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Ravenmantle's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber. FullStar Pathfinder Society GM. 699 posts (1,606 including aliases). 19 reviews. No lists. 3 wishlists. 2 Pathfinder Society characters. 2 aliases.

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2 people marked this as a favorite.
Nightterror wrote:
OMG people, we need to make reviews with 5 stars! Common!

No, we need to make reviews with as many stars as we see fit to give a product, based on our perception of the product.

On person can destroy the chance on a Bestiary 6.

I sincerely doubt that a 2-review has any real chance of destroying anything.


This clearly comes from a

1) D&D fanatic

I get the distinct feeling that the term "D&D fanatic" is used in derogatory fashion, and that's not cool.

2) Monster book hater, one that is happy with Bestiary 1 (D&D one) and doesn't care for the rest.

Or a gamer with preferences when it comes to monster books that aren't similar to yours. Which doesn't necessarily equate to hate.

3) Lover of human-based books that is angry that we got Bestiary 5.


Ok, some things could be her opinion, but 2 star ranking is cruel and untrue.

Untrue? How so? It's the reviewer's perception of the book. It's not a 5-star review, but that in itself doesn't invalidate it. You may disagree (as do I), but that also doesn't in itself invalidate the reviewer's perception of the book.

We need to make more positive reviews or this could be the end, and I already know you people are very positive about the book!

Keep calm and enjoy the monsters!

Previous Bestiaries have seen some less-than-stellar reviews (Bestiary and Bestiary 2 both received a 1-star review), and yet here we are with a fifth installment.

1 person marked this as a favorite.
Myth Lord wrote:
So I hope that however is answering you that question does so in a private message

Considering how many people want to know what's in the book, I reckon private messaging is impractical to say the least. Besides, even if you know the names of the monsters included in the book, there's still much to learn when you do get the PDF, such as the stat blocks themselves and the artwork for each individual creature.

2 people marked this as a favorite.
gustavo iglesias wrote:
My experience with Way of the Wicked hell's me it doesn't work that way

Yup. My now-on-hiatus Way of the Wicked campaign featured some of the most interesting and fun roleplaying between the characters, and no pillaging and burning of orphanages happened.

My experience of Evil-focused campaigns is that they work and work damn well as long as the group is willing to look beyond the tired clichés and hobby-created stereotypes and really explore evil and what it means in a fantasy setting.

1 person marked this as a favorite.
Richard Pett wrote:
That's it, I'm retiring:)


1 person marked this as a favorite.
Anguish wrote:
The only preview I ever need: "Richard Pett".

That's it for me as well. Whenever I see that name, I throw money at the screen, desperate for the product to materialize that instant.

3 people marked this as a favorite.
Myth Lord wrote:
Wesley Sneijder was searching for information about the Kaster (the pretty male with gems on its body) some time ago, I wonder if that creature made it into the Bestiary 5.

I doubt Wesley Sneijder has any sort of influence regarding which monsters make it into a Paizo book.

Wes Schneider on the other hand...:-P

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Still here. :)

5 people marked this as a favorite.
DM Wellard wrote:

The fact remains that in Evil parties the players spend more time thinking of ways to screw each other rather than working to complete the adventure...

That may be your experience, but that doesn't make it a universal fact.

For instance, two of my best eperiences as a gamer (one on each side of the screen) have included evil characters. That does not make it fact. It's just my experience.

An evil campaign has been requested by a segment of the fanbase for a while now, and the 3PP adventure path Way of the Wicked (one of the aforementioned awesome experiences) is, in my opinion, an excellent example of an evil-focused campaign done well.

Does that mean it's for everyone? Absolutely not. There are many gamers out there who will do exactly what you fear will happen. But there's also a lot of gamers out there who *can* play an evil campaign in a mature and fun way.

2 people marked this as a favorite.
Myth Lord wrote:
People who favorited Chris Lambertz comment because they thought it was about me come back from a cold shower, as it was about the talking bag. Just saying. :-D

It is entirely possible, of course, that the favorites are an expression of people not wanting this to dissolve into a boob discussion, and that the favorites have absolutely zero to do with you or any other specific person. :)

As for monsters, I don't really care where they come from. As long as a monster is cool and a fun challenge for my players, I have little interest in its origin. It's fun on an academic level to know about a creature's Real Life myth, of course, but it's not a deciding factor in what I want to see. So I guess that places me in Team Myth/Pop Culture/Original Monster.

1 person marked this as a favorite.
Marco Massoudi wrote:
This module must be incredible bad to be pushed back AGAIN - for the 5th time!

