Tiressia

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Player 1
-Me(Lyriana, Kyle/Aurora, Natalya)
*Gwentithlanthwen “Gwen” Orelwen – Half Elf Spellslinger(going Eldritch Knight) Trunau native. Father died in the invasion of the Witch Queen of Irrisen, mother died in an orcish raid. House burned down. Had to move into the barracks with her cousins, but got a magic rifle out of the deal.

Special Item: Magitech Wand Rifle
Gwen carries a prototype rifle that can use either regular metal cartridges or wand charges as ammunition.

*Valbrand Jarlson – Half Orc Skald. Son of an Ulfen chieftain and a half orc bard who happened to strike the man’s fancy. Sought out the great warrior Lenn to learn how to fight giants. Joined the Adventurer’s Guild, meeting up with his now comrades-in-arms: Rodd Rigez and Kermit and got into years of hijinks with them, eventually finding himself in Trunau guarding a caravan alongside Kermit. Teller of tales that tend to be highly embellished and lover of drink, women and song.

Special Item: Armband of the Frozen North
Valbrand wears a bracer crafted by the shaman of his father’s hold, granting him the power of the wizard elemental school power, Freezing Shards.

Player 2
-Player of Gregor, GM of Carrion Crown and Runelords
*Jazier Alhazred – Human Blood Arcanist(Draconic) Blaster focused on lightning. Searching for his brother, Hashkaan, who seeks power at any cost, even going to the extent of trading a piece of Jazier’s soul to a demon in a dark bargain for more power.

Special Item: Beads of Thunderstrikes
Jazier carries a string of beads that confer on him the ability to use the 1st level power of the Stormborn sorcerer bloodline, with one alteration. He can use it at a range of 30ft.

*Kermit T. Guyver – Grippli Synthesist Summoner. If his name and class don’t tell you what he does, I don’t know what to tell you. Member of the Adventurer’s Guild trio who we goofed around with during our PFS scenario trial run for this campaign’s GM. Intimidating, despite his tiny size.

Special Item: Badge of the Defender
Kermit wears a metal badge, under or over his clothes, that grants him access to a limited arcanist’s Arcane Reservoir and a particular Arcanist Exploit(Arcane Barrier) to use with it.

Player 3
-Player of Burin, Lenn/Geo, Heimish
*Lucky Days – Horse Girl Barbarian. A speed demon, highly mobile fighter wielding a naginata. Sent to find Valbrand and Kermit by Rodd Rigez.

Special Item: Boots of Derring-Do
Lucky Days wears a pair of special shoes with two functions: They have mounts on the bottom for horseshoes, as well as giving her access to a pool of panache and a particular swashbuckler deed, Derring-Do, which can only be used in a specific way.

*Qumeel – Samsarran Cleric of Ragathiel. Visits Trunau regularly to remind himself that there are more mundane forms of evil, beyond those of the evil planes. Helps fight when the orcs raid, so is a welcome visitor when he arrives.

Special Item: Shirt of Incandescence
Qumeel wears a shirt made of spun silk beneath his clothing that confers the ability to use the Life Oracle mystery power, Energy Body.

*Special Mention: Rodd Rigez – The ultimate skill monkey. Player 3’s character when we were goofing around with PFS scenarios. High Int rogue. Kleptomaniac. Coach. May show up later in the campaign as an NPC or perhaps a cohort. Carries a goblin skull. Don’t ask. It’s a sore spot for the GM.


Disconnect and self destruct one dice roll at a time.
What's your rush now? Everyone will have his day to die.

They were right about you...

Yep, our campaign ADD has forced us to start another campaign. Don't worry, though. Schedules are still more of an issue for our game time on the other than having a second campaign could ever be. :P

The GM for this one(our Runelords GM), has been keen to run this for years, and now that we're more than halfway through RoW, we decided we were ready to start it. It's also our first 10 point buy, first keep track of the weight of things campaign. I'll be honest, I'm a little nervous, despite my ability to eke out cheese, but we'll see what happens.

So let's introduce the PCs.

Characters
Natalya(Inspired Blade Swashbuckler) - My character, which means this is my first campaign without any spell casting. I may go crazy without having dozens of spells to play with, tbh. Former daughter of a noble house, but her tiefling nature put an end to that. After a bit of a trauma conga line, she eventually becomes an adventurer/bounty hunter. It was through this that she encountered Petros Lorrimor.

Santino Clifford(Infernal Primalist Bloodrager) - A sex-crazed, mysterious man in a monocle, he was raised, at least in part, by Petros Lorrimor. The infernal power that courses through his veins may not be the only dark secret his blood holds... <Played by the player of Terry from our RoW campaign>

Heimish Realta(Oracle of the Heavens) - Imagine an Irish street preacher with a fiery red beard, and you'd likely have a close approximation of Heimish. An old drinking buddy of Petros Lorrimor, he worships The Black Butterfly, stalwart foe of the terrible denizens of the Dark Tapestry, but his origins may have more than passing connection to the heavens all his own... <Played by the player of Burin from RoW and Lenn/Geo from RotR>

House Rules and Scenario Customization
Minimal House Rules. Anything Paizo generally acceptable. 3rd party stuff requires GM approval.


Quote:
Voidwalker (Ex): At 3rd level, you gain low-light vision and resist cold and fire 5. At 9th level, you no longer need to breathe, as if wearing a necklace of adaptation.

Okay, so I'm maybe 90% sure I understand this, but that 10% will drive me crazy if I don't ask. The character simply stops breathing, not getting the protective air bubble, right? I ask because of the way it mentions the necklace specifically.

As a secondary question: Not breathing, specific benefits would be things like no risk of suffocation/drowning, obviously. No worries about inhaled poisons, I'm assuming. But how does it relate to gas attacks? Would it function similarly to a gas mask? Would it render immunity to any cloud that doesn't have a line like Cloudkill's "Holding one’s breath doesn’t help"?

Would it function like a gas mask(either with or without the bonus to saves on magical clouds)? And how exactly does a gas mask play with mustard gas? Completely nullify it since it isn't magical? Does that mean mustard gas requires you to breathe it in? Would that mean a 9th level Starsoul is immune to Mustard gas? Is it a full effect? I'm assuming their eyes would still be vulnerable to the blind, and likely the acid...but what about the nausea?

Anyway, I apologize if this has been asked before, but I just spent an hour looking and couldn't find it. Thanks in advance. :D


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WTB Less Lame title. :P

Anyway, as advertised, this will be a chronicle of our Reign of Winter campaign, which I am co-GMing with the GM of our mostly defunct Runelords campaign. Since nobody felt like GMing(I would have taken full duties if it had been anything but RoW, but I've have my char planned for this since this AP came out), we agreed that two of us would split the job so we could each play as well, which isn't optimal but we think we can make it work. At least this time we have another player so no one has to run multiple characters.

I'll be posting a journal from my character's perspective for sure. Our new player has expressed interest in keeping a journal as well, and may be posting them(or having me post them for him).

The Characters
++Terry(Gunslinger) - A man of middle age or so who was working for a criminal organization until things went south and his boss decided to punish him. His wife and daughter were both brutally murdered, but he was spared. If you can call being trapped in the body of your dead daughter spared. Now, this hardened veteran finds himself in the body of a 12 year old girl, hounded by a dwarf he just can't get rid of.

