

3 people marked this as a favorite.

I like how this *might* be the start of a new series within the Pathfinder Campaign Setting line, this one focusing on the various organizations in the Pathfinder setting.

Path of the Mendevian Crusader
Path of the Red Mantis

2 people marked this as a favorite.

And in the Pathfinder RPG we round down, dammit! :D

2 people marked this as a favorite.

Mr Jacobs is clearly working on the story for the as yet unannounced Pathfinder game Obsidian Entertainment is totally working on.

What else could it possibly be?

5 people marked this as a favorite.
Juda de Kerioth wrote:
Missing content (and the errata was a poor text in a forum)

Good luck finding a book without any errors in it. I disagree that the text Wes Schneider did provide was poor text, but it's obvious by now that you and I don't share the same preferences when it comes to game books.

Quote: monsters...

While a few Ustalav-specific critters would have been cool, the lack of such is hardly poor design choice. It just means that more pages were dedicated to regional lore.

Quote: traits, no archetypes...

The Pathfinder Campaign Setting product line, of which Rule of Fear is a part, has never been a crunch-heavy product line. Many, if not most, books in this product line are light on crunch, some very light.

... nothing interesting about ustalav...

I'm not going to argue this point because that's very much about preference. I liked the lore presented in Rule of Fear. It was well written and provided me with countless ideas for stories to share with my players.

Obviously the lore didn't appeal to you, and that's just as valid as my adoration of the book's contents.

check korvosa guide and see how a single city gazeteer is waaaay better design and lore.

The Guide to Korvosa is indeed a splendid city sourcebook. I would argue that the two shouldn't be compared, as one devoted 64 pages to a single city, while the other devoted 64 pages to an entire nation.

Juda de Kerioth wrote:
Im glad to hear this new, hope the dev of RoF has nothing to do with this one.

I would be surprised if the principal (only?) author of Rule of Fear, Wes Schneider, doesn't have at least some input as far as Horror Adventures is concerned. He is, after all, one of Paizo's champions of all things horror.

2 people marked this as a favorite.
Juda de Kerioth wrote:
i hope 2 things: 1 that this one has nothing to do with that horrible poor designed rule of fear, and 2 that the rules are usable (not like the poor piecemeal armor in uc, or almost every rule in unchained)

My complete and utter disagreement that Rule of Fear was a poorly designed book notwithstanding, I can safely say that Horror Adventures has nothing to do with the Ustalav sourcebook.

Horror Adventures is written for the Pathfinder Roleplaying Game line and as such contains no setting-specific material. Rule of fear is all about setting-specific material, specifically Ustalav.

1 person marked this as a favorite.
Berselius wrote:
Thank you you fine folks at Paizo Publishing for not taking this serial killing Tiefling too far. I realize your treading a very fine line with these evil characters and trying not to offend people who play Pathfinder but have relatives who have been assaulted themselves. So far the "evil" iconics you've portrayed are definately "evil" but not to an extent that it would offend a great deal of people and I for one thank you for your restraint.

Naturally I can't speak for Paizo, but I imagine that their intent has been to keep these iconics within the same spectrum of evil as they normally portray evil NPCs in their adventure paths.

The fact that Hell's Vengeance is an Evil-focused adventure path doesn't mean that Evil automatically becomes more graphic. It seems to me that Paizo has a clear idea of how they wish to portray Evil, and I would expect an Evil-focused adventure path to adhere to that same clear idea.

1 person marked this as a favorite.

Excellent cover!


1 person marked this as a favorite.

The artwork is amazing (especially Ianareth). I'd like to see more from Marko Horvatin. Paizo, make it so. What do you mean "that's now how it works"?

1 person marked this as a favorite.
BPorter wrote:
...For my groups and campaign tastes, however, it would strictly be a guilty pleasure/completionist buy for me and I don't have the money to drop on it right now.

Makes a lot of sense. Hopefully you won't fault a man for trying to boost the signal. :)

1 person marked this as a favorite.
Rysky wrote:
Reading about the GR made me like them a lot. Finding out they were made pretty much to be destroyed in this AP as the designated antagonists made me sad.

The cool thing, though, is that with Hell's Vengeance we likely get a ton of cool stat blocks and fluff about an organization and its crusade that we can expand upon and use in our own games. Or use piecemeal in other campaigns.

I'm very excited by what the Glorious Reclamation adds to my GM toolbox, even if the villains of Hell's Vengeance destroy the faction.