Or it might be any one or more of a multitude of possible issues that have delayed the book. None of us are privy to the production process.

I will give it a look IF it ever comes out but i probably won't buy a 64 page adventure that brings characters from level 11 to 14 when i can have a 96 page AP part #4 that does the same for the same or less.

Since we now have a final cover image and the product description has been updated, I'll put my money on the book having been sent to the printer a while back.

And nothing justifies waiting for 9 months for 64 pages.

Lots of things can justify waiting for 9 months for 64 pages. Does it suck? Sure does. Can the book still be a top-quality product that provides hours of entertainment for you and your group? Sure can.

Fayd wrote:
I have to agree that this module is taking way too long to release. Been waiting on this one since its announcement. My campaign was relying on this book to bridge the gap between level 11 and 13, but it looks like we will have to wait even longer to continue our campaign...

If there's one thing I've learned when it comes to running campaigns, it is to never include something in my plans until it's been released, and Feast of Dust is a great example of why I now only consider material that I already own and have access to.

2 people marked this as a favorite.
PathfinderFan64 wrote:
I would participate in the kickstarter but I am not well liked at FGG and I am sure they would rather have me not participate. I do hope this is funded at least. It looks like a good book.

Dude, if you want to support the kickstarter, support the kickstarter! :)

1 person marked this as a favorite.
Samy wrote:
I mean I heard the excuse that this is supposed to be a DM book, to use for groups of DM bad guys, but I don't buy it.

I have to say, that's part of why the book is so appealing to me. It features an absolute ton of setting-specific information that I can use to flesh out the world for my players (and that players can use to really add to the fluffy aspects of their characters), AND it features a lot of interesting feats that I can use to set up some interesting set pieces for my players' characters.

You may think it's a bad idea but that doesn't mean that it isn't Paizo's intent for the book, and that there isn't quite a few GMs out there who really appreciate the focus this book has.

5 people marked this as a favorite.
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.

Actually, we're not all thinking it. ;)

3 people marked this as a favorite.
Lissa Guillet wrote:
So a bit of good news. My insurance has approved SRS and I'm just awaiting a date. It only took 15 years. =)

This is rather belated, but congrats from me and one of my players who went through the same thing! :)

1 person marked this as a favorite.
Kalindlara wrote:
In addition, I highly recommend checking out Pathfinder Adventure Path #63: The Asylum Stone. The villain of that module might be a little closer to what you're talking about; he's certainly armed for the role.

Indeed. Another example is the mythic dullahan featured in Legendary Games' Mythic Monsters: Undead.

Monsters are tools for us GMs to tinker with. It's absolutely okay to use a vanilla version of, say, a dullahan in a game, but one of Pathfinder RPG's strengths is customizability. The monster as presented is a framework, and GMs can tweak and warp that creature using custom abilities, templates, and the advancement rules.

5 people marked this as a favorite.
ErisAcolyte-Chaos jester wrote:
I checked. Paizo needs to do some more research into the true dullahan, because that is more like a headless horseman than a dullahan.

Paizo have mentioned before that sometimes a direct translation from myth to game doesn't quite work for them for various reasons. That occassionally a monster is taken from mythology and given a Pathfinder RPG spin.

So it is entirely possible that they did indeed do all the research they possibly could and still decided to not adhere 100% to the myths surrounding the creature in question but rather take inspiration from the myth to create a dullahan that works for them, nichewise/powerwise.

Also, supernatural power doesn't necessarily mean a double-digit CR. A creature with a Challenge Rating of 7 is quite the terror for 99.99% of any population, including our own world, in which these myths take place.

The dullahan might not be much of a challenge as soon as characters reach their 7th level, but by then those characters are effectively super humans.

Also, much of what you can describe doesn't have to be represented by a monster's stat block.

I could easily see myself describing how a dullahan approaches a door, only for the door to be ripped off its hinges by some unseen force. It's not featured in the creature's stat block, but it makes for awesome imagery, while the creature's actual stat block can into play during combat.

1 person marked this as a favorite.
Myth Lord wrote:
If you have a little bit of imagination, you can do all kind of wonders with Jack-in-Irons.

You sure can! Bump up the ogre a size category or two and give it a feat or two to allow it to use its chains effectively. Or maybe use the hill giant as the base creature.

Better yet, tinker with modifying a regular kyton using templates and the advancement rules, and you have a pretty nifty Jack-in-Irons.