Surprisingly, the player is only one at the table who hasn't seen The Saga of Tanya the Evil. This is the person who may be posting additional journals.

++Burin(Wizard heading toward Dragon Disciple) - The dwarf Terry just can't get away from. Literally. They're bound together via some timey-wimey stuff. With a voice like Disney's Goofy, a penchant for front-lining(he casts the level 1 fighter spell "Axe" a lot) and some textbook demonic possession and dragon blood, this will certainly be exactly the kind of character we expected out of this player. Has extremely white hair and pale blue eyes(<maniacal cackling>) due to his connection to an ancient white dragon(seriously, he's accidentally handed us so very many campaign ties to his story it's not even funny) his ancestor tried to slay.

Said player is also the player of Lenn and Geo from our last campaign. If you came here from that journal, then you likely know all you need to about Burin.

++Gregor(Winding Path Renegade/Shield Champion Brawler) - The last surviving disciple(or is he? <maniacal cackling>) of a martial arts school on the border of Irrisen, he's out seeking challenges so he can become stronger. Looking for "The Man Who Would Not Die", the one who killed his master and fellow pupils and stole the relic they were guarding. He wears a bladed shield as a hat and a green monk's robe. May or may not be crazy, as he occasionally talks to "The God of Martial Arts", who may or may not be there.

Player is my co-GM and the GM of the Runelords campaign.

++Lyriana(Void Touched Blood Arcanist blaster) - Nineteen year old young woman who grew up in the lap of luxury, but always yearned for adventure and to be allowed to get a magic license. Her life changed forever when, while defending herself from an attack, she manifested a spontaneous magic gift and became the first sorceress born on Earth in perhaps a thousand years. Then she discovered that her mother was from another world and her father was secretly the powerful wizard she'd grown up admiring. She decides the randomness of sorcery isn't what she wants and trains to control her blood. Brought to Golarion when she's old enough so she could go on the adventure she craved.

Lyriana is my character for this campaign.

House Rules and Scenario customization
-The party starts with what is basically a transmutation-replicator. It can make them any magic item from UE, any item from the Technology Guide and certain other custom items from the Runelords campaign. It runs off of gold and can turn any item of value into gold at a rate equivalent to that one could get from a shopkeeper, though some items may be more or less valuable due to unique traits or curses.

-Each party member has a unique trait customized to them(these are moderately to very powerful). Effectively works like this, though generally more complex:
+Terry may act in all surprise rounds and gets an initiative bonus
+Burin may enlarge a number of times per day(as Enlarge Person). Uses Con instead of Cha for the purposes of qualifying for Eldritch Heritage
+Gregor gets to use Dimension Door as a supernatural ability, though with some limitations.
+Lyriana has a cell phone with a wiki-like app on it. Functions like a portable library that requires multiple minutes to search depending on topic.

-Golarion has some interesting changes on account of the results of previous campaigns. Also, the beginner box is a semi-stable time loop that has happened repeatedly. Also also, the current date on Earth does not match canon.

Spoiler:
This means time travel will be a thing.

-Our Bag of Handwaving rule is in effect. Everyone has a single magic bag that functions as a way to not have to worry about keeping track of weight beyond worn equipment unless you go overboard enough that the GM has to tell you that you're being ridiculous. Also, any attempts to weaponize said bag destroys your bag and you're stuck carrying all your stuff.

Chagrin
And, of course I would spend all this time writing this and realize that I failed to copy over the folder with the chapters thus far onto my USB stick(in my defense, I was also trying to finish a report at work at the same time :P). I will begin the actual postings tomorrow morning. Oops.


The following is a journal for the misadventures of two players and a GM through Serpent's Skull. The character names have not been changed because the character writing the journal doesn't believe anyone could possibly be innocent. Each player is running two characters while the GM is running a single helper GMPC/NPC.

Player 1
[u]Jazier Alhazred[/u]
Character Focus: Draconic(blue)/Orc crossblooded Sorcerer going Dragon Disciple; will discover his Kobold "Heritage" later, gaining green scales and a Noxious Bite; Switch Hitting Blaster/Melee with a focus on lightning spells; Casts via Words of Power.

Campaign Trait: Boarded in Shackles
Is on the ship following the trail of his brother.

Backstory: His father, Abdul, was a mad alchemist. His sons were infused with all kinds of monstrous concoctions when they were young, especially focusing on trying to give them the power of dragons.. Jazier took to the infusions better and became his father's favorite. His brother, Hashkaan, tried to sell Jazier's soul to a demon in exchange for power in an attempt to win his father's approval. After it failed, he ran off and Jazier took off looking for him. Only Good member in a family of Evil.

[u]Paco Bel Grande[/u]
Character Focus: Gunslinger(Pistolero); plans to use Signature Deed and choose Up Close and Deadly; Will use Eldritch Heritage to get an Ankylosaurus companion.

Campaign Trait: Boarded in Shackles
Fleeing Authorities.

Basic Backstory: This small tiefling(Halfling) spent time as a bandito. Eventually the reward on his head was too great, so he changed careers to piracy. After that didn't work out so well, got on the Jenivere to look for somewhere else to practice his craft. Is extremely lazy, often sleeping 12 hours a day. Has a pet chihuahua named Shivers that he carries in a satchel.

GM
[u]Evinye[/u]
Character Focus: Magus(Elemental Knight), plans to focus on use of racial power;

Campaign Trait: Boarded in Mediogalti
One of many stops on her adventure. The poison immunity(Giant Wasp) is being played as just a random effect of her elemental nature.

Basic Backstory: Got bored with life back home, is out for adventure. Naive to a fault and friendly with everyone.

Player 2(Me)
[u]Siegfried Reinhard Lukkan the 3rd[/u]
Character Focus: Enlightened Philosopher Oracle(Battle Mystery, Lame Curse); Fights with a sword cane when he can get up close, bow otherwise; Spells focus on buffs/healing. Inspired by Gio of Ateliers Rorona and Meruru.

Campaign Trait: Get the Cargo Through
A merchant with some valuables on the ship, although that isn't his real reason for being on board.

Basic Backstory: Years ago, this older gentleman's younger sister married a man from an esteemed noble house, not knowing of the horrors that lie within the family. The woman killed herself after her second child was murdered by other members of the family. Recently received news that the third child escaped the destruction of the house caused by family infighting and had his many contacts search for her. Once he found that she had boarded the Jenivere, he got ahead of the ship and boarded with the cargo, hoping to keep an eye on his young niece in secret.

[u]Lillian Promeio[/u]
Character Focus: Summoner w/ a "Slugger" type weapon wielding Eidolon named Belkross who disguises himself as a mercenary. She focuses on opening combat with a buff spell(or a summon if things look really grim) and then falls back to using her dead mother's bow to assist in bringing down foes.

Campaign Trait: Boarded in Cheliax
Had to leave Cheliax after being blamed for the incident that destroyed her family. Has a view that "at least in the jungles, you know that everything's trying to kill you".