1 person marked this as a favorite.

Amazing cover!

1 person marked this as a favorite.

It took every bit of willpower I could muster to not just buy this novel immediately and instead put it on my Christmas wish list. Ustalav and vampires...*swoon*

2 people marked this as a favorite.
Axial wrote:
I know it sounds stupid, but I'm actually looking forward to seeing the overview of the Glorious Reclamation. This is the first evil campaign Paizo has done, not counting the We Be Goblins series, so I'd love to see how they handle a group of good-aligned "bad guys".

It doesn't sound stupid at all, I think. I'm very excited to get more information about the Glorious Reclamation, and the premise that Paizo has set up in Hell's Vengeance feels compelling to me.

2 people marked this as a favorite.
Axial wrote:
Orly? The past setting books always had finished NPCs.

There are no NPC stat blocks with accompanying fluff in the Bestiary for this book.

Which was a wee bit disappointing for me. I quite enjoy those NPC writeups, and if there's a place that features interesting NPCs, I reckon Cheliax would be such a place.

Oh well, it's still another sweet offering of regional lore. The parts I've read have me longing to run a Cheliax-based campaign.

2 people marked this as a favorite.

For me, one of the absolute strengths of the Pathfinder RPG is customizability. The ability to customize a game mechanic to fit virtually any idea I may have.

As written, antipaladins are Chaotic Evil. That works for *many* different concepts, but once a while a concept comes along where a slightly modified version of a class (in this case the antipaladin) works even better.

It might be as simple as removing the alignment prerequisite or tweaking the existing class features here and there. Sometimes, though, replacing some of a class's class features is ideal, and in these situations archetypes are brilliant, I think.

An Asmodean antipaladin sounds like an intriguing archetype.

1 person marked this as a favorite.
Kalindlara wrote:
For me, having access to them in Herolab (without arduous programming) is a pretty big deal.

As a Hero Lab holic myself, I hear you. It's something that's kept me from using 3PP material that doesn't have Hero Lab support.

3 people marked this as a favorite.

Legendary Villains: Antipaladins by Legendary Games contains a few antipaladin archetypes that eschew the Chaotic Evil-only requirement. So that might be an option. :)

2 people marked this as a favorite.
Nightterror wrote:
OMG people, we need to make reviews with 5 stars! Common!

No, we need to make reviews with as many stars as we see fit to give a product, based on our perception of the product.

On person can destroy the chance on a Bestiary 6.

I sincerely doubt that a 2-review has any real chance of destroying anything.


This clearly comes from a

1) D&D fanatic

I get the distinct feeling that the term "D&D fanatic" is used in derogatory fashion, and that's not cool.

2) Monster book hater, one that is happy with Bestiary 1 (D&D one) and doesn't care for the rest.

Or a gamer with preferences when it comes to monster books that aren't similar to yours. Which doesn't necessarily equate to hate.

3) Lover of human-based books that is angry that we got Bestiary 5.


Ok, some things could be her opinion, but 2 star ranking is cruel and untrue.

Untrue? How so? It's the reviewer's perception of the book. It's not a 5-star review, but that in itself doesn't invalidate it. You may disagree (as do I), but that also doesn't in itself invalidate the reviewer's perception of the book.

We need to make more positive reviews or this could be the end, and I already know you people are very positive about the book!

Keep calm and enjoy the monsters!

Previous Bestiaries have seen some less-than-stellar reviews (Bestiary and Bestiary 2 both received a 1-star review), and yet here we are with a fifth installment.

1 person marked this as a favorite.
Myth Lord wrote:
So I hope that however is answering you that question does so in a private message

Considering how many people want to know what's in the book, I reckon private messaging is impractical to say the least. Besides, even if you know the names of the monsters included in the book, there's still much to learn when you do get the PDF, such as the stat blocks themselves and the artwork for each individual creature.

2 people marked this as a favorite.
gustavo iglesias wrote:
My experience with Way of the Wicked hell's me it doesn't work that way

Yup. My now-on-hiatus Way of the Wicked campaign featured some of the most interesting and fun roleplaying between the characters, and no pillaging and burning of orphanages happened.

My experience of Evil-focused campaigns is that they work and work damn well as long as the group is willing to look beyond the tired clichés and hobby-created stereotypes and really explore evil and what it means in a fantasy setting.

1 person marked this as a favorite.
Richard Pett wrote:
That's it, I'm retiring:)


1 person marked this as a favorite.
Anguish wrote:
The only preview I ever need: "Richard Pett".

