Braddikar Faje

Pallius Crispin's page

268 posts. Alias of DiscoDragin.


Full Name

Pallius Crispin

Race

HP:09/21 AC: 16(18HS)/11/15(17HS) F: +5 R: +1 W: +0

Classes/Levels

Per: +0 Init: +2

Gender

Male

Size

6' (Medium)

Age

19

Alignment

CG

Deity

Whoever can help at the time!

Location

Westcrown

Languages

Common (Taldane)

Occupation

Mook for Hire

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 11
Charisma 12

About Pallius Crispin

Crunch:

PALLIUS CRISPIN CR 1/2
Male Human (Chelaxian) Fighter (Unbreakable) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 21 (2d10) (+2 HP from Favored Class: Fighter)
Fort +5, Ref +1, Will +0 (+1 Vs Mind Affecting)
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +6 (1d4+4/20/x2) and
Gauntlet (from Armor) +6 (1d3+4/20/x2) and
Greataxe +6 (1d12+6/20/x3) and
Unarmed Strike +6 (1d3+4/20/x2)
Warhammer +6 (1d8+4/20/x3)
Dagger +6 (1d4/19-20/x2)
Longsword +6 (1d8+4/19-20/x2)

Ranged Sling +3 (1d4+4/20/x2) Range 50ft
Longbow +3 (1d8/20/x3) Range 180ft
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STATISTICS
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Str 18, Dex 12, Con 14, Int 10, Wis 11, Cha 12
Base Atk +2; CMB +6; CMD 17
Feats Diehard, Endurance, Power Attack -1/+2, Toughness +3, Cleave
Traits Vagabond Child (urban): Disable Device, Westcrown Firebrand
Skills Acrobatics -3 (-5HS), Climb +4 (+2HS), Disable Device +2 (-0HS), Escape Artist -3(-5HS), Fly -3(-5HS), Intimidate +5 (1), Knowledge Local +1, Ride +1(-1HS), Stealth -2(-4HS), Swim +0 (-2HS)
Skill Ranks: 1 Disable Device, 1 Intimidate, 1 Stealth, 1 Climb, 1 Knowledge Local, 1 Ride
Languages Common
Combat Gear Greataxe, Scale Mail, Shield, Heavy Wooden, Dagger, Longsword, Longbow, Warhammer, Sling; Other Gear Backpack (18 @ 26 lbs), Bedroll, Blanket, Caltrops (2), Chalk, 1 piece (5), Crowbar, Hammer, Iron Spike (10), Rope, hempen (50 ft.), Sunrod (2), Thieves' tools, Waterskin (2), Belt Pouch (3), Sling bullets (10)
Wealth: 0pp 132 gp 5 sp (split amongst the belt pouches)
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SPECIAL ABILITIES
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Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Cleave: -2 AC, Standard Action attack adjacent opponent if first hits

Background:

Pallius Crispin never considered himself a bad kid, but could not call himself a good one either. He was from the poor side of town, one of the many unwanted children who were shuffled out of the more populated areas because they were an 'eye sore' to the general public. Struggling to survive, they banded together and took odd jobs around the city to get food when they could. When their childish looks started to fade (along with the noble's sympathy) they turned towards thievery to feed themselves. With the first few sorties bringing much welcome success (not to mention some wealth), it also brought the attention of the law. In short order Pallius Crispin and his fellow unwanteds found themselves with the attention of the city guard at their door steps, bringing swift and merciless justice against their rag tag crew of 'deviants'. With their lack of training, and poorly equipped members, they were quickly apprehended and turned over to receive sentencing. Punishment was swift, and deliberate, endentured servitude (slavery) to those they had wronged to set it 'right' again (with some of the more violent members disappearing shortly after their 'trials').

And so Pallius Crispin found himself a slave to the system that had swept him aside, the livery that adorned his body did not change that he was a but a slave. He did as he was told (least he taste the lash), and endured his 'punishment'. As the years passed Pallius Crispin started to enjoy the comforts that came with being a servant of the house of Le Grange; he could walk about the grounds without fear of reprisal, and enjoy the company of some of his fellows who were enshackled with him. But the house of Le Grange had dreams of power, and would send the ignorant servants out into the city proper carrying messages and missives to further their ends: that is when the servants starting disappearing. At first it was only a few that went missing, but within a few months anyone who went outside the grounds at night would not make it back to their beds.As the nobles' ambitions took their toll on the servant's numbers, Pallius Crispin found himself fulfilling more and more duties to carry the slack. Soon graduating from liveried servant to amateur guardsman, (replacing one who had gone out for patrol during the night and never returned). He was amongst the abandoned when the Le Grange's fled the city for greener pastures and safer nights.

Now with only the shirt on his back, and a few silvers in his pocket he was free! But had nothing to show for it, most of his comrades were either dead or missing, and he still had no place to call his own. Finding work as 'muscle' he managed to make enough funds to survive, and giving what he could to the less fortunate, lest they become victims of the system like him.

Pallius Crispin's beliefs often got himself into trouble, from 'obstruction of justice', (caused by him interfering with the city guards 'investigations' of suspects), to 'disturbing the peace', (voicing his opinions when they did not want to be heard). While he is has no regrets about the black eyes, bruises and jail time received from his actions, his employers did not share the same opinion and he would soon find himself looking for work once again.

Appearance:

Standing six feet tall, with raven hair and onyx eyes, Pallius's features clearly mark him as a spawn of Cheliax. But he is no noble born, nay; his unkempt hair is caged by a steel helmet and his hooked nose (which looks to have been broken multiple times) only highlight his flaws. Not the pristine pearl of the fine stock, his skin has what could be called a shade of 'dirt', with flecks of soot marring the landscape.

His muscled features are sealed within his scale armour, with the tattered livery of a noble house languishing over the steeled scales.

Extra Gear:

86 Arrows
22 Gold
Leather Armour
2hand Cleaver (Greataxe)
3 Javelins
2 potions
8 small short swords
4 small short bows
20 gp in assorted coins on the sorceress

XP: 750 (Prequel)

From Hell Knights:

4 Chainmail
4 Light Crossbow
4 Longsword
24 Crossbow Bolts