Basic Backstory: In addition to her story in her own words located below, other things to note is that she is the token Neutral Evil character in the party of mostly good people(Paco is CN, rest are Good in some form). However, she does her best to hide not only the nature of her magic by disguising herself as a young noblewoman off on adventure with a humanoid guard, but also her own personality. If anyone who spends time around her is asked as to who she is, they'd likely respond that she's the nicest young Aasimar they had ever met, but her guard is a bit of a grim and pragmatic sort who revels in inflicting pain on those who dare upset his mistress.

Note: Reboot of a character I played for a single session in a campaign that fell apart under the same GM running SSk. Hoping this works out better since the AP does a fair bit of the story work for him.

Spoiler:
What makes a person care about someone else? Is it because they have something to offer? Or maybe because of an ingrained reaction – being taught to care about others? Is it something about sharing the same blood, or perhaps simple familiarity? Or is it simply a desire not to be alone?

It doesn’t matter who you are. We all die alone. Even when there’s someone there with us. In some cases, it’s because that very person with you as you die is the one killing you. That’s a fact of life I learned when I was six years old. That’s when my sister died alone. In the end, though it was another person who ended her life, I was the one who killed her.

It has become a relatively well known secret that in Cheliax, many employ the powers of devils. A better kept secret is that there are those few who control other beings of power from beyond the veil between the planes. My family is one such group of people.

Long have we worked for the good of our nation. House Promeio has produced some of the greatest assassins and spies that no one has ever heard of. We are staunch guardians of our people. Those few who know of us call us the Black Hounds of the Empire. If one of our number is called into service, it is because of the security of Cheliax can risk no lesser measure.

We practice a type of magic foreign to even some of the greatest wizards of the world. Through rituals arcane and terrifying, we bind a being from another realm to our service, shaping their very essence to our whim. They serve us unfailingly and unquestioningly. A guardsman may be bribed, a horse may be killed, but an eidolon is unwaveringly under our command and if slain will return the next day to serve again. Some of our strongest members can even bring back a slain eidolon immediately.

It takes strength to serve our empire, and so it is that the greatest summoner in a generation becomes head of the Promeio family when his or her predecessor dies. So it is that one who lacks the same power but instead holds enough ambition may find themselves feeling unfairly denied what they perceive as their birthright.

I don’t know the name of the first Promeio to slay one of their kin to ascend the ranks, but it started something bigger than that one act. Within a generation, it became all out warfare amongst the children of Promeio. The family was nearly wiped out that generation, as brother slew sister and cousin slew cousin.

Only one heir remained, and he had survived only perhaps by luck. As the head of the household, he was called for a mission by the nation and used the skills he had learned to great effect, proving to him that there had perhaps indeed been merit within the games. At the same time, he realized just how close our family had come to extinction, so he knew that limits had to be set. He got together with his two remaining siblings and they hammered together a set of guidelines.

The rules he set were simple. The older generation could not become directly involved. People under the age of fifteen were not to be harmed. No witnesses could be left, though members of the same generation could not act as witnesses, nor could servants, so it was fine if they saw something. And finally, while venom coated weapons were fine, ingestible and contact poisons were not allowed, due to the risk of accidentally killing the wrong target.

He and each of his siblings proved to be quite fecund, each having at least ten children. It was they who codified the final practice. His children banded together, seeking to eliminate their rivals from the other families. By doing so, they ensured that they would survive until the end. Once they stood unopposed, they worked out their pecking order using less final means than murder, until one of them was crowned the heir.

As I have mentioned, there’s some kind of inherent fertility amongst the Promeio family that means that every married member ends up with at least half a dozen children, if not more, though the ten children each of the first generation is not uncommon. So it was strange that our family only had three. This wasn’t for lack of trying, as mother and father loved each other dearly, but it was a fact nonetheless.

I suspect that it was because of mother, if I’m being honest. She wasn’t human. Not exactly, anyway. She was an Aasimar, one whose bloodline was touched by a celestial being. I still have some memories of her, though she died when I was young. Her hair looked like it was ablaze, though it was never hot to the touch. And I’m not waxing metaphorically. It wasn’t just red, it literally looked to be on fire.

She was a gentle soul, though the fire on her head burned within her heart as well. She used to take her bow and hunt down bandits and others who would prey upon the weak. It was during one such excursion that she met my father. He had been sent to deal with a nobleman across the border in Nidal who had been preying on peasants on the Chelish side of the border. Diplomatic efforts had slowed to a grinding halt, so rather than mass troops on the border and risk an incident, my father was called in to deal with the threat discreetly.

My mother, who had been traveling in the area and heard of the problem from locals, had decided to take matters into her own hands as well. When they met and realized they had the same goal, they teamed up. They were married two months later. My eldest sister, Alena, was born roughly seven months after that. Mother was never a very good fit for the family, but she stuck around for father.

Anyway, back on topic. The fact that there were only three of us meant that we were at a disadvantage. We had larger families all around us. In all, we were three of eighty-seven. Add in the fact that we were so far apart in age – when Alena turned fifteen, Alessia was eleven and I was two, and it basically meant that each member of the family was alone, surrounded by others who wanted them dead.

It’s not surprising that Alena fled on the eve of her fifteenth birthday. I was too young to remember it, but as I understand it, she simply snuck out her window, joined a group of Desnan pilgrims and was gone. I’ve heard rumors that she’s now a cleric of the Goddess of Luck and Travel, but nothing concrete. It was probably all for the best. As I understand it, she was never able to conjure an eidolon anyway. She would have been easy prey for our cousins.

When Alessia turned fifteen, she abused the rules to stay alive. She made sure never to give the others an opportunity to strike at her. There was always a witness to prevent conflict. She was smart.

If it hadn’t been for me, she’d probably still be alive today. I was six years old and fearless when I caused my sister’s death.

Alone among my sisters, I had been born with mother’s gift, the mark of the Aasimar, and I thought the heavens protected me from everything. My eyes glow blue, though it’s hard to see it in daylight, and when I’m upset, my blond hair burns like my mother’s.

So, while we were at the fifteenth birthday celebration of one of our cousins, when my seven year old cousin suggested we sneak off to play in the family cemetery, I rushed off with him, pleased with my defiance of authority.

Fifteenth birthdays are a huge celebration in our family. On dawn the following day, you’re no longer considered a child. Instead, you are now a valid target for the ambitions of your cousins. It’s then that the time to sink or swim comes. So, it’s not surprising that there’s always a big bash for fifteenth birthdays. Everyone attends. The only bigger event is the yearly birthday party for the head of the household.

That meant that there were no witnesses outside the party.

Once I was gone, my cousin’s older brother told Alessia that I had been taken to the cemetery and that if she didn’t come alone, they would kill me and have the body taken so far away that the family would never find it. I wasn’t a valid target for the family war, but if they didn’t have my body, it’s not like they could revive me to testify anyway. I’d just be the stupid girl who wandered off and got eaten by wolves or something.

Alessia, panicked with worry, summoned her eidolon and rushed to my aid. She was no match for the five cousins who waited for her.

The cousin who had lured me away held me down and forced me to watch as his five older siblings had their eidolons tear Alessia limb from limb slowly. It took her almost ten minutes to die as they inflicted agonizing wound after agonizing wound. With her dying breath, she told me to grow up strong, so I would never suffer the same fate.