That's it for me as well. Whenever I see that name, I throw money at the screen, desperate for the product to materialize that instant.

3 people marked this as a favorite.
Myth Lord wrote:
Wesley Sneijder was searching for information about the Kaster (the pretty male with gems on its body) some time ago, I wonder if that creature made it into the Bestiary 5.

I doubt Wesley Sneijder has any sort of influence regarding which monsters make it into a Paizo book.

Wes Schneider on the other hand...:-P

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting Subscriber

Still here. :)

7 people marked this as a favorite.
DM Wellard wrote:

The fact remains that in Evil parties the players spend more time thinking of ways to screw each other rather than working to complete the adventure...

That may be your experience, but that doesn't make it a universal fact.

For instance, two of my best eperiences as a gamer (one on each side of the screen) have included evil characters. That does not make it fact. It's just my experience.

An evil campaign has been requested by a segment of the fanbase for a while now, and the 3PP adventure path Way of the Wicked (one of the aforementioned awesome experiences) is, in my opinion, an excellent example of an evil-focused campaign done well.

Does that mean it's for everyone? Absolutely not. There are many gamers out there who will do exactly what you fear will happen. But there's also a lot of gamers out there who *can* play an evil campaign in a mature and fun way.

2 people marked this as a favorite.
Myth Lord wrote:
People who favorited Chris Lambertz comment because they thought it was about me come back from a cold shower, as it was about the talking bag. Just saying. :-D

It is entirely possible, of course, that the favorites are an expression of people not wanting this to dissolve into a boob discussion, and that the favorites have absolutely zero to do with you or any other specific person. :)

As for monsters, I don't really care where they come from. As long as a monster is cool and a fun challenge for my players, I have little interest in its origin. It's fun on an academic level to know about a creature's Real Life myth, of course, but it's not a deciding factor in what I want to see. So I guess that places me in Team Myth/Pop Culture/Original Monster.

2 people marked this as a favorite.
Marco Massoudi wrote:
This module must be incredible bad to be pushed back AGAIN - for the 5th time!

Or it might be any one or more of a multitude of possible issues that have delayed the book. None of us are privy to the production process.

I will give it a look IF it ever comes out but i probably won't buy a 64 page adventure that brings characters from level 11 to 14 when i can have a 96 page AP part #4 that does the same for the same or less.

Since we now have a final cover image and the product description has been updated, I'll put my money on the book having been sent to the printer a while back.

And nothing justifies waiting for 9 months for 64 pages.

Lots of things can justify waiting for 9 months for 64 pages. Does it suck? Sure does. Can the book still be a top-quality product that provides hours of entertainment for you and your group? Sure can.

Fayd wrote:
I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...

If there's one thing I've learned when it comes to running campaigns, it is to never include something in my plans until it's been released, and Feast of Dust is a great example of why I now only consider material that I already own and have access to.

2 people marked this as a favorite.
PathfinderFan64 wrote:
I would participate in the kickstarter but I am not well liked at FGG and I am sure they would rather have me not participate. I do hope this is funded at least. It looks like a good book.

Dude, if you want to support the kickstarter, support the kickstarter! :)

1 person marked this as a favorite.
Samy wrote:
I mean I heard the excuse that this is supposed to be a DM book, to use for groups of DM bad guys, but I don't buy it.

I have to say, that's part of why the book is so appealing to me. It features an absolute ton of setting-specific information that I can use to flesh out the world for my players (and that players can use to really add to the fluffy aspects of their characters), AND it features a lot of interesting feats that I can use to set up some interesting set pieces for my players' characters.

You may think it's a bad idea but that doesn't mean that it isn't Paizo's intent for the book, and that there isn't quite a few GMs out there who really appreciate the focus this book has.

5 people marked this as a favorite.
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.

Actually, we're not all thinking it. ;)

3 people marked this as a favorite.
Lissa Guillet wrote:
So a bit of good news. My insurance has approved SRS and I'm just awaiting a date. It only took 15 years. =)

This is rather belated, but congrats from me and one of my players who went through the same thing! :)

1 person marked this as a favorite.
Kalindlara wrote:
In addition, I highly recommend checking out Pathfinder Adventure Path #63: The Asylum Stone. The villain of that module might be a little closer to what you're talking about; he's certainly armed for the role.

Indeed. Another example is the mythic dullahan featured in Legendary Games' Mythic Monsters: Undead.