I'm not saying that a new monster isn't warranted, but with a bit of imagination and a bit of tinkering, you can create it using existing rules. :)

2 people marked this as a favorite.

Yeah, you had me at "viking." :)

1 person marked this as a favorite.
mach1.9pants wrote:

I ran 42 KM for my 42nd Birthday then warmed down & rehydrated by standing in the sea whilst drinking beer - LIKE A VIKING!

What did you do LIKE A VIKING today? :D

Er...I ate breakfast like a viking?

2 people marked this as a favorite.

Well, the humanocentric part is one of the important assumptions of the setting from an official point of view. That doesn't mean we gamers can't go nuts with all sorts of exotic races. :)

1 person marked this as a favorite.
Dragon78 wrote:

Interesting- varies by person.

Boring- varies by person.

Overdone- Human! Though the other core races are debatable.

In a humanocentric campaign setting (which, according to Paizo, is very much the case with Golarion), a book like Inner Sea Races and its relative focus on humans is hardly overdoing it. It fits with the themes and ideas Paizo have in mind for the setting.

So, as I see it, it really goes like this:

Interesting - varies by person.

Boring - varies by person.

Overdone - varies by person/it's a humanocentric setting.

Now, you may very well think humans is overdone, but, as someone who prefers to play humans, I don't, nor does Paizo, it seems. So it very much varies by person.

1 person marked this as a favorite.

At the moment, it looks like I'll be backing PDF-only. Much better than nothing, of course, but I was hoping I'd be able to get the hardcover.

Oh well, still extremely excited by this project. Between this, Into the Wintery Gale by AAW, and the Linnorm Kingdoms stuff published by Paizo, I should be well covered as far as viking adventures go.

1 person marked this as a favorite.
psyrus wrote:
Ultimately, I am still confused as to why 2nd ed psionics wasn't revisited and re-made for Pathfinder. I'd gladly play a revised, and balanced "psionicist". I had control over the direction my character grew; if I wanted damage - I went damage, if I wanted defense - I went defense, if I wanted mobility - went mobility, if I wanted utility - I would take a look at how some of the powers could be used, if I wanted a purpose... well, I as a player had already started with one.

Paizo staffers have indicated on a few occasions that they aren't interested in psionics as we've seen them in previous versions, and one of Paizo's key criteria when deciding what to produce is that it's something they have an interest in.

I'm fairly certain that the reason you're seeing this approach to psychic magic is that it's an angle that really works for Paizo and their vision for the game.

For classic psionics, you might want to check out 3rd-party publisher Dreamscarred Press' Ultimate Psionics. It's supposedly rather well done.

1 person marked this as a favorite.
Generic Villain wrote:
After reading the KQ article, I have a much better handle on him. He's sort of like Hell's druid - which is awesome. Devils rarely interest me compared to most other evil outsiders, but Barbatos has got it going on.

Aye, me too. I actually had a Barbatos storyline going in my Way of the Wicked campaign that I sadly didn't get to complete, and that storyline was all due to the wealth of information found in that article.

2 people marked this as a favorite.
Kain Darkwind wrote:
Ok, I just finished this book, and it's crap.

My jaw almost dropped to the floor, me thinking "what is this dude smoking?" :D

..that I am going to have to wait, probably forever, for a sequel. This book really packed a ton into its page count, and leaves you wanting more. Like a ton more.

Agreed. This book, along with books like Demons Revisited and The Worldwound, has shown that there's a LOT more potential in the fiends than what we've seen so far.

Every page left me asking a LOT of questions, but in that sweet "how can I expand on this in my games?" kind of way that Paizo does so well.

1 person marked this as a favorite.
Codanous wrote:
I am not sure if you guys will do archetypes but an Archetype for the Antipaladin that is Lawful Evil would be nice. Been waiting for that for years now.

For Lawful Evil (or at least Any Evil) antipaladins, check out Legendary Games' Legendary Villains: Antipaladins. It features three archetypes for Any Evil (or, in one case, Chaotic Evil or Lawful Evil) antipaladins.

1 person marked this as a favorite.

Congrats on achieving the milestone! :)

1 person marked this as a favorite.

From Endzeitgeist's review:

"...Still, this remains a solid pdf, one I hope will one day be made into its own, complex, investigation-heavy horror AP..."

Oh gods yes, this needs to be a thing!

1 person marked this as a favorite.

Tyngdekraften (the gravity)? Skilpadder (tortoises)? Any more Danish words in there? :D

1 person marked this as a favorite.
gamer-printer wrote:
Think of the setting as gothic horror old west with Pathfinder, with elements of steampunk.

