Ogre

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RPG Superstar 6 Season Star Voter. Organized Play Member. 57 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Sovereign Court

CritCon 2017 is a RPG and boardgame convention to be held on the University of Toronto campus March 17-19, 2017, sponsored by the U of T Tabletop Gaming Club.

Special guests include Ed Greenwood, Robin D. Laws and Michael Kortes. Ed will be running a 2nd edition Forgotten Realms game, with the seats auctioned off for charity.

The Ontario Pathfinder Society will be present and running many scenarios.

Check out the CritCon Facebook page for more info!

Sovereign Court

The swarm template is extremely puzzling. It fails to say how big the swarm will be - instead, it tells you how small the individual creatures will be. Also, no advice on HD for the swarm. The swarms in the Bestiary have more hit points than the base creatures.

Is the swarm template completely lacking?

Or can anyone figure out how to apply it?

Sovereign Court

A medium ooze bumped to a large ooze would seemingly gain some natural armor (+2). However, a common feature of many oozes is that they don't have natural armor, just lots of hit points. For instance, the Bog Scum is huge, but has no natural armor. The Carnivorous Blob is colossal,but nary a point of natural armor. A large Gelatinous Cube has no natural armor to speak of as well.

For my game, I want to bump a Crystal Ooze from medium to large.

http://www.d20pfsrd.com/bestiary/monster-listings/oozes/ooze-gray/ooze-gray -crystal

Is there anything which says that oozes don't get the natural armor increase? To do so seems to go against the intent for oozes.

Or just apply the size increase as per RAW?

Sovereign Court

I've applied the fungal creature template to a human druid, thereby changing his type to "plant (augmented)".

I've then applied the green warden template to my new plant creature.

The druid receives spell-like abilities from the green warden template.

As per the template description:

"Spell-like Abilities: A green warden gains the following spell-like abilities. The caster level equals the green warden's racial HD. The save DCs are Charisma-based."

Here's the problem: the creature I've created doesn't have any racial hit dice.

How do I determine caster level??