With my sister dead, the others knew that killing me would invite suspicion on them for something they could actually be punished for, so they left me there. I cried on the broken and torn corpse of my sister for over an hour before someone came for me.

I felt someone picking me up. Terrified, I looked and saw the face of Walter, my grandfather’s manservant. He told me that I was safe now and shot off a flare arrow into the sky, the signal that another had fallen to the deadly game.

My mother broke down when she saw the corpse of my sister. She didn’t eat nor sleep for three days as she stood vigil over the corpse in the Shrine of Pharasma. At dusk on the third day, she drank a dose of hemlock and died beside her daughter. So much for the protection of the heavens.

The death of his wife and daughter destroyed my father. He turned to drink and never escaped it. He barely talked to me after that. If it hadn’t been for the household servants, I would have died for lack of proper care and feeding.

Meanwhile, with no one to comfort me, I was left alone with my newfound fear. I would wake up in the middle of the night, crying and shaking with terror. I even began wetting the bed again. I hadn’t done that since I was three.

After a month too afraid to leave my room, I finally had an epiphany. This wasn’t what Alessia would have wanted. She told me to be strong, too strong for them to hurt me like they had hurt her. At the age of six, my innocence gone, I made a vow. I swore that I would live, no matter the cost, and that I would find a way to make them pay for what they had done to Alessia.

The only problem was that I had no idea how to do it.

I took almost a week to consider just how I would make my first move. Right now, I was a terrified and grieving child. What first step would give me the best chance at succeeding? I decided that my best bet was to make sure that as few people wanted me dead as possible, at least at the moment. I had to appear weak, or at least non-threatening. I didn’t want them planning their moves before my fifteenth birthday. I wanted to appear like someone they could deal with another time.

So it was that, as difficult as it was, I emerged from my room acting as though nothing had happened. I acted as sweet as candy and as friendly as possible to everyone around me. I acted like a vapid twit. I was nothing more than a sweet little princess, to be ignored.

I began looking around me for every advantage I could. I spotted my first one in the family servants. To most of the family, they were beneath notice. They came and went without anyone batting an eye. People talked and plotted like they weren’t there. I began doing my best to befriend them. As used to being ignored as they were, my attention won them over fairly quickly. It took less than two years before I had servants from most of the families wrapped around my little finger.

I hit my first growth spurt at the age of ten. I was never going to be tall. Like mother, I would probably never grow much beyond five foot nine, but the height increase meant I was now large enough to begin learning how to use mother’s bow. It normally hung over the fireplace, so I took it down, erected a small firing range in our mansion’s dining hall, and began practicing.

It became quickly apparent that I had no idea what I was doing, so I sent one of our servants to the nearby town to quietly enlist the services of an instructor. He taught me much, and I quickly became fairly proficient in the weapon, though I was still too weak to draw it properly.

Once I was certain I had nothing more to learn from him, we had a “training accident” and he caught an arrow in the throat. I put on my best act and told the family servants that I was terrified that I would get in trouble for the accident, so they quietly buried him in a shallow grave in the woods behind the house and no one but me and a few select servants ever knew he had been there. Now I no longer had to worry that he would blab about my new skill to anyone.

The servants thought I was too traumatized by the incident to pick up the bow again. I started practicing at night, in secret.

Lessons in the art of summoning were held jointly, among all the cousins. I did my best while there to learn as much as possible while appearing to be learning nothing. I also did my best to be friendly and appear moronic to the others. I wanted them to think I was trying to find someone to protect me.

I actually progressed faster in knowledge than anyone else. I managed to contact a being from another world at the age of twelve, two years younger than most of the others. He agreed that he would become my eidolon. All I needed to do was give him form.

I hesitated. I needed to not only hide what I could do, but I wanted to make sure I chose the best form to match the situation I found myself in. It took me over two years to finally decide. Meanwhile, I continued learning everything I could. I had the servants teach me household chores, acrobatics, anything they knew that I did not. One servant’s elderly father had been a lieutenant in the army, so I would sit and listen for hours as he talked, learning what I could about military history and tactics. I had no idea what would be the key to my salvation, so I learned everything I could.

A month before my fifteenth birthday, I began doubting myself. Even with everything I had learned, I was still outnumbered. Even the smallest other family had five living children to stand against me. To make matters worse, I still hadn’t decided on what form to give my eidolon.

I needed to be away from home, to go somewhere where I could think clearly. I took a purse of platinum coins from my father’s vault and headed into town, taking two of our house guards with me. I decided that by the end of the month I would either figure out a form for my eidolon that would give me a chance to survive, or I would chart passage on a boat and flee like Alena had.

Alone in my room at the inn, I began to commune with my the faceless presence that had agreed to become my eidolon. We spoke at length about all the possibilities I could shape it into. Would I decide to make it a flying terror, a calamity from the sky? Perhaps a pouncing fiend, like a cat from one of the great jungles? A stealthy serpent, capable of striking from a hidden place to constrict and devour its foes? A great gorilla, capable of pummeling its targets to death with massive paws?

“No,” I told the being. “None of those can possibly overcome the strengths of the others. One on one, perhaps, but I doubt I’ll ever face better than three to one odds.”

“Then perhaps you’re looking at it all wrong,” its voice said within my mind.

“What do you mean?”

“You have looked to make a protector based on how great its strengths make it. Perhaps what you need is to use the form of something that is great because of its weaknesses.”

“What do you mean by that?” I asked, but the presence was gone.

I may never have gotten the answer had it not been for an accident. I was sitting near the docks, watching the sun set, when I witnessed a line break, sending a cage flying. A large cat, no doubt bound for some private collection, broke free and began attacking the people around it. Several people fell, hopeless in the face of the deadly predator, until a lone guardsman in chainmail brought the thing down with a spear.

I sat in awe. That was the answer I needed. Compared to the other creatures of the world, man is pathetically weak. He has no claws. His body is soft and fragile, with no scales or tough hide to protect him. His ability to swim is average at best, as is his ability to climb. He runs more slowly than many creatures and doesn’t burrow well either.

Yet, in spite of, or perhaps because of, his weaknesses, man stands dominant over this world. His lack of claws forced man to learn to forge weapons of stone and sticks and metal to be his claws. His lack of scales taught man to gird himself in scales and plates of steel. His lack of swimming ability forced him to build ships to travel the waters, while his weakness at climbing forced man to build ropes and pitons and other tools to aid him there. He had built spades to burrow and had taught horses to carry him to make up for his lack of speed.

Man was great not in spite of his weakness, but because of it. That was the answer the being had hinted at. No form would serve my purposes like the form of a man. I sent home the guards who had traveled with me, then went to a nearby tailor and purchased clothing for tall, strong man as well as a scarf, a large coat and a wide brimmed hat. I then returned to my room and called to the presence.

“Have you decided?” it asked.

“Yes,” I said. “I will give you the form of a man. We will hide what you are with these clothes and strike at our foes while they believe that many of the spells used to disrupt eidolons to be useless upon you.”

“Excellent,” it said. “Tell me, mistress, as you give me shape and I search across the ether for skills to suit your purposes, what shall I keep a look out for?”

