Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
**( )( )( ) by KestlerGunner

Pathfinder Battles—Heroes & Monsters: Half-Orc Barbarian
***** by FabulousJeremy

Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF
*( )( )( )( ) by FabulousJeremy

Pathfinder Tales: Death's Heretic
***** by Dazrin Nightstrider

Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF
*( )( )( )( ) by Macharius

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Xakihn

Name Violation's page

FullStar Pathfinder Society GM. 2,469 posts (2,495 including aliases). 3 reviews. No lists. No wishlists. 3 Pathfinder Society characters. 8 aliases.



Cheliax

1 person marked this as a favorite.

Fighter, rogue, and monk suck as far as game mechanics go. sorry. Truth hurts. again sorry.
Magus and alchemist are the 2 most amazing classes ever. Inquisitors and oracles are awesome

Cavalier actually gets class abilities, rather than a collection of feats

Cheliax

1 person marked this as a favorite.
BigNorseWolf wrote:
He specifically says that arcane mark is a bad idea that doesn't do anything other than let you play zoro. Someone tries to point out the devastating combo to him and I don't see a specific response to that.

i'm still not seeing how you can interpret an ability that specifically says "get a free attack" as "you dont get a free attack"

JJ was just addressing the confusion that some people thought you got a free channeled touch attack and an additional free melee attack from the ability.

Cheliax

1 person marked this as a favorite.

Spell combat
As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.

so use spell combat (full round) to cast a touch spell and channel threw weapon (using spell strike). done. spell and from spell attack resolved. Now do exacly what the rest of the ability says you get to do. make a full round attack.

so what you get is a full round attack, + 1 additional touch attack granted by a spell with range of touch

also notice the phrase
"a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell."

spell casted? check. free attack? check. also get to perform full round attack? check.

I'm not sure what there is to miss

Cheliax

3 people marked this as a favorite.

cleave
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Furious focus
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

seperate attack, so no furious focus, bonus. sam with AoO's an

Cheliax

2 people marked this as a favorite.

reminds me of this

Cheliax

1 person marked this as a favorite.

Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

these are not the bloodlines you are looking for

Cheliax

1 person marked this as a favorite.
Archaeik wrote:
UAS is not just fists, Tiger Style allows any UAS to be slashing

damn boney knees and elbows... and foreheads...and backs...

Cheliax

1 person marked this as a favorite.
James Jacobs wrote:
Drew Epstein wrote:
Maybe James or someone else of Authority can answer this: Would a Paladin's Special Mount gain the Advanced Creature Template? Under Paladin it states that "This mount is usually a heavy horse." It foes on to say that it functions as a Druid animal companion (which has different horse stats than the horse stats in the bestiary for some reason), but does not seem to account for it being a heavy horse. Any offical word on how to handle this would be greatly appreciated.

This is a case where the rules are interfering with the words, compounded by the fact that we hadn't fully worked out how heavy horses worked yet. But despite that confusion... it's not an error.

ALL of the rules for animal companions are pretty much totally separate from the stats for animals as monsters. A close examination of the raw animal companion stat blocks listed with the druid will reveal a LOT of differences (usually pretty minor) when compared with the same animal's actual stat block in the Bestiary. This is completely intentional.

Part of the way we put balance back into the game as far as animal companions go was to give them their own advancements. A paladin's warhorse, as a result, uses the base stat block as appropriate from the list of animal companions and then improves using the big table of animal companions improvements. It doesn't interact with the Bestiary stats really at all; the only case where it WOULD is in the case of something like a boar or a deinonychus, where it lists that the animal has a special attack or quality like pounce or ferocity, in which case you'd go to the Bestiary to see how those attacks work. You'd still ignore all of the other stats you see in the Bestiary.

So in the end... your paladin won't have an Int 6 horse at all... unless you decided to put points into Intelligence as your horse leveled up, of course. The Advanced Template has nothing to do with animal companions.

bold mine

link


1 person marked this as a favorite.
Kthulhu wrote:

Spandex and (generally availible) technology level...

Oh, and in D&D/Pathfinder, you gain your abilities by killing orcs instead of by being bitten by a radioactive honey badger.

Now they tell me :(


1 person marked this as a favorite.

RAGELANCEPOUNCE?

HIRE ASSASSIN. THEN KILL THE ASSASSIN.

Cheliax

2 people marked this as a favorite.

Once upon a time I did the same thing....

Had a philosophy of "Well i own a copy, why shouldn't I be allowed to read it?"

