Mogmurch

Mog-murch's page

136 posts. Alias of Greymore.


Full Name

Mogmmurch

Race

Goblin Alchemist 3 | HP: 23/23 | AC:20 T:17 FF:15 | CMB:0 CMD:15 | Saves F:6 R:7(9 vs falls) W:0 | Init:+4 | Stealth+15 | Per+5 | Spd: 30 |

Classes/Levels

Bomb:3/5 | Conditions:Bouncy(first d6 fall dmg is nonlethal)| Active Effects:

About Mog-murch

Mogmurch
Male goblin alchemist 3 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +1 shield, +1 size)
hp 23 (3d8+6)
Fort +6, Ref +7, Will 0; +2 vs poison
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Offense
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Speed 30 ft.
Melee club +2 (1d4-1)
Ranged bomb +8 (2d6+2 fire)
Special Attacks bomb 5/day (2d6+2 fire, DC 13) Used 1
Alchemist Extracts Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, shield
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Statistics
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Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +2; CMB 0; CMD 15
Feats Brew Potion, Dodge, Great Fortitude, Throw Anything
Skills Craft (alchemy) +8 (+11 to create alchemical items), Heal +3, Knowledge (nature) +8, Perception +5, Ride +9, Sleight of Hand +8, Stealth +15, Survival +5; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +3), mutagen (+4/-2, +2 natural armor, 30 minutes)
Combat Gear mutagen[APG], potion of barkskin, potions of cure light wounds (3), potions of identify(3), Potion of levitate, acid(4), alchemist's fire (4), thunderstone; Other Gear leather armor, mwk buckler, club, ring of protection+1, formula book(sketches not words, because words are scary), spectacles, black eye patch(with hole cut in it to see), gourd of pickled leeches just about ready to ea(1 day field rations), hard leather boot(used as belt pouch), jester's hat, juicy slug in a small pot(snack), metal codpiece, pumpkin-head lantern, skull face mask, lucky pet toad "Amfibier".
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+2 (5/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Goblin Trait: Bouncy
Your bones, flesh and skin are a bit more elastic than those of most gonlins---when you fall, you tend to bounce a little better than them as a result. Whenever you take falling damage, the first 1d6 points of lethal damage sufffered in the fall are automatically converted to nonlethal damage. You also gain a +2 bonus on all Reflex saves made to avoid unexpected falls.

Mogmurch's song

"Things go BOOM when Mogmurch throws,
Much more fun than using bows.
Sometimes where the BOOM BOOM blows
Is not my fault - That's how it goes."

"Bubble, no trouble, when fire burns bright.
Rita Bigbad be boss, but 'splodys win fight!"

*BOOM!*
*kaff* kaff* *wheeeze!*
"hehehehehehe!"