Er...Hells yeah!

2 people marked this as a favorite.

I'm not a fan of Numeria. I think it's great for its many fans that the nation exists, but I'm seriously contemplating removing Numeria in Heinelarion.

I don't fudge dice rolls. At all.

I like the fighter.

I play the Pathfinder RPG by the book. Seriously, my house rule document is half a page long, and not a single change has been made to the game. I like it that much.

Like The Alkenstarian, I really really really REALLY dislike musicals. I cannot stand that form of entertainment.

1 person marked this as a favorite.

Already there. :)

Slightly off-topic. Are there any plans regarding another round of open calls?

2 people marked this as a favorite.
Kvantum wrote:
Kalindlara wrote:

According to Paizo staff, the Revisited line hasn't been a very good seller. As a result, the line is effectively on indefinite hiatus.

If I'm misrepresenting the staff here, hopefully they'll correct me. Ideally in the form of a Devils Revisited announcement. ^_^

Yeah, seriously, if that's true, then BOOOOOO! I'm another big fan of the Revisited line, and we really kind of need a Devils Revisited for the next two APs (including specific half-devil adjustments.)

Also a book on Qlippoth, but that's another topic for another thread...

I was hoping for a Devils Revisited book, so this rumor/news makes me a *very* sad gamer. :(

1 person marked this as a favorite.

Normally science fantasy isn't a huge thing for me, but Legendary Games have proven themselves time and time again, and I'm in like a...yeah, I'm in. I'm sure there's a LOT I'll be able to use in my games and if anyone will be able to sell the idea of science fantasy to me, it's Legendary Games.

Jason, as always I offer to help in any way I possibly can.

2 people marked this as a favorite.

Or you could, you know, catch that winged ride to Denmark and tell me all about it. No? Well shoot.

2 people marked this as a favorite.

I'm with The Alkenstarian on this one. In my many years of gaming, I've never seen a GMPC done well. Not once.

Does that mean it's impossible to pull off? Probably not. Judging by this thread, at least some gamers have had positive experiences. And that's cool. That rocks for those gamers.

When it comes to topics such as this one, though, we draw on our own experiences as gamers, and I absolutely see where The Alkenstarian is coming from and why the opposition to the notion of GMPCs is strong in that one.

My own experiences mirror The Alkenstarian's, and I'll leave any game in which a GM introduces a GMPC. I play roleplaying games to have fun, and every single GMPC used in my time has lessened the fun I've had to a point where I felt my time was better spent doing something else.

Again, it's entirely possible that others have had great experiences, and that's great. But experience shapes us, just as it does our characters. And my experience tells me that GMPCs is a red flag.

1 person marked this as a favorite.
Jason Nelson wrote:
...this might be a fine time to inquire from you, our faithful and fervent fans, which classes YOU would like to see get the Legendary treatment!


Unchained summoner

1 person marked this as a favorite.

I'm somewhat certain that the Silver Ravens are unique to the Hell's Rebels adventure path, and as such there's not much info to be about them until the first installment is released.

The Pathfinder wiki has nothing, and a search in Cheliax: Empire of Devils didn't yield any results either.

2 people marked this as a favorite.
Oceanshieldwolf wrote:
"Wintery"? Really? I would have thought "Wintry". Oh well.

I found this odd as well, but as it turns out, "wintery" is a little-used variant of "wintry". So while "wintry" is the version you'd most often see, "wintery" works as well.

Oh, and I'm super excited by this project. Nice and short too.

1 person marked this as a favorite.

As a Dane, the name of this race made me chuckle.

6 people marked this as a favorite.
DominusMegadeus wrote:

The way I have to assume he runs Paladins from what I've read in this thread, they're exactly the kind of stick in the mud, PvP-waiting-to-happen boy scouts that people cry all day about. Completely adventure-incapable unless the whole party is Paladins.

Assume no longer.

Having played a paladin in a Nearyn-run game, I can say that is not the case.

1 person marked this as a favorite.
Eric Hinkle wrote:
I'd love to see the Ultimate Armies book, along with maybe a mass combat AP or module using the rules you folks have made.

Ooh! A mass combat module! What an excellent idea!

4 people marked this as a favorite.