I was so bad the DM wouldn't read the description of a creature from the book because i would metagame it. He had to "reskin" every monster, change encounters, adapt plots, ect.

A good friend of mine who was DMing sat me down and explained it to me this way;

"You knowing everything that's going to happen ruins the fun for me (running the game) as a DM, and for the rest of the players who want to be surprised and be challenged. If you wanna read ahead you can run the game yourself, or play in a way that doesn't spoil or disrupt the game, but i would really prefer it if you didn't know whats ahead so i don't have to change things. Its hard enough keeping a group of ("disruptive") people focused and entertained without one person trying to be the focus of attention. Don't focus on the goal of winning as much as the experience of having fun."

I had to realize, the DM needs to have a level of interest in the campaign, or the campaign stops.

Cheliax

4 people marked this as a favorite.

RAW no

Nonlethal Damage with a Weapon that Deals Lethal Damage

You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage

no -4 to do nonlethal with ranged

Cheliax

1 person marked this as a favorite.
wraithstrike wrote:
Almost all 0 HD races. Drow Nobles are out. That is the only one that I know for a fact that I would not allow.

+1

Cheliax

1 person marked this as a favorite.

At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.

under bloodline

you dont get ANY of the bonus feats till 7th, then one at 13th and one at19th


5 people marked this as a favorite.

RAGELANCEPOUNCE

Cheliax

1 person marked this as a favorite.

Magus.

hell the hookshot is a magus only spell

Cheliax

1 person marked this as a favorite.

actually, i'd use a witch for a folklore wizard. probably with a crow familiar and a book just for show

Cheliax

1 person marked this as a favorite.

if you can use 3.5

Precocious Apprentice

Your master has shown you the basics of a spell beyond the normal limits of your experience and training.

Prerequisites: Int 15 or Cha 15, arcane spellcaster level 1

Benefit: Choose one 2nd-level spell from a school that is not barred to you. You can cast that spell once per day. In effect, you have an extra 2nd-level spell slot that must be used to cast the chosen spell, and cannot be used for any other purpose. If you cannot cast 2nd-level spells yet, you must succeed on a caster level check (DC 8) to successfully cast the spell; if you fail, you miscast the spell to no effect. Your caster level with the chosen spell is your normal caster level, even if this is insufficient to cast the spell under normal circumstances.

When you become able to cast 2nd-level spells, you lose the previous benefit described above. Instead, you simply have an extra 2nd-level spell slot, which you may use to prepare (or spontaneously cast, if you are a spontaneous caster) 2nd-level or lower spells as you normally would.

You also gain a +2 bonus on all Spellcraft checks.

Special: You can only take this feat as a 1st-level character.

its from complete arcane

feat is online here

Cheliax

1 person marked this as a favorite.

does anyone else hope this game has collision, and not just running threw people to get behind them.

maybe even let you run threw people in towns, but not on the open field.


4 people marked this as a favorite.

being knocked to -hp by AM BARBARIAN is so mainstream, i did it before i casted a spell

Cheliax

2 people marked this as a favorite.

the 10 gp is for a solid gemstone, not shattered pieces tied to sticks.

or do you accept shredded bills as currency?

Cheliax

12 people marked this as a favorite.

a towel

DONT PANIC

Cheliax

1 person marked this as a favorite.

3.0's ghostwalk campaign setting had healing arrows. no damage, and they healed 1d8+5. i forget how much they cost off hand. i think around 500 a piece

Cheliax

3 people marked this as a favorite.

or flip the tables on them.

"Oh, yeah you pick up that sword. You're over WBL. Roll a new character."

Cheliax

1 person marked this as a favorite.
Nickademus42 wrote:

I had a few technical questions about how catching on fire interacts with fire resistance. Let's see if I can keep away from any rabbit holes...

If a character takes fire damage (that can result in catching on fire) but his/her fire resistance negates all the damage, can the character still catch on fire?

If so, the resist energy spell states that it protects the character's equipment, but he/she "could still suffer unfortunate effects". Does this mean that fire is actively dancing on the character's equipment and body but not burning it?

If so, does being on fire grant bonus damage in a grapple or against natural attacks? :D

if something cant burn, its not producing energy to sustain the fire and it goes out.

and no, being on fire doent grant you a bonus unless a spell specifically says it does

otherwise devils or demons would cover themselves in oil, ignite and grapple

Cheliax

1 person marked this as a favorite.

nope. no change to max dex or ACP (except the chang masterwork makes)

3.5 had a +1 enhancement that reduced acp by 1 and raised max dex by 1

celestial armor is a specific armor.

mithral reduces acp and raises max dex bonus

Cheliax

1 person marked this as a favorite.
Revan wrote:

-Full BAB.