“Seek out the skills of a soldier. Learn the skills to run and jump and climb, but also the histories of other soldiers and what skills best served them.”

“And as a soldier, what weapon shall I wield?”

“Learn to wield the blade known as the falcata. It alone is known to hack like an axe while also slashing like a sword. It may not offer the reach of other weapons, but our fighting will become up close and brutal when we don’t use other weapons to strike from afar.”

“I understand. I shall seek out what you require as you prepare a body for me.”

I drew the runes upon the ground and began the work to forge a body for my minion, pushing the energies together to make a singular form as close as possible to that which I sought. Once that was done, I pushed the swirling energies of the being into this new form I could feel the rune on my forehead appear and begin to glow as I saw the one on my eidolon’s forehead appear as well.

“Mistress,” he said, kneeling before me. “I shall be your knight. I will serve to protect you in all things until you decide you no longer need me.”

“No, not a knight,” I said. “Knights have rules and codes. You shall be a mercenary, dark, mysterious and unfettered from the rules of society.”

“I understand,” he said, his deep voice filling the room. “Tell me, mistress, what shall I be called?”

“All shall know you as Belkross,” I said, the name coming to my mind unbidden. And so it was that I was now complete.

At Belkross’ suggestion, I visited an armorer and had him make for me a shirt of chain and a special helmet to hide the rune on my forehead while offering protection as well. I opted to have the armorer work with a jeweler to make it also look fashionable, allowing my hair to come out the back and sparkling with several gems. When intensity of purpose caused my hair to begin showing the flames I inherited from my mother, the play of light on the glinting metal could be mesmerising.

I also purchased a pair of falcatas for Belkross, one in steel and another in cold iron, in case he should need it. I had an ornate quiver and a number of arrows fashioned of different materials, in case I needed them as well. Finally, I visited a dressmaker and had her make for me a beautiful dress. It was almost my fifteenth birthday. I didn’t want to show up in some dress people had seen before.

The night of the party, Belkross and I quietly returned to my father’s home. With Belkross’ help, I put on my fancy dress, did my makeup and donned my mail shirt and fancy helmet. Normally, this wouldn’t have looked very good, with the armor on top, but another gift from my mother is that any metal I wear always looks like polished silver or gold. I focused my mind, willing it to look silver, like shining mithral, contrasting my blood red dress and blond hair. A few pieces of jewelry completed the look.

While the party was in full swing, Belkross helped me up onto a second floor balcony, one with no outside stairs, so that no one would expect me to come from that direction. There, I waited, listening in on the party within. I could hear people inside laughing at me while they drank their wine. They were certain I had fled, just like Alena.

It was all I could do to bide my time. I wanted to wait for the right moment. Just before midnight, one of my cousins, the one who had held me down as Alessia was killed, began to denounce me to my grandfather. “Do you see? She has fled, like the coward she is. She dishonors the family name and should be struck from the family records.”

As he spoke, his back was to the entrance to the second floor balcony on the level above him, so he didn’t see me enter, smiling serenely. The room fell silent as he continued to make an ass of himself. Some of the things he said are certainly best not repeated, and I took them as just more that I owed him for.

Based on the pacing of his obviously rehearsed speech, he was about halfway through when he turned and spotted me. He nearly leapt from his skin. I gave him my sweetest, most winsome smile. “HHHIIIIIIIIIII!!!!!” I said in the most sincere and vapid sounding tone I could manage. “Sorry I’m late, everyone. I just couldn’t get my hair to do what I wanted. But you all forgive me, right?”

A laugh went through the crowd at the expense of my idiot cousin. He tried to save face. “So afraid that you wore armor to your own birthday party?”

“Oh, this stuff? I didn’t want to wear it, but he insisted.”

With that cue, Belkross entered the room behind me. He drew his falcata and pointed it before him, making a sweeping motion across the room. “I’m only going to say this once.” His voice boomed through the stunned silence, easily understood in spite of the scarf across his mouth. “Mistress Lillian has paid me a great deal to ensure her safety, and I will do so. Any who so much as attempt to harm her will know swift and merciless death followed by the sale of your broken corpse to ogres for stew. Do you understand me?”

No one dared speak, the look in Belkross’ eyes cowing them. I laughed sweetly. “Oh, don’t be such a grump, Belkie! This is a party. Besides, I’m sure no one wants to hurt me. Everyone here just adores me, right?” I flashed an innocent smile at the room.

After a few moments of stunned silence, my cousin once again spoke. “This is an outrage! How dare she bring an outsider into our business! Grandfather, I demand that she be cast out this instant for her treachery!”

My uncle struck his son. “You demand?! You watch your tone when speaking to your grandfather, boy. Or must I beat proper manners into you once more?” My cousin looked to be about to say something, but the look on Uncle’s face made him think better of it. My uncle turned to Grandfather. “Despite his rude manner, he does have a point, Father. What say you?”

My grandfather looked at me and Belkross for a moment. I gave him a beatific smile and Belkross nodded his head respectfully. After a moment, Grandfather began to laugh. It came from the belly and filled the room with sound. “My! What an interesting turn of events. Are you sure, my girl?” I nodded to him. “Well, then, if this is who she has chosen as her protector, then I will hear no one speak ill of her decision. Minstrels, resume playing. Let us enjoy our feast now that the guest of honor has arrived.”

As we mingled among the guests, many came to pay their respects, as is customary. I continued playing the idiot to all, smiling and appearing as though I was trying to win them over. As we left, my cousin sought me out. “I hope you enjoyed your birthday,” he said. “You won’t be getting another.”

For the first time that night, alone with only my cousin and Belkross, I dropped the act. “At the end, you will beg me for death. If I am feeling merciful, you will receive it. Come Belkross, let us leave.” I spun on my heel and left my stammering idiot of a cousin behind.

While we fight to the death, most of my cousins are cowards. They only strike when they have a decisive numerical advantage. I carefully made sure that none could catch me alone without witnesses. Meanwhile, I used the time I had spent cultivating friendships with the various household servants to my advantage. Wanting to protect me, they told me everything that was occurring, any plots they overheard. I used what I knew to engineer advantages or erase others.

I did much of this by manipulating my foolish cousins into situations they could not handle. Where two thought they would be ambushed by four, they brought six. When the ambush was six, they found themselves suddenly evenly matched and fighting desperately for their lives. A few well-placed arrows ensured that none survived to tell the tale of my involvement.

The usual cowardice meant that no more than six or eight fell a year. In my first year of involvement, nearly twenty of my cousins perished. I count about a third of those as dead by my direct hand or that of Belkross. The rest died by my words, rather than my deeds.

I didn’t always avoid attacks on me. Once, I allowed three of my cousins to ambush me. Knowing what they had planned, it was a calculated risk, but I felt that the threat was reasonably small. Belkross was ready for them and slew one, and we “just barely escaped with our lives”. I made sure that the servants spread the rumor that I was terrified by the ordeal, hoping someone would take the bait.

My idiot cousin, the one who had spoken out at my birthday, sent a messenger to me, saying that he wanted to meet with me to discuss a possible way that I could be safe. I met with him in a place with witnesses but where we could talk privately.

