He specifically says that arcane mark is a bad idea that doesn't do anything other than let you play zoro. Someone tries to point out the devastating combo to him and I don't see a specific response to that.
i'm still not seeing how you can interpret an ability that specifically says "get a free attack" as "you dont get a free attack"
JJ was just addressing the confusion that some people thought you got a free channeled touch attack and an additional free melee attack from the ability.
so use spell combat (full round) to cast a touch spell and channel threw weapon (using spell strike). done. spell and from spell attack resolved. Now do exacly what the rest of the ability says you get to do. make a full round attack.
so what you get is a full round attack, + 1 additional touch attack granted by a spell with range of touch
also notice the phrase
spell casted? check. free attack? check. also get to perform full round attack? check.
I'm not sure what there is to miss
seperate attack, so no furious focus, bonus. sam with AoO's an
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
these are not the bloodlines you are looking for
James Jacobs wrote:
Once upon a time I did the same thing....
Had a philosophy of "Well i own a copy, why shouldn't I be allowed to read it?"
I was so bad the DM wouldn't read the description of a creature from the book because i would metagame it. He had to "reskin" every monster, change encounters, adapt plots, ect.
A good friend of mine who was DMing sat me down and explained it to me this way;
"You knowing everything that's going to happen ruins the fun for me (running the game) as a DM, and for the rest of the players who want to be surprised and be challenged. If you wanna read ahead you can run the game yourself, or play in a way that doesn't spoil or disrupt the game, but i would really prefer it if you didn't know whats ahead so i don't have to change things. Its hard enough keeping a group of ("disruptive") people focused and entertained without one person trying to be the focus of attention. Don't focus on the goal of winning as much as the experience of having fun."
I had to realize, the DM needs to have a level of interest in the campaign, or the campaign stops.
Nonlethal Damage with a Weapon that Deals Lethal Damage
You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll.
no -4 to do nonlethal with ranged
At 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. The sorcerer must meet the prerequisites for these bonus feats.
you dont get ANY of the bonus feats till 7th, then one at 13th and one at19th
if you can use 3.5
Your master has shown you the basics of a spell beyond the normal limits of your experience and training.
Prerequisites: Int 15 or Cha 15, arcane spellcaster level 1
Benefit: Choose one 2nd-level spell from a school that is not barred to you. You can cast that spell once per day. In effect, you have an extra 2nd-level spell slot that must be used to cast the chosen spell, and cannot be used for any other purpose. If you cannot cast 2nd-level spells yet, you must succeed on a caster level check (DC 8) to successfully cast the spell; if you fail, you miscast the spell to no effect. Your caster level with the chosen spell is your normal caster level, even if this is insufficient to cast the spell under normal circumstances.
When you become able to cast 2nd-level spells, you lose the previous benefit described above. Instead, you simply have an extra 2nd-level spell slot, which you may use to prepare (or spontaneously cast, if you are a spontaneous caster) 2nd-level or lower spells as you normally would.
You also gain a +2 bonus on all Spellcraft checks.
Special: You can only take this feat as a 1st-level character.
its from complete arcane
if something cant burn, its not producing energy to sustain the fire and it goes out.
and no, being on fire doent grant you a bonus unless a spell specifically says it does
otherwise devils or demons would cover themselves in oil, ignite and grapple
this + doesnt lose abilities in light armor.
so a monk can wear a friggen quilted cloth robe
the deadly quality is crap IMHO.
"oooooh, a whole +4 to coup de grace's"...crap.
+2 crit confirmation, i could have understood. But if you have someone in a position to cdg them, just do it twice rather than add the friggen +4 to the dc
i'm houseruling everything with the deadly quality to finesse. wakawaka's (wakazawshis) get finesse for free if you have ewp.
Robb Smith wrote:
its comparable to the d8 18-20 katana. worth it, but no "need to have".
unless you play games from a pure DPR standpoint, its generally better to have a more common weapon, since you'll probably find a better one along the way
in a 3.5 game my friend was DMing....
I had a LN(more CG) raptorian monk with a 6 int, 20 wis, and 3 charisma. We were standing in front of the castle to a Silver Dragon, Paladin 20, son of Bahamut, on the plane of air. Its a a "Smite first, ask questions later" kind of Pally.
the rest of the group was a druid, a ranger, and a rogue. Did i mention they're all pirates? and evil?
So when the group has to steal an artifact from the castle, i asked them why. They said to save the universe.
I knock on the door. The group goes "Oh crap!". I ask permission to enter.
I approach the Dragon and say "Excuse me, mister all powerful dragon sir, but i need to borrow that artifact behind you to save the universe."
Dragon: [ZONE OF TRUTH] "What was that?"
Me:"Excuse me, mister all powerful dragon sir, but i need to borrow that artifact behind you to save the universe."...
DM: O_o Seriously?
Dragon: "Ok, i'll help you with that"
Group: "RUN!!!!!! GET BACK TO THE BOAT!!!!!! HIDE EVERYTHING!!!!!!!"
Killing babies doesnt make you evil...
WILLINGLY killing babies makes you evil
if killing babies makes you evil, then BBEG's should walk around wearing babies as armor so the pally cant attack them without risking harm to a baby. use a 4 year old as a shield.
Exotic weapon (babies in a sack), weapon focus (babies in a sack), weapon specialization (babies in a sack), improved critical (babies in a sack).
If the pally in full plate gets hit by babies in a sack does he have to atone?
RAW you ALWAYS get a save. Reflex save can be dodging, or just dumb luck.
"Hey, that bird flew in the way" kinda thing
Sir Jolt wrote:
it means when you make a monter a pc, you take the monsters stats, giv it +$ to any 2 stats, +2 to any 2 stats, and -2 to a stat, rather than assign ability scores and racial modifiers
so for example a creature with 20 20 20 20 20 20 for stats would have scores of 24 24 22 22 20 18
i'd allow it.
Garden Tool wrote:
you still can. if pf didn't specifically change something, the same rules apply as before.
also look at holding the charge
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
monkey grip doesnt let you use a bigger weapon in your off hand
and yes, its a weaboo, final whaaaaantasy inspired feat.
kill it with fire
Jarod Darkblade wrote:
"I have a deadly orphan allergy, it was them or me"
i had an ebberon group with 6 people. 3 people took leadership and another took dragon cohort. Plus the ranger had the feats to get a pet displacer beast...
it gets monotonous. i had to start splitting the cohorts into their own group, so when the battle is happening on the ship, the group is raiding the dragons den.
dont get me wrong, it can be fun, but it can drag the game to a crawl