Monsters are tools for us GMs to tinker with. It's absolutely okay to use a vanilla version of, say, a dullahan in a game, but one of Pathfinder RPG's strengths is customizability. The monster as presented is a framework, and GMs can tweak and warp that creature using custom abilities, templates, and the advancement rules.

5 people marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
I checked. Paizo needs to do some more research into the true dullahan, because that is more like a headless horseman than a dullahan.

Paizo have mentioned before that sometimes a direct translation from myth to game doesn't quite work for them for various reasons. That occassionally a monster is taken from mythology and given a Pathfinder RPG spin.

So it is entirely possible that they did indeed do all the research they possibly could and still decided to not adhere 100% to the myths surrounding the creature in question but rather take inspiration from the myth to create a dullahan that works for them, nichewise/powerwise.

Also, supernatural power doesn't necessarily mean a double-digit CR. A creature with a Challenge Rating of 7 is quite the terror for 99.99% of any population, including our own world, in which these myths take place.

The dullahan might not be much of a challenge as soon as characters reach their 7th level, but by then those characters are effectively super humans.

Also, much of what you can describe doesn't have to be represented by a monster's stat block.

I could easily see myself describing how a dullahan approaches a door, only for the door to be ripped off its hinges by some unseen force. It's not featured in the creature's stat block, but it makes for awesome imagery, while the creature's actual stat block can into play during combat.

1 person marked this as a favorite.
Myth Lord wrote:
If you have a little bit of imagination, you can do all kind of wonders with Jack-in-Irons.

You sure can! Bump up the ogre a size category or two and give it a feat or two to allow it to use its chains effectively. Or maybe use the hill giant as the base creature.

Better yet, tinker with modifying a regular kyton using templates and the advancement rules, and you have a pretty nifty Jack-in-Irons.

I'm not saying that a new monster isn't warranted, but with a bit of imagination and a bit of tinkering, you can create it using existing rules. :)

2 people marked this as a favorite.

Yeah, you had me at "viking." :)

1 person marked this as a favorite.
mach1.9pants wrote:

I ran 42 KM for my 42nd Birthday then warmed down & rehydrated by standing in the sea whilst drinking beer - LIKE A VIKING!

What did you do LIKE A VIKING today? :D

Er...I ate breakfast like a viking?

2 people marked this as a favorite.

Well, the humanocentric part is one of the important assumptions of the setting from an official point of view. That doesn't mean we gamers can't go nuts with all sorts of exotic races. :)

1 person marked this as a favorite.
Dragon78 wrote:

Interesting- varies by person.

Boring- varies by person.

Overdone- Human! Though the other core races are debatable.

In a humanocentric campaign setting (which, according to Paizo, is very much the case with Golarion), a book like Inner Sea Races and its relative focus on humans is hardly overdoing it. It fits with the themes and ideas Paizo have in mind for the setting.

So, as I see it, it really goes like this:

Interesting - varies by person.

Boring - varies by person.

Overdone - varies by person/it's a humanocentric setting.

Now, you may very well think humans is overdone, but, as someone who prefers to play humans, I don't, nor does Paizo, it seems. So it very much varies by person.

1 person marked this as a favorite.

At the moment, it looks like I'll be backing PDF-only. Much better than nothing, of course, but I was hoping I'd be able to get the hardcover.

Oh well, still extremely excited by this project. Between this, Into the Wintery Gale by AAW, and the Linnorm Kingdoms stuff published by Paizo, I should be well covered as far as viking adventures go.

1 person marked this as a favorite.
psyrus wrote:
Ultimately, I am still confused as to why 2nd ed psionics wasn't revisited and re-made for Pathfinder. I'd gladly play a revised, and balanced "psionicist". I had control over the direction my character grew; if I wanted damage - I went damage, if I wanted defense - I went defense, if I wanted mobility - went mobility, if I wanted utility - I would take a look at how some of the powers could be used, if I wanted a purpose... well, I as a player had already started with one.

Paizo staffers have indicated on a few occasions that they aren't interested in psionics as we've seen them in previous versions, and one of Paizo's key criteria when deciding what to produce is that it's something they have an interest in.

I'm fairly certain that the reason you're seeing this approach to psychic magic is that it's an angle that really works for Paizo and their vision for the game.

For classic psionics, you might want to check out 3rd-party publisher Dreamscarred Press' Ultimate Psionics. It's supposedly rather well done.

1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.