-In consequence, change up Maneuver Training to grant a bonus equal to 1/2 monk level to maneuvers, replacing the obsolete 'Use a full BAB for maneuvers'
-Allow them to enchant their unarmed strike directly.
-Their Fast Movement bonus is untyped.
-Wholeness of body is a swift action.
-Since flurry works like TWF, it uses my fix for TWF: you can get the full effect as a full attack, or, you can attack once with each weapon involved as a standard action.

this + doesnt lose abilities in light armor.

so a monk can wear a friggen quilted cloth robe

Cheliax

1 person marked this as a favorite.

the prison comment was a joke about the fact in prison if you say "somebody is breaking the rules" you get a brutal stabbing.

I was just hoping, for your sake, it never happens.

i believe the term is "snitches get stitches"...

just sayin

Cheliax

4 people marked this as FAQ candidate. 7 people marked this as a favorite.

Agile maneuvers.

WHY ISNT THIS ALREADY INCLUDED IN WEAPON FINESSE?

Cheliax

2 people marked this as a favorite.

the deadly quality is crap IMHO.

"oooooh, a whole +4 to coup de grace's"...crap.

+2 crit confirmation, i could have understood. But if you have someone in a position to cdg them, just do it twice rather than add the friggen +4 to the dc

i'm houseruling everything with the deadly quality to finesse. wakawaka's (wakazawshis) get finesse for free if you have ewp.

Cheliax

1 person marked this as a favorite.
Robb Smith wrote:
Gorbacz wrote:
Good grief, why nerf the only weapon worth blowing EWP on?
Because it's starting to reach the point where it is not just a good choice, but they ONLY choice worth making. The falcata, and all comparable high damage die 19-20 x3 crit weapons need a drawback to bring them back to reality.

its comparable to the d8 18-20 katana. worth it, but no "need to have".

unless you play games from a pure DPR standpoint, its generally better to have a more common weapon, since you'll probably find a better one along the way

Cheliax

1 person marked this as a favorite.

Thanks to piecemail armor, we finally have things in a "leg" slot

PANTS!!!!! REJOICE!!!!!!

Cheliax

1 person marked this as a favorite.

in a 3.5 game my friend was DMing....

I had a LN(more CG) raptorian monk with a 6 int, 20 wis, and 3 charisma. We were standing in front of the castle to a Silver Dragon, Paladin 20, son of Bahamut, on the plane of air. Its a a "Smite first, ask questions later" kind of Pally.

the rest of the group was a druid, a ranger, and a rogue. Did i mention they're all pirates? and evil?

So when the group has to steal an artifact from the castle, i asked them why. They said to save the universe.

I knock on the door. The group goes "Oh crap!". I ask permission to enter.

I approach the Dragon and say "Excuse me, mister all powerful dragon sir, but i need to borrow that artifact behind you to save the universe."

Dragon: [ZONE OF TRUTH] "What was that?"

Me:"Excuse me, mister all powerful dragon sir, but i need to borrow that artifact behind you to save the universe."...

DM: O_o Seriously?

Me: yep

Dragon: "Ok, i'll help you with that"

Group: "RUN!!!!!! GET BACK TO THE BOAT!!!!!! HIDE EVERYTHING!!!!!!!"

Campaign: Over.

Cheliax

4 people marked this as a favorite.

Killing babies doesnt make you evil...

WILLINGLY killing babies makes you evil

if killing babies makes you evil, then BBEG's should walk around wearing babies as armor so the pally cant attack them without risking harm to a baby. use a 4 year old as a shield.

Exotic weapon (babies in a sack), weapon focus (babies in a sack), weapon specialization (babies in a sack), improved critical (babies in a sack).

If the pally in full plate gets hit by babies in a sack does he have to atone?

Cheliax

5 people marked this as a favorite.

post the eidolons full build. most people end up messing up and giving eidolons abilities they didnt qualify for

Cheliax

1 person marked this as a favorite.
Axl wrote:
Demon9ne wrote:


Additionally, every GM should have a house rules for the circumstances during which a Reflex save cannot be made, due to a lack of official rules.

What you're saying is clear to me.

RAW you ALWAYS get a save. Reflex save can be dodging, or just dumb luck.

