Ratfolk Sage

_Quip_'s page

24 posts. Organized Play character for Pete who?.


Full Name

Quip Quickfuse

Race

| SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

| Speed 30ft | Active conditions: None.

Homepage URL

https://drive.google.com/file/d/1V6T2k4-XgpaZX89kxa1_7ISNDDnLQkFr/view?usp= sharing

About _Quip_

Quip
Male ysoki bounty hunter mechanic 1
CN Small humanoid (ysoki)
Init +2; Senses darkvision 60 ft.; Perception +5

DEFENSE
SP 7 HP 8 RP 4
EAC 13; KAC 14
Fort +3; Ref +4; Will +1

OFFENSE
Speed 30 ft.
Melee club -1 (1d6-1 B; analog, archaic)
Ranged tactical semi-auto pistol +2 (1d6 P; analog) or
frag grenade I -1 (explode [15 ft., 1d6 P, DC 12])

STATISTICS
Str 8 (-1); Dex 14 (+2); Con 12 (+1); Int 16 (+3); Wis 12 (+1); Cha 11 (+0)
Skills Acrobatics +3 (+8 to tumble through the space of a creature of Medium or larger size), Athletics +3, Computers +8 (1 rank), Engineering +10 (1 rank), Perception +5, Stealth +5, Survival +7
Feats Barricade
Languages Akitonian, Brethedan, Common, Kasatha, Shirren, Ysoki
Other Abilities artificial intelligence, bypass, cheek pouches, moxie, theme knowledge
Combat Gear mk 1 serums of healing (2), frag grenades I (2);
Other Gear second skin, club, tactical semi-auto pistol with 30 small arm rounds, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits)

SPECIAL ABILITIES
Artificial Intelligence Quig has a flying drone he constructed himself. It acts after Quig’s turn each round. If Quig takes no actions to control the drone, it can take only a standard action to attack or a move action to move up to its speed. If Quig takes a move action to control it, the drone can take a standard and move action. If Quig takes a move and swift action to control his drone, it can take a standard, move, and swift action, or a full action.
Barricade As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.
Bypass Quig gains a +1 bonus to Computers and Engineering checks. This has been added to his skill bonuses above.
Cheek Pouches Quig can keep up to 1 cubic foot of items, weighing up to 1 bulk, in his cheek pouches. He can transfer a single item between his hand and a cheek pouch as a swift action.
Custom Rig Quig has a customized handheld toolkit he uses to hack systems and items. It functions as the appropriate tool for any Computers or Engineering checks he attempts. If it’s destroyed, he can build a new custom rig from any technological toolkit with 1 hour of work.
Darkvision Quig can see up to 60 feet in total darkness.
Moxie Quig can stand from prone as a swift action. When off-kilter, he does not take the normal penalties for that condition and is not flat-footed.
Theme Knowledge Quig can select a specific sentient creature that he can identify by name, alias, or specific identity to be his mark. He reduces the DC of Culture or Profession (bounty hunter) checks by 5 to recall knowledge about his mark, as well as about law-enforcement individuals and practices. If he knows his mark by an alias, he can recall only knowledge associated with that alias.

GEAR DESCRIPTIONS
Club This archaic weapon deals 5 less damage to foes unless they are unarmored or in archaic armor.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 Hit Points.
Second Skin While wearing this armor, Quig can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.
Tactical Semi-Auto Pistol This weapon shoots physical bullets and can be fired nine times before it needs to be reloaded. Quig has 30 rounds of small arm ammunition, which can reload this or Scout’s pistol.

History:
Born to a poor family on Akiton, Quig Dexel taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators on the water purifiers studding the nearby ice cap. In his spare time, he constructed the first iterations of what would become his drone companion, Scout, using spare parts he scrounged from junk heaps and alleys. One early morning as he hunted for scraps he could fashion into an actuator, he was winged in a passing firefight waged between a shobhad bounty hunter and her human quarry. Ignoring the pain, Quig dropped the hunk of metal he was holding and chased after the fracas, arriving in time to see the bounty hunter slap the fugitive into restraints. Flushed with adrenaline, Quig realized that this was what he wanted to do for the rest of his life.

Quig immediately left home and signed on as a caravan guard, and it was in the course of his new career that he ran into Dhareen the Vise, the same shobhad bounty hunter who inadvertently set him on his life’s path. After hiring Dhareen to help him take revenge on some drone-stealing thugs, Quig convinced Dhareen to let him be her apprentice. The ysoki learned much from the gruff shobhad over the next year, and though they often butted heads over methods, the two enjoyed a relationship of mutual respect. When Dhareen eventually completed a job large enough to let her retire, Quig (and Scout) continued on without her.

Quig is personable and outgoing—often chattier than his comrades would like—and his constant traveling has left him with contacts across the Pact Worlds. He prides himself on being a good judge of character, and while he’s savvy enough to withhold actual trust until it’s been earned, he’s not above throwing himself into a fight on behalf of a near-stranger. Though fully capable of working alone, he tends to get bored easily without people to talk to, and thus prefers to sign on with teams of adventurers, where he can act as the group’s resident tracker and starship engineer. While he still keeps in touch with his family, he doesn’t speak about his hometown much, as he’s a bit embarrassed by his unglamorous upbringing—when he does mention it, it is with a liberal helping of humor. He’s a fan of both taking minor trophies from previous jobs and scavenging spare parts that he’s positive may come in handy someday, inevitably turning his cabin into a riotous nest of cherished junk.

Quig’s closest companion is his drone, Scout, and he spends the majority of his downtime puttering about in the robot’s systems. He often talks to Scout as way of thinking out loud or voicing his innermost thoughts, attributing them to the drone in a way that can make him seem a bit unbalanced to those who don’t know him well. (And in truth, sometimes to those who do.) When he’s captured a bounty and is feeling particularly mischievous, he often pretends to consult with the robot about the person’s fate, ultimately claiming that he sympathizes and would like to let the target go, but “the robot says otherwise.”