My top 13 (sorted alphabetically):

Advanced Bestiary (Green Ronin)
Deep Magic (Kobold Press)
Genius Guide to Gruesome Dragons, The (Rogue Genius Games)
GM's Miscellany: Urban Dressing (Raging Swan Press)
GM's Miscellany: Wilderness Dressing (Raging Swan Press)
Islands of Plunder series (Legendary Games)
Laying Waste: A Guide to Critical Combat (Total Party Kill Games)
Legendary Villains: Antipaladins (Legendary Games)
Pirate Codex (Legendary Games)
Ultimate Gladiator, The (Total Party Kill Games)
Ultimate War (Legendary Games)
Unrighteous Villains (Legendary Games)
ZEITGEIST: The Gears of Revolution, Act I: The Investigation Begins (EN Publishing)

1 person marked this as a favorite.
Axial wrote:
What race and class is the cult master? Cleric, I take it?

Middle-aged human alchemist 6/disciple of the emerald esoterica 10.

1 person marked this as a favorite.

It is my impression that at least part of the book will contain army stat blocks for GMs to use in their games. The NPC Codex of mass combat, so to speak. I might be wrong, of course, and it's something else entirely.

In my geekiest dreams, this book is a good mix of support for Legendary Games' mass combat books (stat blocks, etc.) AND support for the troop subtype.

2 people marked this as a favorite.
Eric Hinkle wrote:
That's an amazing review as always, End. And I agree with the idea of a mass-combat focused AP, possibly with characters as somethng like late medieval condottieri. I know I'd buy it!

A good mix of mass combat and Heroes of Battle-style adventuring would be an instabuy for me, even if it's "only" a module.

1 person marked this as a favorite.

Your reviews have become an important factor in the way I spend my 3PP money. I may not always agree with your observations, but you have a great eye for detail and what makes a good gaming book.

If I don't own a gaming book, I almost always look for an Endzeitgest review before making the purchase. A few companies provide the exception to this rule, of course, but it is a rule of thumb for me.

So, thank you for your insightful and detailed reviews.

1 person marked this as a favorite.

Indeed they are.

Yah-thelgaad (aberration) (CR 14) - Tentacled thing with a pincer-tipped tail and six blisters on its back containing brains.

1 person marked this as a favorite.
Wrath wrote:
Juda de Kerioth wrote:
Sunderstone wrote:
I havent had the time to read Rule of Fear yet, but I've always wondered about the outside threats to Ustalav and how they would cope.

Don´t waste your time reading it. It is a worthless product to read, it has a bunch of flaws (Kavapesta). just read the CCAP or Inner Sea Worldguide.

Disagree completely here. I've read it and am happily using it to help flesh out parts of my Carrion Crown campaign. I actually found this one to be one of the best regional source books they've written.

I find myself in agreement. Rule of Fear is among the better regional books Paizo has put out. Excellent writing and a good gazetteer of the haunted nation.

Also, for those of youw who might have missed it, here's the blurb on Kavapesta that Wes Schneider was kind enough to post on the forums a while back:

Kavapesta: The largest city in Amaans and a holy city for Pharasmins, Kavapesta is a somber place possessed by a dour variety of religious fanaticism. The city takes its name from Mother Kavapesta, a Pharasmin missionary and teacher whose sermons on perseverance and suffering laid the foundations for the philosophies today known as the Pharasmin Penitence. After the priestess's death, her followers began the construction of Cryptgate Cathedral, which through centuries of renovations and expansions would become the largest church and monastery of Pharasma in the nation. The effort of constructing this monument and the tombs beneath brought droves of pilgrims to the banks of Lake Divirmis, which the faithful eventually renamed Lake Kavapesta. With the cathedral's completion, the assembled congregation lingered on, hoping to create a community based on the tenets of their faith. This community grew slowly, finally becoming the city known today.

Yet a city needs more than faith to survive, a fact the people of Kavapesta stubbornly defy. The foothills around the city are poorly suited to farming and the lake is tainted by poisonous minerals from the Hungry Mountains. A few mines in the surrounding hills scrape tin and coal out of the earth, though one has to wonder if the coin won from these efforts is worth the lives lost to cave-ins, choking maladies, and more mysterious disappearances. But worst of all are the plagues, the rampant sicknesses that seem to boil up from lake Kavapesta once a generation and burn through the city like a field fire. Scourges like the Whithers, Tol's Voice, and, most fearfully, the Black Breath have killed thousands in their beds, with lesser scares and reemergences occurring every few years. But the people claim that their city is blessed - not cursed like so many visitors say - insisting that each new calamity is a test from Pharasma and an opportunity for the citizens to experience ever greater trials, assuring greater rewards after death.

1 person marked this as a favorite.

Jason, a while back there was mention of a book about tournaments. Is that still in the pipeline?

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