I could see that he was getting desperate and suspected that I had been involved in the deaths of some of the others. “I have found a loophole. There is a way you could join my family and thus be protected by us and work with us. Think of it, we could all be safe.”

I pretended to be excited by the suggestion. “What is it?”

“Marry me. That way, you’ll be a part of my household and my brothers and sisters would have to protect you too.”

“But, we’re cousins!” I said with a gasp, feigning shock.

“It’s not that unusual. After all, royal families do it all the time.

“No one would permit it. Your father would step in.”

“Then I’ll hire a cleric to wed us in secret. Once it’s done, it’ll be too late to stop it.”

I pretended to consider it. “And you’re sure it’ll keep me safe?” I asked, trying to sound as vulnerable as I could.

“I’ll protect you, and so will my family, once they have to.”

“Okay then,” I agreed.

“Alright, meet in three days at Illisar’s Meadow at midnight. You won’t regret this.”

I’m no idiot. His plan was immediately clear. It was also disgusting. He meant to have me, but not keep me. I would be ambushed, brutalized and broken if I fell for his ruse. He also intended to involve his brothers and sisters. Even if I saw it coming, the odds were against me.

That’s why it was so very important to prepare for them. They seemed to expect me to just wait around for the day to come, as if those were the rules or something. Those idiots had no idea what they had signed themselves up for.

When the night came, Belkross and I snuck out under cover of darkness. Near the meadow, Belkross split off and shadowed me from the trees, making his way quietly to the little surprise we had prepared. I stepped out onto the moonlit meadow and greeted my waiting cousin. “Where is the cleric?” I asked.

“I’m afraid he isn’t coming. But they are,” he said, indicating four figures stepping out from the shadows. I could hear their eidolons rustling the bushes behind them. “I’m going to have a lot of fun with you before I kill you. You should have brought your mercenary.”

I smiled. “Who says I didn’t?” Mentally, I commanded Belkross to attack. A sound could be heard across the meadow as Belkross fired the catapult. They never saw the barrel of alchemist’s fire sailing through the air before it slammed into the ground next to the massed quartet by the trees.

Still, one of them managed to dodge. As the others flailed about and burned to death, he rolled away. He stood and commanded his eidolon to attack. I had my bow in hand in an instant and launched an arrow into his throat. He died instantly and the eidolon vanished mid-air as it had been leaping to pounce on me. I then turned my attention to my lone remaining cousin, the fool who had tried to lure me here. “I’m afraid it’s over. I win.”

“No! I still have my eidolon. Kill her!”

The beast, like a great dog, snarled and leapt from the bushes. Belkross acted once more, letting fly with a well-aimed javelin from a hidden ballista. It pinned the beast to a tree, killing it instantly. Belkross sauntered across the meadow and I drew the curved sickle from my belt.

As I had promised, he begged for death at the end. He didn’t get it for four hours. I told him that I was tempted to leave him alive. “No, I will be merciful. I will not force you to spend your remaining nights waking up terrified as you relive the deaths of your loved ones. I will not let you suffer as your mother dies of grief and your father turns away from you. No, you’re simply going to become nothing more than a memory. An afterthought. Goodbye, cousin.” I must admit, I rather enjoyed slicing his throat.

Just before dawn, I shot five flare arrows into the air and my household servants came to wheel off the siege engines.

My efforts proved a bit destabilizing. While everyone thought they were relatively safe, no one took risks. But after rumors that Belkross and I had killed five in one night began spreading, panic ensued. One cousin stepped over the line and tried to summon a forbidden fiend to strike me down.

Normally, we of House Promeio call upon Devils to do our bidding when simple fiendish creatures will not do. Devils can be controlled by the bond that is their word if one is careful enough. Occasionally, we will also summon demons, as they can be controlled through displays of power.

Daemons, however, are another matter. It’s forbidden to call one. They can’t be controlled.

Nonetheless, he tried. He tried to conjure a Crucidaemon, embodiment of death by torture. But apparently he was too much of an idiot to even get that right. Instead, he managed to conjure an Astradaemon, fierce harvesters of souls said to be created by the Four Horsemen themselves. Naturally, this meant that the bindings he had placed to keep it in line were the wrong ones. He died quickly. And that left an Astradaemon to wreak havoc in the area.

Most of the family died not even knowing it was coming. Grandfather tried to fight it, but only held it back for a while. His servant Walter brought me word of what was going on and told me to flee. Belkross and I grabbed as much money as we could from my father’s vault and were on horseback within the hour. I’m told that my father didn’t even bother to look up when the daemon came for him.

Eventually, Hell Knights were dispatched to bring it down. Somehow, I was blamed for summoning it, so I had to leave Cheliax, a fugitive from my homeland. I moved about a bit at first, doing my best to stay ahead of the false accusations against me, but eventually I realized that I would have to flee much further to escape.

That’s why I got on that damned boat filled with fools. In hindsight, maybe I should have risked the law.

Hoping to have the first actual entry of the adventure journal ready tomorrow or Tuesday at the latest, but since I write these at work, that could be a bit variable.


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I couldn't find anything on any rules or conventions for how these campaign journals are supposed to be done, and for reasons that will be clear in a sec, I really couldn't read more than the first post of other journals for inspiration. So I hope I'm not doing this incorrectly.

First thing: If these are generally supposed to be done only by GMs, well then I'm doing it wrong. My GM doesn't visit these boards, but I have his permission to post about our campaign here. Anyway, since I'm not the GM, I would like to ask that anything that might spoil things that haven't happened yet be left out of the thread, or at least put in spoilers with a warning that it might have to do with upcoming material.

Second thing: This whole thing will be in a narrative, rather than descriptive style. It's expressly the journal of one of my characters. If that makes it too fan-fictiony and inappropriate for here, let me know. Anything that's character knowledge will be in the journal(which I will locate in a spoiler), while anything player knowledge that I feel like adding will be outside the journal.

With that said, let's start with the characters. We have two players and a GM, so we're running two characters to each player. The GM has also provided an oracle to keep us healed.

Player 1
Both characters have come to the area to hunt giants.
Lenn(Human Barbarian) - An immense man, Lenn was once the hero of his small village, often protecting it from giants. One day, he is injured in a fight with a giant, leaving him a bit brain damaged. Fights with an immense axe. Likes prostitutes and is not allowed near small animals. That last part isn't as bad as it sounds, since he's based on Lenny from "Of Mice and Men".

Geo(Human Vivisectionist/Visionary Researcher) - Lenn's close friend. He feels bad about what happened to Lenn and vowed to find a way to cure him. Will end up accidentally turning the other man into a mutagen infused death machine. Based loosely on George from "Of Mice and Men".

GMPC
Polypsych(Beastbrood Tiefling Oracle) - One body, nine souls. Each soul bears a different personality, alignment and oracle mystery though spells remain the same aside from Cure/Inflict as alignment appropriate. The one in control is determined by a random dice roll each morning. Not sure that's how his name is spelled. As of starting this post, only two personalities have been seen. The first is based on Bob Ross, the second based on Billy the Exterminator.

