PALLIUS CRISPIN CR 1/2
Male Human (Chelaxian) Fighter (Unbreakable) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +0
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 21 (2d10) (+2 HP from Favored Class: Fighter)
Fort +5, Ref +1, Will +0 (+1 Vs Mind Affecting)
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OFFENSE
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Spd 20 ft.
Melee Heavy Shield Bash +6 (1d4+4/20/x2) and
Gauntlet (from Armor) +6 (1d3+4/20/x2) and
Greataxe +6 (1d12+6/20/x3) and
Unarmed Strike +6 (1d3+4/20/x2)
Warhammer +6 (1d8+4/20/x3)
Dagger +6 (1d4/19-20/x2)
Longsword +6 (1d8+4/19-20/x2)
Ranged Sling +3 (1d4+4/20/x2) Range 50ft
Longbow +3 (1d8/20/x3) Range 180ft
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STATISTICS
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Str 18, Dex 12, Con 14, Int 10, Wis 11, Cha 12
Base Atk +2; CMB +6; CMD 17
Feats Diehard, Endurance, Power Attack -1/+2, Toughness +3, Cleave
Traits Vagabond Child (urban): Disable Device, Westcrown Firebrand
Skills Acrobatics -3 (-5HS), Climb +4 (+2HS), Disable Device +2 (-0HS), Escape Artist -3(-5HS), Fly -3(-5HS), Intimidate +5 (1), Knowledge Local +1, Ride +1(-1HS), Stealth -2(-4HS), Swim +0 (-2HS)
Skill Ranks: 1 Disable Device, 1 Intimidate, 1 Stealth, 1 Climb, 1 Knowledge Local, 1 Ride
Languages Common
Combat Gear Greataxe, Scale Mail, Shield, Heavy Wooden, Dagger, Longsword, Longbow, Warhammer, Sling; Other Gear Backpack (18 @ 26 lbs), Bedroll, Blanket, Caltrops (2), Chalk, 1 piece (5), Crowbar, Hammer, Iron Spike (10), Rope, hempen (50 ft.), Sunrod (2), Thieves' tools, Waterskin (2), Belt Pouch (3), Sling bullets (10)
Wealth: 0pp 132 gp 5 sp (split amongst the belt pouches)
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SPECIAL ABILITIES
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Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Cleave: -2 AC, Standard Action attack adjacent opponent if first hits