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have the familiar take mounted combat and indomitable mount as feats (via beast bonded witch)
it can make ride checks for your ac or saving throws now. have it take trick riding,
get it magical benevolent+jousting barding and have it aid ac with the bodyguard feat and give you several points of ac vs melee attacks
have it make ride checks to increase your speed by 10ft a round
Hrothgar DeVaitos wrote:
25 DAMAGE A HIT IS KINDA MEH FOR A 12TH LEVEL FRONTLINER
closest rule i can find (from 3.5)
Spells that inflict energy drains or ability damage deal extra negative energy damage in a sneak attack, not extra negative levels or ability damage. For example, a 10th-level rogue who makes a successful sneak attack with an enervation spell deals 1d4 negative levels plus an extra 5d6 points of negative energy damage.
Animal ally, bonded mount, hunt master feat, ring of revelation (bonded mount), favored class bonus
19th level mount at level 8
if we remove animal ally, its 14th level companion at 8.
there are specifically feats and abilities to go above your level. its the things that override it back down to your level (horse lord feat).
aasimar, scion of humanity, oracle of nature (any archetype works, but you need the 7th level revelation for the Bonded mount)
spells: paragon surge
take favored class bonus for oracle for +1/2 level for the revelation bonded mount, but dont take bonded mount ability until 7th
you now have a mount who's level is (level+ 1/2 level)+ (level-3)
19th level companion at 9th
or 22nd level at 10th
paragon surge spell to get improved eldritch heritage feat, or extra spell feat for oracle
Congrats, you know have an epic level mount, and can cast any cleric/oracle and wizard/sorcerer spell in the book of a level you are capable of casting
you could also take the huntmaster feat to add 1 more level to the companion, but its not REALLY worth it.
celestial companion feat is nice to pick up at 11th
aasimar oracle of nature 8
picks bonded mount At 7.
thats a 12th level horse... ok. cool
now add feats
takes feat natures soul (from faiths of balance) at 1st, or 3rd ...
takes animal ally at 5th. gains service of animal companion, chosen from a small list, at level -3. pre reqs are no animal companion and natures soul. level 5 companion at 8....
feat says if you later get a companion, the levels stack...
level 8 oracle has a level 17 companion at 8th level?
The Katana isn't the super weapon I thought it was? Next you will being telling me too much bacon is bad for you.
With my Samurai, I am aware that I can't have my horse everywhere. However, when I level up to Mammoth Rider, I will MAKE the AC appropriate. Somehow.
take agile frame, and additional item slot feats. get a shirt slot for the ac. give ac corset of the viskanya. for 10 rounds a day a huge mount can fit in a medium size creatures space
He specifically says that arcane mark is a bad idea that doesn't do anything other than let you play zoro. Someone tries to point out the devastating combo to him and I don't see a specific response to that.
i'm still not seeing how you can interpret an ability that specifically says "get a free attack" as "you dont get a free attack"
JJ was just addressing the confusion that some people thought you got a free channeled touch attack and an additional free melee attack from the ability.
so use spell combat (full round) to cast a touch spell and channel threw weapon (using spell strike). done. spell and from spell attack resolved. Now do exacly what the rest of the ability says you get to do. make a full round attack.
so what you get is a full round attack, + 1 additional touch attack granted by a spell with range of touch
also notice the phrase
spell casted? check. free attack? check. also get to perform full round attack? check.
I'm not sure what there is to miss
This ability replaces tactician, greater tactician, master tactician, and the standard cavalier’s selection of bonus feats.
if it replace bonus feats all together its worded murky, i read it as changing the feats available to select, not replacing the class ability bonus eats
which means it gives cav's dead levels at 9 and 18(no abilitys gained)
seperate attack, so no furious focus, bonus. sam with AoO's an
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
these are not the bloodlines you are looking for
James Jacobs wrote:
Once upon a time I did the same thing....
Had a philosophy of "Well i own a copy, why shouldn't I be allowed to read it?"
I was so bad the DM wouldn't read the description of a creature from the book because i would metagame it. He had to "reskin" every monster, change encounters, adapt plots, ect.
A good friend of mine who was DMing sat me down and explained it to me this way;
"You knowing everything that's going to happen ruins the fun for me (running the game) as a DM, and for the rest of the players who want to be surprised and be challenged. If you wanna read ahead you can run the game yourself, or play in a way that doesn't spoil or disrupt the game, but i would really prefer it if you didn't know whats ahead so i don't have to change things. Its hard enough keeping a group of ("disruptive") people focused and entertained without one person trying to be the focus of attention. Don't focus on the goal of winning as much as the experience of having fun."
I had to realize, the DM needs to have a level of interest in the campaign, or the campaign stops.
if you can use 3.5
Your master has shown you the basics of a spell beyond the normal limits of your experience and training.
Prerequisites: Int 15 or Cha 15, arcane spellcaster level 1
Benefit: Choose one 2nd-level spell from a school that is not barred to you. You can cast that spell once per day. In effect, you have an extra 2nd-level spell slot that must be used to cast the chosen spell, and cannot be used for any other purpose. If you cannot cast 2nd-level spells yet, you must succeed on a caster level check (DC 8) to successfully cast the spell; if you fail, you miscast the spell to no effect. Your caster level with the chosen spell is your normal caster level, even if this is insufficient to cast the spell under normal circumstances.
When you become able to cast 2nd-level spells, you lose the previous benefit described above. Instead, you simply have an extra 2nd-level spell slot, which you may use to prepare (or spontaneously cast, if you are a spontaneous caster) 2nd-level or lower spells as you normally would.
You also gain a +2 bonus on all Spellcraft checks.
Special: You can only take this feat as a 1st-level character.
its from complete arcane
Silent Saturn wrote:
they can. alchemists too.
but even wizard cant add non wizard spells to their books can cast them.
you cant add a spell not available to your class to your spell book and cast it. Doesnt work that way
if something cant burn, its not producing energy to sustain the fire and it goes out.
and no, being on fire doent grant you a bonus unless a spell specifically says it does
otherwise devils or demons would cover themselves in oil, ignite and grapple
this + doesnt lose abilities in light armor.
so a monk can wear a friggen quilted cloth robe
the deadly quality is crap IMHO.
"oooooh, a whole +4 to coup de grace's"...crap.
+2 crit confirmation, i could have understood. But if you have someone in a position to cdg them, just do it twice rather than add the friggen +4 to the dc
i'm houseruling everything with the deadly quality to finesse. wakawaka's (wakazawshis) get finesse for free if you have ewp.
Robb Smith wrote:
its comparable to the d8 18-20 katana. worth it, but no "need to have".
unless you play games from a pure DPR standpoint, its generally better to have a more common weapon, since you'll probably find a better one along the way