Player A(Me)
Aurora Calwen(Scion of Humanity Aasimar Cavalier going Battle Herald) - She is, for lack of a better descriptor, a knight in sour armor. Grew up in a noble family in Taldor. Her mother died when she was young, so she was raised more or less as a boy. As such, she has little concept of her feminine side and is not very good at dealing with men as more than friends or comrades.

She's not on speaking terms with her family after killing the suitor her father had chosen for her. To be fair, he was three to four times her age. Even her status as a major war hero didn't protect her from the law, so she fled Taldor. After a couple years on the run, constantly dealing with bounty hunters sent by both families, she ran into a wizard with a far-fetched tale who claimed to be searching for a way to go home. She swore to protect him, planning to go with him to his home, where her pursuers could not follow. Does not know she's an Aasimar. Very loosely based on Alice Malvin of "Pumpkin Scissors".

Kyle O'Halloran(Human Wizard) - Traveled to Golarion on the back of a Shantak because a pretty girl invited him. Studied at the Arcanamirium trying to find a way home. Unlike his knight-protector, in touch with his feminine side. Narrator of the story. His personality is loosely based on Harry Dresden, but also has many of my own qualities. His backstory can be read here.

The adventure
First of all, there is a prologue. The characters actually meet in an adapted Hollow's Last Hope, where the town is sandwiched into an area near Sandpoint. You can read that tale, and the story of Kyle meeting Aurora, here.

A Festival and the attack on Sandpoint:
Well, we made it to Sandpoint in one piece, which is good. Once we arrived, we sought quarters in an inn called The Rusty Dragon, which offers rooms half price to those with great adventure stories. Apparently, my tale of my journey through the depths of space to come to Golarion was deemed too far-fetched and cast doubts on any tales we told, so we were stuck paying full price. Sometimes I just get no respect.

I’ve played enough video games to know that when you reach a new town, you never get to continue on your quest immediately. You have to do some stuff for the locals. Raise your reputation meter. That kind of thing. Then, once they get to know you, they’ll be more forthcoming with information you need to continue on your main mission. It’s either that or bribery.

Luckily, The Rusty Dragon has a jobs board of a sort, things for out of work adventurers to help with. I quickly found something I could help with. A local armorsmith’s crew had come down with some sort of illness and would be out for a week or more. Since some of my studies at the Arcanamirium had involved a bit of smithing, I was suited to assist. Aurora found some work guarding a warehouse or something. Basically she patrolled around out front of some building near the wharfs looking menacing.

I’m not sure what Geo, Lenn and Paulie were doing, but we did see them here and there on our day to day business. Not much interesting happened during that first week, but we did keep hearing about some kind of festival. I’ve seen this movie. Out-of-towner gets burned alive at the festival to ensure a good harvest or something. I didn’t tell them why, but I suggested that the five of us go to the festival together. Thankfully, the others agreed.

During the opening ceremonies, we found out more about the temple being dedicated. It seemed to be a multi-denominational type deal. I wonder if the ground would start quaking if I said a few Hail Marys in there. I recognized many of the holy symbols on the banners there. Calais’ goddess was represented, as was Aurora’s god. I also recognized the symbol of the goddess Shelyn, the goddess of that young woman. You know, that one time where my hair fell out.

Like any good festival, there were games of skill and chance, many of them likely rigged. There were also multiple offerings of unhealthy fair food, devoid of any nutritional value. I was one bearded lady eating a deep fried Snickers bar away from feeling like I was back home.

We decided to try our luck at some of the games. For the first, someone had set up a mockup of the creature known as the Sandpoint Devil with an archery target on it. Several of my companions won the big prize, some kind of pie. I managed to lose my grip on the string, loose the arrow wide of the target and hit myself in the arm with the snap of the string. Thankfully, I was wearing my coat, so the only thing that got hurt was my pride. Lenn won a lesser prize, which he traded to Geo for a pie. I amused myself by mentioning that the stone was in fact a type of geode.

Next we found a strength game, the kind where you hit the little board and the weight goes flying up. Hit the bell and win a grand prize. Aurora hit it pretty hard, but not hard enough for the grand prize. She got a tiny toy bunny, instead. I was careful not to let her see me smile at that. She’s pretty tough, but she has a thing for small animals.

I went next. I managed to hit the target, but the damn weight barely moved. Of course, everyone was laughing at me. Even Aurora teased me a bit. One thing you should know about me is that I really don’t like being laughed at unless I intended it to happen. I couldn’t let that stand. As I watched Lenn stroll up for his turn, a thought struck like a bolt from the blue. After glancing at the rules once more, my lips parted in a wicked grin. I’d show them. I’d show them all! MUAHAHAHAHAHAHA!

As I pulled out my spellbook, I heard Lenn take his swing. The weight hit so hard that it dented the bell. I focused on studying what I would need, then returned. “Please go over the rules with me again, good sir,” I said to the man running it.

“It’s simple. Hit the target with the mallet. Ring the bell and win a prize. No other weapons may be substituted.”

It was perfect. I smiled and handed the man a silver. “Just in case I need a couple tries.” He nodded. Taking the mallet in one hand, I cast a spell and immediately grew to twice my size. The mallet grew with me. The man looked like he was going to say something, but I cut him off. “There’s nothing in the rules that says I can’t enlarge myself first.” He thought for a moment, unable to figure out any way out of it, and just nodded.

I gave it my mightiest swing… and whiffed it. Enraged, I swung again, missing once more. I was letting my anger get the best of me. I had to use it, not let it use me. I focused my anger into a white hot ball in the pit of my stomach and carefully aimed my shot. The weight rocketed up, bending the dented bell even further. Funny thing is, I don’t even remember what my prize had been. I just remember strutting away past an exasperated crowd of onlookers. Aurora just shook her head and chuckled at me as I winked at her.

We moved on to a bean bag toss game run by a man who had a hatred of goblins that I could really get behind. The bean bags were fashioned into the shape of little goblins and the holes you had to toss them into were painted to look like a fireplace. Children aimed for the closest hole, women for the one in the middle and men for the one furthest away. Aurora gave it a shot, but didn’t manage to sink all three goblins despite not needing to hit the farthest hole. Lenn didn’t fare too well either.

I think my stunt over at the strength game infected my companions with a streak of competitiveness, because I saw Geo take a swig of one of his alchemical concoctions before taking his shots. Then it was Paulie’s turn. He started out as normal, but missed a throw by a bit. He then walked away.

When he returned, he was walking on his knees, having gone so far as to put them in his shoes. His legs were tucked behind him. I immediately realized what he was doing. He was going to try to pass as a kid to get to aim at the closest target. I knew that even if he managed to fool the man running the game, there was no way he would fool the crowd around us. I had to do something to distract them or we were going to get run out of town on a rail. I pulled my violin from my magical bag and began playing “Devil Went Down to Isger”.

The crowd loved the sudden impromptu performance. All eyes were on me, which meant I couldn’t watch what Paulie was doing. Once I finished, however, I spotted him with a small bag of venison jerky, the prize for the game, so I assume that he actually pulled it off. I claimed a piece of jerky as my due for keeping the crowd from spotting what he was doing.

The jerky was a bit salty, so I headed over to get something to drink. Several of the others followed me, but Lenn went off to play another game after Geo cautioned him not to start any fights. The mead wasn’t very good, but the glass was large.