"Hey, that bird flew in the way" kinda thing

Cheliax

1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Sir Jolt wrote:
Rugult wrote:

I adore this thread! (Dotted) Also I figured I would add my own rules bit for GMs/Writers out there.

The following rule is for adding class levels to monsters and I've overlooked it up until recently:

"The first step of this process is to modify the creature's ability scores. Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores, assigned in a manner that enhances their class abilities."

So be sure to further up the stats of a monster before adding levels to it!

I'm sorry but I need a bit of clarification here: Does this mean that a monster has to take a -2 penalty to a stat every time it levels up? I'm not sure I understand the logic of that.

Where is this rule located; the Bestiary?

Thanks.

SJ

it means when you make a monter a pc, you take the monsters stats, giv it +$ to any 2 stats, +2 to any 2 stats, and -2 to a stat, rather than assign ability scores and racial modifiers

so for example a creature with 20 20 20 20 20 20 for stats would have scores of 24 24 22 22 20 18

Cheliax

2 people marked this as a favorite.

rogue. 3 levels gives sneak attack, some nice skill points, evasion, and a rogue trick
monk 2 levels unarmored acbonus, a nice backup weapon (unarmed), evasion, and a few feats for free
fighter 2 levels for the bonus feats
barb 2 fast movement, rage, rage power

Cheliax

1 person marked this as a favorite.

but rapid shot doesnt apply to both hands. it doesnt say "make an extra attack with each hand", it gives A single extra attack, even if you have 20 arms

Cheliax

1 person marked this as a favorite.
RtrnofdMax wrote:

In Andoran - Spirit of Liberty, there is a PrC called Steel Falcon that has a 2nd level class feature that reads:

Heroic Speech (Su): At 2nd level, a Steel Falcon can inspire his allies with tales of greatness, heroism, and the ideals of Andoran. This functions like the inspire courage aspect of bardic performance, treating the Steel Falcon’s class level as his bard level for determining the effect; if the Steel Falcon is a bard, his class levels stack with his bard levels to determine the effect of this ability and the effect of his inspire courage bard ability. The Steel Falcon can use this ability a number of rounds per day equal to his class level plus his Charisma modifier.

Does this meet the Battle Herald entry requirement of the Inspire Courage class feature? Can the Battle Herald then use Inspiring Command to invoke Heroic Speech like he can use it to invoke Inspire Courage? Basically, can Heroic Speech be considered the Inspire Courage Bardic Performance for all intents and purposes?

i'd allow it.

Cheliax

1 person marked this as a favorite.
Garden Tool wrote:
PathfinderEspañol wrote:
One exception: Once you hold the charge of a mele touch spell (if possible) it can be discharged as part of an unnarmed strike. Note that it can't happen in the same round when you cast the spell (except maybe AoOs)

This might have been right in 3.5, but I can't find anything in Pathfinder's Magic chapter under Touch Spells or Holding a Charge that suggests that this is true at all.

A touch spell and an unarmed strike or natural attack cannot be combined, by my understanding.

you still can. if pf didn't specifically change something, the same rules apply as before.

also look at holding the charge

Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

Cheliax

1 person marked this as a favorite.
Sphen86 wrote:
Themetricsystem wrote:

Does anyone else just wish that monkeygrip would just die already?

Had a player once who took monkey grip and two weapon fighting. He played a fighter, and took all sorts of improved crit feats, spells, etc. Ever seen someone fight while dual-wielding greataxes with a 17-20 crit range? It is ridiculous. He would do upwards of 40 damage with a single swing. I for one am against monkey grip in general, but that case of breaking the game just cemented it for me.

monkey grip doesnt let you use a bigger weapon in your off hand

and yes, its a weaboo, final whaaaaantasy inspired feat.

kill it with fire

Cheliax

1 person marked this as a favorite.
Jarod Darkblade wrote:
meatrace wrote:
Remco Sommeling wrote:
That doesnt change anything at all, a creature with less than 5HD still wont have an aura, imo it is more of a safeguard for neutral aligned creature commiting the occasional heinous act and then donating to the local orphanage to balance out =p
I read that as DETONATED an orphanage. I laughed out loud.
It was self-defence!

"I have a deadly orphan allergy, it was them or me"

Cheliax

1 person marked this as a favorite.

i had an ebberon group with 6 people. 3 people took leadership and another took dragon cohort. Plus the ranger had the feats to get a pet displacer beast...

it gets monotonous. i had to start splitting the cohorts into their own group, so when the battle is happening on the ship, the group is raiding the dragons den.

dont get me wrong, it can be fun, but it can drag the game to a crawl



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.