After our refreshment, we went looking for Lenn. Finding him wasn’t hard since he towered over everyone in the crowd. He was at some kind of catapult game similar to those where you toss a baseball at some bottles. The look on his face told us that he hadn’t won. Aurora and Paulie won. Can’t remember if Geo did or not, because I was lost in thought.

I felt bad for the big guy. He looked like he really wanted to win. So, Paulie and I went and convinced the proprietor to help us rig a game in exchange for a full gold piece. While we were talking to him, I saw Aurora give her prize, a toy catapult, to a child nearby. D’awww. Yes, I saw that, you big softie. Now stop reading my journal, Aurora.
It took a bit of surreptitious magic, but Lenn won. He seemed happy enough.

After a bit, the mayor once again took the stage. Innkeepers and restauranteurs brought forth offerings of various foods free of charge for all festival goers to enjoy. I rather liked the curried salmon provided by Ameiko Kaijutsu of The Rusty Dragon, though I could tell quite a few people were sweating with the spiciness of the dish. Silly gringos…says the man who gets a second degree sunburn if he walks out in the afternoon sun unprotected for more than an hour.

Of course, no festival is complete without a random attack by goblins, complete with random dog killing, song singing and other mayhem. I didn’t see the first one to rush through the crowd, but I heard the singing. I had once foolishly believed that if I could speak their language, I’d be able to talk my way out of fights with them. So I learned it. Dumbass.

Spotting the most likely location the little bastard had run off to, I gave Aurora my ‘I’m about to do something reckless’ look and shouted after the goblin in his own tongue. “Your mother was a horse and your father was a dog!” I cried.

The damn thing peeked out from under a cart and looked around. “Who said that?” it asked. I pointed at Lenn, hoping it was stupid enough to allow itself to get within arms reach of the big guy. I also hoped it wouldn’t realize that I pointed because I knew what it was saying.

Two of the goblins charged us, while one climbed up on the carriage he had been hiding under. While the others focused on those nearest us, I cast a spell and unleashed an ear-piercing scream of “HELLO DETROIT! ARE YOU READY TO ROCK?!” on the goblin on top of the cart. Apparently I failed at my casting, because the damn thing just grinned and – I swear I’m not making this up – began headbanging.

Out of the corner of my eye, I saw Lenn stab the ever-living crap out of a goblin with his short sword. He had left his massive axe back in his room at the inn due to Geo’s worry that things could only go wrong if the big guy carried it at the fair, which was probably the right decision, though I really wish he’d had it for the goblins.
I saw several arrows fly at the goblin on the carriage, but he managed to evade each and every shot, grinning all the while. I rushed forward and cast another spell, unleashing a cone of colors that clashed worse than anything you’ve ever seen outside of the nineteen seventies. Apparently the goblin couldn’t take it and crumpled, unconscious.

When I turned, the second goblin on the ground had fallen. Geo gave Lenn an alley oop and the big man grabbed the unconscious man on the cart. Paulie stabbed it and we moved on with the killing. Several more goblins were being led by some kind of war singer. They were setting a fire, almost killing one of their own. We took out several of them, including the singer, but one managed to escape.

I took a few moments to summon a horse to serve Aurora in Starbrite’s place, since we likely didn’t have time to get to where he was stabled. Not without sacrificing innocent civilians by wasting our time, at least. After she had mounted, I heard a scream. It was the type of scream you hear only from men who are dealing with things that are truly terrifying. I’ve let out a scream or two like that in my day. Usually involved finding a spider in the bathtub.

We rushed to the man’s aid. Geo got ahead of the man’s path, which took him next to the carriage we had fought the goblin on, and grabbed him, redirecting his path like a planet sling-shotting an asteroid. The man did a one-eighty around Geo and slammed right into the cart, knocking him senseless.

Chasing the man was a goblin riding what looked like a combination between a dog and that one urban legend where the tourists in Mexico bring back some kind of mutant rat thinking it’s a chihuahua. He was followed by several other goblins.

Geo, Lenn and I went around the front of the carriage, Paulie found a clear line to fire from and Aurora flanked the bastards by riding around the back of the carriage. We made short work of these goblins as well, though that thing, which I can only charitably call a dog, managed to escape.

We could hear the sounds of the city guard routing the goblin threat, so we tended to the injured man. He seemed grateful for the rescue. As an old hat at running screaming from goblins, I could sympathize. At least, I could sympathize until he started hitting on Aurora.

She looked uncomfortable as the man, who introduced himself as Aldern Foxglove, made eyes at her and began commenting on her beauty. Now, she’s my knight and protector, not my girlfriend – not that I would mind altering that situation – but I got pissed off at his presumption.

For all Aurora’s knightly training, she never had any real female role models. Her mother had died when she was really young. She was raised by a mostly neglectful father and several instructors. Don’t get me wrong, she’s comfortable enough dealing with men when it’s in a non-romantic manner. She’s always been just one of the guys in most situations, violently disabusing most people of notions otherwise swiftly and without mercy. So she struggles when in situations where someone expresses attraction to her and she can’t just punch them into leaving her alone.

I’m more or less an exception to this rule, since if I make a comment of that kind of nature, I tend to take it so over the top that she always laughs. I tried stopping once, but that didn’t last two days before she told me that she preferred the joking. I’m pretty used to not being taken seriously.

So it was that I felt the need to intervene. I could tell from the man’s dress that he was a noble of some kind, so I figured that he wouldn’t likely take anyone seriously if they weren’t also a noble. I removed my gauntlet of face punching to reveal my signet ring, then I placed my hand on his shoulder and leaned in to give him advice. “Friend,” I whispered, “for your own safety, I suggest you look elsewhere for the company of a beautiful woman. This one is more likely to dismember you for your comments than reward you with the old blush and giggle.”

He placed his hand on my shoulder to return the gesture and thanked me for the advice. He then apologized to Aurora and thanked all of us again for our aid. He told us to visit him at The Rusty Dragon later and he would reward us properly.

Ameiko Kaijutsu, proprietor of the inn, stopped by to thank us for our aid in defending the city. She offered us a couple weeks’ free lodging to thank us. The lecherous Foxglove thankfully followed after her when she left. I can’t blame him, because DAYUM. Still, not as pretty as Aurora, and I’m not just saying that because she’s probably reading my journal again right now. You keep that up and one of these days you’re going to open it to an ode to your sexy, sexy butt. I’ll probably write it in iambic pentameter, though I’m not sure how easy it will be to adapt “Baby Got Back” into iambic. I’ll still give it the old college try.

Anyway, I’ve gotten off topic. With our assistance of the town during the goblin attack, we might have earned enough of the town’s trust to begin getting answers about some of the nearby ruins and any giant activity in the area. With any luck, I’ll be home within a couple months.

Considering the fact that my luck is usually bad, what’s more likely to happen is that this goblin attack was merely the beginning. I’m sure we’ll end up facing some kind of cosmic horror before I find my way home.

It’s either that or more pugwampis.

GM added the fair games from one of the Wayfinders and made up one of his own. Not much more to add right now, and I really need to get back to doing some work. Hope you all enjoy it.